1 /*
2 * Copyright © 2022 Valve Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #include "ac_nir.h"
26 #include "nir_builder.h"
27 #include "amdgfxregs.h"
28 #include "u_math.h"
29
30 /*
31 * These NIR passes are used to lower NIR cross-stage I/O intrinsics
32 * between task and mesh shader stages into the memory accesses
33 * that actually happen on the HW.
34 *
35 */
36
37 typedef struct {
38 unsigned payload_entry_bytes;
39 unsigned draw_entry_bytes;
40 unsigned num_entries;
41 } lower_tsms_io_state;
42
43 typedef struct {
44 nir_ssa_def *hw_workgroup_id;
45 nir_ssa_def *api_workgroup_id;
46 } add_first_task_to_workgroup_id_state;
47
filter_workgroup_id(const nir_instr * instr,UNUSED const void * state)48 static bool filter_workgroup_id(const nir_instr *instr,
49 UNUSED const void *state)
50 {
51 if (instr->type != nir_instr_type_intrinsic)
52 return false;
53
54 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
55 return intrin->intrinsic == nir_intrinsic_load_workgroup_id;
56 }
57
58 static nir_ssa_def *
replace_workgroup_id_use_first_task(nir_builder * b,nir_instr * instr,void * state)59 replace_workgroup_id_use_first_task(nir_builder *b,
60 nir_instr *instr,
61 void *state)
62 {
63 add_first_task_to_workgroup_id_state *s = (add_first_task_to_workgroup_id_state *) state;
64 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
65
66 assert(s->hw_workgroup_id);
67
68 if (s->hw_workgroup_id == &intrin->dest.ssa)
69 return NULL;
70
71 return s->api_workgroup_id;
72 }
73
74 void
ac_nir_apply_first_task_to_task_shader(nir_shader * shader)75 ac_nir_apply_first_task_to_task_shader(nir_shader *shader)
76 {
77 /* The draw packets on RDNA2 GPUs don't support adding an offset to the task shader
78 * workgroups, so we have to emulate the firstTask feature for NV_mesh_shader.
79 *
80 * 1. Pass the address of the IB (indirect buffer) from the NV_mesh_shader draw call
81 * to the shader in an SGPR argument (2 SGPRs for address, 1 SGPR for stride).
82 * 2. Create a descriptor for the IB in the shader.
83 * 3. Load the firstTask value from the IB
84 * 4. Add the firstTask value the workgroup ID and use the result instead of the
85 * workgroup ID generated by the HW.
86 *
87 * NOTE: This pass must run _before_ lowering the task shader outputs to memory
88 * accesses. The lowering uses the workgroup ID and that must be unchanged
89 * because it has to be the real HW workgroup ID.
90 */
91
92 /* If the shader doesn't use workgroup ID, nothing to do here. */
93 if (!BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_WORKGROUP_ID))
94 return;
95
96 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
97 assert(impl);
98
99 nir_builder builder;
100 nir_builder *b = &builder; /* This is to avoid the & */
101 nir_builder_init(b, impl);
102 b->cursor = nir_before_cf_list(&impl->body);
103
104 /* This is the stride passed to vkCmdDrawMeshTasksIndirectNV */
105 nir_ssa_def *ib_stride = nir_load_task_ib_stride(b);
106 nir_ssa_def *zero = nir_imm_int(b, 0);
107 nir_ssa_def *first_task = NULL;
108
109 /* If the stride is zero, we assume that firstTask is also 0. */
110 nir_if *if_stride = nir_push_if(b, nir_ine(b, ib_stride, zero));
111 {
112 /* Address of the IB (indirect buffer) used by the current draw call. */
113 nir_ssa_def *ib_addr = nir_load_task_ib_addr(b);
114
115 /* Compose a 64-bit address from the IB address. */
116 nir_ssa_def *addr = nir_pack_64_2x32_split(b, nir_channel(b, ib_addr, 0), nir_channel(b, ib_addr, 1));
117 /* The IB needs to be addressed by draw ID * stride. */
118 addr = nir_iadd(b, addr, nir_u2u64(b, nir_imul(b, nir_load_draw_id(b), ib_stride)));
119 /* Byte offset of the firstTask field in VkDrawMeshTasksIndirectCommandNV. */
120 addr = nir_iadd_imm(b, addr, 4);
121
122 first_task = nir_build_load_global(b, 1, 32, addr, .access = ACCESS_NON_WRITEABLE | ACCESS_COHERENT);
123 }
124 nir_pop_if(b, if_stride);
125 first_task = nir_if_phi(b, first_task, zero);
126
127 /* NV_mesh_shader workgroups are 1 dimensional.
128 * Apply firstTask to the X dimension, but leave Y and Z intact.
129 */
130 nir_ssa_def *hw_workgroup_id = nir_load_workgroup_id(b, 32);
131 nir_ssa_def *api_workgroup_id_x = nir_iadd(b, nir_channel(b, hw_workgroup_id, 0), first_task);
132 nir_ssa_def *api_workgroup_id = nir_vector_insert_imm(b, hw_workgroup_id, api_workgroup_id_x, 0);
133
134 add_first_task_to_workgroup_id_state state = {
135 .hw_workgroup_id = hw_workgroup_id,
136 .api_workgroup_id = api_workgroup_id,
137 };
138 nir_shader_lower_instructions(shader,
139 filter_workgroup_id,
140 replace_workgroup_id_use_first_task,
141 &state);
142
143 nir_validate_shader(shader, "after including firstTask in the task shader workgroup ID");
144 }
145
146 static nir_ssa_def *
task_workgroup_index(nir_builder * b,lower_tsms_io_state * s)147 task_workgroup_index(nir_builder *b,
148 lower_tsms_io_state *s)
149 {
150 nir_ssa_def *id = nir_load_workgroup_id(b, 32);
151
152 nir_ssa_def *x = nir_channel(b, id, 0);
153 nir_ssa_def *y = nir_channel(b, id, 1);
154 nir_ssa_def *z = nir_channel(b, id, 2);
155
156 nir_ssa_def *grid_size = nir_load_num_workgroups(b, 32);
157 nir_ssa_def *grid_size_x = nir_channel(b, grid_size, 0);
158 nir_ssa_def *grid_size_y = nir_channel(b, grid_size, 1);
159
160 return nir_iadd(b, nir_imul(b, nir_imul(b, grid_size_x, grid_size_y), z),
161 nir_iadd(b, nir_imul(b, grid_size_x, y), x));
162 }
163
164 static nir_ssa_def *
task_ring_entry_index(nir_builder * b,lower_tsms_io_state * s)165 task_ring_entry_index(nir_builder *b,
166 lower_tsms_io_state *s)
167 {
168 /* Task shader ring_entry shader argument:
169 *
170 * - It's a copy of write_ptr[31:0] from the task control buffer.
171 * - The same value (which is the initial value at dispatch)
172 * seems to be copied to all workgroups in the same dispatch,
173 * therefore a workgroup index needs to be added.
174 * - write_ptr must be initialized to num_entries so ring_entry needs
175 * AND with num_entries - 1 to get the correct meaning.
176 * Note that num_entries must be a power of two.
177 */
178 nir_ssa_def *ring_entry = nir_load_task_ring_entry_amd(b);
179 nir_ssa_def *idx = nir_iadd_nuw(b, ring_entry, task_workgroup_index(b, s));
180 return nir_iand_imm(b, idx, s->num_entries - 1);
181 }
182
183 static nir_ssa_def *
task_draw_ready_bit(nir_builder * b,lower_tsms_io_state * s)184 task_draw_ready_bit(nir_builder *b,
185 lower_tsms_io_state *s)
186 {
187 /* Value of the ready bit is 1 for odd and 0 for even passes through the draw ring.
188 *
189 * The ring_entry is a copy of the write_ptr. We use that to determine whether
190 * the current pass through the draw ring is odd or even, so we can write the
191 * correct value to the draw ready bit.
192 *
193 * This tells the firmware that it can now start launching mesh shader workgroups.
194 * The encoding of the last dword of the draw ring entry is:
195 * - bit 0: Draw ready bit.
196 * Its meaning flips on every pass through the entry.
197 * - bit 1: Packet end bit.
198 * The firmware uses this to mark the entry after the last one
199 * used by the current task dispatch.
200 * - bits [2:31] unused.
201 *
202 * Task shaders MUST write the draw ready bit to the draw ring
203 * before they finish. The firmware waits for the shader to write
204 * this bit before it reads the mesh dispatch size to launch the
205 * mesh shader workgroups.
206 *
207 * If the task shader doesn't write this bit, the HW hangs.
208 */
209
210 nir_ssa_def *ring_entry = nir_load_task_ring_entry_amd(b);
211 nir_ssa_def *workgroup_index = task_workgroup_index(b, s);
212
213 nir_ssa_def *idx = nir_iadd_nuw(b, ring_entry, workgroup_index);
214 return nir_ubfe(b, idx, nir_imm_int(b, util_bitcount(s->num_entries - 1)), nir_imm_int(b, 1));
215 }
216
217 static nir_ssa_def *
mesh_ring_entry_index(nir_builder * b,lower_tsms_io_state * s)218 mesh_ring_entry_index(nir_builder *b,
219 lower_tsms_io_state *s)
220 {
221 /* Mesh shader ring_entry shader argument:
222 *
223 * - It's a copy of the read_ptr[31:0] from the task control buffer.
224 * - All workgroups in the same task->mesh dispatch get the same value,
225 * which is fine because they need to read the same entry.
226 * - read_ptr must be initialized to num_entries so ring_entry needs
227 * AND with num_entries - 1 to get the correct meaning.
228 * Note that num_entries must be a power of two.
229 */
230 return nir_iand_imm(b, nir_load_task_ring_entry_amd(b), s->num_entries - 1);
231 }
232
233 static void
task_write_draw_ring(nir_builder * b,nir_ssa_def * store_val,unsigned const_off,lower_tsms_io_state * s)234 task_write_draw_ring(nir_builder *b,
235 nir_ssa_def *store_val,
236 unsigned const_off,
237 lower_tsms_io_state *s)
238 {
239 nir_ssa_def *ptr = task_ring_entry_index(b, s);
240 nir_ssa_def *ring = nir_load_ring_task_draw_amd(b);
241 nir_ssa_def *scalar_off = nir_imul_imm(b, ptr, s->draw_entry_bytes);
242 nir_ssa_def *vector_off = nir_imm_int(b, 0);
243
244 nir_store_buffer_amd(b, store_val, ring, vector_off, scalar_off,
245 .base = const_off, .memory_modes = nir_var_shader_out);
246 }
247
248 static bool
filter_task_intrinsics(const nir_instr * instr,UNUSED const void * state)249 filter_task_intrinsics(const nir_instr *instr,
250 UNUSED const void *state)
251 {
252 if (instr->type != nir_instr_type_intrinsic)
253 return false;
254
255 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
256 return intrin->intrinsic == nir_intrinsic_launch_mesh_workgroups ||
257 intrin->intrinsic == nir_intrinsic_store_task_payload ||
258 intrin->intrinsic == nir_intrinsic_load_task_payload;
259 }
260
261 static nir_ssa_def *
lower_task_launch_mesh_workgroups(nir_builder * b,nir_intrinsic_instr * intrin,lower_tsms_io_state * s)262 lower_task_launch_mesh_workgroups(nir_builder *b,
263 nir_intrinsic_instr *intrin,
264 lower_tsms_io_state *s)
265 {
266 /* This intrinsic must be always in uniform control flow,
267 * so we assume that all invocations are active here.
268 */
269
270 /* Wait for all necessary stores to finish. */
271 nir_scoped_barrier(b, .execution_scope = NIR_SCOPE_WORKGROUP,
272 .memory_scope = NIR_SCOPE_WORKGROUP,
273 .memory_semantics = NIR_MEMORY_ACQ_REL,
274 .memory_modes = nir_var_mem_task_payload | nir_var_shader_out |
275 nir_var_mem_ssbo | nir_var_mem_global);
276
277 /* On the first invocation, write the full draw ring entry. */
278 nir_ssa_def *invocation_index = nir_load_local_invocation_index(b);
279 nir_if *if_invocation_index_zero = nir_push_if(b, nir_ieq_imm(b, invocation_index, 0));
280 {
281 nir_ssa_def *dimensions = intrin->src[0].ssa;
282 nir_ssa_def *x = nir_channel(b, dimensions, 0);
283 nir_ssa_def *y = nir_channel(b, dimensions, 1);
284 nir_ssa_def *z = nir_channel(b, dimensions, 2);
285 nir_ssa_def *rdy = task_draw_ready_bit(b, s);
286 nir_ssa_def *store_val = nir_vec4(b, x, y, z, rdy);
287 task_write_draw_ring(b, store_val, 0, s);
288 }
289 nir_pop_if(b, if_invocation_index_zero);
290
291 return NIR_LOWER_INSTR_PROGRESS_REPLACE;
292 }
293
294 static nir_ssa_def *
lower_task_payload_store(nir_builder * b,nir_intrinsic_instr * intrin,lower_tsms_io_state * s)295 lower_task_payload_store(nir_builder *b,
296 nir_intrinsic_instr *intrin,
297 lower_tsms_io_state *s)
298 {
299 unsigned write_mask = nir_intrinsic_write_mask(intrin);
300 unsigned base = nir_intrinsic_base(intrin);
301
302 nir_ssa_def *store_val = intrin->src[0].ssa;
303 nir_ssa_def *addr = intrin->src[1].ssa;
304 nir_ssa_def *ring = nir_load_ring_task_payload_amd(b);
305 nir_ssa_def *ptr = task_ring_entry_index(b, s);
306 nir_ssa_def *ring_off = nir_imul_imm(b, ptr, s->payload_entry_bytes);
307
308 nir_store_buffer_amd(b, store_val, ring, addr, ring_off, .base = base,
309 .write_mask = write_mask,
310 .memory_modes = nir_var_mem_task_payload);
311
312 return NIR_LOWER_INSTR_PROGRESS_REPLACE;
313 }
314
315 static nir_ssa_def *
lower_taskmesh_payload_load(nir_builder * b,nir_intrinsic_instr * intrin,lower_tsms_io_state * s)316 lower_taskmesh_payload_load(nir_builder *b,
317 nir_intrinsic_instr *intrin,
318 lower_tsms_io_state *s)
319 {
320 unsigned base = nir_intrinsic_base(intrin);
321 unsigned num_components = intrin->dest.ssa.num_components;
322 unsigned bit_size = intrin->dest.ssa.bit_size;
323
324 nir_ssa_def *ptr =
325 b->shader->info.stage == MESA_SHADER_TASK ?
326 task_ring_entry_index(b, s) :
327 mesh_ring_entry_index(b, s);
328
329 nir_ssa_def *addr = intrin->src[0].ssa;
330 nir_ssa_def *ring = nir_load_ring_task_payload_amd(b);
331 nir_ssa_def *ring_off = nir_imul_imm(b, ptr, s->payload_entry_bytes);
332
333 return nir_load_buffer_amd(b, num_components, bit_size, ring, addr, ring_off, .base = base,
334 .memory_modes = nir_var_mem_task_payload);
335 }
336
337 static nir_ssa_def *
lower_task_intrinsics(nir_builder * b,nir_instr * instr,void * state)338 lower_task_intrinsics(nir_builder *b,
339 nir_instr *instr,
340 void *state)
341 {
342 assert(instr->type == nir_instr_type_intrinsic);
343 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
344 lower_tsms_io_state *s = (lower_tsms_io_state *)state;
345
346 switch (intrin->intrinsic) {
347 case nir_intrinsic_store_task_payload:
348 return lower_task_payload_store(b, intrin, s);
349 case nir_intrinsic_load_task_payload:
350 return lower_taskmesh_payload_load(b, intrin, s);
351 case nir_intrinsic_launch_mesh_workgroups:
352 return lower_task_launch_mesh_workgroups(b, intrin, s);
353 default:
354 unreachable("unsupported task shader intrinsic");
355 }
356 }
357
358 void
ac_nir_lower_task_outputs_to_mem(nir_shader * shader,unsigned task_payload_entry_bytes,unsigned task_num_entries)359 ac_nir_lower_task_outputs_to_mem(nir_shader *shader,
360 unsigned task_payload_entry_bytes,
361 unsigned task_num_entries)
362 {
363 assert(util_is_power_of_two_nonzero(task_num_entries));
364
365 nir_lower_task_shader_options lower_ts_opt = {
366 .payload_to_shared_for_atomics = true,
367 };
368 NIR_PASS(_, shader, nir_lower_task_shader, lower_ts_opt);
369
370 lower_tsms_io_state state = {
371 .draw_entry_bytes = 16,
372 .payload_entry_bytes = task_payload_entry_bytes,
373 .num_entries = task_num_entries,
374 };
375
376 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
377 nir_builder builder;
378 nir_builder *b = &builder; /* This is to avoid the & */
379 nir_builder_init(b, impl);
380
381 nir_shader_lower_instructions(shader,
382 filter_task_intrinsics,
383 lower_task_intrinsics,
384 &state);
385
386 nir_metadata_preserve(impl, nir_metadata_none);
387 nir_validate_shader(shader, "after lowering task shader outputs to memory stores");
388 }
389
390 static bool
filter_mesh_input_load(const nir_instr * instr,UNUSED const void * state)391 filter_mesh_input_load(const nir_instr *instr,
392 UNUSED const void *state)
393 {
394 if (instr->type != nir_instr_type_intrinsic)
395 return false;
396
397 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
398 return intrin->intrinsic == nir_intrinsic_load_task_payload;
399 }
400
401 static nir_ssa_def *
lower_mesh_intrinsics(nir_builder * b,nir_instr * instr,void * state)402 lower_mesh_intrinsics(nir_builder *b,
403 nir_instr *instr,
404 void *state)
405 {
406 assert(instr->type == nir_instr_type_intrinsic);
407 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
408 lower_tsms_io_state *s = (lower_tsms_io_state *)state;
409
410 if (intrin->intrinsic == nir_intrinsic_load_task_payload)
411 return lower_taskmesh_payload_load(b, intrin, s);
412 else
413 unreachable("unsupported mesh shader intrinsic");
414 }
415
416 void
ac_nir_lower_mesh_inputs_to_mem(nir_shader * shader,unsigned task_payload_entry_bytes,unsigned task_num_entries)417 ac_nir_lower_mesh_inputs_to_mem(nir_shader *shader,
418 unsigned task_payload_entry_bytes,
419 unsigned task_num_entries)
420 {
421 assert(util_is_power_of_two_nonzero(task_num_entries));
422
423 lower_tsms_io_state state = {
424 .draw_entry_bytes = 16,
425 .payload_entry_bytes = task_payload_entry_bytes,
426 .num_entries = task_num_entries,
427 };
428
429 nir_shader_lower_instructions(shader,
430 filter_mesh_input_load,
431 lower_mesh_intrinsics,
432 &state);
433 }
434