Searched defs:y2d (Results 1 – 1 of 1) sorted by relevance
325 V4f y2d = ys / ws; in projectedBounds() local350 V4f y2d = ys * ws; in projectedBounds() local746 V4f* x2d, V4f* y2d, in computeDegenerateQuad()1004 void TessellationHelper::Vertices::moveTo(const V4f& x2d, const V4f& y2d, const M4f& mask) { in moveTo()1256 V4f y2d = fEdgeVectors.fY2D; in adjustDegenerateVertices() local