Searched defs:textureBinding (Results 1 – 8 of 8) sorted by relevance
22 uint32_t textureBinding = 0; member
64 void addTextureBinding(const std::string &name, size_t textureBinding) in addTextureBinding()
1632 TextureBindingSp textureBinding; in createEmptyTexture() local1804 TextureBindingSp textureBinding; in initTexture() local2230 TextureBindingSp textureBinding; in initTexture() local2397 TextureBindingSp textureBinding; in initTexture() local2578 TextureBindingSp textureBinding; in initTexture() local2817 TextureBindingSp textureBinding; in initTexture() local
1357 const TextureBinding& textureBinding = *m_textures[textureId]; in useSampler() local
1192 TextureBindingSp textureBinding; in init() local
2608 const GLColor &color) { in TEST_P()2633 const GLColor &color) { in TEST_P()
1861 GLint textureBinding; in TEST_P() local
6679 …const deUint32 textureBinding = (m_shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPT… in writeSamplerDescriptorSetWithTemplate() local