Home
last modified time | relevance | path

Searched defs:textureGL (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local
141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local
151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local
161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
DFramebufferGL.cpp86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local
254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
DStateManagerGL.cpp927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local
1045 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
DD3DTextureSurfaceWGL.cpp413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DTextureGL.cpp552 const Texture* textureGL = ToBackend(texture); in TextureView() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp831 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify()
888 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify()
1063 deUint32 textureGL, in readTextureAndVerify()