1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright 2012 Intel Corporation
5 * Copyright 2013 Google
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 * Authors:
28 * Chad Versace <chad.versace@linux.intel.com>
29 * Frank Henigman <fjhenigman@google.com>
30 */
31
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "util/u_math.h"
36 #include "util/rounding.h"
37 #include "isl_priv.h"
38
39 #if defined(__SSSE3__)
40 #include <tmmintrin.h>
41 #elif defined(__SSE2__)
42 #include <emmintrin.h>
43 #endif
44
45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
46
47 #define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
48 #define ALIGN_UP(a, b) ALIGN(a, b)
49
50 /* Tile dimensions. Width and span are in bytes, height is in pixels (i.e.
51 * unitless). A "span" is the most number of bytes we can copy from linear
52 * to tiled without needing to calculate a new destination address.
53 */
54 static const uint32_t xtile_width = 512;
55 static const uint32_t xtile_height = 8;
56 static const uint32_t xtile_span = 64;
57 static const uint32_t ytile_width = 128;
58 static const uint32_t ytile_height = 32;
59 static const uint32_t ytile_span = 16;
60
61 static inline uint32_t
ror(uint32_t n,uint32_t d)62 ror(uint32_t n, uint32_t d)
63 {
64 return (n >> d) | (n << (32 - d));
65 }
66
67 // bswap32 already exists as a macro on some platforms (FreeBSD)
68 #ifndef bswap32
69 static inline uint32_t
bswap32(uint32_t n)70 bswap32(uint32_t n)
71 {
72 #if defined(HAVE___BUILTIN_BSWAP32)
73 return __builtin_bswap32(n);
74 #else
75 return (n >> 24) |
76 ((n >> 8) & 0x0000ff00) |
77 ((n << 8) & 0x00ff0000) |
78 (n << 24);
79 #endif
80 }
81 #endif
82
83 /**
84 * Copy RGBA to BGRA - swap R and B.
85 */
86 static inline void *
rgba8_copy(void * dst,const void * src,size_t bytes)87 rgba8_copy(void *dst, const void *src, size_t bytes)
88 {
89 uint32_t *d = dst;
90 uint32_t const *s = src;
91
92 assert(bytes % 4 == 0);
93
94 while (bytes >= 4) {
95 *d = ror(bswap32(*s), 8);
96 d += 1;
97 s += 1;
98 bytes -= 4;
99 }
100 return dst;
101 }
102
103 #ifdef __SSSE3__
104 static const uint8_t rgba8_permutation[16] =
105 { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
106
107 static inline void
rgba8_copy_16_aligned_dst(void * dst,const void * src)108 rgba8_copy_16_aligned_dst(void *dst, const void *src)
109 {
110 _mm_store_si128(dst,
111 _mm_shuffle_epi8(_mm_loadu_si128(src),
112 *(__m128i *)rgba8_permutation));
113 }
114
115 static inline void
rgba8_copy_16_aligned_src(void * dst,const void * src)116 rgba8_copy_16_aligned_src(void *dst, const void *src)
117 {
118 _mm_storeu_si128(dst,
119 _mm_shuffle_epi8(_mm_load_si128(src),
120 *(__m128i *)rgba8_permutation));
121 }
122
123 #elif defined(__SSE2__)
124 static inline void
rgba8_copy_16_aligned_dst(void * dst,const void * src)125 rgba8_copy_16_aligned_dst(void *dst, const void *src)
126 {
127 __m128i srcreg, dstreg, agmask, ag, rb, br;
128
129 agmask = _mm_set1_epi32(0xFF00FF00);
130 srcreg = _mm_loadu_si128((__m128i *)src);
131
132 rb = _mm_andnot_si128(agmask, srcreg);
133 ag = _mm_and_si128(agmask, srcreg);
134 br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
135 _MM_SHUFFLE(2, 3, 0, 1));
136 dstreg = _mm_or_si128(ag, br);
137
138 _mm_store_si128((__m128i *)dst, dstreg);
139 }
140
141 static inline void
rgba8_copy_16_aligned_src(void * dst,const void * src)142 rgba8_copy_16_aligned_src(void *dst, const void *src)
143 {
144 __m128i srcreg, dstreg, agmask, ag, rb, br;
145
146 agmask = _mm_set1_epi32(0xFF00FF00);
147 srcreg = _mm_load_si128((__m128i *)src);
148
149 rb = _mm_andnot_si128(agmask, srcreg);
150 ag = _mm_and_si128(agmask, srcreg);
151 br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
152 _MM_SHUFFLE(2, 3, 0, 1));
153 dstreg = _mm_or_si128(ag, br);
154
155 _mm_storeu_si128((__m128i *)dst, dstreg);
156 }
157 #endif
158
159 /**
160 * Copy RGBA to BGRA - swap R and B, with the destination 16-byte aligned.
161 */
162 static inline void *
rgba8_copy_aligned_dst(void * dst,const void * src,size_t bytes)163 rgba8_copy_aligned_dst(void *dst, const void *src, size_t bytes)
164 {
165 assert(bytes == 0 || !(((uintptr_t)dst) & 0xf));
166
167 #if defined(__SSSE3__) || defined(__SSE2__)
168 if (bytes == 64) {
169 rgba8_copy_16_aligned_dst(dst + 0, src + 0);
170 rgba8_copy_16_aligned_dst(dst + 16, src + 16);
171 rgba8_copy_16_aligned_dst(dst + 32, src + 32);
172 rgba8_copy_16_aligned_dst(dst + 48, src + 48);
173 return dst;
174 }
175
176 while (bytes >= 16) {
177 rgba8_copy_16_aligned_dst(dst, src);
178 src += 16;
179 dst += 16;
180 bytes -= 16;
181 }
182 #endif
183
184 rgba8_copy(dst, src, bytes);
185
186 return dst;
187 }
188
189 /**
190 * Copy RGBA to BGRA - swap R and B, with the source 16-byte aligned.
191 */
192 static inline void *
rgba8_copy_aligned_src(void * dst,const void * src,size_t bytes)193 rgba8_copy_aligned_src(void *dst, const void *src, size_t bytes)
194 {
195 assert(bytes == 0 || !(((uintptr_t)src) & 0xf));
196
197 #if defined(__SSSE3__) || defined(__SSE2__)
198 if (bytes == 64) {
199 rgba8_copy_16_aligned_src(dst + 0, src + 0);
200 rgba8_copy_16_aligned_src(dst + 16, src + 16);
201 rgba8_copy_16_aligned_src(dst + 32, src + 32);
202 rgba8_copy_16_aligned_src(dst + 48, src + 48);
203 return dst;
204 }
205
206 while (bytes >= 16) {
207 rgba8_copy_16_aligned_src(dst, src);
208 src += 16;
209 dst += 16;
210 bytes -= 16;
211 }
212 #endif
213
214 rgba8_copy(dst, src, bytes);
215
216 return dst;
217 }
218
219 /**
220 * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
221 * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
222 * The first and last ranges must be shorter than a "span" (the longest linear
223 * stretch within a tile) and the middle must equal a whole number of spans.
224 * Ranges may be empty. The region copied must land entirely within one tile.
225 * 'dst' is the start of the tile and 'src' is the corresponding
226 * address to copy from, though copying begins at (x0, y0).
227 * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
228 * Swizzling flips bit 6 in the copy destination offset, when certain other
229 * bits are set in it.
230 */
231 typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
232 uint32_t y0, uint32_t y1,
233 char *dst, const char *src,
234 int32_t linear_pitch,
235 uint32_t swizzle_bit,
236 isl_memcpy_type copy_type);
237
238 /**
239 * Copy texture data from linear to X tile layout.
240 *
241 * \copydoc tile_copy_fn
242 *
243 * The mem_copy parameters allow the user to specify an alternative mem_copy
244 * function that, for instance, may do RGBA -> BGRA swizzling. The first
245 * function must handle any memory alignment while the second function must
246 * only handle 16-byte alignment in whichever side (source or destination) is
247 * tiled.
248 */
249 static inline void
linear_to_xtiled(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)250 linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
251 uint32_t y0, uint32_t y1,
252 char *dst, const char *src,
253 int32_t src_pitch,
254 uint32_t swizzle_bit,
255 isl_mem_copy_fn mem_copy,
256 isl_mem_copy_fn mem_copy_align16)
257 {
258 /* The copy destination offset for each range copied is the sum of
259 * an X offset 'x0' or 'xo' and a Y offset 'yo.'
260 */
261 uint32_t xo, yo;
262
263 src += (ptrdiff_t)y0 * src_pitch;
264
265 for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
266 /* Bits 9 and 10 of the copy destination offset control swizzling.
267 * Only 'yo' contributes to those bits in the total offset,
268 * so calculate 'swizzle' just once per row.
269 * Move bits 9 and 10 three and four places respectively down
270 * to bit 6 and xor them.
271 */
272 uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
273
274 mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
275
276 for (xo = x1; xo < x2; xo += xtile_span) {
277 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
278 }
279
280 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
281
282 src += src_pitch;
283 }
284 }
285
286 /**
287 * Copy texture data from linear to Y tile layout.
288 *
289 * \copydoc tile_copy_fn
290 */
291 static inline void
linear_to_ytiled(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y3,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)292 linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
293 uint32_t y0, uint32_t y3,
294 char *dst, const char *src,
295 int32_t src_pitch,
296 uint32_t swizzle_bit,
297 isl_mem_copy_fn mem_copy,
298 isl_mem_copy_fn mem_copy_align16)
299 {
300 /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
301 * as the tile). Thus the destination offset for (x,y) is the sum of:
302 * (x % column_width) // position within column
303 * (x / column_width) * bytes_per_column // column number * bytes per column
304 * y * column_width
305 *
306 * The copy destination offset for each range copied is the sum of
307 * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
308 */
309 const uint32_t column_width = ytile_span;
310 const uint32_t bytes_per_column = column_width * ytile_height;
311
312 uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
313 uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
314
315 uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
316 uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
317
318 /* Bit 9 of the destination offset control swizzling.
319 * Only the X offset contributes to bit 9 of the total offset,
320 * so swizzle can be calculated in advance for these X positions.
321 * Move bit 9 three places down to bit 6.
322 */
323 uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
324 uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
325
326 uint32_t x, yo;
327
328 src += (ptrdiff_t)y0 * src_pitch;
329
330 if (y0 != y1) {
331 for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
332 uint32_t xo = xo1;
333 uint32_t swizzle = swizzle1;
334
335 mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
336
337 /* Step by spans/columns. As it happens, the swizzle bit flips
338 * at each step so we don't need to calculate it explicitly.
339 */
340 for (x = x1; x < x2; x += ytile_span) {
341 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
342 xo += bytes_per_column;
343 swizzle ^= swizzle_bit;
344 }
345
346 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
347
348 src += src_pitch;
349 }
350 }
351
352 for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
353 uint32_t xo = xo1;
354 uint32_t swizzle = swizzle1;
355
356 if (x0 != x1) {
357 mem_copy(dst + ((xo0 + yo + 0 * column_width) ^ swizzle0), src + x0 + 0 * src_pitch, x1 - x0);
358 mem_copy(dst + ((xo0 + yo + 1 * column_width) ^ swizzle0), src + x0 + 1 * src_pitch, x1 - x0);
359 mem_copy(dst + ((xo0 + yo + 2 * column_width) ^ swizzle0), src + x0 + 2 * src_pitch, x1 - x0);
360 mem_copy(dst + ((xo0 + yo + 3 * column_width) ^ swizzle0), src + x0 + 3 * src_pitch, x1 - x0);
361 }
362
363 /* Step by spans/columns. As it happens, the swizzle bit flips
364 * at each step so we don't need to calculate it explicitly.
365 */
366 for (x = x1; x < x2; x += ytile_span) {
367 mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x + 0 * src_pitch, ytile_span);
368 mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x + 1 * src_pitch, ytile_span);
369 mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x + 2 * src_pitch, ytile_span);
370 mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x + 3 * src_pitch, ytile_span);
371 xo += bytes_per_column;
372 swizzle ^= swizzle_bit;
373 }
374
375 if (x2 != x3) {
376 mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x2 + 0 * src_pitch, x3 - x2);
377 mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x2 + 1 * src_pitch, x3 - x2);
378 mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x2 + 2 * src_pitch, x3 - x2);
379 mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x2 + 3 * src_pitch, x3 - x2);
380 }
381
382 src += 4 * src_pitch;
383 }
384
385 if (y2 != y3) {
386 for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
387 uint32_t xo = xo1;
388 uint32_t swizzle = swizzle1;
389
390 mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
391
392 /* Step by spans/columns. As it happens, the swizzle bit flips
393 * at each step so we don't need to calculate it explicitly.
394 */
395 for (x = x1; x < x2; x += ytile_span) {
396 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
397 xo += bytes_per_column;
398 swizzle ^= swizzle_bit;
399 }
400
401 mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
402
403 src += src_pitch;
404 }
405 }
406 }
407
408 /**
409 * Copy texture data from X tile layout to linear.
410 *
411 * \copydoc tile_copy_fn
412 */
413 static inline void
xtiled_to_linear(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)414 xtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
415 uint32_t y0, uint32_t y1,
416 char *dst, const char *src,
417 int32_t dst_pitch,
418 uint32_t swizzle_bit,
419 isl_mem_copy_fn mem_copy,
420 isl_mem_copy_fn mem_copy_align16)
421 {
422 /* The copy destination offset for each range copied is the sum of
423 * an X offset 'x0' or 'xo' and a Y offset 'yo.'
424 */
425 uint32_t xo, yo;
426
427 dst += (ptrdiff_t)y0 * dst_pitch;
428
429 for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
430 /* Bits 9 and 10 of the copy destination offset control swizzling.
431 * Only 'yo' contributes to those bits in the total offset,
432 * so calculate 'swizzle' just once per row.
433 * Move bits 9 and 10 three and four places respectively down
434 * to bit 6 and xor them.
435 */
436 uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
437
438 mem_copy(dst + x0, src + ((x0 + yo) ^ swizzle), x1 - x0);
439
440 for (xo = x1; xo < x2; xo += xtile_span) {
441 mem_copy_align16(dst + xo, src + ((xo + yo) ^ swizzle), xtile_span);
442 }
443
444 mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
445
446 dst += dst_pitch;
447 }
448 }
449
450 /**
451 * Copy texture data from Y tile layout to linear.
452 *
453 * \copydoc tile_copy_fn
454 */
455 static inline void
ytiled_to_linear(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y3,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)456 ytiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
457 uint32_t y0, uint32_t y3,
458 char *dst, const char *src,
459 int32_t dst_pitch,
460 uint32_t swizzle_bit,
461 isl_mem_copy_fn mem_copy,
462 isl_mem_copy_fn mem_copy_align16)
463 {
464 /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
465 * as the tile). Thus the destination offset for (x,y) is the sum of:
466 * (x % column_width) // position within column
467 * (x / column_width) * bytes_per_column // column number * bytes per column
468 * y * column_width
469 *
470 * The copy destination offset for each range copied is the sum of
471 * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
472 */
473 const uint32_t column_width = ytile_span;
474 const uint32_t bytes_per_column = column_width * ytile_height;
475
476 uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
477 uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
478
479 uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
480 uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
481
482 /* Bit 9 of the destination offset control swizzling.
483 * Only the X offset contributes to bit 9 of the total offset,
484 * so swizzle can be calculated in advance for these X positions.
485 * Move bit 9 three places down to bit 6.
486 */
487 uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
488 uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
489
490 uint32_t x, yo;
491
492 dst += (ptrdiff_t)y0 * dst_pitch;
493
494 if (y0 != y1) {
495 for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
496 uint32_t xo = xo1;
497 uint32_t swizzle = swizzle1;
498
499 mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
500
501 /* Step by spans/columns. As it happens, the swizzle bit flips
502 * at each step so we don't need to calculate it explicitly.
503 */
504 for (x = x1; x < x2; x += ytile_span) {
505 mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
506 xo += bytes_per_column;
507 swizzle ^= swizzle_bit;
508 }
509
510 mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
511
512 dst += dst_pitch;
513 }
514 }
515
516 for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
517 uint32_t xo = xo1;
518 uint32_t swizzle = swizzle1;
519
520 if (x0 != x1) {
521 mem_copy(dst + x0 + 0 * dst_pitch, src + ((xo0 + yo + 0 * column_width) ^ swizzle0), x1 - x0);
522 mem_copy(dst + x0 + 1 * dst_pitch, src + ((xo0 + yo + 1 * column_width) ^ swizzle0), x1 - x0);
523 mem_copy(dst + x0 + 2 * dst_pitch, src + ((xo0 + yo + 2 * column_width) ^ swizzle0), x1 - x0);
524 mem_copy(dst + x0 + 3 * dst_pitch, src + ((xo0 + yo + 3 * column_width) ^ swizzle0), x1 - x0);
525 }
526
527 /* Step by spans/columns. As it happens, the swizzle bit flips
528 * at each step so we don't need to calculate it explicitly.
529 */
530 for (x = x1; x < x2; x += ytile_span) {
531 mem_copy_align16(dst + x + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), ytile_span);
532 mem_copy_align16(dst + x + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), ytile_span);
533 mem_copy_align16(dst + x + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), ytile_span);
534 mem_copy_align16(dst + x + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), ytile_span);
535 xo += bytes_per_column;
536 swizzle ^= swizzle_bit;
537 }
538
539 if (x2 != x3) {
540 mem_copy_align16(dst + x2 + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), x3 - x2);
541 mem_copy_align16(dst + x2 + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), x3 - x2);
542 mem_copy_align16(dst + x2 + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), x3 - x2);
543 mem_copy_align16(dst + x2 + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), x3 - x2);
544 }
545
546 dst += 4 * dst_pitch;
547 }
548
549 if (y2 != y3) {
550 for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
551 uint32_t xo = xo1;
552 uint32_t swizzle = swizzle1;
553
554 mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
555
556 /* Step by spans/columns. As it happens, the swizzle bit flips
557 * at each step so we don't need to calculate it explicitly.
558 */
559 for (x = x1; x < x2; x += ytile_span) {
560 mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
561 xo += bytes_per_column;
562 swizzle ^= swizzle_bit;
563 }
564
565 mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
566
567 dst += dst_pitch;
568 }
569 }
570 }
571
572 #if defined(INLINE_SSE41)
573 static ALWAYS_INLINE void *
_memcpy_streaming_load(void * dest,const void * src,size_t count)574 _memcpy_streaming_load(void *dest, const void *src, size_t count)
575 {
576 if (count == 16) {
577 __m128i val = _mm_stream_load_si128((__m128i *)src);
578 _mm_storeu_si128((__m128i *)dest, val);
579 return dest;
580 } else if (count == 64) {
581 __m128i val0 = _mm_stream_load_si128(((__m128i *)src) + 0);
582 __m128i val1 = _mm_stream_load_si128(((__m128i *)src) + 1);
583 __m128i val2 = _mm_stream_load_si128(((__m128i *)src) + 2);
584 __m128i val3 = _mm_stream_load_si128(((__m128i *)src) + 3);
585 _mm_storeu_si128(((__m128i *)dest) + 0, val0);
586 _mm_storeu_si128(((__m128i *)dest) + 1, val1);
587 _mm_storeu_si128(((__m128i *)dest) + 2, val2);
588 _mm_storeu_si128(((__m128i *)dest) + 3, val3);
589 return dest;
590 } else {
591 assert(count < 64); /* and (count < 16) for ytiled */
592 return memcpy(dest, src, count);
593 }
594 }
595 #endif
596
597 static isl_mem_copy_fn
choose_copy_function(isl_memcpy_type copy_type)598 choose_copy_function(isl_memcpy_type copy_type)
599 {
600 switch(copy_type) {
601 case ISL_MEMCPY:
602 return memcpy;
603 case ISL_MEMCPY_BGRA8:
604 return rgba8_copy;
605 case ISL_MEMCPY_STREAMING_LOAD:
606 #if defined(INLINE_SSE41)
607 return _memcpy_streaming_load;
608 #else
609 unreachable("ISL_MEMCOPY_STREAMING_LOAD requires sse4.1");
610 #endif
611 case ISL_MEMCPY_INVALID:
612 unreachable("invalid copy_type");
613 }
614 unreachable("unhandled copy_type");
615 return NULL;
616 }
617
618 /**
619 * Copy texture data from linear to X tile layout, faster.
620 *
621 * Same as \ref linear_to_xtiled but faster, because it passes constant
622 * parameters for common cases, allowing the compiler to inline code
623 * optimized for those cases.
624 *
625 * \copydoc tile_copy_fn
626 */
627 static FLATTEN void
linear_to_xtiled_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)628 linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
629 uint32_t y0, uint32_t y1,
630 char *dst, const char *src,
631 int32_t src_pitch,
632 uint32_t swizzle_bit,
633 isl_memcpy_type copy_type)
634 {
635 isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
636
637 if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
638 if (mem_copy == memcpy)
639 return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
640 dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
641 else if (mem_copy == rgba8_copy)
642 return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
643 dst, src, src_pitch, swizzle_bit,
644 rgba8_copy, rgba8_copy_aligned_dst);
645 else
646 unreachable("not reached");
647 } else {
648 if (mem_copy == memcpy)
649 return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
650 dst, src, src_pitch, swizzle_bit,
651 memcpy, memcpy);
652 else if (mem_copy == rgba8_copy)
653 return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
654 dst, src, src_pitch, swizzle_bit,
655 rgba8_copy, rgba8_copy_aligned_dst);
656 else
657 unreachable("not reached");
658 }
659 linear_to_xtiled(x0, x1, x2, x3, y0, y1,
660 dst, src, src_pitch, swizzle_bit, mem_copy, mem_copy);
661 }
662
663 /**
664 * Copy texture data from linear to Y tile layout, faster.
665 *
666 * Same as \ref linear_to_ytiled but faster, because it passes constant
667 * parameters for common cases, allowing the compiler to inline code
668 * optimized for those cases.
669 *
670 * \copydoc tile_copy_fn
671 */
672 static FLATTEN void
linear_to_ytiled_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)673 linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
674 uint32_t y0, uint32_t y1,
675 char *dst, const char *src,
676 int32_t src_pitch,
677 uint32_t swizzle_bit,
678 isl_memcpy_type copy_type)
679 {
680 isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
681
682 if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
683 if (mem_copy == memcpy)
684 return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
685 dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
686 else if (mem_copy == rgba8_copy)
687 return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
688 dst, src, src_pitch, swizzle_bit,
689 rgba8_copy, rgba8_copy_aligned_dst);
690 else
691 unreachable("not reached");
692 } else {
693 if (mem_copy == memcpy)
694 return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
695 dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
696 else if (mem_copy == rgba8_copy)
697 return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
698 dst, src, src_pitch, swizzle_bit,
699 rgba8_copy, rgba8_copy_aligned_dst);
700 else
701 unreachable("not reached");
702 }
703 linear_to_ytiled(x0, x1, x2, x3, y0, y1,
704 dst, src, src_pitch, swizzle_bit, mem_copy, mem_copy);
705 }
706
707 /**
708 * Copy texture data from X tile layout to linear, faster.
709 *
710 * Same as \ref xtile_to_linear but faster, because it passes constant
711 * parameters for common cases, allowing the compiler to inline code
712 * optimized for those cases.
713 *
714 * \copydoc tile_copy_fn
715 */
716 static FLATTEN void
xtiled_to_linear_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)717 xtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
718 uint32_t y0, uint32_t y1,
719 char *dst, const char *src,
720 int32_t dst_pitch,
721 uint32_t swizzle_bit,
722 isl_memcpy_type copy_type)
723 {
724 isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
725
726 if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
727 if (mem_copy == memcpy)
728 return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
729 dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
730 else if (mem_copy == rgba8_copy)
731 return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
732 dst, src, dst_pitch, swizzle_bit,
733 rgba8_copy, rgba8_copy_aligned_src);
734 #if defined(INLINE_SSE41)
735 else if (mem_copy == _memcpy_streaming_load)
736 return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
737 dst, src, dst_pitch, swizzle_bit,
738 memcpy, _memcpy_streaming_load);
739 #endif
740 else
741 unreachable("not reached");
742 } else {
743 if (mem_copy == memcpy)
744 return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
745 dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
746 else if (mem_copy == rgba8_copy)
747 return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
748 dst, src, dst_pitch, swizzle_bit,
749 rgba8_copy, rgba8_copy_aligned_src);
750 #if defined(INLINE_SSE41)
751 else if (mem_copy == _memcpy_streaming_load)
752 return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
753 dst, src, dst_pitch, swizzle_bit,
754 memcpy, _memcpy_streaming_load);
755 #endif
756 else
757 unreachable("not reached");
758 }
759 xtiled_to_linear(x0, x1, x2, x3, y0, y1,
760 dst, src, dst_pitch, swizzle_bit, mem_copy, mem_copy);
761 }
762
763 /**
764 * Copy texture data from Y tile layout to linear, faster.
765 *
766 * Same as \ref ytile_to_linear but faster, because it passes constant
767 * parameters for common cases, allowing the compiler to inline code
768 * optimized for those cases.
769 *
770 * \copydoc tile_copy_fn
771 */
772 static FLATTEN void
ytiled_to_linear_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)773 ytiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
774 uint32_t y0, uint32_t y1,
775 char *dst, const char *src,
776 int32_t dst_pitch,
777 uint32_t swizzle_bit,
778 isl_memcpy_type copy_type)
779 {
780 isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
781
782 if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
783 if (mem_copy == memcpy)
784 return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
785 dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
786 else if (mem_copy == rgba8_copy)
787 return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
788 dst, src, dst_pitch, swizzle_bit,
789 rgba8_copy, rgba8_copy_aligned_src);
790 #if defined(INLINE_SSE41)
791 else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
792 return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
793 dst, src, dst_pitch, swizzle_bit,
794 memcpy, _memcpy_streaming_load);
795 #endif
796 else
797 unreachable("not reached");
798 } else {
799 if (mem_copy == memcpy)
800 return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
801 dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
802 else if (mem_copy == rgba8_copy)
803 return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
804 dst, src, dst_pitch, swizzle_bit,
805 rgba8_copy, rgba8_copy_aligned_src);
806 #if defined(INLINE_SSE41)
807 else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
808 return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
809 dst, src, dst_pitch, swizzle_bit,
810 memcpy, _memcpy_streaming_load);
811 #endif
812 else
813 unreachable("not reached");
814 }
815 ytiled_to_linear(x0, x1, x2, x3, y0, y1,
816 dst, src, dst_pitch, swizzle_bit, mem_copy, mem_copy);
817 }
818
819 /**
820 * Copy from linear to tiled texture.
821 *
822 * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
823 * pieces that do not cross tile boundaries and copy each piece with a tile
824 * copy function (\ref tile_copy_fn).
825 * The X range is in bytes, i.e. pixels * bytes-per-pixel.
826 * The Y range is in pixels (i.e. unitless).
827 * 'dst' is the address of (0, 0) in the destination tiled texture.
828 * 'src' is the address of (xt1, yt1) in the source linear texture.
829 */
830 static void
linear_to_tiled(uint32_t xt1,uint32_t xt2,uint32_t yt1,uint32_t yt2,char * dst,const char * src,uint32_t dst_pitch,int32_t src_pitch,bool has_swizzling,enum isl_tiling tiling,isl_memcpy_type copy_type)831 linear_to_tiled(uint32_t xt1, uint32_t xt2,
832 uint32_t yt1, uint32_t yt2,
833 char *dst, const char *src,
834 uint32_t dst_pitch, int32_t src_pitch,
835 bool has_swizzling,
836 enum isl_tiling tiling,
837 isl_memcpy_type copy_type)
838 {
839 tile_copy_fn tile_copy;
840 uint32_t xt0, xt3;
841 uint32_t yt0, yt3;
842 uint32_t xt, yt;
843 uint32_t tw, th, span;
844 uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
845
846 if (tiling == ISL_TILING_X) {
847 tw = xtile_width;
848 th = xtile_height;
849 span = xtile_span;
850 tile_copy = linear_to_xtiled_faster;
851 } else if (tiling == ISL_TILING_Y0) {
852 tw = ytile_width;
853 th = ytile_height;
854 span = ytile_span;
855 tile_copy = linear_to_ytiled_faster;
856 } else {
857 unreachable("unsupported tiling");
858 }
859
860 /* Round out to tile boundaries. */
861 xt0 = ALIGN_DOWN(xt1, tw);
862 xt3 = ALIGN_UP (xt2, tw);
863 yt0 = ALIGN_DOWN(yt1, th);
864 yt3 = ALIGN_UP (yt2, th);
865
866 /* Loop over all tiles to which we have something to copy.
867 * 'xt' and 'yt' are the origin of the destination tile, whether copying
868 * copying a full or partial tile.
869 * tile_copy() copies one tile or partial tile.
870 * Looping x inside y is the faster memory access pattern.
871 */
872 for (yt = yt0; yt < yt3; yt += th) {
873 for (xt = xt0; xt < xt3; xt += tw) {
874 /* The area to update is [x0,x3) x [y0,y1).
875 * May not want the whole tile, hence the min and max.
876 */
877 uint32_t x0 = MAX2(xt1, xt);
878 uint32_t y0 = MAX2(yt1, yt);
879 uint32_t x3 = MIN2(xt2, xt + tw);
880 uint32_t y1 = MIN2(yt2, yt + th);
881
882 /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
883 * the middle interval is the longest span-aligned part.
884 * The sub-ranges could be empty.
885 */
886 uint32_t x1, x2;
887 x1 = ALIGN_UP(x0, span);
888 if (x1 > x3)
889 x1 = x2 = x3;
890 else
891 x2 = ALIGN_DOWN(x3, span);
892
893 assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
894 assert(x1 - x0 < span && x3 - x2 < span);
895 assert(x3 - x0 <= tw);
896 assert((x2 - x1) % span == 0);
897
898 /* Translate by (xt,yt) for single-tile copier. */
899 tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
900 y0-yt, y1-yt,
901 dst + (ptrdiff_t)xt * th + (ptrdiff_t)yt * dst_pitch,
902 src + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * src_pitch,
903 src_pitch,
904 swizzle_bit,
905 copy_type);
906 }
907 }
908 }
909
910 /**
911 * Copy from tiled to linear texture.
912 *
913 * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
914 * pieces that do not cross tile boundaries and copy each piece with a tile
915 * copy function (\ref tile_copy_fn).
916 * The X range is in bytes, i.e. pixels * bytes-per-pixel.
917 * The Y range is in pixels (i.e. unitless).
918 * 'dst' is the address of (xt1, yt1) in the destination linear texture.
919 * 'src' is the address of (0, 0) in the source tiled texture.
920 */
921 static void
tiled_to_linear(uint32_t xt1,uint32_t xt2,uint32_t yt1,uint32_t yt2,char * dst,const char * src,int32_t dst_pitch,uint32_t src_pitch,bool has_swizzling,enum isl_tiling tiling,isl_memcpy_type copy_type)922 tiled_to_linear(uint32_t xt1, uint32_t xt2,
923 uint32_t yt1, uint32_t yt2,
924 char *dst, const char *src,
925 int32_t dst_pitch, uint32_t src_pitch,
926 bool has_swizzling,
927 enum isl_tiling tiling,
928 isl_memcpy_type copy_type)
929 {
930 tile_copy_fn tile_copy;
931 uint32_t xt0, xt3;
932 uint32_t yt0, yt3;
933 uint32_t xt, yt;
934 uint32_t tw, th, span;
935 uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
936
937 if (tiling == ISL_TILING_X) {
938 tw = xtile_width;
939 th = xtile_height;
940 span = xtile_span;
941 tile_copy = xtiled_to_linear_faster;
942 } else if (tiling == ISL_TILING_Y0) {
943 tw = ytile_width;
944 th = ytile_height;
945 span = ytile_span;
946 tile_copy = ytiled_to_linear_faster;
947 } else {
948 unreachable("unsupported tiling");
949 }
950
951 #if defined(INLINE_SSE41)
952 if (copy_type == ISL_MEMCPY_STREAMING_LOAD) {
953 /* The hidden cacheline sized register used by movntdqa can apparently
954 * give you stale data, so do an mfence to invalidate it.
955 */
956 _mm_mfence();
957 }
958 #endif
959
960 /* Round out to tile boundaries. */
961 xt0 = ALIGN_DOWN(xt1, tw);
962 xt3 = ALIGN_UP (xt2, tw);
963 yt0 = ALIGN_DOWN(yt1, th);
964 yt3 = ALIGN_UP (yt2, th);
965
966 /* Loop over all tiles to which we have something to copy.
967 * 'xt' and 'yt' are the origin of the destination tile, whether copying
968 * copying a full or partial tile.
969 * tile_copy() copies one tile or partial tile.
970 * Looping x inside y is the faster memory access pattern.
971 */
972 for (yt = yt0; yt < yt3; yt += th) {
973 for (xt = xt0; xt < xt3; xt += tw) {
974 /* The area to update is [x0,x3) x [y0,y1).
975 * May not want the whole tile, hence the min and max.
976 */
977 uint32_t x0 = MAX2(xt1, xt);
978 uint32_t y0 = MAX2(yt1, yt);
979 uint32_t x3 = MIN2(xt2, xt + tw);
980 uint32_t y1 = MIN2(yt2, yt + th);
981
982 /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
983 * the middle interval is the longest span-aligned part.
984 * The sub-ranges could be empty.
985 */
986 uint32_t x1, x2;
987 x1 = ALIGN_UP(x0, span);
988 if (x1 > x3)
989 x1 = x2 = x3;
990 else
991 x2 = ALIGN_DOWN(x3, span);
992
993 assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
994 assert(x1 - x0 < span && x3 - x2 < span);
995 assert(x3 - x0 <= tw);
996 assert((x2 - x1) % span == 0);
997
998 /* Translate by (xt,yt) for single-tile copier. */
999 tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
1000 y0-yt, y1-yt,
1001 dst + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * dst_pitch,
1002 src + (ptrdiff_t)xt * th + (ptrdiff_t)yt * src_pitch,
1003 dst_pitch,
1004 swizzle_bit,
1005 copy_type);
1006 }
1007 }
1008 }
1009