Searched defs:texName (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | texobj.c | 1646 GLuint texName, bool no_error, bool is_ext_dsa, in _mesa_lookup_or_create_texture() 1733 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, in bind_texture() 1746 _mesa_BindTexture_no_error(GLenum target, GLuint texName) in _mesa_BindTexture_no_error() 1755 _mesa_BindTexture(GLenum target, GLuint texName) in _mesa_BindTexture() 1982 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, in _mesa_PrioritizeTextures() 2027 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, in _mesa_AreTexturesResident()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() 974 const GLuint texName = glCreate(texCfg, m_gl); in glCreateTexture() local
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D | glsLongStressCase.cpp | 1303 const string texName = textureNamePrefix + toString(texNdx); in iterate() local 1518 const string texName = textureNamePrefix + toString(texNdx); in iterate() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.cpp | 945 glw::GLint texName = 0; in bind() local
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