1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include "util/format/u_format.h"
24 #include "util/u_inlines.h"
25 #include "util/u_memory.h"
26 #include "util/u_upload_mgr.h"
27 #include "virgl_context.h"
28 #include "virgl_resource.h"
29 #include "virgl_screen.h"
30 #include "virgl_staging_mgr.h"
31 #include "virgl_encode.h" // for declaration of virgl_encode_copy_transfer
32
33 /* A (soft) limit for the amount of memory we want to allow for queued staging
34 * resources. This is used to decide when we should force a flush, in order to
35 * avoid exhausting virtio-gpu memory.
36 */
37 #define VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT (128 * 1024 * 1024)
38
39 enum virgl_transfer_map_type {
40 VIRGL_TRANSFER_MAP_ERROR = -1,
41 VIRGL_TRANSFER_MAP_HW_RES,
42
43 /* Map a range of a staging buffer. The updated contents should be transferred
44 * with a copy transfer.
45 */
46 VIRGL_TRANSFER_MAP_WRITE_TO_STAGING,
47
48 /* Reallocate the underlying virgl_hw_res. */
49 VIRGL_TRANSFER_MAP_REALLOC,
50
51 /* Map type for read of texture data from host to guest
52 * using staging buffer. */
53 VIRGL_TRANSFER_MAP_READ_FROM_STAGING,
54 /* Map type for write of texture data to host using staging
55 * buffer that needs a readback first. */
56 VIRGL_TRANSFER_MAP_WRITE_TO_STAGING_WITH_READBACK,
57 };
58
59 /* Check if copy transfer from host can be used:
60 * 1. if resource is a texture,
61 * 2. if renderer supports copy transfer from host,
62 * 3. the host is not GLES (no fake FP64)
63 * 4. the format can be rendered to and the format is a readback format
64 * or the format is a scanout format and we can read back from scanout
65 */
virgl_can_readback_from_rendertarget(struct virgl_screen * vs,struct virgl_resource * res)66 static bool virgl_can_readback_from_rendertarget(struct virgl_screen *vs,
67 struct virgl_resource *res)
68 {
69 return res->b.nr_samples < 2 &&
70 vs->base.is_format_supported(&vs->base, res->b.format, res->b.target,
71 res->b.nr_samples, res->b.nr_samples,
72 PIPE_BIND_RENDER_TARGET);
73 }
74
virgl_can_readback_from_scanout(struct virgl_screen * vs,struct virgl_resource * res,int bind)75 static bool virgl_can_readback_from_scanout(struct virgl_screen *vs,
76 struct virgl_resource *res,
77 int bind)
78 {
79 return (vs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_SCANOUT_USES_GBM) &&
80 (bind & VIRGL_BIND_SCANOUT) &&
81 virgl_has_scanout_format(vs, res->b.format, true);
82 }
83
virgl_can_use_staging(struct virgl_screen * vs,struct virgl_resource * res)84 static bool virgl_can_use_staging(struct virgl_screen *vs,
85 struct virgl_resource *res)
86 {
87 return (vs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_COPY_TRANSFER_BOTH_DIRECTIONS) &&
88 (res->b.target != PIPE_BUFFER);
89 }
90
is_stencil_array(struct virgl_resource * res)91 static bool is_stencil_array(struct virgl_resource *res)
92 {
93 const struct util_format_description *descr = util_format_description(res->b.format);
94 return (res->b.array_size > 1 || res->b.depth0 > 1) && util_format_has_stencil(descr);
95 }
96
virgl_can_copy_transfer_from_host(struct virgl_screen * vs,struct virgl_resource * res,int bind)97 static bool virgl_can_copy_transfer_from_host(struct virgl_screen *vs,
98 struct virgl_resource *res,
99 int bind)
100 {
101 return virgl_can_use_staging(vs, res) &&
102 !is_stencil_array(res) &&
103 virgl_has_readback_format(&vs->base, pipe_to_virgl_format(res->b.format), false) &&
104 ((!(vs->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64)) ||
105 virgl_can_readback_from_rendertarget(vs, res) ||
106 virgl_can_readback_from_scanout(vs, res, bind));
107 }
108
109 /* We need to flush to properly sync the transfer with the current cmdbuf.
110 * But there are cases where the flushing can be skipped:
111 *
112 * - synchronization is disabled
113 * - the resource is not referenced by the current cmdbuf
114 */
virgl_res_needs_flush(struct virgl_context * vctx,struct virgl_transfer * trans)115 static bool virgl_res_needs_flush(struct virgl_context *vctx,
116 struct virgl_transfer *trans)
117 {
118 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
119 struct virgl_resource *res = virgl_resource(trans->base.resource);
120
121 if (trans->base.usage & PIPE_MAP_UNSYNCHRONIZED)
122 return false;
123
124 if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res))
125 return false;
126
127 return true;
128 }
129
130 /* We need to read back from the host storage to make sure the guest storage
131 * is up-to-date. But there are cases where the readback can be skipped:
132 *
133 * - the content can be discarded
134 * - the host storage is read-only
135 *
136 * Note that PIPE_MAP_WRITE without discard bits requires readback.
137 * PIPE_MAP_READ becomes irrelevant. PIPE_MAP_UNSYNCHRONIZED and
138 * PIPE_MAP_FLUSH_EXPLICIT are also irrelevant.
139 */
virgl_res_needs_readback(struct virgl_context * vctx,struct virgl_resource * res,unsigned usage,unsigned level)140 static bool virgl_res_needs_readback(struct virgl_context *vctx,
141 struct virgl_resource *res,
142 unsigned usage, unsigned level)
143 {
144 if (usage & (PIPE_MAP_DISCARD_RANGE |
145 PIPE_MAP_DISCARD_WHOLE_RESOURCE))
146 return false;
147
148 if (res->clean_mask & (1 << level))
149 return false;
150
151 return true;
152 }
153
154 static enum virgl_transfer_map_type
virgl_resource_transfer_prepare(struct virgl_context * vctx,struct virgl_transfer * xfer)155 virgl_resource_transfer_prepare(struct virgl_context *vctx,
156 struct virgl_transfer *xfer)
157 {
158 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
159 struct virgl_winsys *vws = vs->vws;
160 struct virgl_resource *res = virgl_resource(xfer->base.resource);
161 enum virgl_transfer_map_type map_type = VIRGL_TRANSFER_MAP_HW_RES;
162 bool flush;
163 bool readback;
164 bool wait;
165
166 /* there is no way to map the host storage currently */
167 if (xfer->base.usage & PIPE_MAP_DIRECTLY)
168 return VIRGL_TRANSFER_MAP_ERROR;
169
170 /* We break the logic down into four steps
171 *
172 * step 1: determine the required operations independently
173 * step 2: look for chances to skip the operations
174 * step 3: resolve dependencies between the operations
175 * step 4: execute the operations
176 */
177
178 flush = virgl_res_needs_flush(vctx, xfer);
179 readback = virgl_res_needs_readback(vctx, res, xfer->base.usage,
180 xfer->base.level);
181 /* We need to wait for all cmdbufs, current or previous, that access the
182 * resource to finish unless synchronization is disabled.
183 */
184 wait = !(xfer->base.usage & PIPE_MAP_UNSYNCHRONIZED);
185
186 /* When the transfer range consists of only uninitialized data, we can
187 * assume the GPU is not accessing the range and readback is unnecessary.
188 * We can proceed as if PIPE_MAP_UNSYNCHRONIZED and
189 * PIPE_MAP_DISCARD_RANGE are set.
190 */
191 if (res->b.target == PIPE_BUFFER &&
192 !util_ranges_intersect(&res->valid_buffer_range, xfer->base.box.x,
193 xfer->base.box.x + xfer->base.box.width) &&
194 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) {
195 flush = false;
196 readback = false;
197 wait = false;
198 }
199
200 /* When the resource is busy but its content can be discarded, we can
201 * replace its HW resource or use a staging buffer to avoid waiting.
202 */
203 if (wait &&
204 (xfer->base.usage & (PIPE_MAP_DISCARD_RANGE |
205 PIPE_MAP_DISCARD_WHOLE_RESOURCE)) &&
206 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) {
207 bool can_realloc = false;
208
209 /* A PIPE_MAP_DISCARD_WHOLE_RESOURCE transfer may be followed by
210 * PIPE_MAP_UNSYNCHRONIZED transfers to non-overlapping regions.
211 * It cannot be treated as a PIPE_MAP_DISCARD_RANGE transfer,
212 * otherwise those following unsynchronized transfers may overwrite
213 * valid data.
214 */
215 if (xfer->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
216 can_realloc = virgl_can_rebind_resource(vctx, &res->b);
217 }
218
219 /* discard implies no readback */
220 assert(!readback);
221
222 if (can_realloc || vctx->supports_staging) {
223 /* Both map types have some costs. Do them only when the resource is
224 * (or will be) busy for real. Otherwise, set wait to false.
225 */
226 wait = (flush || vws->resource_is_busy(vws, res->hw_res));
227 if (wait) {
228 map_type = (can_realloc) ?
229 VIRGL_TRANSFER_MAP_REALLOC :
230 VIRGL_TRANSFER_MAP_WRITE_TO_STAGING;
231
232 wait = false;
233
234 /* There is normally no need to flush either, unless the amount of
235 * memory we are using for staging resources starts growing, in
236 * which case we want to flush to keep our memory consumption in
237 * check.
238 */
239 flush = (vctx->queued_staging_res_size >
240 VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT);
241 }
242 }
243 }
244
245 /* readback has some implications */
246 if (readback) {
247 /* If we are performing readback for textures and renderer supports
248 * copy_transfer_from_host, then we can return here with proper map.
249 */
250 if (res->use_staging) {
251 if (xfer->base.usage & PIPE_MAP_READ)
252 return VIRGL_TRANSFER_MAP_READ_FROM_STAGING;
253 else
254 return VIRGL_TRANSFER_MAP_WRITE_TO_STAGING_WITH_READBACK;
255 }
256
257 /* When the transfer queue has pending writes to this transfer's region,
258 * we have to flush before readback.
259 */
260 if (!flush && virgl_transfer_queue_is_queued(&vctx->queue, xfer))
261 flush = true;
262 }
263
264 if (flush)
265 vctx->base.flush(&vctx->base, NULL, 0);
266
267 /* If we are not allowed to block, and we know that we will have to wait,
268 * either because the resource is busy, or because it will become busy due
269 * to a readback, return early to avoid performing an incomplete
270 * transfer_get. Such an incomplete transfer_get may finish at any time,
271 * during which another unsynchronized map could write to the resource
272 * contents, leaving the contents in an undefined state.
273 */
274 if ((xfer->base.usage & PIPE_MAP_DONTBLOCK) &&
275 (readback || (wait && vws->resource_is_busy(vws, res->hw_res))))
276 return VIRGL_TRANSFER_MAP_ERROR;
277
278 if (readback) {
279 /* Readback is yet another command and is transparent to the state
280 * trackers. It should be waited for in all cases, including when
281 * PIPE_MAP_UNSYNCHRONIZED is set.
282 */
283 vws->resource_wait(vws, res->hw_res);
284 vws->transfer_get(vws, res->hw_res, &xfer->base.box, xfer->base.stride,
285 xfer->l_stride, xfer->offset, xfer->base.level);
286 /* transfer_get puts the resource into a maybe_busy state, so we will have
287 * to wait another time if we want to use that resource. */
288 wait = true;
289 }
290
291 if (wait)
292 vws->resource_wait(vws, res->hw_res);
293
294 if (res->use_staging) {
295 map_type = VIRGL_TRANSFER_MAP_WRITE_TO_STAGING;
296 }
297
298 return map_type;
299 }
300
301 /* Calculate the minimum size of the memory required to service a resource
302 * transfer map. Also return the stride and layer_stride for the corresponding
303 * layout.
304 */
305 static unsigned
virgl_transfer_map_size(struct virgl_transfer * vtransfer,unsigned * out_stride,unsigned * out_layer_stride)306 virgl_transfer_map_size(struct virgl_transfer *vtransfer,
307 unsigned *out_stride,
308 unsigned *out_layer_stride)
309 {
310 struct pipe_resource *pres = vtransfer->base.resource;
311 struct pipe_box *box = &vtransfer->base.box;
312 unsigned stride;
313 unsigned layer_stride;
314 unsigned size;
315
316 assert(out_stride);
317 assert(out_layer_stride);
318
319 stride = util_format_get_stride(pres->format, box->width);
320 layer_stride = util_format_get_2d_size(pres->format, stride, box->height);
321
322 if (pres->target == PIPE_TEXTURE_CUBE ||
323 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
324 pres->target == PIPE_TEXTURE_3D ||
325 pres->target == PIPE_TEXTURE_2D_ARRAY) {
326 size = box->depth * layer_stride;
327 } else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
328 size = box->depth * stride;
329 } else {
330 size = layer_stride;
331 }
332
333 *out_stride = stride;
334 *out_layer_stride = layer_stride;
335
336 return size;
337 }
338
339 /* Maps a region from staging to service the transfer. */
340 static void *
virgl_staging_map(struct virgl_context * vctx,struct virgl_transfer * vtransfer)341 virgl_staging_map(struct virgl_context *vctx,
342 struct virgl_transfer *vtransfer)
343 {
344 struct virgl_resource *vres = virgl_resource(vtransfer->base.resource);
345 unsigned size;
346 unsigned align_offset;
347 unsigned stride;
348 unsigned layer_stride;
349 void *map_addr;
350 bool alloc_succeeded;
351
352 assert(vctx->supports_staging);
353
354 size = virgl_transfer_map_size(vtransfer, &stride, &layer_stride);
355
356 /* For buffers we need to ensure that the start of the buffer would be
357 * aligned to VIRGL_MAP_BUFFER_ALIGNMENT, even if our transfer doesn't
358 * actually include it. To achieve this we may need to allocate a slightly
359 * larger range from the upload buffer, and later update the uploader
360 * resource offset and map address to point to the requested x coordinate
361 * within that range.
362 *
363 * 0 A 2A 3A
364 * |-------|---bbbb|bbbbb--|
365 * |--------| ==> size
366 * |---| ==> align_offset
367 * |------------| ==> allocation of size + align_offset
368 */
369 align_offset = vres->b.target == PIPE_BUFFER ?
370 vtransfer->base.box.x % VIRGL_MAP_BUFFER_ALIGNMENT :
371 0;
372
373 alloc_succeeded =
374 virgl_staging_alloc(&vctx->staging, size + align_offset,
375 VIRGL_MAP_BUFFER_ALIGNMENT,
376 &vtransfer->copy_src_offset,
377 &vtransfer->copy_src_hw_res,
378 &map_addr);
379 if (alloc_succeeded) {
380 /* Update source offset and address to point to the requested x coordinate
381 * if we have an align_offset (see above for more information). */
382 vtransfer->copy_src_offset += align_offset;
383 map_addr += align_offset;
384
385 /* Mark as dirty, since we are updating the host side resource
386 * without going through the corresponding guest side resource, and
387 * hence the two will diverge.
388 */
389 virgl_resource_dirty(vres, vtransfer->base.level);
390
391 /* We are using the minimum required size to hold the contents,
392 * possibly using a layout different from the layout of the resource,
393 * so update the transfer strides accordingly.
394 */
395 vtransfer->base.stride = stride;
396 vtransfer->base.layer_stride = layer_stride;
397
398 /* Track the total size of active staging resources. */
399 vctx->queued_staging_res_size += size + align_offset;
400 }
401
402 return map_addr;
403 }
404
405 /* Maps a region from staging to service the transfer from host.
406 * This function should be called only for texture readbacks
407 * from host. */
408 static void *
virgl_staging_read_map(struct virgl_context * vctx,struct virgl_transfer * vtransfer)409 virgl_staging_read_map(struct virgl_context *vctx,
410 struct virgl_transfer *vtransfer)
411 {
412 struct virgl_screen *vscreen = virgl_screen(vctx->base.screen);
413 struct virgl_winsys *vws = vscreen->vws;
414 assert(vtransfer->base.resource->target != PIPE_BUFFER);
415 void *map_addr;
416
417 /* There are two possibilities to perform readback via:
418 * a) calling transfer_get();
419 * b) calling submit_cmd() with encoded transfer inside cmd.
420 *
421 * For b) we need:
422 * 1. select offset from staging buffer
423 * 2. encode this transfer in wire
424 * 3. flush the execbuffer to the host
425 * 4. wait till copy on the host is done
426 */
427 map_addr = virgl_staging_map(vctx, vtransfer);
428 vtransfer->direction = VIRGL_TRANSFER_FROM_HOST;
429 virgl_encode_copy_transfer(vctx, vtransfer);
430 vctx->base.flush(&vctx->base, NULL, 0);
431 vws->resource_wait(vws, vtransfer->copy_src_hw_res);
432 return map_addr;
433 }
434
435 static bool
virgl_resource_realloc(struct virgl_context * vctx,struct virgl_resource * res)436 virgl_resource_realloc(struct virgl_context *vctx, struct virgl_resource *res)
437 {
438 struct virgl_screen *vs = virgl_screen(vctx->base.screen);
439 const struct pipe_resource *templ = &res->b;
440 unsigned vbind, vflags;
441 struct virgl_hw_res *hw_res;
442
443 vbind = pipe_to_virgl_bind(vs, templ->bind);
444 vflags = pipe_to_virgl_flags(vs, templ->flags);
445
446 int alloc_size = res->use_staging ? 1 : res->metadata.total_size;
447
448 hw_res = vs->vws->resource_create(vs->vws,
449 templ->target,
450 NULL,
451 templ->format,
452 vbind,
453 templ->width0,
454 templ->height0,
455 templ->depth0,
456 templ->array_size,
457 templ->last_level,
458 templ->nr_samples,
459 vflags,
460 alloc_size);
461 if (!hw_res)
462 return false;
463
464 vs->vws->resource_reference(vs->vws, &res->hw_res, NULL);
465 res->hw_res = hw_res;
466
467 /* We can safely clear the range here, since it will be repopulated in the
468 * following rebind operation, according to the active buffer binds.
469 */
470 util_range_set_empty(&res->valid_buffer_range);
471
472 /* count toward the staging resource size limit */
473 vctx->queued_staging_res_size += res->metadata.total_size;
474
475 virgl_rebind_resource(vctx, &res->b);
476
477 return true;
478 }
479
480 void *
virgl_resource_transfer_map(struct pipe_context * ctx,struct pipe_resource * resource,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** transfer)481 virgl_resource_transfer_map(struct pipe_context *ctx,
482 struct pipe_resource *resource,
483 unsigned level,
484 unsigned usage,
485 const struct pipe_box *box,
486 struct pipe_transfer **transfer)
487 {
488 struct virgl_context *vctx = virgl_context(ctx);
489 struct virgl_screen *vscreen = virgl_screen(ctx->screen);
490 struct virgl_winsys *vws = vscreen->vws;
491 struct virgl_resource *vres = virgl_resource(resource);
492 struct virgl_transfer *trans;
493 enum virgl_transfer_map_type map_type;
494 void *map_addr;
495
496 /* Multisampled resources require resolve before mapping. */
497 assert(resource->nr_samples <= 1);
498
499 /* If virgl resource was created using persistence and coherency flags,
500 * then its memory mapping can be only made in accordance to these
501 * flags. We record the "usage" flags in struct virgl_transfer and
502 * then virgl_buffer_transfer_unmap() uses them to differentiate
503 * unmapping of a host blob resource from guest.
504 */
505 if (resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
506 usage |= PIPE_MAP_PERSISTENT;
507
508 if (resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
509 usage |= PIPE_MAP_COHERENT;
510
511 trans = virgl_resource_create_transfer(vctx, resource,
512 &vres->metadata, level, usage, box);
513
514 map_type = virgl_resource_transfer_prepare(vctx, trans);
515 switch (map_type) {
516 case VIRGL_TRANSFER_MAP_REALLOC:
517 if (!virgl_resource_realloc(vctx, vres)) {
518 map_addr = NULL;
519 break;
520 }
521 vws->resource_reference(vws, &trans->hw_res, vres->hw_res);
522 FALLTHROUGH;
523 case VIRGL_TRANSFER_MAP_HW_RES:
524 trans->hw_res_map = vws->resource_map(vws, vres->hw_res);
525 if (trans->hw_res_map)
526 map_addr = trans->hw_res_map + trans->offset;
527 else
528 map_addr = NULL;
529 break;
530 case VIRGL_TRANSFER_MAP_WRITE_TO_STAGING:
531 map_addr = virgl_staging_map(vctx, trans);
532 /* Copy transfers don't make use of hw_res_map at the moment. */
533 trans->hw_res_map = NULL;
534 trans->direction = VIRGL_TRANSFER_TO_HOST;
535 break;
536 case VIRGL_TRANSFER_MAP_READ_FROM_STAGING:
537 map_addr = virgl_staging_read_map(vctx, trans);
538 /* Copy transfers don't make use of hw_res_map at the moment. */
539 trans->hw_res_map = NULL;
540 break;
541 case VIRGL_TRANSFER_MAP_WRITE_TO_STAGING_WITH_READBACK:
542 map_addr = virgl_staging_read_map(vctx, trans);
543 /* Copy transfers don't make use of hw_res_map at the moment. */
544 trans->hw_res_map = NULL;
545 trans->direction = VIRGL_TRANSFER_TO_HOST;
546 break;
547 case VIRGL_TRANSFER_MAP_ERROR:
548 default:
549 trans->hw_res_map = NULL;
550 map_addr = NULL;
551 break;
552 }
553
554 if (!map_addr) {
555 virgl_resource_destroy_transfer(vctx, trans);
556 return NULL;
557 }
558
559 if (vres->b.target == PIPE_BUFFER) {
560 /* For the checks below to be able to use 'usage', we assume that
561 * transfer preparation doesn't affect the usage.
562 */
563 assert(usage == trans->base.usage);
564
565 /* If we are doing a whole resource discard with a hw_res map, the buffer
566 * storage can now be considered unused and we don't care about previous
567 * contents. We can thus mark the storage as uninitialized, but only if
568 * the buffer is not host writable (in which case we can't clear the
569 * valid range, since that would result in missed readbacks in future
570 * transfers). We only do this for VIRGL_TRANSFER_MAP_HW_RES, since for
571 * VIRGL_TRANSFER_MAP_REALLOC we already take care of the buffer range
572 * when reallocating and rebinding, and VIRGL_TRANSFER_MAP_STAGING is not
573 * currently used for whole resource discards.
574 */
575 if (map_type == VIRGL_TRANSFER_MAP_HW_RES &&
576 (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
577 (vres->clean_mask & 1)) {
578 util_range_set_empty(&vres->valid_buffer_range);
579 }
580
581 if (usage & PIPE_MAP_WRITE)
582 util_range_add(&vres->b, &vres->valid_buffer_range, box->x, box->x + box->width);
583 }
584
585 *transfer = &trans->base;
586 return map_addr;
587 }
588
virgl_resource_layout(struct pipe_resource * pt,struct virgl_resource_metadata * metadata,uint32_t plane,uint32_t winsys_stride,uint32_t plane_offset,uint64_t modifier)589 static void virgl_resource_layout(struct pipe_resource *pt,
590 struct virgl_resource_metadata *metadata,
591 uint32_t plane,
592 uint32_t winsys_stride,
593 uint32_t plane_offset,
594 uint64_t modifier)
595 {
596 unsigned level, nblocksy;
597 unsigned width = pt->width0;
598 unsigned height = pt->height0;
599 unsigned depth = pt->depth0;
600 unsigned buffer_size = 0;
601
602 for (level = 0; level <= pt->last_level; level++) {
603 unsigned slices;
604
605 if (pt->target == PIPE_TEXTURE_CUBE)
606 slices = 6;
607 else if (pt->target == PIPE_TEXTURE_3D)
608 slices = depth;
609 else
610 slices = pt->array_size;
611
612 nblocksy = util_format_get_nblocksy(pt->format, height);
613 metadata->stride[level] = winsys_stride ? winsys_stride :
614 util_format_get_stride(pt->format, width);
615 metadata->layer_stride[level] = nblocksy * metadata->stride[level];
616 metadata->level_offset[level] = buffer_size;
617
618 buffer_size += slices * metadata->layer_stride[level];
619
620 width = u_minify(width, 1);
621 height = u_minify(height, 1);
622 depth = u_minify(depth, 1);
623 }
624
625 metadata->plane = plane;
626 metadata->plane_offset = plane_offset;
627 metadata->modifier = modifier;
628 if (pt->nr_samples <= 1)
629 metadata->total_size = buffer_size;
630 else /* don't create guest backing store for MSAA */
631 metadata->total_size = 0;
632 }
633
virgl_resource_create_front(struct pipe_screen * screen,const struct pipe_resource * templ,const void * map_front_private)634 static struct pipe_resource *virgl_resource_create_front(struct pipe_screen *screen,
635 const struct pipe_resource *templ,
636 const void *map_front_private)
637 {
638 unsigned vbind, vflags;
639 struct virgl_screen *vs = virgl_screen(screen);
640 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
641 uint32_t alloc_size;
642
643 res->b = *templ;
644 res->b.screen = &vs->base;
645 pipe_reference_init(&res->b.reference, 1);
646 vbind = pipe_to_virgl_bind(vs, templ->bind);
647 vflags = pipe_to_virgl_flags(vs, templ->flags);
648 virgl_resource_layout(&res->b, &res->metadata, 0, 0, 0, 0);
649
650 if ((vs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT) &&
651 vs->tweak_gles_emulate_bgra &&
652 (templ->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
653 templ->format == PIPE_FORMAT_B8G8R8A8_UNORM ||
654 templ->format == PIPE_FORMAT_B8G8R8X8_SRGB ||
655 templ->format == PIPE_FORMAT_B8G8R8X8_UNORM)) {
656 vbind |= VIRGL_BIND_PREFER_EMULATED_BGRA;
657 }
658
659 // If renderer supports copy transfer from host, and we either have support
660 // for then for textures alloc minimum size of bo
661 // This size is not passed to the host
662 res->use_staging = virgl_can_copy_transfer_from_host(vs, res, vbind);
663
664 if (res->use_staging)
665 alloc_size = 1;
666 else
667 alloc_size = res->metadata.total_size;
668
669 res->hw_res = vs->vws->resource_create(vs->vws, templ->target,
670 map_front_private,
671 templ->format, vbind,
672 templ->width0,
673 templ->height0,
674 templ->depth0,
675 templ->array_size,
676 templ->last_level,
677 templ->nr_samples,
678 vflags,
679 alloc_size);
680 if (!res->hw_res) {
681 FREE(res);
682 return NULL;
683 }
684
685 res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1;
686
687 if (templ->target == PIPE_BUFFER) {
688 util_range_init(&res->valid_buffer_range);
689 virgl_buffer_init(res);
690 } else {
691 virgl_texture_init(res);
692 }
693
694 return &res->b;
695
696 }
697
virgl_resource_create(struct pipe_screen * screen,const struct pipe_resource * templ)698 static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
699 const struct pipe_resource *templ)
700 {
701 return virgl_resource_create_front(screen, templ, NULL);
702 }
703
virgl_resource_from_handle(struct pipe_screen * screen,const struct pipe_resource * templ,struct winsys_handle * whandle,unsigned usage)704 static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen,
705 const struct pipe_resource *templ,
706 struct winsys_handle *whandle,
707 unsigned usage)
708 {
709 uint32_t winsys_stride, plane_offset, plane;
710 uint64_t modifier;
711 struct virgl_screen *vs = virgl_screen(screen);
712 if (templ->target == PIPE_BUFFER)
713 return NULL;
714
715 struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
716 res->b = *templ;
717 res->b.screen = &vs->base;
718 pipe_reference_init(&res->b.reference, 1);
719
720 plane = winsys_stride = plane_offset = modifier = 0;
721 res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle,
722 &plane,
723 &winsys_stride,
724 &plane_offset,
725 &modifier,
726 &res->blob_mem);
727
728 /* do not use winsys returns for guest storage info of classic resource */
729 if (!res->blob_mem) {
730 winsys_stride = 0;
731 plane_offset = 0;
732 modifier = 0;
733 }
734
735 virgl_resource_layout(&res->b, &res->metadata, plane, winsys_stride,
736 plane_offset, modifier);
737 if (!res->hw_res) {
738 FREE(res);
739 return NULL;
740 }
741
742 /* assign blob resource a type in case it was created untyped */
743 if (res->blob_mem && plane == 0 &&
744 (vs->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_UNTYPED_RESOURCE)) {
745 uint32_t plane_strides[VIRGL_MAX_PLANE_COUNT];
746 uint32_t plane_offsets[VIRGL_MAX_PLANE_COUNT];
747 uint32_t plane_count = 0;
748 struct pipe_resource *iter = &res->b;
749
750 do {
751 struct virgl_resource *plane = virgl_resource(iter);
752
753 /* must be a plain 2D texture sharing the same hw_res */
754 if (plane->b.target != PIPE_TEXTURE_2D ||
755 plane->b.depth0 != 1 ||
756 plane->b.array_size != 1 ||
757 plane->b.last_level != 0 ||
758 plane->b.nr_samples > 1 ||
759 plane->hw_res != res->hw_res ||
760 plane_count >= VIRGL_MAX_PLANE_COUNT) {
761 vs->vws->resource_reference(vs->vws, &res->hw_res, NULL);
762 FREE(res);
763 return NULL;
764 }
765
766 plane_strides[plane_count] = plane->metadata.stride[0];
767 plane_offsets[plane_count] = plane->metadata.plane_offset;
768 plane_count++;
769 iter = iter->next;
770 } while (iter);
771
772 vs->vws->resource_set_type(vs->vws,
773 res->hw_res,
774 pipe_to_virgl_format(res->b.format),
775 pipe_to_virgl_bind(vs, res->b.bind),
776 res->b.width0,
777 res->b.height0,
778 usage,
779 res->metadata.modifier,
780 plane_count,
781 plane_strides,
782 plane_offsets);
783 }
784
785 virgl_texture_init(res);
786
787 return &res->b;
788 }
789
virgl_init_screen_resource_functions(struct pipe_screen * screen)790 void virgl_init_screen_resource_functions(struct pipe_screen *screen)
791 {
792 screen->resource_create_front = virgl_resource_create_front;
793 screen->resource_create = virgl_resource_create;
794 screen->resource_from_handle = virgl_resource_from_handle;
795 screen->resource_get_handle = virgl_resource_get_handle;
796 screen->resource_destroy = virgl_resource_destroy;
797 }
798
virgl_buffer_subdata(struct pipe_context * pipe,struct pipe_resource * resource,unsigned usage,unsigned offset,unsigned size,const void * data)799 static void virgl_buffer_subdata(struct pipe_context *pipe,
800 struct pipe_resource *resource,
801 unsigned usage, unsigned offset,
802 unsigned size, const void *data)
803 {
804 struct virgl_context *vctx = virgl_context(pipe);
805 struct virgl_resource *vbuf = virgl_resource(resource);
806
807 /* We can try virgl_transfer_queue_extend_buffer when there is no
808 * flush/readback/wait required. Based on virgl_resource_transfer_prepare,
809 * the simplest way to make sure that is the case is to check the valid
810 * buffer range.
811 */
812 if (!util_ranges_intersect(&vbuf->valid_buffer_range,
813 offset, offset + size) &&
814 likely(!(virgl_debug & VIRGL_DEBUG_XFER)) &&
815 virgl_transfer_queue_extend_buffer(&vctx->queue,
816 vbuf->hw_res, offset, size, data)) {
817 util_range_add(&vbuf->b, &vbuf->valid_buffer_range, offset, offset + size);
818 return;
819 }
820
821 u_default_buffer_subdata(pipe, resource, usage, offset, size, data);
822 }
823
virgl_init_context_resource_functions(struct pipe_context * ctx)824 void virgl_init_context_resource_functions(struct pipe_context *ctx)
825 {
826 ctx->buffer_map = virgl_resource_transfer_map;
827 ctx->texture_map = virgl_texture_transfer_map;
828 ctx->transfer_flush_region = virgl_buffer_transfer_flush_region;
829 ctx->buffer_unmap = virgl_buffer_transfer_unmap;
830 ctx->texture_unmap = virgl_texture_transfer_unmap;
831 ctx->buffer_subdata = virgl_buffer_subdata;
832 ctx->texture_subdata = u_default_texture_subdata;
833 }
834
835
836 struct virgl_transfer *
virgl_resource_create_transfer(struct virgl_context * vctx,struct pipe_resource * pres,const struct virgl_resource_metadata * metadata,unsigned level,unsigned usage,const struct pipe_box * box)837 virgl_resource_create_transfer(struct virgl_context *vctx,
838 struct pipe_resource *pres,
839 const struct virgl_resource_metadata *metadata,
840 unsigned level, unsigned usage,
841 const struct pipe_box *box)
842 {
843 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
844 struct virgl_transfer *trans;
845 enum pipe_format format = pres->format;
846 const unsigned blocksy = box->y / util_format_get_blockheight(format);
847 const unsigned blocksx = box->x / util_format_get_blockwidth(format);
848
849 unsigned offset = metadata->plane_offset + metadata->level_offset[level];
850 if (pres->target == PIPE_TEXTURE_CUBE ||
851 pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
852 pres->target == PIPE_TEXTURE_3D ||
853 pres->target == PIPE_TEXTURE_2D_ARRAY) {
854 offset += box->z * metadata->layer_stride[level];
855 }
856 else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
857 offset += box->z * metadata->stride[level];
858 assert(box->y == 0);
859 } else if (pres->target == PIPE_BUFFER) {
860 assert(box->y == 0 && box->z == 0);
861 } else {
862 assert(box->z == 0);
863 }
864
865 offset += blocksy * metadata->stride[level];
866 offset += blocksx * util_format_get_blocksize(format);
867
868 trans = slab_zalloc(&vctx->transfer_pool);
869 if (!trans)
870 return NULL;
871
872 pipe_resource_reference(&trans->base.resource, pres);
873 vws->resource_reference(vws, &trans->hw_res, virgl_resource(pres)->hw_res);
874
875 trans->base.level = level;
876 trans->base.usage = usage;
877 trans->base.box = *box;
878 trans->base.stride = metadata->stride[level];
879 trans->base.layer_stride = metadata->layer_stride[level];
880 trans->offset = offset;
881 util_range_init(&trans->range);
882
883 if (trans->base.resource->target != PIPE_TEXTURE_3D &&
884 trans->base.resource->target != PIPE_TEXTURE_CUBE &&
885 trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
886 trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
887 trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
888 trans->l_stride = 0;
889 else
890 trans->l_stride = trans->base.layer_stride;
891
892 return trans;
893 }
894
virgl_resource_destroy_transfer(struct virgl_context * vctx,struct virgl_transfer * trans)895 void virgl_resource_destroy_transfer(struct virgl_context *vctx,
896 struct virgl_transfer *trans)
897 {
898 struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
899
900 vws->resource_reference(vws, &trans->copy_src_hw_res, NULL);
901
902 util_range_destroy(&trans->range);
903 vws->resource_reference(vws, &trans->hw_res, NULL);
904 pipe_resource_reference(&trans->base.resource, NULL);
905 slab_free(&vctx->transfer_pool, trans);
906 }
907
virgl_resource_destroy(struct pipe_screen * screen,struct pipe_resource * resource)908 void virgl_resource_destroy(struct pipe_screen *screen,
909 struct pipe_resource *resource)
910 {
911 struct virgl_screen *vs = virgl_screen(screen);
912 struct virgl_resource *res = virgl_resource(resource);
913
914 if (res->b.target == PIPE_BUFFER)
915 util_range_destroy(&res->valid_buffer_range);
916
917 vs->vws->resource_reference(vs->vws, &res->hw_res, NULL);
918 FREE(res);
919 }
920
virgl_resource_get_handle(struct pipe_screen * screen,struct pipe_context * context,struct pipe_resource * resource,struct winsys_handle * whandle,unsigned usage)921 bool virgl_resource_get_handle(struct pipe_screen *screen,
922 struct pipe_context *context,
923 struct pipe_resource *resource,
924 struct winsys_handle *whandle,
925 unsigned usage)
926 {
927 struct virgl_screen *vs = virgl_screen(screen);
928 struct virgl_resource *res = virgl_resource(resource);
929
930 if (res->b.target == PIPE_BUFFER)
931 return false;
932
933 return vs->vws->resource_get_handle(vs->vws, res->hw_res,
934 res->metadata.stride[0],
935 whandle);
936 }
937
virgl_resource_dirty(struct virgl_resource * res,uint32_t level)938 void virgl_resource_dirty(struct virgl_resource *res, uint32_t level)
939 {
940 if (res) {
941 if (res->b.target == PIPE_BUFFER)
942 res->clean_mask &= ~1;
943 else
944 res->clean_mask &= ~(1 << level);
945 }
946 }
947