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/third_party/ninja/src/
Dclparser_perftest.cc26 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\iostrea… in main()
27 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\istrea… in main()
28 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ostre… in main()
29 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\ios\… in main()
30 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\xlo… in main()
31 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\cl… in main()
32 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\y… in main()
33 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main()
34 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\\… in main()
35 …"Note: including file: C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\INCLUDE\… in main()
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/third_party/gstreamer/gstplugins_base/ext/libvisual/
Dvisual.c25 #include "visual.h"
55 static void gst_visual_init (GstVisual * visual);
125 gst_visual_init (GstVisual * visual) in gst_visual_init() argument
131 gst_visual_clear_actors (GstVisual * visual) in gst_visual_clear_actors() argument
133 if (visual->actor) { in gst_visual_clear_actors()
134 visual_object_unref (VISUAL_OBJECT (visual->actor)); in gst_visual_clear_actors()
135 visual->actor = NULL; in gst_visual_clear_actors()
137 if (visual->video) { in gst_visual_clear_actors()
138 visual_object_unref (VISUAL_OBJECT (visual->video)); in gst_visual_clear_actors()
139 visual->video = NULL; in gst_visual_clear_actors()
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/third_party/skia/third_party/externals/expat/
Dappveyor.yml51 # CMake Visual Studio generators:
52 # https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators
55 # Visual Studio 2017 Win32
56 - GENERATOR: Visual Studio 15 2017
59 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
61 # Visual Studio 2017 Win32 XML_UNICODE_WCHAR_T
62 - GENERATOR: Visual Studio 15 2017
66 APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
68 # Visual Studio 2017 x64
69 - GENERATOR: Visual Studio 15 2017 Win64
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/third_party/openGLES/extensions/EXT/
DGLX_EXT_visual_info.txt23 This extension allows the user to request a particular X visual
24 type to be associated with a GLX visual, and allows the user
25 to query the X visual type underlying a GLX visual.
27 In addition, this extension provides a means to request a visual
28 with a transparent pixel and to query whether a visual supports a
115 The X visual type of a GLX visual can be queried using glXGetConfig().
117 The visual attribute GLX_TRANSPARENT_TYPE_EXT indicates whether or not
118 the visual supports transparency, and if it does support transparency,
120 GLX_NONE_EXT then windows created with the visual will not have any
122 GLX_TRANSPARENT_INDEX_EXT then the visual supports transparency.
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DGLX_EXT_visual_rating.txt23 This extension allows servers to identify a particular GLX visual as
24 undesirable. A new visual attribute is introduced, providing a way
25 for servers to specify caveats (e.g., slow) for a visual. The attribute
27 application-specific visual selection routines. The new attribute is
34 intended to insure that most applications get the "right" visual, not
39 It is possible for an application to unknowingly select a visual with
42 glXChooseVisual may select a visual with caveats. The latter problem can be
59 The new visual attribute is defined as an enumerated type so additional
107 is known as the rating of the visual.
128 the property list of each visual returned by glXGetVisualConfigs. This
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DGLX_EXT_visual_info.txt23 This extension allows the user to request a particular X visual
24 type to be associated with a GLX visual, and allows the user
25 to query the X visual type underlying a GLX visual.
27 In addition, this extension provides a means to request a visual
28 with a transparent pixel and to query whether a visual supports a
115 The X visual type of a GLX visual can be queried using glXGetConfig().
117 The visual attribute GLX_TRANSPARENT_TYPE_EXT indicates whether or not
118 the visual supports transparency, and if it does support transparency,
120 GLX_NONE_EXT then windows created with the visual will not have any
122 GLX_TRANSPARENT_INDEX_EXT then the visual supports transparency.
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/third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/bidi/
DTestBidiTransform.java61 * <code>Order.VISUAL</code> for the output.
83 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest()
116 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
120 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest()
126 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
130 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest()
136 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
140 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest()
146 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
150 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest()
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/third_party/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/
DTestBidiTransform.java58 * <code>Order.VISUAL</code> for the output.
80 outLevel, Order.VISUAL, Mirroring.OFF, 0); in autoDirectionTest()
113 { Bidi.LTR, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
117 "2: Logical LTR ==> Visual LTR" }, in allTransformOptionsTest()
123 { Bidi.LTR, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
127 "4: Logical LTR ==> Visual RTL" }, in allTransformOptionsTest()
133 { Bidi.RTL, Order.LOGICAL, Bidi.RTL, Order.VISUAL, in allTransformOptionsTest()
137 "6: Logical RTL ==> Visual RTL" }, in allTransformOptionsTest()
143 { Bidi.RTL, Order.LOGICAL, Bidi.LTR, Order.VISUAL, in allTransformOptionsTest()
147 "8: Logical RTL ==> Visual LTR" }, in allTransformOptionsTest()
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/third_party/json/
Dappveyor.yml5 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
10 GENERATOR: Visual Studio 14 2015
12 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
17 GENERATOR: Visual Studio 14 2015
19 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
25 GENERATOR: Visual Studio 14 2015
27 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
32 GENERATOR: Visual Studio 15 2017
34 - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
39 GENERATOR: Visual Studio 16 2019
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/third_party/cJSON/
Dappveyor.yml1 os: Visual Studio 2015
15 - GENERATOR: "Visual Studio 14 2015"
20 - GENERATOR: "Visual Studio 14 2015"
25 - GENERATOR: "Visual Studio 12 2013"
30 - GENERATOR: "Visual Studio 12 2013"
35 - GENERATOR: "Visual Studio 11 2012"
40 - GENERATOR: "Visual Studio 11 2012"
45 - GENERATOR: "Visual Studio 10 2010"
50 - GENERATOR: "Visual Studio 10 2010"
55 - GENERATOR: "Visual Studio 9 2008"
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/third_party/curl/projects/
DREADME.md11 from sources using an IDE based development tool such as Visual Studio.
13 Project files are available for several different Visual C++ versions. The
64 different versions of Visual Studio, build helper batch files have been
68 ## Building with Visual C++
71 part of Visual Studio.
75 version of Visual C++ that you will be using. Each version of Visual Studio
76 has a default version of Visual C++. We offer these versions:
78 - VC10 (Visual Studio 2010 Version 10.0)
79 - VC11 (Visual Studio 2012 Version 11.0)
80 - VC12 (Visual Studio 2013 Version 12.0)
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Dbuild-wolfssl.bat44 rem Visual Studio was x86-only prior to 14.3
63 set "VC_PATH=Microsoft Visual Studio 10.0\VC"
68 set "VC_PATH=Microsoft Visual Studio 11.0\VC"
73 set "VC_PATH=Microsoft Visual Studio 12.0\VC"
78 set "VC_PATH=Microsoft Visual Studio 14.0\VC"
86 if exist "%PF%\Microsoft Visual Studio\2017\Enterprise\VC" (
87 set "VC_PATH=Microsoft Visual Studio\2017\Enterprise\VC"
88 ) else if exist "%PF%\Microsoft Visual Studio\2017\Professional\VC" (
89 set "VC_PATH=Microsoft Visual Studio\2017\Professional\VC"
91 set "VC_PATH=Microsoft Visual Studio\2017\Community\VC"
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/third_party/mesa3d/src/gallium/frontends/hgl/
Dhgl.c113 if (((1 << i) & buffer->visual->buffer_mask) && buffer->textures[i] == NULL) { in hgl_st_framebuffer_validate_textures()
119 format = buffer->visual->color_format; in hgl_st_framebuffer_validate_textures()
123 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()
239 buffer->visual = context->stVisual; in hgl_create_st_framebuffer()
251 buffer->stfbi->visual = context->stVisual; in hgl_create_st_framebuffer()
287 struct st_visual* visual; in hgl_create_st_visual() local
291 visual = CALLOC_STRUCT(st_visual); in hgl_create_st_visual()
292 assert(visual); in hgl_create_st_visual()
297 visual->color_format = PIPE_FORMAT_B5G6R5_UNORM; in hgl_create_st_visual()
299 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()
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/third_party/node/tools/gyp/pylib/gyp/
DMSVSVersion.py5 """Handle version information related to Visual Stuio."""
20 """Information regarding a version of Visual Studio."""
75 """Returns the path to Visual Studio installation."""
274 "Visual Studio 2022",
286 "Visual Studio 2019",
298 "Visual Studio 2017",
310 "Visual Studio 2015",
321 "Visual Studio 2013",
332 "Visual Studio 2013",
343 "Visual Studio 2012",
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/third_party/node/deps/npm/node_modules/node-gyp/gyp/pylib/gyp/
DMSVSVersion.py5 """Handle version information related to Visual Stuio."""
20 """Information regarding a version of Visual Studio."""
75 """Returns the path to Visual Studio installation."""
274 "Visual Studio 2022",
286 "Visual Studio 2019",
298 "Visual Studio 2017",
310 "Visual Studio 2015",
321 "Visual Studio 2013",
332 "Visual Studio 2013",
343 "Visual Studio 2012",
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/third_party/cef/
DCMakeLists.txt.in16 # Windows: Ninja, Visual Studio 2019+
57 # Visual Studio 2019 or newer building on Windows 7 or newer. Windows 10
99 # Using the Visual Studio 2019 IDE:
100 # > cmake -G "Visual Studio 16" -A Win32 ..
101 # Open build\cef.sln in Visual Studio and select Build > Build Solution.
103 # Using Ninja with Visual Studio 2019 command-line tools:
104 # (this path may be different depending on your Visual Studio installation)
105 # > "C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvars…
110 # Using the Visual Studio 2019 IDE:
111 # > cmake -G "Visual Studio 16" -A x64 ..
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/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_x11_visual.txt51 This extension allows passing the X11 visual ID used by the native
53 EGLSurfaces to be created from native types with this visual ID,
78 "If an X11 visual was specified at display creation time using
80 native_window's visual, an EGL_BAD_MATCH error is generated and
85 To request a display created with a X11 visual ID, the value of
86 EGL_ANGLE_X11_VISUAL_ID should be set to a valid X11 visual ID. If
90 visual ID passed isn't a valid visual ID, eglGetPlatformDisplay will
96 only accept native types with the hint's visual ID?
98 RESOLVED: Yes, generate an error when the visual of the native
/third_party/skia/third_party/externals/icu/source/common/
Dubiditransform.cpp30 #define VISUAL UBIDI_VISUAL macro
137 * Performs basic reordering of text (Logical -> Visual LTR).
332 /* 0: Logical LTR => Visual LTR */
333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
335 /* 1: Logical RTL => Visual LTR */
336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
338 /* 2: Logical LTR => Visual RTL */
339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
341 /* 3: Logical RTL => Visual RTL */
342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
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/third_party/node/deps/icu-small/source/common/
Dubiditransform.cpp30 #define VISUAL UBIDI_VISUAL macro
137 * Performs basic reordering of text (Logical -> Visual LTR).
332 /* 0: Logical LTR => Visual LTR */
333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
335 /* 1: Logical RTL => Visual LTR */
336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
338 /* 2: Logical LTR => Visual RTL */
339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
341 /* 3: Logical RTL => Visual RTL */
342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
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/third_party/icu/icu4c/source/common/
Dubiditransform.cpp30 #define VISUAL UBIDI_VISUAL macro
137 * Performs basic reordering of text (Logical -> Visual LTR).
332 /* 0: Logical LTR => Visual LTR */
333 {LTR, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
335 /* 1: Logical RTL => Visual LTR */
336 {RTL, LOGICAL, LTR, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
338 /* 2: Logical LTR => Visual RTL */
339 {LTR, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_LOGICAL, LTR,
341 /* 3: Logical RTL => Visual RTL */
342 {RTL, LOGICAL, RTL, VISUAL, SHAPE_LOGICAL, SHAPE_VISUAL, RTL,
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/third_party/skia/third_party/externals/spirv-cross/
Dappveyor.yml6 - GENERATOR: "Visual Studio 12 2013 Win64"
9 - GENERATOR: "Visual Studio 12 2013 Win64"
12 - GENERATOR: "Visual Studio 14 2015 Win64"
15 - GENERATOR: "Visual Studio 14 2015 Win64"
18 - GENERATOR: "Visual Studio 12 2013"
21 - GENERATOR: "Visual Studio 12 2013"
24 - GENERATOR: "Visual Studio 14 2015"
27 - GENERATOR: "Visual Studio 14 2015"
/third_party/glib/
DREADME.win32.md18 Visual Studio toolchain. For the latter, Visual Studio 2015 and later are
19 recommended. For older Visual Studio versions, see below.
55 when building with Visual Studio. When using the MinGW-GCC toolchain, the CRT
103 installed with `pip3`. You can skip this step if you want to generate Visual
114 ## Building with Visual Studio 2015 or newer
116 Meson is now the only supported method of building GLib using Visual Studio.
120 - Open a Visual Studio (or SDK) command prompt that matches the Visual Studio
138 path. The `--backend=vs` option can be used if the Visual Studio project
144 use `msbuild` or you can open the generated solution in Visual Studio.
146 ## Building with old versions of Visual Studio
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/third_party/vk-gl-cts/framework/platform/lnx/X11/
DtcuLnxX11GlxPlatform.cpp125 Visual* getXVisual (void) { return m_visual; } in getXVisual()
136 ::Visual* m_visual;
162 GlxWindow (GlxVisual& visual, const RenderConfig& cfg);
312 m_visual = visualInfo->visual; in GlxVisual()
446 GlxWindow::GlxWindow (GlxVisual& visual, const RenderConfig& cfg) in GlxWindow() argument
447 : m_x11Display (visual.getGlxDisplay()) in GlxWindow()
449 visual.getXVisual()) in GlxWindow()
450 , m_GLXDrawable (visual.createWindow(m_x11Window.getXID())) in GlxWindow()
506 static bool configMatches (GlxVisual& visual, const RenderConfig& renderCfg) in configMatches() argument
509 return visual.getAttrib(GLX_FBCONFIG_ID) == renderCfg.id; in configMatches()
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/third_party/zlib/contrib/vstudio/
Dreadme.txt5 Microsoft Visual C++ 9.0/10.0.
17 Build instructions for Visual Studio 2008 (32 bits or 64 bits)
20 - Open contrib\vstudio\vc9\zlibvc.sln with Microsoft Visual C++ 2008
23 Build instructions for Visual Studio 2010 (32 bits or 64 bits)
26 - Open contrib\vstudio\vc10\zlibvc.sln with Microsoft Visual C++ 2010
28 Build instructions for Visual Studio 2012 (32 bits or 64 bits)
31 - Open contrib\vstudio\vc11\zlibvc.sln with Microsoft Visual C++ 2012
33 Build instructions for Visual Studio 2013 (32 bits or 64 bits)
36 - Open contrib\vstudio\vc12\zlibvc.sln with Microsoft Visual C++ 2013
38 Build instructions for Visual Studio 2015 (32 bits or 64 bits)
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/third_party/skia/third_party/externals/sfntly/doc/
Dbuild_cpp.md7 * Windows: Visual C++ 2008, Visual C++ 2010
53 4. Run the following commands to create the Visual Studio solution files:
68 …Since sfntly use STL extensively, please patch your Visual Studio for any STL-related hotfixes/ser…
74 Visual Studio 2008 and 2010 support command line building,
77 For Visual Studio 2008 (assume its installed at `c:\vs08`)
80 ..\ext\cmake\bin\cmake .. -G "Visual Studio 9 2008"
85 Visual Studio 2008 solution/project files are generated.
90 Please refer to your Visual Studio manual for more details.
92 For Visual Studio 2010 (assume its installed at `c:\vs10`)
96 ..\ext\cmake\bin\cmake .. -G "Visual Studio 10"
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