Searched defs:spill_costs (Results 1 – 5 of 5) sorted by relevance
345 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) in evaluate_spill_costs()455 float spill_costs[this->alloc.count]; in choose_spill_reg() local
879 float spill_costs[fs->alloc.count]; in set_spill_costs() local
2476 float spill_costs[alloc.count]; in run() local
415 float spill_costs[comp->reg_num]; in ppir_regalloc_choose_spill_node() local
231 float spill_costs[c->num_temps]; in v3d_choose_spill_node() local