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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/arrayobj.h"
31 #include "main/api_arrayelt.h"
32 #include "vbo_private.h"
33 
34 const GLubyte
35 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
36    /* VP_MODE_FF: */
37    {
38       VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
39       VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
40       VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
41       VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
42       VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
43       VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
44       VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
45       VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
46       VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
47       VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
48       VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
49       VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
50       VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
51       VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
52       VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
53       VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
54       VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
55       VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
56       VBO_ATTRIB_SELECT_RESULT_OFFSET,/* VERT_ATTRIB_GENERIC3 */
57       VBO_ATTRIB_MAT_FRONT_AMBIENT,   /* VERT_ATTRIB_GENERIC4 */
58       VBO_ATTRIB_MAT_BACK_AMBIENT,    /* VERT_ATTRIB_GENERIC5 */
59       VBO_ATTRIB_MAT_FRONT_DIFFUSE,   /* VERT_ATTRIB_GENERIC6 */
60       VBO_ATTRIB_MAT_BACK_DIFFUSE,    /* VERT_ATTRIB_GENERIC7 */
61       VBO_ATTRIB_MAT_FRONT_SPECULAR,  /* VERT_ATTRIB_GENERIC8 */
62       VBO_ATTRIB_MAT_BACK_SPECULAR,   /* VERT_ATTRIB_GENERIC9 */
63       VBO_ATTRIB_MAT_FRONT_EMISSION,  /* VERT_ATTRIB_GENERIC10 */
64       VBO_ATTRIB_MAT_BACK_EMISSION,   /* VERT_ATTRIB_GENERIC11 */
65       VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
66       VBO_ATTRIB_MAT_BACK_SHININESS,  /* VERT_ATTRIB_GENERIC13 */
67       VBO_ATTRIB_MAT_FRONT_INDEXES,   /* VERT_ATTRIB_GENERIC14 */
68       VBO_ATTRIB_MAT_BACK_INDEXES,    /* VERT_ATTRIB_GENERIC15 */
69       VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
70    },
71 
72    /* VP_MODE_SHADER: */
73    {
74       VBO_ATTRIB_POS,                 /* VERT_ATTRIB_POS */
75       VBO_ATTRIB_NORMAL,              /* VERT_ATTRIB_NORMAL */
76       VBO_ATTRIB_COLOR0,              /* VERT_ATTRIB_COLOR0 */
77       VBO_ATTRIB_COLOR1,              /* VERT_ATTRIB_COLOR1 */
78       VBO_ATTRIB_FOG,                 /* VERT_ATTRIB_FOG */
79       VBO_ATTRIB_COLOR_INDEX,         /* VERT_ATTRIB_COLOR_INDEX */
80       VBO_ATTRIB_TEX0,                /* VERT_ATTRIB_TEX0 */
81       VBO_ATTRIB_TEX1,                /* VERT_ATTRIB_TEX1 */
82       VBO_ATTRIB_TEX2,                /* VERT_ATTRIB_TEX2 */
83       VBO_ATTRIB_TEX3,                /* VERT_ATTRIB_TEX3 */
84       VBO_ATTRIB_TEX4,                /* VERT_ATTRIB_TEX4 */
85       VBO_ATTRIB_TEX5,                /* VERT_ATTRIB_TEX5 */
86       VBO_ATTRIB_TEX6,                /* VERT_ATTRIB_TEX6 */
87       VBO_ATTRIB_TEX7,                /* VERT_ATTRIB_TEX7 */
88       VBO_ATTRIB_POINT_SIZE,          /* VERT_ATTRIB_POINT_SIZE */
89       VBO_ATTRIB_GENERIC0,            /* VERT_ATTRIB_GENERIC0 */
90       VBO_ATTRIB_GENERIC1,            /* VERT_ATTRIB_GENERIC1 */
91       VBO_ATTRIB_GENERIC2,            /* VERT_ATTRIB_GENERIC2 */
92       VBO_ATTRIB_GENERIC3,            /* VERT_ATTRIB_GENERIC3 */
93       VBO_ATTRIB_GENERIC4,            /* VERT_ATTRIB_GENERIC4 */
94       VBO_ATTRIB_GENERIC5,            /* VERT_ATTRIB_GENERIC5 */
95       VBO_ATTRIB_GENERIC6,            /* VERT_ATTRIB_GENERIC6 */
96       VBO_ATTRIB_GENERIC7,            /* VERT_ATTRIB_GENERIC7 */
97       VBO_ATTRIB_GENERIC8,            /* VERT_ATTRIB_GENERIC8 */
98       VBO_ATTRIB_GENERIC9,            /* VERT_ATTRIB_GENERIC9 */
99       VBO_ATTRIB_GENERIC10,           /* VERT_ATTRIB_GENERIC10 */
100       VBO_ATTRIB_GENERIC11,           /* VERT_ATTRIB_GENERIC11 */
101       VBO_ATTRIB_GENERIC12,           /* VERT_ATTRIB_GENERIC12 */
102       VBO_ATTRIB_GENERIC13,           /* VERT_ATTRIB_GENERIC13 */
103       VBO_ATTRIB_GENERIC14,           /* VERT_ATTRIB_GENERIC14 */
104       VBO_ATTRIB_GENERIC15,           /* VERT_ATTRIB_GENERIC15 */
105       VBO_ATTRIB_EDGEFLAG,            /* VERT_ATTRIB_EDGEFLAG */
106    }
107 };
108 
109 
110 void
vbo_exec_init(struct gl_context * ctx)111 vbo_exec_init(struct gl_context *ctx)
112 {
113    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
114 
115    vbo_exec_vtx_init(exec);
116 
117    ctx->Driver.NeedFlush = 0;
118    ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
119 
120    exec->eval.recalculate_maps = GL_TRUE;
121 }
122 
123 
vbo_exec_destroy(struct gl_context * ctx)124 void vbo_exec_destroy( struct gl_context *ctx )
125 {
126    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
127 
128    vbo_exec_vtx_destroy( exec );
129 }
130 
131 
132 /**
133  * In some degenarate cases we can improve our ability to merge
134  * consecutive primitives.  For example:
135  * glBegin(GL_LINE_STRIP);
136  * glVertex(1);
137  * glVertex(1);
138  * glEnd();
139  * glBegin(GL_LINE_STRIP);
140  * glVertex(1);
141  * glVertex(1);
142  * glEnd();
143  * Can be merged as a GL_LINES prim with four vertices.
144  *
145  * This function converts 2-vertex line strips/loops into GL_LINES, etc.
146  */
147 void
vbo_try_prim_conversion(GLubyte * mode,unsigned * count)148 vbo_try_prim_conversion(GLubyte *mode, unsigned *count)
149 {
150    if (*mode == GL_LINE_STRIP && *count == 2) {
151       /* convert 2-vertex line strip to a separate line */
152       *mode = GL_LINES;
153    } else if ((*mode == GL_TRIANGLE_STRIP || *mode == GL_TRIANGLE_FAN) &&
154               *count == 3) {
155       /* convert 3-vertex tri strip or fan to a separate triangle */
156       *mode = GL_TRIANGLES;
157    }
158 
159    /* Note: we can't convert a 4-vertex quad strip to a separate quad
160     * because the vertex ordering is different.  We'd have to muck
161     * around in the vertex data to make it work.
162     */
163 }
164 
165 
166 /**
167  * Function for merging two subsequent glBegin/glEnd draws.
168  * Return true if p1 was concatenated onto p0 (to discard p1 in the caller).
169  */
170 bool
vbo_merge_draws(struct gl_context * ctx,bool in_dlist,GLubyte mode0,GLubyte mode1,unsigned start0,unsigned start1,unsigned * count0,unsigned count1,unsigned basevertex0,unsigned basevertex1,bool * end0,bool begin1,bool end1)171 vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
172                 GLubyte mode0, GLubyte mode1,
173                 unsigned start0, unsigned start1,
174                 unsigned *count0, unsigned count1,
175                 unsigned basevertex0, unsigned basevertex1,
176                 bool *end0, bool begin1, bool end1)
177 {
178    /* The prim mode must match (ex: both GL_TRIANGLES) */
179    if (mode0 != mode1)
180       return false;
181 
182    /* p1's vertices must come right after p0 */
183    if (start0 + *count0 != start1)
184       return false;
185 
186    /* This checks whether mode is equal to any line primitive type, taking
187     * advantage of the fact that primitives types go from 0 to 14.
188     *
189     * Lines and lines with adjacency reset the line stipple pattern for every
190     * primitive, so draws can be merged even if line stippling is enabled.
191     */
192    if ((1 << mode0) &
193        ((1 << GL_LINE_LOOP) |
194         (1 << GL_LINE_STRIP) |
195         (1 << GL_LINE_STRIP_ADJACENCY))) {
196       /* "begin" resets the line stipple pattern during line stipple emulation
197        * in tnl.
198        *
199        * StippleFlag can be unknown when compiling a display list.
200        *
201        * Other uses of "begin" are internal to the vbo module, and in those
202        * cases, "begin" is not used after merging draws.
203        */
204       if (begin1 == 1 && (in_dlist || ctx->Line.StippleFlag))
205          return false;
206 
207       /* _mesa_prim::end is irrelevant at this point and is only used
208        * before this function is called.
209        */
210    }
211 
212    assert(basevertex0 == basevertex1);
213 
214    switch (mode0) {
215    case GL_POINTS:
216       /* can always merge subsequent GL_POINTS primitives */
217       break;
218    /* check independent primitives with no extra vertices */
219    case GL_LINES:
220       if (*count0 % 2)
221          return false;
222       break;
223    case GL_TRIANGLES:
224       if (*count0 % 3)
225          return false;
226       break;
227    case GL_QUADS:
228    case GL_LINES_ADJACENCY:
229       if (*count0 % 4)
230          return false;
231       break;
232    case GL_TRIANGLES_ADJACENCY:
233       if (*count0 % 6)
234          return false;
235       break;
236    case GL_PATCHES:
237       /* "patch_vertices" can be unknown when compiling a display list. */
238       if (in_dlist ||
239           *count0 % ctx->TessCtrlProgram.patch_vertices)
240          return false;
241       break;
242    default:
243       return false;
244    }
245 
246    /* Merge draws. */
247    *count0 += count1;
248    *end0 = end1;
249    return true;
250 }
251 
252 /**
253  * Copy zero, one or two vertices from the current vertex buffer into
254  * the temporary "copy" buffer.
255  * This is used when a single primitive overflows a vertex buffer and
256  * we need to continue the primitive in a new vertex buffer.
257  * The temporary "copy" buffer holds the vertices which need to get
258  * copied from the old buffer to the new one.
259  */
260 unsigned
vbo_copy_vertices(struct gl_context * ctx,GLenum mode,unsigned start,unsigned * pcount,bool begin,unsigned vertex_size,bool in_dlist,fi_type * dst,const fi_type * src)261 vbo_copy_vertices(struct gl_context *ctx,
262                   GLenum mode,
263                   unsigned start, unsigned *pcount, bool begin,
264                   unsigned vertex_size,
265                   bool in_dlist,
266                   fi_type *dst,
267                   const fi_type *src)
268 {
269    const unsigned count = *pcount;
270    unsigned copy = 0;
271 
272    switch (mode) {
273    case GL_POINTS:
274       return 0;
275    case GL_LINES:
276       copy = count % 2;
277       break;
278    case GL_TRIANGLES:
279       copy = count % 3;
280       break;
281    case GL_QUADS:
282    case GL_LINES_ADJACENCY:
283       copy = count % 4;
284       break;
285    case GL_TRIANGLES_ADJACENCY:
286       copy = count % 6;
287       break;
288    case GL_LINE_STRIP:
289       copy = MIN2(1, count);
290       break;
291    case GL_LINE_STRIP_ADJACENCY:
292       /* We need to copy 3 vertices, because:
293        *    Last strip:  ---o---o---x     (last line)
294        *    Next strip:     x---o---o---  (next line)
295        */
296       copy = MIN2(3, count);
297       break;
298    case GL_PATCHES:
299       if (in_dlist) {
300          /* We don't know the value of GL_PATCH_VERTICES when compiling
301           * a display list.
302           *
303           * Fail an assertion in debug builds and use the value of 3
304           * in release builds, which is more likely than any other value.
305           */
306          assert(!"patch_vertices is unknown");
307          copy = count % 3;
308       } else {
309          copy = count % ctx->TessCtrlProgram.patch_vertices;
310       }
311       break;
312    case GL_LINE_LOOP:
313       if (!in_dlist && begin == 0) {
314          /* We're dealing with the second or later section of a split/wrapped
315           * GL_LINE_LOOP.  Since we're converting line loops to line strips,
316           * we've already incremented the last_prim->start counter by one to
317           * skip the 0th vertex in the loop.  We need to undo that (effectively
318           * subtract one from last_prim->start) so that we copy the 0th vertex
319           * to the next vertex buffer.
320           */
321          assert(start > 0);
322          src -= vertex_size;
323       }
324       FALLTHROUGH;
325    case GL_TRIANGLE_FAN:
326    case GL_POLYGON:
327       if (count == 0) {
328          return 0;
329       } else if (count == 1) {
330          memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
331          return 1;
332       } else {
333          memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
334          memcpy(dst + vertex_size, src + (count - 1) * vertex_size,
335                 vertex_size * sizeof(GLfloat));
336          return 2;
337       }
338    case GL_TRIANGLE_STRIP:
339       /* Draw an even number of triangles to keep front/back facing the same. */
340       *pcount -= count % 2;
341       FALLTHROUGH;
342    case GL_QUAD_STRIP:
343       if (count <= 1)
344          copy = count;
345       else
346          copy = 2 + (count % 2);
347       break;
348    case PRIM_OUTSIDE_BEGIN_END:
349       return 0;
350    case GL_TRIANGLE_STRIP_ADJACENCY:
351       /* TODO: Splitting tri strips with adjacency is too complicated. */
352    default:
353       unreachable("Unexpected primitive type");
354       return 0;
355    }
356 
357    memcpy(dst, src + (count - copy) * vertex_size,
358           copy * vertex_size * sizeof(GLfloat));
359    return copy;
360 }
361