/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureSubresourceTests.cpp | 162 RGBA8 topRight = RGBA8::kBlack; in TEST_P() local 190 RGBA8 topRight = RGBA8::kBlack; in TEST_P() local
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/third_party/node/lib/internal/ |
D | cli_table.js | 24 topRight: '┐', property
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 180 Vec2 topRight; in getBasicTexCoord2D() member 207 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
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D | es3aTextureFilteringTests.cpp | 487 const tcu::Vec2& topRight, in renderFaces()
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 189 Vec2 topRight; in getBasicTexCoord2D() member 216 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
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D | es2aTextureFilteringTests.cpp | 478 const tcu::Vec2& topRight, in renderFaces()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 103 …uteQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() 113 …ray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() 123 …td::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoordCube() 1900 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); in computeQuadTexCoord() local 2121 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); in computeQuadTexCoord() local
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureWrapTests.cpp | 102 tcu::Vec2 topRight; member
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D | es3fTextureShadowTests.cpp | 432 tcu::Vec2 topRight; member
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D | es3fTextureMipmapTests.cpp | 236 Vec2 topRight; in getBasicTexCoord2D() member 263 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
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D | es3fTextureFilteringTests.cpp | 395 tcu::Vec2 topRight; member
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 192 Vec2 topRight; in getBasicTexCoord2D() member 219 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
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D | es2fTextureFilteringTests.cpp | 358 tcu::Vec2 topRight; member
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 140 tcu::Vec2 topRight; member
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/third_party/vk-gl-cts/modules/egl/ |
D | teglBufferAgeTests.cpp | 132 IVec2 topRight; member
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D | teglSwapBuffersWithDamageTests.cpp | 88 IVec2 topRight; member
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D | teglPartialUpdateTests.cpp | 120 IVec2 topRight; member
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D | teglWideColorTests.cpp | 130 IVec2 topRight; member
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
D | vktMeshShaderBuiltinTests.cpp | 400 const tcu::Vec4 topRight, in QuadrantsInstance() 890 const auto topRight = tcu::Vec4(1.0, 0.0, 1.0, 1.0); in createInstance() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawScissorTests.cpp | 134 …Vec4 topRight (-1.0f + scaleWidth * (float)(m_quad.m_x + m_quad.m_width), -1.0f + scaleHeight… in getVertices() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 445 tcu::Vec2 topRight; member 1314 tcu::Vec2 topRight; member
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D | vktTextureMipmapTests.cpp | 203 const Vec2 topRight; in getBasicTexCoord2D() member 230 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local
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D | vktTextureFilteringTests.cpp | 392 tcu::Vec2 topRight; member
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.cpp | 1039 …uteQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() 1049 …ray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() 1144 …td::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoordCube() 1184 …r<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const t… in computeQuadTexCoordCubeArray()
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/third_party/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 502 SkIRect topRight = SkIRect::MakeXYWH(dstRect.width() - 1, 0, 1, 1); in filterImageGPU() local
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