Searched defs:texture_height (Results 1 – 5 of 5) sorted by relevance
707 glw::GLubyte getMipmapLevelCount(glw::GLsizei texture_width, glw::GLsizei texture_height) in getMipmapLevelCount()875 glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) in prepareDataForTexture()909 glw::GLsizei texture_height) in prepareDataForColorFloatTexture()937 glw::GLsizei texture_height) in prepareDataForColorIntTexture()962 glw::GLsizei texture_height) in prepareDataForDepthFloatTexture()987 glw::GLsizei texture_height) in prepareDataForStencilUIntTexture()1012 glw::GLsizei texture_height) in prepareDepthTextureFace()1226 glw::GLsizei texture_height) in prepareRGBAIntegerTextureFace()1262 glw::GLsizei texture_height) in prepareRGBATextureFace()1297 glw::GLsizei texture_height) in prepareStencilTextureFace()[all …]
54 unsigned texture_width, texture_height; member
43 unsigned texture_width, texture_height, texture_mask; member
2109 glw::GLint texture_height, glw::GLint texture_width, in initTextureStorage()2706 const int texture_height = 32; in initTestRuns() local
1987 gint texture_height = self->input_texture_height; in gst_d3d11_converter_update_vertex_buffer() local