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Searched defs:tangent (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dhanded_coordinate_space.inl9 tvec3<T, P> const & tangent,
20 tvec3<T, P> const & tangent,
/third_party/skia/docs/examples/
DPath_addRRect_2.cpp19 SkVector tangent; in draw() local
/third_party/skia/fuzz/
DFuzzPathMeasure.cpp31 SkVector tangent; in DEF_FUZZ() local
/third_party/skia/src/core/
DSkPathMeasure.cpp30 bool SkPathMeasure::getPosTan(SkScalar distance, SkPoint* position, SkVector* tangent) { in getPosTan()
DSkContourMeasure.cpp436 SkScalar t, SkPoint* pos, SkVector* tangent) { in compute_pos_tan()
606 SkVector tangent; in getMatrix() local
DSkScan_Hairline.cpp470 SkVector tangent; in extend_pts() local
491 SkVector tangent; in extend_pts() local
DSkGeometry.cpp115 void SkEvalQuadAt(const SkPoint src[3], SkScalar t, SkPoint* pt, SkVector* tangent) { in SkEvalQuadAt()
400 SkVector* tangent, SkVector* curvature) { in SkEvalCubicAt()
DSkPath.cpp2937 SkVector tangent; in tangent_cubic() local
3103 const SkVector& tangent = tangents[last]; in contains() local
/third_party/skia/samplecode/
DSampleSimpleStroker.cpp181 const SkPoint tangent = line.fPoints[1] - line.fPoints[0]; in strokeLine() local
335 const SkPoint tangent = seg.fPoints[1] - seg.fPoints[0]; in unitNormal() local
DSampleVariableWidthStroker.cpp973 const SkPoint tangent = setLength(seg.fPoints[1] - seg.fPoints[0], 1); in unitNormal() local
981 SkPoint tangent; in unitNormal() local
1001 SkPoint tangent; in unitNormal() local
/third_party/skia/src/effects/
DSkDiscretePathEffect.cpp59 static void Perterb(SkPoint* p, const SkVector& tangent, SkScalar scale) { in Perterb()
DSkDashPathEffect.cpp208 SkVector tangent = pts[1] - pts[0]; in onAsPoints() local
DSk1DPathEffect.cpp139 SkVector tangent; in morphpoints() local
/third_party/skia/tests/
DPathMeasureTest.cpp116 SkVector tangent; in DEF_TEST() local
/third_party/skia/gm/
Dstrokes.cpp262 SkVector tangent = pts[1] - pts[2]; variable
/third_party/skia/src/gpu/geometry/
DGrAATriangulator.cpp448 Line tangent(v->fPoint, v->fPoint + SkPoint::Make(bisector.fA, bisector.fB)); in strokeBoundary() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.cpp322 Float4 tangent(RValue<Float4> x, bool pp) in tangent() function
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp338 Float4 tangent(RValue<Float4> x, bool pp) in tangent() function