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Searched defs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.cpp337 bool useStructuredBuffer = in compile() local
DProgramD3D.cpp2230 bool useStructuredBuffer = in initializeUniformBlocks() local
2328 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local