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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright 2012 Intel Corporation
5  * Copyright 2013 Google
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sublicense, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  * Authors:
28  *    Chad Versace <chad.versace@linux.intel.com>
29  *    Frank Henigman <fjhenigman@google.com>
30  */
31 
32 #include <string.h>
33 
34 #include "util/macros.h"
35 #include "util/u_math.h"
36 #include "util/rounding.h"
37 #include "isl_priv.h"
38 
39 #if defined(__SSSE3__)
40 #include <tmmintrin.h>
41 #elif defined(__SSE2__)
42 #include <emmintrin.h>
43 #endif
44 
45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
46 
47 #define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
48 #define ALIGN_UP(a, b) ALIGN(a, b)
49 
50 /* Tile dimensions.  Width and span are in bytes, height is in pixels (i.e.
51  * unitless).  A "span" is the most number of bytes we can copy from linear
52  * to tiled without needing to calculate a new destination address.
53  */
54 static const uint32_t xtile_width = 512;
55 static const uint32_t xtile_height = 8;
56 static const uint32_t xtile_span = 64;
57 static const uint32_t ytile_width = 128;
58 static const uint32_t ytile_height = 32;
59 static const uint32_t ytile_span = 16;
60 
61 static inline uint32_t
ror(uint32_t n,uint32_t d)62 ror(uint32_t n, uint32_t d)
63 {
64    return (n >> d) | (n << (32 - d));
65 }
66 
67 // bswap32 already exists as a macro on some platforms (FreeBSD)
68 #ifndef bswap32
69 static inline uint32_t
bswap32(uint32_t n)70 bswap32(uint32_t n)
71 {
72 #if defined(HAVE___BUILTIN_BSWAP32)
73    return __builtin_bswap32(n);
74 #else
75    return (n >> 24) |
76           ((n >> 8) & 0x0000ff00) |
77           ((n << 8) & 0x00ff0000) |
78           (n << 24);
79 #endif
80 }
81 #endif
82 
83 /**
84  * Copy RGBA to BGRA - swap R and B.
85  */
86 static inline void *
rgba8_copy(void * dst,const void * src,size_t bytes)87 rgba8_copy(void *dst, const void *src, size_t bytes)
88 {
89    uint32_t *d = dst;
90    uint32_t const *s = src;
91 
92    assert(bytes % 4 == 0);
93 
94    while (bytes >= 4) {
95       *d = ror(bswap32(*s), 8);
96       d += 1;
97       s += 1;
98       bytes -= 4;
99    }
100    return dst;
101 }
102 
103 #ifdef __SSSE3__
104 static const uint8_t rgba8_permutation[16] =
105    { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
106 
107 static inline void
rgba8_copy_16_aligned_dst(void * dst,const void * src)108 rgba8_copy_16_aligned_dst(void *dst, const void *src)
109 {
110    _mm_store_si128(dst,
111                    _mm_shuffle_epi8(_mm_loadu_si128(src),
112                                     *(__m128i *)rgba8_permutation));
113 }
114 
115 static inline void
rgba8_copy_16_aligned_src(void * dst,const void * src)116 rgba8_copy_16_aligned_src(void *dst, const void *src)
117 {
118    _mm_storeu_si128(dst,
119                     _mm_shuffle_epi8(_mm_load_si128(src),
120                                      *(__m128i *)rgba8_permutation));
121 }
122 
123 #elif defined(__SSE2__)
124 static inline void
rgba8_copy_16_aligned_dst(void * dst,const void * src)125 rgba8_copy_16_aligned_dst(void *dst, const void *src)
126 {
127    __m128i srcreg, dstreg, agmask, ag, rb, br;
128 
129    agmask = _mm_set1_epi32(0xFF00FF00);
130    srcreg = _mm_loadu_si128((__m128i *)src);
131 
132    rb = _mm_andnot_si128(agmask, srcreg);
133    ag = _mm_and_si128(agmask, srcreg);
134    br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
135                             _MM_SHUFFLE(2, 3, 0, 1));
136    dstreg = _mm_or_si128(ag, br);
137 
138    _mm_store_si128((__m128i *)dst, dstreg);
139 }
140 
141 static inline void
rgba8_copy_16_aligned_src(void * dst,const void * src)142 rgba8_copy_16_aligned_src(void *dst, const void *src)
143 {
144    __m128i srcreg, dstreg, agmask, ag, rb, br;
145 
146    agmask = _mm_set1_epi32(0xFF00FF00);
147    srcreg = _mm_load_si128((__m128i *)src);
148 
149    rb = _mm_andnot_si128(agmask, srcreg);
150    ag = _mm_and_si128(agmask, srcreg);
151    br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
152                             _MM_SHUFFLE(2, 3, 0, 1));
153    dstreg = _mm_or_si128(ag, br);
154 
155    _mm_storeu_si128((__m128i *)dst, dstreg);
156 }
157 #endif
158 
159 /**
160  * Copy RGBA to BGRA - swap R and B, with the destination 16-byte aligned.
161  */
162 static inline void *
rgba8_copy_aligned_dst(void * dst,const void * src,size_t bytes)163 rgba8_copy_aligned_dst(void *dst, const void *src, size_t bytes)
164 {
165    assert(bytes == 0 || !(((uintptr_t)dst) & 0xf));
166 
167 #if defined(__SSSE3__) || defined(__SSE2__)
168    if (bytes == 64) {
169       rgba8_copy_16_aligned_dst(dst +  0, src +  0);
170       rgba8_copy_16_aligned_dst(dst + 16, src + 16);
171       rgba8_copy_16_aligned_dst(dst + 32, src + 32);
172       rgba8_copy_16_aligned_dst(dst + 48, src + 48);
173       return dst;
174    }
175 
176    while (bytes >= 16) {
177       rgba8_copy_16_aligned_dst(dst, src);
178       src += 16;
179       dst += 16;
180       bytes -= 16;
181    }
182 #endif
183 
184    rgba8_copy(dst, src, bytes);
185 
186    return dst;
187 }
188 
189 /**
190  * Copy RGBA to BGRA - swap R and B, with the source 16-byte aligned.
191  */
192 static inline void *
rgba8_copy_aligned_src(void * dst,const void * src,size_t bytes)193 rgba8_copy_aligned_src(void *dst, const void *src, size_t bytes)
194 {
195    assert(bytes == 0 || !(((uintptr_t)src) & 0xf));
196 
197 #if defined(__SSSE3__) || defined(__SSE2__)
198    if (bytes == 64) {
199       rgba8_copy_16_aligned_src(dst +  0, src +  0);
200       rgba8_copy_16_aligned_src(dst + 16, src + 16);
201       rgba8_copy_16_aligned_src(dst + 32, src + 32);
202       rgba8_copy_16_aligned_src(dst + 48, src + 48);
203       return dst;
204    }
205 
206    while (bytes >= 16) {
207       rgba8_copy_16_aligned_src(dst, src);
208       src += 16;
209       dst += 16;
210       bytes -= 16;
211    }
212 #endif
213 
214    rgba8_copy(dst, src, bytes);
215 
216    return dst;
217 }
218 
219 /**
220  * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
221  * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
222  * The first and last ranges must be shorter than a "span" (the longest linear
223  * stretch within a tile) and the middle must equal a whole number of spans.
224  * Ranges may be empty.  The region copied must land entirely within one tile.
225  * 'dst' is the start of the tile and 'src' is the corresponding
226  * address to copy from, though copying begins at (x0, y0).
227  * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
228  * Swizzling flips bit 6 in the copy destination offset, when certain other
229  * bits are set in it.
230  */
231 typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
232                              uint32_t y0, uint32_t y1,
233                              char *dst, const char *src,
234                              int32_t linear_pitch,
235                              uint32_t swizzle_bit,
236                              isl_memcpy_type copy_type);
237 
238 /**
239  * Copy texture data from linear to X tile layout.
240  *
241  * \copydoc tile_copy_fn
242  *
243  * The mem_copy parameters allow the user to specify an alternative mem_copy
244  * function that, for instance, may do RGBA -> BGRA swizzling.  The first
245  * function must handle any memory alignment while the second function must
246  * only handle 16-byte alignment in whichever side (source or destination) is
247  * tiled.
248  */
249 static inline void
linear_to_xtiled(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)250 linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
251                  uint32_t y0, uint32_t y1,
252                  char *dst, const char *src,
253                  int32_t src_pitch,
254                  uint32_t swizzle_bit,
255                  isl_mem_copy_fn mem_copy,
256                  isl_mem_copy_fn mem_copy_align16)
257 {
258    /* The copy destination offset for each range copied is the sum of
259     * an X offset 'x0' or 'xo' and a Y offset 'yo.'
260     */
261    uint32_t xo, yo;
262 
263    src += (ptrdiff_t)y0 * src_pitch;
264 
265    for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
266       /* Bits 9 and 10 of the copy destination offset control swizzling.
267        * Only 'yo' contributes to those bits in the total offset,
268        * so calculate 'swizzle' just once per row.
269        * Move bits 9 and 10 three and four places respectively down
270        * to bit 6 and xor them.
271        */
272       uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
273 
274       mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
275 
276       for (xo = x1; xo < x2; xo += xtile_span) {
277          mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
278       }
279 
280       mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
281 
282       src += src_pitch;
283    }
284 }
285 
286 /**
287  * Copy texture data from linear to Y tile layout.
288  *
289  * \copydoc tile_copy_fn
290  */
291 static inline void
linear_to_ytiled(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y3,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)292 linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
293                  uint32_t y0, uint32_t y3,
294                  char *dst, const char *src,
295                  int32_t src_pitch,
296                  uint32_t swizzle_bit,
297                  isl_mem_copy_fn mem_copy,
298                  isl_mem_copy_fn mem_copy_align16)
299 {
300    /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
301     * as the tile).  Thus the destination offset for (x,y) is the sum of:
302     *   (x % column_width)                    // position within column
303     *   (x / column_width) * bytes_per_column // column number * bytes per column
304     *   y * column_width
305     *
306     * The copy destination offset for each range copied is the sum of
307     * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
308     */
309    const uint32_t column_width = ytile_span;
310    const uint32_t bytes_per_column = column_width * ytile_height;
311 
312    uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
313    uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
314 
315    uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
316    uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
317 
318    /* Bit 9 of the destination offset control swizzling.
319     * Only the X offset contributes to bit 9 of the total offset,
320     * so swizzle can be calculated in advance for these X positions.
321     * Move bit 9 three places down to bit 6.
322     */
323    uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
324    uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
325 
326    uint32_t x, yo;
327 
328    src += (ptrdiff_t)y0 * src_pitch;
329 
330    if (y0 != y1) {
331       for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
332          uint32_t xo = xo1;
333          uint32_t swizzle = swizzle1;
334 
335          mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
336 
337          /* Step by spans/columns.  As it happens, the swizzle bit flips
338           * at each step so we don't need to calculate it explicitly.
339           */
340          for (x = x1; x < x2; x += ytile_span) {
341             mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
342             xo += bytes_per_column;
343             swizzle ^= swizzle_bit;
344          }
345 
346          mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
347 
348          src += src_pitch;
349       }
350    }
351 
352    for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
353       uint32_t xo = xo1;
354       uint32_t swizzle = swizzle1;
355 
356       if (x0 != x1) {
357          mem_copy(dst + ((xo0 + yo + 0 * column_width) ^ swizzle0), src + x0 + 0 * src_pitch, x1 - x0);
358          mem_copy(dst + ((xo0 + yo + 1 * column_width) ^ swizzle0), src + x0 + 1 * src_pitch, x1 - x0);
359          mem_copy(dst + ((xo0 + yo + 2 * column_width) ^ swizzle0), src + x0 + 2 * src_pitch, x1 - x0);
360          mem_copy(dst + ((xo0 + yo + 3 * column_width) ^ swizzle0), src + x0 + 3 * src_pitch, x1 - x0);
361       }
362 
363       /* Step by spans/columns.  As it happens, the swizzle bit flips
364        * at each step so we don't need to calculate it explicitly.
365        */
366       for (x = x1; x < x2; x += ytile_span) {
367          mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x + 0 * src_pitch, ytile_span);
368          mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x + 1 * src_pitch, ytile_span);
369          mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x + 2 * src_pitch, ytile_span);
370          mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x + 3 * src_pitch, ytile_span);
371          xo += bytes_per_column;
372          swizzle ^= swizzle_bit;
373       }
374 
375       if (x2 != x3) {
376          mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x2 + 0 * src_pitch, x3 - x2);
377          mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x2 + 1 * src_pitch, x3 - x2);
378          mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x2 + 2 * src_pitch, x3 - x2);
379          mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x2 + 3 * src_pitch, x3 - x2);
380       }
381 
382       src += 4 * src_pitch;
383    }
384 
385    if (y2 != y3) {
386       for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
387          uint32_t xo = xo1;
388          uint32_t swizzle = swizzle1;
389 
390          mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
391 
392          /* Step by spans/columns.  As it happens, the swizzle bit flips
393           * at each step so we don't need to calculate it explicitly.
394           */
395          for (x = x1; x < x2; x += ytile_span) {
396             mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
397             xo += bytes_per_column;
398             swizzle ^= swizzle_bit;
399          }
400 
401          mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
402 
403          src += src_pitch;
404       }
405    }
406 }
407 
408 /**
409  * Copy texture data from X tile layout to linear.
410  *
411  * \copydoc tile_copy_fn
412  */
413 static inline void
xtiled_to_linear(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)414 xtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
415                  uint32_t y0, uint32_t y1,
416                  char *dst, const char *src,
417                  int32_t dst_pitch,
418                  uint32_t swizzle_bit,
419                  isl_mem_copy_fn mem_copy,
420                  isl_mem_copy_fn mem_copy_align16)
421 {
422    /* The copy destination offset for each range copied is the sum of
423     * an X offset 'x0' or 'xo' and a Y offset 'yo.'
424     */
425    uint32_t xo, yo;
426 
427    dst += (ptrdiff_t)y0 * dst_pitch;
428 
429    for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
430       /* Bits 9 and 10 of the copy destination offset control swizzling.
431        * Only 'yo' contributes to those bits in the total offset,
432        * so calculate 'swizzle' just once per row.
433        * Move bits 9 and 10 three and four places respectively down
434        * to bit 6 and xor them.
435        */
436       uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
437 
438       mem_copy(dst + x0, src + ((x0 + yo) ^ swizzle), x1 - x0);
439 
440       for (xo = x1; xo < x2; xo += xtile_span) {
441          mem_copy_align16(dst + xo, src + ((xo + yo) ^ swizzle), xtile_span);
442       }
443 
444       mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
445 
446       dst += dst_pitch;
447    }
448 }
449 
450  /**
451  * Copy texture data from Y tile layout to linear.
452  *
453  * \copydoc tile_copy_fn
454  */
455 static inline void
ytiled_to_linear(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y3,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_mem_copy_fn mem_copy,isl_mem_copy_fn mem_copy_align16)456 ytiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
457                  uint32_t y0, uint32_t y3,
458                  char *dst, const char *src,
459                  int32_t dst_pitch,
460                  uint32_t swizzle_bit,
461                  isl_mem_copy_fn mem_copy,
462                  isl_mem_copy_fn mem_copy_align16)
463 {
464    /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
465     * as the tile).  Thus the destination offset for (x,y) is the sum of:
466     *   (x % column_width)                    // position within column
467     *   (x / column_width) * bytes_per_column // column number * bytes per column
468     *   y * column_width
469     *
470     * The copy destination offset for each range copied is the sum of
471     * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
472     */
473    const uint32_t column_width = ytile_span;
474    const uint32_t bytes_per_column = column_width * ytile_height;
475 
476    uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
477    uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
478 
479    uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
480    uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
481 
482    /* Bit 9 of the destination offset control swizzling.
483     * Only the X offset contributes to bit 9 of the total offset,
484     * so swizzle can be calculated in advance for these X positions.
485     * Move bit 9 three places down to bit 6.
486     */
487    uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
488    uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
489 
490    uint32_t x, yo;
491 
492    dst += (ptrdiff_t)y0 * dst_pitch;
493 
494    if (y0 != y1) {
495       for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
496          uint32_t xo = xo1;
497          uint32_t swizzle = swizzle1;
498 
499          mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
500 
501          /* Step by spans/columns.  As it happens, the swizzle bit flips
502           * at each step so we don't need to calculate it explicitly.
503           */
504          for (x = x1; x < x2; x += ytile_span) {
505             mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
506             xo += bytes_per_column;
507             swizzle ^= swizzle_bit;
508          }
509 
510          mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
511 
512          dst += dst_pitch;
513       }
514    }
515 
516    for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
517       uint32_t xo = xo1;
518       uint32_t swizzle = swizzle1;
519 
520       if (x0 != x1) {
521          mem_copy(dst + x0 + 0 * dst_pitch, src + ((xo0 + yo + 0 * column_width) ^ swizzle0), x1 - x0);
522          mem_copy(dst + x0 + 1 * dst_pitch, src + ((xo0 + yo + 1 * column_width) ^ swizzle0), x1 - x0);
523          mem_copy(dst + x0 + 2 * dst_pitch, src + ((xo0 + yo + 2 * column_width) ^ swizzle0), x1 - x0);
524          mem_copy(dst + x0 + 3 * dst_pitch, src + ((xo0 + yo + 3 * column_width) ^ swizzle0), x1 - x0);
525       }
526 
527       /* Step by spans/columns.  As it happens, the swizzle bit flips
528        * at each step so we don't need to calculate it explicitly.
529        */
530       for (x = x1; x < x2; x += ytile_span) {
531          mem_copy_align16(dst + x + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), ytile_span);
532          mem_copy_align16(dst + x + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), ytile_span);
533          mem_copy_align16(dst + x + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), ytile_span);
534          mem_copy_align16(dst + x + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), ytile_span);
535          xo += bytes_per_column;
536          swizzle ^= swizzle_bit;
537       }
538 
539       if (x2 != x3) {
540          mem_copy_align16(dst + x2 + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), x3 - x2);
541          mem_copy_align16(dst + x2 + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), x3 - x2);
542          mem_copy_align16(dst + x2 + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), x3 - x2);
543          mem_copy_align16(dst + x2 + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), x3 - x2);
544       }
545 
546       dst += 4 * dst_pitch;
547    }
548 
549    if (y2 != y3) {
550       for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
551          uint32_t xo = xo1;
552          uint32_t swizzle = swizzle1;
553 
554          mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
555 
556          /* Step by spans/columns.  As it happens, the swizzle bit flips
557           * at each step so we don't need to calculate it explicitly.
558           */
559          for (x = x1; x < x2; x += ytile_span) {
560             mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
561             xo += bytes_per_column;
562             swizzle ^= swizzle_bit;
563          }
564 
565          mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
566 
567          dst += dst_pitch;
568       }
569    }
570 }
571 
572 #if defined(INLINE_SSE41)
573 static ALWAYS_INLINE void *
_memcpy_streaming_load(void * dest,const void * src,size_t count)574 _memcpy_streaming_load(void *dest, const void *src, size_t count)
575 {
576    if (count == 16) {
577       __m128i val = _mm_stream_load_si128((__m128i *)src);
578       _mm_storeu_si128((__m128i *)dest, val);
579       return dest;
580    } else if (count == 64) {
581       __m128i val0 = _mm_stream_load_si128(((__m128i *)src) + 0);
582       __m128i val1 = _mm_stream_load_si128(((__m128i *)src) + 1);
583       __m128i val2 = _mm_stream_load_si128(((__m128i *)src) + 2);
584       __m128i val3 = _mm_stream_load_si128(((__m128i *)src) + 3);
585       _mm_storeu_si128(((__m128i *)dest) + 0, val0);
586       _mm_storeu_si128(((__m128i *)dest) + 1, val1);
587       _mm_storeu_si128(((__m128i *)dest) + 2, val2);
588       _mm_storeu_si128(((__m128i *)dest) + 3, val3);
589       return dest;
590    } else {
591       assert(count < 64); /* and (count < 16) for ytiled */
592       return memcpy(dest, src, count);
593    }
594 }
595 #endif
596 
597 static isl_mem_copy_fn
choose_copy_function(isl_memcpy_type copy_type)598 choose_copy_function(isl_memcpy_type copy_type)
599 {
600    switch(copy_type) {
601    case ISL_MEMCPY:
602       return memcpy;
603    case ISL_MEMCPY_BGRA8:
604       return rgba8_copy;
605    case ISL_MEMCPY_STREAMING_LOAD:
606 #if defined(INLINE_SSE41)
607       return _memcpy_streaming_load;
608 #else
609       unreachable("ISL_MEMCOPY_STREAMING_LOAD requires sse4.1");
610 #endif
611    case ISL_MEMCPY_INVALID:
612       unreachable("invalid copy_type");
613    }
614    unreachable("unhandled copy_type");
615    return NULL;
616 }
617 
618 /**
619  * Copy texture data from linear to X tile layout, faster.
620  *
621  * Same as \ref linear_to_xtiled but faster, because it passes constant
622  * parameters for common cases, allowing the compiler to inline code
623  * optimized for those cases.
624  *
625  * \copydoc tile_copy_fn
626  */
627 static FLATTEN void
linear_to_xtiled_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)628 linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
629                         uint32_t y0, uint32_t y1,
630                         char *dst, const char *src,
631                         int32_t src_pitch,
632                         uint32_t swizzle_bit,
633                         isl_memcpy_type copy_type)
634 {
635    isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
636 
637    if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
638       if (mem_copy == memcpy)
639          return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
640                                  dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
641       else if (mem_copy == rgba8_copy)
642          return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
643                                  dst, src, src_pitch, swizzle_bit,
644                                  rgba8_copy, rgba8_copy_aligned_dst);
645       else
646          unreachable("not reached");
647    } else {
648       if (mem_copy == memcpy)
649          return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
650                                  dst, src, src_pitch, swizzle_bit,
651                                  memcpy, memcpy);
652       else if (mem_copy == rgba8_copy)
653          return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
654                                  dst, src, src_pitch, swizzle_bit,
655                                  rgba8_copy, rgba8_copy_aligned_dst);
656       else
657          unreachable("not reached");
658    }
659    linear_to_xtiled(x0, x1, x2, x3, y0, y1,
660                     dst, src, src_pitch, swizzle_bit, mem_copy, mem_copy);
661 }
662 
663 /**
664  * Copy texture data from linear to Y tile layout, faster.
665  *
666  * Same as \ref linear_to_ytiled but faster, because it passes constant
667  * parameters for common cases, allowing the compiler to inline code
668  * optimized for those cases.
669  *
670  * \copydoc tile_copy_fn
671  */
672 static FLATTEN void
linear_to_ytiled_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t src_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)673 linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
674                         uint32_t y0, uint32_t y1,
675                         char *dst, const char *src,
676                         int32_t src_pitch,
677                         uint32_t swizzle_bit,
678                         isl_memcpy_type copy_type)
679 {
680    isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
681 
682    if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
683       if (mem_copy == memcpy)
684          return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
685                                  dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
686       else if (mem_copy == rgba8_copy)
687          return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
688                                  dst, src, src_pitch, swizzle_bit,
689                                  rgba8_copy, rgba8_copy_aligned_dst);
690       else
691          unreachable("not reached");
692    } else {
693       if (mem_copy == memcpy)
694          return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
695                                  dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
696       else if (mem_copy == rgba8_copy)
697          return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
698                                  dst, src, src_pitch, swizzle_bit,
699                                  rgba8_copy, rgba8_copy_aligned_dst);
700       else
701          unreachable("not reached");
702    }
703    linear_to_ytiled(x0, x1, x2, x3, y0, y1,
704                     dst, src, src_pitch, swizzle_bit, mem_copy, mem_copy);
705 }
706 
707 /**
708  * Copy texture data from X tile layout to linear, faster.
709  *
710  * Same as \ref xtile_to_linear but faster, because it passes constant
711  * parameters for common cases, allowing the compiler to inline code
712  * optimized for those cases.
713  *
714  * \copydoc tile_copy_fn
715  */
716 static FLATTEN void
xtiled_to_linear_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)717 xtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
718                         uint32_t y0, uint32_t y1,
719                         char *dst, const char *src,
720                         int32_t dst_pitch,
721                         uint32_t swizzle_bit,
722                         isl_memcpy_type copy_type)
723 {
724    isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
725 
726    if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
727       if (mem_copy == memcpy)
728          return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
729                                  dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
730       else if (mem_copy == rgba8_copy)
731          return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
732                                  dst, src, dst_pitch, swizzle_bit,
733                                  rgba8_copy, rgba8_copy_aligned_src);
734 #if defined(INLINE_SSE41)
735       else if (mem_copy == _memcpy_streaming_load)
736          return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
737                                  dst, src, dst_pitch, swizzle_bit,
738                                  memcpy, _memcpy_streaming_load);
739 #endif
740       else
741          unreachable("not reached");
742    } else {
743       if (mem_copy == memcpy)
744          return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
745                                  dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
746       else if (mem_copy == rgba8_copy)
747          return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
748                                  dst, src, dst_pitch, swizzle_bit,
749                                  rgba8_copy, rgba8_copy_aligned_src);
750 #if defined(INLINE_SSE41)
751       else if (mem_copy == _memcpy_streaming_load)
752          return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
753                                  dst, src, dst_pitch, swizzle_bit,
754                                  memcpy, _memcpy_streaming_load);
755 #endif
756       else
757          unreachable("not reached");
758    }
759    xtiled_to_linear(x0, x1, x2, x3, y0, y1,
760                     dst, src, dst_pitch, swizzle_bit, mem_copy, mem_copy);
761 }
762 
763 /**
764  * Copy texture data from Y tile layout to linear, faster.
765  *
766  * Same as \ref ytile_to_linear but faster, because it passes constant
767  * parameters for common cases, allowing the compiler to inline code
768  * optimized for those cases.
769  *
770  * \copydoc tile_copy_fn
771  */
772 static FLATTEN void
ytiled_to_linear_faster(uint32_t x0,uint32_t x1,uint32_t x2,uint32_t x3,uint32_t y0,uint32_t y1,char * dst,const char * src,int32_t dst_pitch,uint32_t swizzle_bit,isl_memcpy_type copy_type)773 ytiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
774                         uint32_t y0, uint32_t y1,
775                         char *dst, const char *src,
776                         int32_t dst_pitch,
777                         uint32_t swizzle_bit,
778                         isl_memcpy_type copy_type)
779 {
780    isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
781 
782    if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
783       if (mem_copy == memcpy)
784          return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
785                                  dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
786       else if (mem_copy == rgba8_copy)
787          return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
788                                  dst, src, dst_pitch, swizzle_bit,
789                                  rgba8_copy, rgba8_copy_aligned_src);
790 #if defined(INLINE_SSE41)
791       else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
792          return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
793                                  dst, src, dst_pitch, swizzle_bit,
794                                  memcpy, _memcpy_streaming_load);
795 #endif
796       else
797          unreachable("not reached");
798    } else {
799       if (mem_copy == memcpy)
800          return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
801                                  dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
802       else if (mem_copy == rgba8_copy)
803          return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
804                                  dst, src, dst_pitch, swizzle_bit,
805                                  rgba8_copy, rgba8_copy_aligned_src);
806 #if defined(INLINE_SSE41)
807       else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
808          return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
809                                  dst, src, dst_pitch, swizzle_bit,
810                                  memcpy, _memcpy_streaming_load);
811 #endif
812       else
813          unreachable("not reached");
814    }
815    ytiled_to_linear(x0, x1, x2, x3, y0, y1,
816                     dst, src, dst_pitch, swizzle_bit, mem_copy, mem_copy);
817 }
818 
819 /**
820  * Copy from linear to tiled texture.
821  *
822  * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
823  * pieces that do not cross tile boundaries and copy each piece with a tile
824  * copy function (\ref tile_copy_fn).
825  * The X range is in bytes, i.e. pixels * bytes-per-pixel.
826  * The Y range is in pixels (i.e. unitless).
827  * 'dst' is the address of (0, 0) in the destination tiled texture.
828  * 'src' is the address of (xt1, yt1) in the source linear texture.
829  */
830 static void
linear_to_tiled(uint32_t xt1,uint32_t xt2,uint32_t yt1,uint32_t yt2,char * dst,const char * src,uint32_t dst_pitch,int32_t src_pitch,bool has_swizzling,enum isl_tiling tiling,isl_memcpy_type copy_type)831 linear_to_tiled(uint32_t xt1, uint32_t xt2,
832                       uint32_t yt1, uint32_t yt2,
833                       char *dst, const char *src,
834                       uint32_t dst_pitch, int32_t src_pitch,
835                       bool has_swizzling,
836                       enum isl_tiling tiling,
837                       isl_memcpy_type copy_type)
838 {
839    tile_copy_fn tile_copy;
840    uint32_t xt0, xt3;
841    uint32_t yt0, yt3;
842    uint32_t xt, yt;
843    uint32_t tw, th, span;
844    uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
845 
846    if (tiling == ISL_TILING_X) {
847       tw = xtile_width;
848       th = xtile_height;
849       span = xtile_span;
850       tile_copy = linear_to_xtiled_faster;
851    } else if (tiling == ISL_TILING_Y0) {
852       tw = ytile_width;
853       th = ytile_height;
854       span = ytile_span;
855       tile_copy = linear_to_ytiled_faster;
856    } else {
857       unreachable("unsupported tiling");
858    }
859 
860    /* Round out to tile boundaries. */
861    xt0 = ALIGN_DOWN(xt1, tw);
862    xt3 = ALIGN_UP  (xt2, tw);
863    yt0 = ALIGN_DOWN(yt1, th);
864    yt3 = ALIGN_UP  (yt2, th);
865 
866    /* Loop over all tiles to which we have something to copy.
867     * 'xt' and 'yt' are the origin of the destination tile, whether copying
868     * copying a full or partial tile.
869     * tile_copy() copies one tile or partial tile.
870     * Looping x inside y is the faster memory access pattern.
871     */
872    for (yt = yt0; yt < yt3; yt += th) {
873       for (xt = xt0; xt < xt3; xt += tw) {
874          /* The area to update is [x0,x3) x [y0,y1).
875           * May not want the whole tile, hence the min and max.
876           */
877          uint32_t x0 = MAX2(xt1, xt);
878          uint32_t y0 = MAX2(yt1, yt);
879          uint32_t x3 = MIN2(xt2, xt + tw);
880          uint32_t y1 = MIN2(yt2, yt + th);
881 
882          /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
883           * the middle interval is the longest span-aligned part.
884           * The sub-ranges could be empty.
885           */
886          uint32_t x1, x2;
887          x1 = ALIGN_UP(x0, span);
888          if (x1 > x3)
889             x1 = x2 = x3;
890          else
891             x2 = ALIGN_DOWN(x3, span);
892 
893          assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
894          assert(x1 - x0 < span && x3 - x2 < span);
895          assert(x3 - x0 <= tw);
896          assert((x2 - x1) % span == 0);
897 
898          /* Translate by (xt,yt) for single-tile copier. */
899          tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
900                    y0-yt, y1-yt,
901                    dst + (ptrdiff_t)xt * th  +  (ptrdiff_t)yt        * dst_pitch,
902                    src + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * src_pitch,
903                    src_pitch,
904                    swizzle_bit,
905                    copy_type);
906       }
907    }
908 }
909 
910 /**
911  * Copy from tiled to linear texture.
912  *
913  * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
914  * pieces that do not cross tile boundaries and copy each piece with a tile
915  * copy function (\ref tile_copy_fn).
916  * The X range is in bytes, i.e. pixels * bytes-per-pixel.
917  * The Y range is in pixels (i.e. unitless).
918  * 'dst' is the address of (xt1, yt1) in the destination linear texture.
919  * 'src' is the address of (0, 0) in the source tiled texture.
920  */
921 static void
tiled_to_linear(uint32_t xt1,uint32_t xt2,uint32_t yt1,uint32_t yt2,char * dst,const char * src,int32_t dst_pitch,uint32_t src_pitch,bool has_swizzling,enum isl_tiling tiling,isl_memcpy_type copy_type)922 tiled_to_linear(uint32_t xt1, uint32_t xt2,
923                       uint32_t yt1, uint32_t yt2,
924                       char *dst, const char *src,
925                       int32_t dst_pitch, uint32_t src_pitch,
926                       bool has_swizzling,
927                       enum isl_tiling tiling,
928                       isl_memcpy_type copy_type)
929 {
930    tile_copy_fn tile_copy;
931    uint32_t xt0, xt3;
932    uint32_t yt0, yt3;
933    uint32_t xt, yt;
934    uint32_t tw, th, span;
935    uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
936 
937    if (tiling == ISL_TILING_X) {
938       tw = xtile_width;
939       th = xtile_height;
940       span = xtile_span;
941       tile_copy = xtiled_to_linear_faster;
942    } else if (tiling == ISL_TILING_Y0) {
943       tw = ytile_width;
944       th = ytile_height;
945       span = ytile_span;
946       tile_copy = ytiled_to_linear_faster;
947    } else {
948       unreachable("unsupported tiling");
949    }
950 
951 #if defined(INLINE_SSE41)
952    if (copy_type == ISL_MEMCPY_STREAMING_LOAD) {
953       /* The hidden cacheline sized register used by movntdqa can apparently
954        * give you stale data, so do an mfence to invalidate it.
955        */
956       _mm_mfence();
957    }
958 #endif
959 
960    /* Round out to tile boundaries. */
961    xt0 = ALIGN_DOWN(xt1, tw);
962    xt3 = ALIGN_UP  (xt2, tw);
963    yt0 = ALIGN_DOWN(yt1, th);
964    yt3 = ALIGN_UP  (yt2, th);
965 
966    /* Loop over all tiles to which we have something to copy.
967     * 'xt' and 'yt' are the origin of the destination tile, whether copying
968     * copying a full or partial tile.
969     * tile_copy() copies one tile or partial tile.
970     * Looping x inside y is the faster memory access pattern.
971     */
972    for (yt = yt0; yt < yt3; yt += th) {
973       for (xt = xt0; xt < xt3; xt += tw) {
974          /* The area to update is [x0,x3) x [y0,y1).
975           * May not want the whole tile, hence the min and max.
976           */
977          uint32_t x0 = MAX2(xt1, xt);
978          uint32_t y0 = MAX2(yt1, yt);
979          uint32_t x3 = MIN2(xt2, xt + tw);
980          uint32_t y1 = MIN2(yt2, yt + th);
981 
982          /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
983           * the middle interval is the longest span-aligned part.
984           * The sub-ranges could be empty.
985           */
986          uint32_t x1, x2;
987          x1 = ALIGN_UP(x0, span);
988          if (x1 > x3)
989             x1 = x2 = x3;
990          else
991             x2 = ALIGN_DOWN(x3, span);
992 
993          assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
994          assert(x1 - x0 < span && x3 - x2 < span);
995          assert(x3 - x0 <= tw);
996          assert((x2 - x1) % span == 0);
997 
998          /* Translate by (xt,yt) for single-tile copier. */
999          tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
1000                    y0-yt, y1-yt,
1001                    dst + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * dst_pitch,
1002                    src + (ptrdiff_t)xt * th  +  (ptrdiff_t)yt        * src_pitch,
1003                    dst_pitch,
1004                    swizzle_bit,
1005                    copy_type);
1006       }
1007    }
1008 }
1009