Searched defs:textureCaps (Results 1 – 10 of 10) sorted by relevance
163 static bool GetFormatSupportBase(const TextureCapsMap &textureCaps, in GetFormatSupportBase()205 static bool GetFormatSupport(const TextureCapsMap &textureCaps, in GetFormatSupport()219 static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps) in DeterminePackedDepthStencilSupport()229 static bool DetermineReadDepthSupport(const TextureCapsMap &textureCaps) in DetermineReadDepthSupport()239 static bool DetermineReadStencilSupport(const TextureCapsMap &textureCaps) in DetermineReadStencilSupport()249 static bool DetermineDepthBufferFloat2Support(const TextureCapsMap &textureCaps) in DetermineDepthBufferFloat2Support()260 static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) in DetermineRGB8AndRGBA8TextureSupport()271 static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) in DetermineBGRA8TextureSupport()281 static bool DetermineBGRAReadFormatSupport(const TextureCapsMap &textureCaps) in DetermineBGRAReadFormatSupport()293 static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps) in DetermineColorBufferHalfFloatSupport()[all …]
69 const gl::TextureCaps &textureCaps = renderer->getNativeTextureCaps().get(internalFormat); in TEST_P() local
46 const auto &textureCaps = renderer->getNativeTextureCaps(); in TEST_P() local
422 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local519 gl::TextureCaps textureCaps = GenerateTextureFormatCaps(internalFormat, d3d9, deviceType, in GenerateCaps() local
2553 const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format); in createRenderTarget() local
276 gl::TextureCaps textureCaps; in initialize() local
434 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local654 gl::TextureCaps textureCaps = in GenerateCaps() local
89 gl::TextureCaps textureCaps; in GenerateTextureFormatCaps() local1391 gl::TextureCaps textureCaps = in GenerateCaps() local
3735 const gl::TextureCaps &textureCaps = in ensureTextureExists() local3952 const gl::TextureCaps &textureCaps = in ensureTextureExists() local
2837 const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format); in createRenderTarget() local