Searched defs:textureGL (Results 1 – 9 of 9) sorted by relevance
127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local1045 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
552 const Texture* textureGL = ToBackend(texture); in TextureView() local
831 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify()888 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify()1063 deUint32 textureGL, in readTextureAndVerify()