1# Broadcom waivers 2dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltazero 3dEQP-VK.rasterization.depth_bias.d32_sfloat 4 5# Timeout tests (> 1 minute to run) 6dEQP-VK.api.object_management.max_concurrent.query_pool 7dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite 8dEQP-VK.memory.mapping.dedicated_alloc.buffer.full.variable.implicit_unmap 9dEQP-VK.memory.mapping.dedicated_alloc.image.full.variable.implicit_unmap 10dEQP-VK.memory.mapping.suballocation.full.variable.implicit_unmap 11dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_geom 12dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_vert 13dEQP-VK.ssbo.layout.random.all_shared_buffer.5 14dEQP-VK.ssbo.layout.random.arrays_of_arrays.13 15dEQP-VK.ssbo.layout.random.nested_structs_arrays.0 16dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_linear_clamp 17dEQP-VK.texture.explicit_lod.2d.sizes.128x128_linear_linear_mipmap_linear_repeat 18dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_linear_clamp 19dEQP-VK.texture.explicit_lod.2d.sizes.128x128_nearest_linear_mipmap_linear_repeat 20dEQP-VK.ubo.random.all_out_of_order_offsets.45 21dEQP-VK.ubo.random.all_shared_buffer.48 22