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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34 
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
47 #include "svga_streamout.h"
48 
49 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
50 
51 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
52 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
53 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
54 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
55 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
56 
57 
58 static void
svga_destroy(struct pipe_context * pipe)59 svga_destroy(struct pipe_context *pipe)
60 {
61    struct svga_context *svga = svga_context(pipe);
62    unsigned shader, i;
63 
64    /* free depthstencil_disable state */
65    if (svga->depthstencil_disable) {
66       pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
67    }
68 
69    /* free HW constant buffers */
70    for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
71       for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.constbuf[0]); i++) {
72          pipe_resource_reference(&svga->state.hw_draw.constbuf[shader][i], NULL);
73       }
74    }
75 
76    pipe->delete_blend_state(pipe, svga->noop_blend);
77 
78    /* destroy stream output statistics queries */
79    svga_destroy_stream_output_queries(svga);
80 
81    /* free query gb object */
82    if (svga->gb_query) {
83       pipe->destroy_query(pipe, NULL);
84       svga->gb_query = NULL;
85    }
86 
87    util_blitter_destroy(svga->blitter);
88 
89    svga_cleanup_sampler_state(svga);
90    svga_cleanup_framebuffer(svga);
91    svga_cleanup_tss_binding(svga);
92    svga_cleanup_vertex_state(svga);
93    svga_cleanup_tcs_state(svga);
94    svga_cleanup_shader_image_state(svga);
95 
96    svga_destroy_swtnl(svga);
97    svga_hwtnl_destroy(svga->hwtnl);
98 
99    svga->swc->destroy(svga->swc);
100 
101    util_bitmask_destroy(svga->blend_object_id_bm);
102    util_bitmask_destroy(svga->ds_object_id_bm);
103    util_bitmask_destroy(svga->input_element_object_id_bm);
104    util_bitmask_destroy(svga->rast_object_id_bm);
105    util_bitmask_destroy(svga->sampler_object_id_bm);
106    util_bitmask_destroy(svga->sampler_view_id_bm);
107    util_bitmask_destroy(svga->shader_id_bm);
108    util_bitmask_destroy(svga->surface_view_id_bm);
109    util_bitmask_destroy(svga->stream_output_id_bm);
110    util_bitmask_destroy(svga->query_id_bm);
111    util_bitmask_destroy(svga->uav_id_bm);
112    util_bitmask_destroy(svga->uav_to_free_id_bm);
113 
114    u_upload_destroy(svga->const0_upload);
115    u_upload_destroy(svga->pipe.stream_uploader);
116    u_upload_destroy(svga->pipe.const_uploader);
117    svga_texture_transfer_map_upload_destroy(svga);
118 
119    /* free user's constant buffers */
120    for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
121       for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
122          pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
123       }
124    }
125 
126    /* free any pending srvs that were created for rawbuf sr view for
127     * constant buf.
128     */
129    if (svga_have_gl43(svga)) {
130       svga_destroy_rawbuf_srv(svga);
131       util_bitmask_destroy(svga->sampler_view_to_free_id_bm);
132       pipe_resource_reference(&svga->dummy_resource, NULL);
133    }
134 
135    FREE(svga);
136 }
137 
138 
139 struct pipe_context *
svga_context_create(struct pipe_screen * screen,void * priv,unsigned flags)140 svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
141 {
142    struct svga_screen *svgascreen = svga_screen(screen);
143    struct svga_context *svga = NULL;
144    enum pipe_error ret;
145 
146    SVGA_STATS_TIME_PUSH(svgascreen->sws, SVGA_STATS_TIME_CREATECONTEXT);
147 
148    svga = CALLOC_STRUCT(svga_context);
149    if (!svga)
150       goto done;
151 
152    list_inithead(&svga->dirty_buffers);
153 
154    svga->pipe.screen = screen;
155    svga->pipe.priv = priv;
156    svga->pipe.destroy = svga_destroy;
157    svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
158                                                 PIPE_BIND_VERTEX_BUFFER |
159                                                 PIPE_BIND_INDEX_BUFFER,
160                                                 PIPE_USAGE_STREAM, 0);
161    if (!svga->pipe.stream_uploader)
162       goto cleanup;
163 
164    u_upload_disable_persistent(svga->pipe.stream_uploader);
165 
166    svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
167                                                PIPE_BIND_CONSTANT_BUFFER,
168                                                PIPE_USAGE_STREAM, 0);
169    if (!svga->pipe.const_uploader)
170       goto cleanup;
171 
172    u_upload_disable_persistent(svga->pipe.const_uploader);
173 
174    svga->swc = svgascreen->sws->context_create(svgascreen->sws);
175    if (!svga->swc)
176       goto cleanup;
177 
178    svga_init_resource_functions(svga);
179    svga_init_blend_functions(svga);
180    svga_init_blit_functions(svga);
181    svga_init_depth_stencil_functions(svga);
182    svga_init_draw_functions(svga);
183    svga_init_flush_functions(svga);
184    svga_init_misc_functions(svga);
185    svga_init_rasterizer_functions(svga);
186    svga_init_sampler_functions(svga);
187    svga_init_fs_functions(svga);
188    svga_init_vs_functions(svga);
189    svga_init_gs_functions(svga);
190    svga_init_ts_functions(svga);
191    svga_init_vertex_functions(svga);
192    svga_init_constbuffer_functions(svga);
193    svga_init_query_functions(svga);
194    svga_init_surface_functions(svga);
195    svga_init_stream_output_functions(svga);
196    svga_init_clear_functions(svga);
197    svga_init_tracked_state(svga);
198    svga_init_shader_image_functions(svga);
199    svga_init_shader_buffer_functions(svga);
200    svga_init_cs_functions(svga);
201 
202    /* init misc state */
203    svga->curr.sample_mask = ~0;
204 
205    /* debug */
206    svga->debug.no_swtnl = debug_get_option_no_swtnl();
207    svga->debug.force_swtnl = debug_get_option_force_swtnl();
208    svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
209    svga->debug.no_line_width = debug_get_option_no_line_width();
210    svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
211 
212    if (!(svga->blend_object_id_bm = util_bitmask_create()))
213       goto cleanup;
214 
215    if (!(svga->ds_object_id_bm = util_bitmask_create()))
216       goto cleanup;
217 
218    if (!(svga->input_element_object_id_bm = util_bitmask_create()))
219       goto cleanup;
220 
221    if (!(svga->rast_object_id_bm = util_bitmask_create()))
222       goto cleanup;
223 
224    if (!(svga->sampler_object_id_bm = util_bitmask_create()))
225       goto cleanup;
226 
227    if (!(svga->sampler_view_id_bm = util_bitmask_create()))
228       goto cleanup;
229 
230    if (!(svga->shader_id_bm = util_bitmask_create()))
231       goto cleanup;
232 
233    if (!(svga->surface_view_id_bm = util_bitmask_create()))
234       goto cleanup;
235 
236    if (!(svga->stream_output_id_bm = util_bitmask_create()))
237       goto cleanup;
238 
239    if (!(svga->query_id_bm = util_bitmask_create()))
240       goto cleanup;
241 
242    if (!(svga->uav_id_bm = util_bitmask_create()))
243       goto cleanup;
244 
245    if (!(svga->uav_to_free_id_bm = util_bitmask_create()))
246       goto cleanup;
247 
248    if (!(svga->sampler_view_to_free_id_bm = util_bitmask_create()))
249       goto cleanup;
250 
251    svga->hwtnl = svga_hwtnl_create(svga);
252    if (svga->hwtnl == NULL)
253       goto cleanup;
254 
255    if (!svga_init_swtnl(svga))
256       goto cleanup;
257 
258    ret = svga_emit_initial_state(svga);
259    if (ret != PIPE_OK)
260       goto cleanup;
261 
262    svga->const0_upload = u_upload_create(&svga->pipe,
263                                          CONST0_UPLOAD_DEFAULT_SIZE,
264                                          PIPE_BIND_CONSTANT_BUFFER |
265                                          PIPE_BIND_CUSTOM,
266                                          PIPE_USAGE_STREAM, 0);
267    if (!svga->const0_upload)
268       goto cleanup;
269 
270    u_upload_disable_persistent(svga->const0_upload);
271 
272    if (!svga_texture_transfer_map_upload_create(svga))
273       goto cleanup;
274 
275    /* Avoid shortcircuiting state with initial value of zero.
276     */
277    memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
278    memset(&svga->state.hw_clear.framebuffer, 0x0,
279           sizeof(svga->state.hw_clear.framebuffer));
280    memset(&svga->state.hw_clear.rtv, 0, sizeof(svga->state.hw_clear.rtv));
281    svga->state.hw_clear.num_rendertargets = 0;
282    svga->state.hw_clear.dsv = NULL;
283 
284    memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
285    memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
286    memset(&svga->state.hw_draw.num_samplers, 0,
287       sizeof(svga->state.hw_draw.num_samplers));
288    memset(&svga->state.hw_draw.num_sampler_views, 0,
289       sizeof(svga->state.hw_draw.num_sampler_views));
290    memset(svga->state.hw_draw.sampler_views, 0,
291           sizeof(svga->state.hw_draw.sampler_views));
292    svga->state.hw_draw.num_views = 0;
293    svga->state.hw_draw.num_backed_views = 0;
294    svga->state.hw_draw.rasterizer_discard = FALSE;
295 
296    /* Initialize uavs */
297    svga->state.hw_draw.uavSpliceIndex = -1;
298    svga->state.hw_draw.num_uavs = 0;
299    svga->state.hw_draw.num_cs_uavs = 0;
300 
301    /* Initialize the shader pointers */
302    svga->state.hw_draw.vs = NULL;
303    svga->state.hw_draw.gs = NULL;
304    svga->state.hw_draw.fs = NULL;
305    svga->state.hw_draw.tcs = NULL;
306    svga->state.hw_draw.tes = NULL;
307 
308    /* Initialize the currently bound buffer resources */
309    memset(svga->state.hw_draw.constbuf, 0,
310           sizeof(svga->state.hw_draw.constbuf));
311    memset(svga->state.hw_draw.default_constbuf_size, 0,
312           sizeof(svga->state.hw_draw.default_constbuf_size));
313    memset(svga->state.hw_draw.enabled_constbufs, 0,
314           sizeof(svga->state.hw_draw.enabled_constbufs));
315    memset(svga->state.hw_draw.enabled_rawbufs, 0,
316           sizeof(svga->state.hw_draw.enabled_rawbufs));
317    memset(svga->state.hw_draw.rawbufs, 0,
318           sizeof(svga->state.hw_draw.rawbufs));
319    svga->state.hw_draw.ib = NULL;
320    svga->state.hw_draw.num_vbuffers = 0;
321    memset(svga->state.hw_draw.vbuffers, 0,
322           sizeof(svga->state.hw_draw.vbuffers));
323    svga->state.hw_draw.const0_buffer = NULL;
324    svga->state.hw_draw.const0_handle = NULL;
325 
326    if (svga_have_gl43(svga)) {
327       for (unsigned shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
328          for (unsigned i = 0;
329               i < ARRAY_SIZE(svga->state.hw_draw.rawbufs[shader]); i++) {
330             svga->state.hw_draw.rawbufs[shader][i].srvid = SVGA3D_INVALID_ID;
331          }
332       }
333       svga_uav_cache_init(svga);
334       svga->dummy_resource = NULL;
335    }
336 
337    /* Create a no-operation blend state which we will bind whenever the
338     * requested blend state is impossible (e.g. due to having an integer
339     * render target attached).
340     *
341     * XXX: We will probably actually need 16 of these, one for each possible
342     * RGBA color mask (4 bits).  Then, we would bind the one with a color mask
343     * matching the blend state it is replacing.
344     */
345    {
346       struct pipe_blend_state noop_tmpl = {0};
347       unsigned i;
348 
349       for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
350          // Set the color mask to all-ones.  Later this may change.
351          noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
352       }
353       svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
354    }
355 
356    svga->dirty = SVGA_NEW_ALL;
357    svga->pred.query_id = SVGA3D_INVALID_ID;
358    svga->disable_rasterizer = FALSE;
359 
360    /**
361     * Create stream output statistics queries used in the workaround for auto
362     * draw with stream instancing.
363     */
364    svga_create_stream_output_queries(svga);
365 
366    goto done;
367 
368 cleanup:
369    svga_destroy_swtnl(svga);
370 
371    if (svga->const0_upload)
372       u_upload_destroy(svga->const0_upload);
373    if (svga->pipe.const_uploader)
374       u_upload_destroy(svga->pipe.const_uploader);
375    if (svga->pipe.stream_uploader)
376       u_upload_destroy(svga->pipe.stream_uploader);
377    svga_texture_transfer_map_upload_destroy(svga);
378    if (svga->hwtnl)
379       svga_hwtnl_destroy(svga->hwtnl);
380    if (svga->swc)
381       svga->swc->destroy(svga->swc);
382    util_bitmask_destroy(svga->blend_object_id_bm);
383    util_bitmask_destroy(svga->ds_object_id_bm);
384    util_bitmask_destroy(svga->input_element_object_id_bm);
385    util_bitmask_destroy(svga->rast_object_id_bm);
386    util_bitmask_destroy(svga->sampler_object_id_bm);
387    util_bitmask_destroy(svga->shader_id_bm);
388    util_bitmask_destroy(svga->surface_view_id_bm);
389    util_bitmask_destroy(svga->stream_output_id_bm);
390    util_bitmask_destroy(svga->query_id_bm);
391 
392    util_bitmask_destroy(svga->uav_id_bm);
393    util_bitmask_destroy(svga->uav_to_free_id_bm);
394    util_bitmask_destroy(svga->sampler_view_id_bm);
395 
396    FREE(svga);
397    svga = NULL;
398 
399 done:
400    SVGA_STATS_TIME_POP(svgascreen->sws);
401    return svga ? &svga->pipe:NULL;
402 }
403 
404 
405 void
svga_context_flush(struct svga_context * svga,struct pipe_fence_handle ** pfence)406 svga_context_flush(struct svga_context *svga,
407                    struct pipe_fence_handle **pfence)
408 {
409    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
410    struct pipe_fence_handle *fence = NULL;
411    uint64_t t0;
412 
413    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
414 
415    svga->curr.nr_fbs = 0;
416 
417    /* Unmap the 0th/default constant buffer.  The u_upload_unmap() function
418     * will call pipe_context::transfer_flush_region() to indicate the
419     * region of the buffer which was modified (and needs to be uploaded).
420     */
421    if (svga->state.hw_draw.const0_handle) {
422       assert(svga->state.hw_draw.const0_buffer);
423       u_upload_unmap(svga->const0_upload);
424       pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
425       svga->state.hw_draw.const0_handle = NULL;
426    }
427 
428    /* Ensure that texture dma uploads are processed
429     * before submitting commands.
430     */
431    svga_context_flush_buffers(svga);
432 
433    svga->hud.command_buffer_size +=
434       svga->swc->get_command_buffer_size(svga->swc);
435 
436    /* Flush pending commands to hardware:
437     */
438    t0 = svga_get_time(svga);
439    svga->swc->flush(svga->swc, &fence);
440    svga->hud.flush_time += (svga_get_time(svga) - t0);
441 
442    svga->hud.num_flushes++;
443 
444    svga_screen_cache_flush(svgascreen, svga, fence);
445 
446    SVGA3D_ResetLastCommand(svga->swc);
447 
448    /* To force the re-emission of rendertargets and texture sampler bindings on
449     * the next command buffer.
450     */
451    svga->rebind.flags.rendertargets = TRUE;
452    svga->rebind.flags.texture_samplers = TRUE;
453 
454    if (svga_have_gb_objects(svga)) {
455 
456       svga->rebind.flags.constbufs = TRUE;
457       svga->rebind.flags.vs = TRUE;
458       svga->rebind.flags.fs = TRUE;
459       svga->rebind.flags.gs = TRUE;
460 
461       if (svga_have_sm5(svga)) {
462          svga->rebind.flags.tcs = TRUE;
463          svga->rebind.flags.tes = TRUE;
464       }
465 
466       if (svga_need_to_rebind_resources(svga)) {
467          svga->rebind.flags.query = TRUE;
468       }
469 
470       if (svga_sws(svga)->have_index_vertex_buffer_offset_cmd) {
471          svga->rebind.flags.vertexbufs = TRUE;
472          svga->rebind.flags.indexbuf = TRUE;
473       }
474    }
475 
476    if (SVGA_DEBUG & DEBUG_SYNC) {
477       if (fence)
478          svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
479                                           PIPE_TIMEOUT_INFINITE);
480    }
481 
482    if (pfence)
483       svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
484 
485    svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
486 
487    SVGA_STATS_TIME_POP(svga_sws(svga));
488 }
489 
490 
491 /**
492  * Flush pending commands and wait for completion with a fence.
493  */
494 void
svga_context_finish(struct svga_context * svga)495 svga_context_finish(struct svga_context *svga)
496 {
497    struct pipe_screen *screen = svga->pipe.screen;
498    struct pipe_fence_handle *fence = NULL;
499 
500    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
501 
502    svga_context_flush(svga, &fence);
503    screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
504    screen->fence_reference(screen, &fence, NULL);
505 
506    SVGA_STATS_TIME_POP(svga_sws(svga));
507 }
508 
509 
510 /**
511  * Emit pending drawing commands to the command buffer.
512  * If the command buffer overflows, we flush it and retry.
513  * \sa svga_hwtnl_flush()
514  */
515 void
svga_hwtnl_flush_retry(struct svga_context * svga)516 svga_hwtnl_flush_retry(struct svga_context *svga)
517 {
518    enum pipe_error ret = PIPE_OK;
519 
520    SVGA_RETRY_OOM(svga, ret, svga_hwtnl_flush(svga->hwtnl));
521    assert(ret == PIPE_OK);
522 }
523 
524 
525 /**
526  * Flush the primitive queue if this buffer is referred.
527  *
528  * Otherwise DMA commands on the referred buffer will be emitted too late.
529  */
530 void
svga_hwtnl_flush_buffer(struct svga_context * svga,struct pipe_resource * buffer)531 svga_hwtnl_flush_buffer(struct svga_context *svga,
532                         struct pipe_resource *buffer)
533 {
534    if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
535       svga_hwtnl_flush_retry(svga);
536    }
537 }
538 
539 
540 /**
541  * Emit all operations pending on host surfaces.
542  */
543 void
svga_surfaces_flush(struct svga_context * svga)544 svga_surfaces_flush(struct svga_context *svga)
545 {
546    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
547 
548    /* Emit buffered drawing commands.
549     */
550    svga_hwtnl_flush_retry(svga);
551 
552    /* Emit back-copy from render target views to textures.
553     */
554    svga_propagate_rendertargets(svga);
555 
556    SVGA_STATS_TIME_POP(svga_sws(svga));
557 }
558 
559 
560 struct svga_winsys_context *
svga_winsys_context(struct pipe_context * pipe)561 svga_winsys_context(struct pipe_context *pipe)
562 {
563    return svga_context(pipe)->swc;
564 }
565