Searched defs:skipImages (Results 1 – 9 of 9) sorted by relevance
174 GLint skipImages = state->storeUnpack.skipImages; in __glFillImage() local401 GLint skipImages = state->storePack.skipImages; in __glEmptyImage() local
195 GLuint skipImages; member
411 int skipImages, in TexImageCubeArrayBufferCase()498 int skipImages, in TexSubImageCubeArrayBufferCase()877 int skipImages; in init() member966 int skipImages; in init() member
53 GLint skipImages = 0; member
1129 int skipImages, in TexImage3DParamsCase()1778 int skipImages, in TexSubImage3DParamsCase()2449 int skipImages, in TexImage2DArrayBufferCase()2531 int skipImages, in TexImage3DBufferCase()2809 int skipImages, in TexSubImage2DArrayBufferCase()3037 int skipImages, in TexSubImage3DBufferCase()4111 int skipImages; in init() member4162 int skipImages; in init() member4285 int skipImages; in init() member4347 int skipImages; in init() member
462 GLint skipImages = 0; member
2315 void State::setUnpackSkipImages(GLint skipImages) in setUnpackSkipImages()
920 void Context::setUnpackSkipImages(GLint skipImages) in setUnpackSkipImages()
576 int skipImages; // (UN)PACK_SKIP_IMAGES member