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1 /**************************************************************************
2  *
3  * Copyright 2010-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 
29 #include "pipe/p_config.h"
30 
31 #include "util/u_math.h"
32 #include "util/u_cpu_detect.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_rect.h"
35 #include "util/u_sse.h"
36 
37 #include "lp_jit.h"
38 #include "lp_rast.h"
39 #include "lp_debug.h"
40 #include "lp_state_fs.h"
41 #include "lp_linear_priv.h"
42 
43 
44 #if defined(PIPE_ARCH_SSE)
45 
46 
47 /* For debugging (LP_DEBUG=linear), shade areas of run-time fallback
48  * purple.  Keep blending active so we can see more of what's going
49  * on.
50  */
51 static boolean
linear_fallback(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,uint8_t * color,unsigned stride)52 linear_fallback(const struct lp_rast_state *state,
53                 unsigned x, unsigned y,
54                 unsigned width, unsigned height,
55                 uint8_t *color,
56                 unsigned stride)
57 {
58    unsigned col = 0x808000ff;
59    int i;
60 
61    for (y = 0; y < height; y++) {
62       for (i = 0; i < 64; i++) {
63          *((uint32_t *)(color + y*stride) + x + i) = col;
64       }
65    }
66 
67    return TRUE;
68 }
69 
70 
71 /*
72  * Run our configurable linear shader pipeline:
73  * x,y is the surface position of the linear region, width, height is the size.
74  * Return TRUE for success, FALSE otherwise.
75  */
76 static boolean
lp_fs_linear_run(const struct lp_rast_state * state,unsigned x,unsigned y,unsigned width,unsigned height,const float (* a0)[4],const float (* dadx)[4],const float (* dady)[4],uint8_t * color,unsigned stride)77 lp_fs_linear_run(const struct lp_rast_state *state,
78                  unsigned x, unsigned y,
79                  unsigned width, unsigned height,
80                  const float (*a0)[4],
81                  const float (*dadx)[4],
82                  const float (*dady)[4],
83                  uint8_t *color,
84                  unsigned stride)
85 {
86    const struct lp_fragment_shader_variant *variant = state->variant;
87    const struct lp_tgsi_info *info = &variant->shader->info;
88    uint8_t constants[LP_MAX_LINEAR_CONSTANTS * 4];
89 
90    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
91 
92    /* Require constant w in these rectangles:
93     */
94    if (dadx[0][3] != 0.0f ||
95        dady[0][3] != 0.0f) {
96       if (LP_DEBUG & DEBUG_LINEAR2)
97          debug_printf("  -- w not constant\n");
98       goto fail;
99    }
100 
101    /* XXX: Per statechange:
102     */
103    int nr_consts; // in floats, not float[4]
104    if (variant->shader->base.type == PIPE_SHADER_IR_TGSI) {
105       nr_consts = (info->base.file_max[TGSI_FILE_CONSTANT] + 1) * 4;
106    } else {
107       nr_consts = state->jit_context.num_constants[0];
108    }
109    for (int i = 0; i < nr_consts; i++){
110       float val = state->jit_context.constants[0][i];
111       if (val < 0.0f || val > 1.0f) {
112          if (LP_DEBUG & DEBUG_LINEAR2)
113             debug_printf("  -- const[%d] out of range %f\n", i, val);
114          goto fail;
115       }
116       constants[i] = (uint8_t)(val * 255.0f);
117    }
118 
119    struct lp_jit_linear_context jit;
120    jit.constants = (const uint8_t (*)[4])constants;
121 
122    /* We assume BGRA ordering */
123    assert(variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8X8_UNORM ||
124           variant->key.cbuf_format[0] == PIPE_FORMAT_B8G8R8A8_UNORM);
125 
126    jit.blend_color =
127          state->jit_context.u8_blend_color[32] +
128          (state->jit_context.u8_blend_color[16] << 8) +
129          (state->jit_context.u8_blend_color[0] << 16) +
130          (state->jit_context.u8_blend_color[48] << 24);
131 
132    jit.alpha_ref_value = float_to_ubyte(state->jit_context.alpha_ref_value);
133 
134    /* XXX: Per primitive:
135     */
136    struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
137    const float oow = 1.0f / a0[0][3];
138    unsigned input_mask = variant->linear_input_mask;
139    while (input_mask) {
140       int i = u_bit_scan(&input_mask);
141       unsigned usage_mask = info->base.input_usage_mask[i];
142       boolean perspective =
143             info->base.input_interpolate[i] == TGSI_INTERPOLATE_PERSPECTIVE ||
144             (info->base.input_interpolate[i] == TGSI_INTERPOLATE_COLOR &&
145              !variant->key.flatshade);
146       if (!lp_linear_init_interp(&interp[i],
147                                  x, y, width, height,
148                                  usage_mask,
149                                  perspective,
150                                  oow,
151                                  a0[i+1],
152                                  dadx[i+1],
153                                  dady[i+1])) {
154          if (LP_DEBUG & DEBUG_LINEAR2)
155             debug_printf("  -- init_interp(%d) failed\n", i);
156          goto fail;
157       }
158 
159       jit.inputs[i] = &interp[i].base;
160    }
161 
162    /* XXX: Per primitive: Initialize linear or nearest samplers:
163     */
164    struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
165    const int nr_tex = info->num_texs;
166    for (int i = 0; i < nr_tex; i++) {
167       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
168       const unsigned tex_unit = tex_info->texture_unit;
169       const unsigned samp_unit = tex_info->sampler_unit;
170       //const unsigned fs_s_input = tex_info->coord[0].u.index;
171       //const unsigned fs_t_input = tex_info->coord[1].u.index;
172 
173       // xxx investigate why these fail in deqp-vk
174       //assert(variant->linear_input_mask & (1 << fs_s_input));
175       //assert(variant->linear_input_mask & (1 << fs_t_input));
176 
177       /* XXX: some texture coordinates are linear!
178        */
179       //boolean perspective = (info->base.input_interpolate[i] ==
180       //                       TGSI_INTERPOLATE_PERSPECTIVE);
181 
182       if (!lp_linear_init_sampler(&samp[i], tex_info,
183                   lp_fs_variant_key_sampler_idx(&variant->key, samp_unit),
184                   &state->jit_context.textures[tex_unit],
185                   x, y, width, height, a0, dadx, dady)) {
186          if (LP_DEBUG & DEBUG_LINEAR2)
187             debug_printf("  -- init_sampler(%d) failed\n", i);
188          goto fail;
189       }
190 
191       jit.tex[i] = &samp[i].base;
192    }
193 
194    /* JIT function already does blending */
195    jit.color0 = color + x * 4 + y * stride;
196    lp_jit_linear_llvm_func jit_func = variant->jit_linear_llvm;
197 
198    for (unsigned iy = 0; iy < height; iy++) {
199       jit_func(&jit, 0, 0, width);  // x=0, y=0
200       jit.color0 += stride;
201    }
202 
203    return TRUE;
204 
205 fail:
206    /* Visually distinguish this from other fallbacks:
207     */
208    if (LP_DEBUG & DEBUG_LINEAR) {
209       return linear_fallback(state, x, y, width, height, color, stride);
210    }
211 
212    return FALSE;
213 }
214 
215 
216 static void
check_linear_interp_mask_a(struct lp_fragment_shader_variant * variant)217 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant)
218 {
219    const struct lp_tgsi_info *info = &variant->shader->info;
220    struct lp_jit_linear_context jit;
221 
222    struct lp_linear_sampler samp[LP_MAX_LINEAR_TEXTURES];
223    struct lp_linear_interp interp[LP_MAX_LINEAR_INPUTS];
224    uint8_t constants[LP_MAX_LINEAR_CONSTANTS][4];
225    alignas(16) uint8_t color0[TILE_SIZE*4];
226 
227    const int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
228    const int nr_tex = info->num_texs;
229 
230    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
231 
232    jit.constants = (const uint8_t (*)[4])constants;
233 
234    for (int i = 0; i < nr_tex; i++) {
235       lp_linear_init_noop_sampler(&samp[i]);
236       jit.tex[i] = &samp[i].base;
237    }
238 
239    for (int i = 0; i < nr_inputs; i++) {
240       lp_linear_init_noop_interp(&interp[i]);
241       jit.inputs[i] = &interp[i].base;
242    }
243 
244    jit.color0 = color0;
245 
246    (void)variant->jit_linear_llvm(&jit, 0, 0, 0);
247 
248    /* Find out which interpolators were called, and store this as a
249     * mask:
250     */
251    for (int i = 0; i < nr_inputs; i++) {
252       variant->linear_input_mask |= (interp[i].row[0] << i);
253    }
254 }
255 
256 
257 /* Until the above is working, look at texture information and guess
258  * that any input used as a texture coordinate is not used for
259  * anything else.
260  */
261 static void
check_linear_interp_mask_b(struct lp_fragment_shader_variant * variant)262 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant)
263 {
264    const struct lp_tgsi_info *info = &variant->shader->info;
265    int nr_inputs = info->base.file_max[TGSI_FILE_INPUT]+1;
266    int nr_tex = info->num_texs;
267    unsigned tex_mask = 0;
268    int i;
269 
270    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
271 
272    for (i = 0; i < nr_tex; i++) {
273       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
274       const struct lp_tgsi_channel_info *schan = &tex_info->coord[0];
275       const struct lp_tgsi_channel_info *tchan = &tex_info->coord[1];
276       tex_mask |= 1 << schan->u.index;
277       tex_mask |= 1 << tchan->u.index;
278    }
279 
280    variant->linear_input_mask = ((1 << nr_inputs) - 1) & ~tex_mask;
281 }
282 
283 
284 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)285 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
286 {
287    const struct lp_fragment_shader_variant_key *key = &variant->key;
288    const struct lp_fragment_shader *shader = variant->shader;
289    const struct lp_tgsi_info *info = &shader->info;
290 
291    if (info->base.file_max[TGSI_FILE_CONSTANT] >= LP_MAX_LINEAR_CONSTANTS ||
292        info->base.file_max[TGSI_FILE_INPUT] >= LP_MAX_LINEAR_INPUTS) {
293       if (LP_DEBUG & DEBUG_LINEAR)
294          debug_printf("  -- too many inputs/constants\n");
295       goto fail;
296    }
297 
298    /* If we have a fastpath which implements the entire variant, use
299     * that.
300     */
301    if (lp_linear_check_fastpath(variant)) {
302       return;
303    }
304 
305    /* Otherwise, can we build up a spanline-based linear path for this
306     * variant?
307     */
308 
309    /* Check static sampler state.
310     */
311    for (unsigned i = 0; i < info->num_texs; i++) {
312       const struct lp_tgsi_texture_info *tex_info = &info->tex[i];
313       const unsigned unit = tex_info->sampler_unit;
314 
315       /* XXX: Relax this once setup premultiplies by oow:
316        */
317       if (info->base.input_interpolate[unit] != TGSI_INTERPOLATE_PERSPECTIVE) {
318          if (LP_DEBUG & DEBUG_LINEAR)
319             debug_printf(" -- samp[%d]: texcoord not perspective\n", i);
320          goto fail;
321       }
322 
323       struct lp_sampler_static_state *samp =
324          lp_fs_variant_key_sampler_idx(key, unit);
325       if (!lp_linear_check_sampler(samp, tex_info)) {
326          if (LP_DEBUG & DEBUG_LINEAR)
327             debug_printf(" -- samp[%d]: check_sampler failed\n", i);
328          goto fail;
329       }
330    }
331 
332    /* Check shader.  May not have been jitted.
333     */
334    if (variant->linear_function == NULL) {
335       if (LP_DEBUG & DEBUG_LINEAR)
336          debug_printf("  -- no linear shader\n");
337       goto fail;
338    }
339 
340    /* Hook in the catchall shader runner:
341     */
342    variant->jit_linear = lp_fs_linear_run;
343 
344    /* Figure out which inputs we don't need to interpolate (because
345     * they are only used as texture coordinates).  This is important
346     * as we can cope with texture coordinates which exceed 1.0, but
347     * cannot do so for regular inputs.
348     */
349    if (1)
350       check_linear_interp_mask_a(variant);
351    else
352       check_linear_interp_mask_b(variant);
353 
354 
355    if (0) {
356       lp_debug_fs_variant(variant);
357       debug_printf("linear input mask: 0x%x\n", variant->linear_input_mask);
358    }
359 
360    return;
361 
362 fail:
363    if (LP_DEBUG & DEBUG_LINEAR) {
364       lp_debug_fs_variant(variant);
365       debug_printf("    ----> no linear path for this variant\n");
366    }
367 }
368 
369 
370 #else
371 void
lp_linear_check_variant(struct lp_fragment_shader_variant * variant)372 lp_linear_check_variant(struct lp_fragment_shader_variant *variant)
373 {
374 }
375 #endif
376