1 // Copyright 2018 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWNNATIVE_D3D12_FORWARD_H_ 16 #define DAWNNATIVE_D3D12_FORWARD_H_ 17 18 #include "dawn_native/ToBackend.h" 19 20 namespace dawn_native { namespace d3d12 { 21 22 class Adapter; 23 class BindGroup; 24 class BindGroupLayout; 25 class Buffer; 26 class CommandBuffer; 27 class ComputePipeline; 28 class Device; 29 class Heap; 30 class PipelineLayout; 31 class QuerySet; 32 class Queue; 33 class RenderPipeline; 34 class Sampler; 35 class ShaderModule; 36 class StagingBuffer; 37 class SwapChain; 38 class Texture; 39 class TextureView; 40 41 struct D3D12BackendTraits { 42 using AdapterType = Adapter; 43 using BindGroupType = BindGroup; 44 using BindGroupLayoutType = BindGroupLayout; 45 using BufferType = Buffer; 46 using CommandBufferType = CommandBuffer; 47 using ComputePipelineType = ComputePipeline; 48 using DeviceType = Device; 49 using PipelineLayoutType = PipelineLayout; 50 using QuerySetType = QuerySet; 51 using QueueType = Queue; 52 using RenderPipelineType = RenderPipeline; 53 using ResourceHeapType = Heap; 54 using SamplerType = Sampler; 55 using ShaderModuleType = ShaderModule; 56 using StagingBufferType = StagingBuffer; 57 using SwapChainType = SwapChain; 58 using TextureType = Texture; 59 using TextureViewType = TextureView; 60 }; 61 62 template <typename T> 63 auto ToBackend(T&& common) -> decltype(ToBackendBase<D3D12BackendTraits>(common)) { 64 return ToBackendBase<D3D12BackendTraits>(common); 65 } 66 67 }} // namespace dawn_native::d3d12 68 69 #endif // DAWNNATIVE_D3D12_FORWARD_H_ 70