1@chapter External libraries 2 3FFmpeg can be hooked up with a number of external libraries to add support 4for more formats. None of them are used by default, their use has to be 5explicitly requested by passing the appropriate flags to 6@command{./configure}. 7 8@section Alliance for Open Media (AOM) 9 10FFmpeg can make use of the AOM library for AV1 decoding and encoding. 11 12Go to @url{http://aomedia.org/} and follow the instructions for 13installing the library. Then pass @code{--enable-libaom} to configure to 14enable it. 15 16@section AMD AMF/VCE 17 18FFmpeg can use the AMD Advanced Media Framework library 19for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). 20 21To enable support you must obtain the AMF framework header files(version 1.4.9+) from 22@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. 23 24Create an @code{AMF/} directory in the system include path. 25Copy the contents of @code{AMF/amf/public/include/} into that directory. 26Then configure FFmpeg with @code{--enable-amf}. 27 28Initialization of amf encoder occurs in this order: 291) trying to initialize through dx11(only windows) 302) trying to initialize through dx9(only windows) 313) trying to initialize through vulkan 32 33To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro 34package(amdgru-pro contains, but does not install automatically) are required. 35 36This driver can be installed using amdgpu-pro-install script in official amd driver archive. 37 38@section AviSynth 39 40FFmpeg can read AviSynth scripts as input. To enable support, pass 41@code{--enable-avisynth} to configure after installing the headers 42provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}. 43AviSynth+ can be configured to install only the headers by either 44passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build 45system, or by using the supplied @code{GNUmakefile}. 46 47For Windows, supported AviSynth variants are 48@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and 49@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. 50 51For Linux, macOS, and BSD, the only supported AviSynth variant is 52@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5. 53 54@float NOTE 55In 2016, AviSynth+ added support for building with GCC. However, due to 56the eccentricities of Windows' calling conventions, 32-bit GCC builds 57of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. 58 59By default, FFmpeg assumes compatibility with 32-bit MSVC builds of 60AviSynth+ since that is the most widely-used and entrenched build 61configuration. Users can override this and enable support for 32-bit 62GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to 63@code{--extra-cflags} when configuring FFmpeg. 64 6564-bit builds of FFmpeg are not affected, and can use either MSVC or 66GCC builds of AviSynth+ without any special flags. 67@end float 68 69@float NOTE 70AviSynth(+) is loaded dynamically. Distributors can build FFmpeg 71with @code{--enable-avisynth}, and the binaries will work regardless 72of the end user having AviSynth installed. If/when an end user 73would like to use AviSynth scripts, then they can install AviSynth(+) 74and FFmpeg will be able to find and use it to open scripts. 75@end float 76 77@section Chromaprint 78 79FFmpeg can make use of the Chromaprint library for generating audio fingerprints. 80Pass @code{--enable-chromaprint} to configure to 81enable it. See @url{https://acoustid.org/chromaprint}. 82 83@section codec2 84 85FFmpeg can make use of the codec2 library for codec2 decoding and encoding. 86There is currently no native decoder, so libcodec2 must be used for decoding. 87 88Go to @url{http://freedv.org/}, download "Codec 2 source archive". 89Build and install using CMake. Debian users can install the libcodec2-dev package instead. 90Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. 91 92The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. 93To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: 94@code{ffmpeg -i input.wav -mode 700C output.c2}. 95Playback is as simple as @code{ffplay output.c2}. 96For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. 97Raw codec2 files are also supported. 98To make sense of them the mode in use needs to be specified as a format option: 99@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. 100 101@section dav1d 102 103FFmpeg can make use of the dav1d library for AV1 video decoding. 104 105Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for 106installing the library. Then pass @code{--enable-libdav1d} to configure to enable it. 107 108@section davs2 109 110FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. 111 112Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for 113installing the library. Then pass @code{--enable-libdavs2} to configure to 114enable it. 115 116@float NOTE 117libdavs2 is under the GNU Public License Version 2 or later 118(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 119details), you must upgrade FFmpeg's license to GPL in order to use it. 120@end float 121 122@section uavs3d 123 124FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. 125 126Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for 127installing the library. Then pass @code{--enable-libuavs3d} to configure to 128enable it. 129 130@section Game Music Emu 131 132FFmpeg can make use of the Game Music Emu library to read audio from supported video game 133music file formats. Pass @code{--enable-libgme} to configure to 134enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}. 135 136@section Intel QuickSync Video 137 138FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding 139of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} 140dispatcher, which loads the actual decoding libraries. 141 142The dispatcher is open source and can be downloaded from 143@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured 144with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to 145locate the dispatcher's @code{.pc} files. 146 147@section Kvazaar 148 149FFmpeg can make use of the Kvazaar library for HEVC encoding. 150 151Go to @url{https://github.com/ultravideo/kvazaar} and follow the 152instructions for installing the library. Then pass 153@code{--enable-libkvazaar} to configure to enable it. 154 155@section LAME 156 157FFmpeg can make use of the LAME library for MP3 encoding. 158 159Go to @url{http://lame.sourceforge.net/} and follow the 160instructions for installing the library. 161Then pass @code{--enable-libmp3lame} to configure to enable it. 162 163@section libilbc 164 165iLBC is a narrowband speech codec that has been made freely available 166by Google as part of the WebRTC project. libilbc is a packaging friendly 167copy of the iLBC codec. FFmpeg can make use of the libilbc library for 168iLBC decoding and encoding. 169 170Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for 171installing the library. Then pass @code{--enable-libilbc} to configure to 172enable it. 173 174@section libvpx 175 176FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. 177 178Go to @url{http://www.webmproject.org/} and follow the instructions for 179installing the library. Then pass @code{--enable-libvpx} to configure to 180enable it. 181 182@section ModPlug 183 184FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. 185See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to 186enable it. 187 188@section OpenCORE, VisualOn, and Fraunhofer libraries 189 190Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer 191libraries provide encoders for a number of audio codecs. 192 193@float NOTE 194OpenCORE and VisualOn libraries are under the Apache License 2.0 195(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is 196incompatible to the LGPL version 2.1 and GPL version 2. You have to 197upgrade FFmpeg's license to LGPL version 3 (or if you have enabled 198GPL components, GPL version 3) by passing @code{--enable-version3} to configure in 199order to use it. 200 201The license of the Fraunhofer AAC library is incompatible with the GPL. 202Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to 203configure in order to use it. To the best of our knowledge, it is 204compatible with the LGPL. 205@end float 206 207@subsection OpenCORE AMR 208 209FFmpeg can make use of the OpenCORE libraries for AMR-NB 210decoding/encoding and AMR-WB decoding. 211 212Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 213instructions for installing the libraries. 214Then pass @code{--enable-libopencore-amrnb} and/or 215@code{--enable-libopencore-amrwb} to configure to enable them. 216 217@subsection VisualOn AMR-WB encoder library 218 219FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. 220 221Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 222instructions for installing the library. 223Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. 224 225@subsection Fraunhofer AAC library 226 227FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. 228 229Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the 230instructions for installing the library. 231Then pass @code{--enable-libfdk-aac} to configure to enable it. 232 233@section OpenH264 234 235FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. 236 237Go to @url{http://www.openh264.org/} and follow the instructions for 238installing the library. Then pass @code{--enable-libopenh264} to configure to 239enable it. 240 241For decoding, this library is much more limited than the built-in decoder 242in libavcodec; currently, this library lacks support for decoding B-frames 243and some other main/high profile features. (It currently only supports 244constrained baseline profile and CABAC.) Using it is mostly useful for 245testing and for taking advantage of Cisco's patent portfolio license 246(@url{http://www.openh264.org/BINARY_LICENSE.txt}). 247 248@section OpenJPEG 249 250FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to 251@url{http://www.openjpeg.org/} to get the libraries and follow the installation 252instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to 253@file{./configure}. 254 255@section rav1e 256 257FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos. 258Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build 259the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e} 260to @file{./configure}. 261 262@section SVT-AV1 263 264FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. 265 266Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions 267for installing the library. Then pass @code{--enable-libsvtav1} to configure to 268enable it. 269 270@section TwoLAME 271 272FFmpeg can make use of the TwoLAME library for MP2 encoding. 273 274Go to @url{http://www.twolame.org/} and follow the 275instructions for installing the library. 276Then pass @code{--enable-libtwolame} to configure to enable it. 277 278@section VapourSynth 279 280FFmpeg can read VapourSynth scripts as input. To enable support, pass 281@code{--enable-vapoursynth} to configure. Vapoursynth is detected via 282@code{pkg-config}. Versions 42 or greater supported. 283See @url{http://www.vapoursynth.com/}. 284 285Due to security concerns, Vapoursynth scripts will not 286be autodetected so the input format has to be forced. For ff* CLI tools, 287add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}. 288 289@section x264 290 291FFmpeg can make use of the x264 library for H.264 encoding. 292 293Go to @url{http://www.videolan.org/developers/x264.html} and follow the 294instructions for installing the library. Then pass @code{--enable-libx264} to 295configure to enable it. 296 297@float NOTE 298x264 is under the GNU Public License Version 2 or later 299(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 300details), you must upgrade FFmpeg's license to GPL in order to use it. 301@end float 302 303@section x265 304 305FFmpeg can make use of the x265 library for HEVC encoding. 306 307Go to @url{http://x265.org/developers.html} and follow the instructions 308for installing the library. Then pass @code{--enable-libx265} to configure 309to enable it. 310 311@float NOTE 312x265 is under the GNU Public License Version 2 or later 313(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 314details), you must upgrade FFmpeg's license to GPL in order to use it. 315@end float 316 317@section xavs 318 319FFmpeg can make use of the xavs library for AVS encoding. 320 321Go to @url{http://xavs.sf.net/} and follow the instructions for 322installing the library. Then pass @code{--enable-libxavs} to configure to 323enable it. 324 325@section xavs2 326 327FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. 328 329Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for 330installing the library. Then pass @code{--enable-libxavs2} to configure to 331enable it. 332 333@float NOTE 334libxavs2 is under the GNU Public License Version 2 or later 335(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for 336details), you must upgrade FFmpeg's license to GPL in order to use it. 337@end float 338 339@section ZVBI 340 341ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB 342teletext pages and DVB teletext subtitles. 343 344Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for 345installing the library. Then pass @code{--enable-libzvbi} to configure to 346enable it. 347 348@chapter Supported File Formats, Codecs or Features 349 350You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. 351 352@section File Formats 353 354FFmpeg supports the following file formats through the @code{libavformat} 355library: 356 357@multitable @columnfractions .4 .1 .1 .4 358@item Name @tab Encoding @tab Decoding @tab Comments 359@item 3dostr @tab @tab X 360@item 4xm @tab @tab X 361 @tab 4X Technologies format, used in some games. 362@item 8088flex TMV @tab @tab X 363@item AAX @tab @tab X 364 @tab Audible Enhanced Audio format, used in audiobooks. 365@item AA @tab @tab X 366 @tab Audible Format 2, 3, and 4, used in audiobooks. 367@item ACT Voice @tab @tab X 368 @tab contains G.729 audio 369@item Adobe Filmstrip @tab X @tab X 370@item Audio IFF (AIFF) @tab X @tab X 371@item American Laser Games MM @tab @tab X 372 @tab Multimedia format used in games like Mad Dog McCree. 373@item 3GPP AMR @tab X @tab X 374@item Amazing Studio Packed Animation File @tab @tab X 375 @tab Multimedia format used in game Heart Of Darkness. 376@item Apple HTTP Live Streaming @tab @tab X 377@item Artworx Data Format @tab @tab X 378@item Interplay ACM @tab @tab X 379 @tab Audio only format used in some Interplay games. 380@item ADP @tab @tab X 381 @tab Audio format used on the Nintendo Gamecube. 382@item AFC @tab @tab X 383 @tab Audio format used on the Nintendo Gamecube. 384@item ADS/SS2 @tab @tab X 385 @tab Audio format used on the PS2. 386@item APNG @tab X @tab X 387@item ASF @tab X @tab X 388 @tab Advanced / Active Streaming Format. 389@item AST @tab X @tab X 390 @tab Audio format used on the Nintendo Wii. 391@item AVI @tab X @tab X 392@item AviSynth @tab @tab X 393@item AVR @tab @tab X 394 @tab Audio format used on Mac. 395@item AVS @tab @tab X 396 @tab Multimedia format used by the Creature Shock game. 397@item Beam Software SIFF @tab @tab X 398 @tab Audio and video format used in some games by Beam Software. 399@item Bethesda Softworks VID @tab @tab X 400 @tab Used in some games from Bethesda Softworks. 401@item Binary text @tab @tab X 402@item Bink @tab @tab X 403 @tab Multimedia format used by many games. 404@item Bink Audio @tab @tab X 405 @tab Audio only multimedia format used by some games. 406@item Bitmap Brothers JV @tab @tab X 407 @tab Used in Z and Z95 games. 408@item BRP @tab @tab X 409 @tab Argonaut Games format. 410@item Brute Force & Ignorance @tab @tab X 411 @tab Used in the game Flash Traffic: City of Angels. 412@item BFSTM @tab @tab X 413 @tab Audio format used on the Nintendo WiiU (based on BRSTM). 414@item BRSTM @tab @tab X 415 @tab Audio format used on the Nintendo Wii. 416@item BW64 @tab @tab X 417 @tab Broadcast Wave 64bit. 418@item BWF @tab X @tab X 419@item codec2 (raw) @tab X @tab X 420 @tab Must be given -mode format option to decode correctly. 421@item codec2 (.c2 files) @tab X @tab X 422 @tab Contains header with version and mode info, simplifying playback. 423@item CRI ADX @tab X @tab X 424 @tab Audio-only format used in console video games. 425@item CRI AIX @tab @tab X 426@item CRI HCA @tab @tab X 427 @tab Audio-only format used in console video games. 428@item Discworld II BMV @tab @tab X 429@item Interplay C93 @tab @tab X 430 @tab Used in the game Cyberia from Interplay. 431@item Delphine Software International CIN @tab @tab X 432 @tab Multimedia format used by Delphine Software games. 433@item Digital Speech Standard (DSS) @tab @tab X 434@item CD+G @tab @tab X 435 @tab Video format used by CD+G karaoke disks 436@item Phantom Cine @tab @tab X 437@item Commodore CDXL @tab @tab X 438 @tab Amiga CD video format 439@item Core Audio Format @tab X @tab X 440 @tab Apple Core Audio Format 441@item CRC testing format @tab X @tab 442@item Creative Voice @tab X @tab X 443 @tab Created for the Sound Blaster Pro. 444@item CRYO APC @tab @tab X 445 @tab Audio format used in some games by CRYO Interactive Entertainment. 446@item D-Cinema audio @tab X @tab X 447@item Deluxe Paint Animation @tab @tab X 448@item DCSTR @tab @tab X 449@item DFA @tab @tab X 450 @tab This format is used in Chronomaster game 451@item DirectDraw Surface @tab @tab X 452@item DSD Stream File (DSF) @tab @tab X 453@item DV video @tab X @tab X 454@item DXA @tab @tab X 455 @tab This format is used in the non-Windows version of the Feeble Files 456 game and different game cutscenes repacked for use with ScummVM. 457@item Electronic Arts cdata @tab @tab X 458@item Electronic Arts Multimedia @tab @tab X 459 @tab Used in various EA games; files have extensions like WVE and UV2. 460@item Ensoniq Paris Audio File @tab @tab X 461@item FFM (FFserver live feed) @tab X @tab X 462@item Flash (SWF) @tab X @tab X 463@item Flash 9 (AVM2) @tab X @tab X 464 @tab Only embedded audio is decoded. 465@item FLI/FLC/FLX animation @tab @tab X 466 @tab .fli/.flc files 467@item Flash Video (FLV) @tab X @tab X 468 @tab Macromedia Flash video files 469@item framecrc testing format @tab X @tab 470@item FunCom ISS @tab @tab X 471 @tab Audio format used in various games from FunCom like The Longest Journey. 472@item G.723.1 @tab X @tab X 473@item G.726 @tab @tab X @tab Both left- and right-justified. 474@item G.729 BIT @tab X @tab X 475@item G.729 raw @tab @tab X 476@item GENH @tab @tab X 477 @tab Audio format for various games. 478@item GIF Animation @tab X @tab X 479@item GXF @tab X @tab X 480 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley 481 playout servers. 482@item HNM @tab @tab X 483 @tab Only version 4 supported, used in some games from Cryo Interactive 484@item iCEDraw File @tab @tab X 485@item ICO @tab X @tab X 486 @tab Microsoft Windows ICO 487@item id Quake II CIN video @tab @tab X 488@item id RoQ @tab X @tab X 489 @tab Used in Quake III, Jedi Knight 2 and other computer games. 490@item IEC61937 encapsulation @tab X @tab X 491@item IFF @tab @tab X 492 @tab Interchange File Format 493@item IFV @tab @tab X 494 @tab A format used by some old CCTV DVRs. 495@item iLBC @tab X @tab X 496@item Interplay MVE @tab @tab X 497 @tab Format used in various Interplay computer games. 498@item Iterated Systems ClearVideo @tab @tab X 499 @tab I-frames only 500@item IV8 @tab @tab X 501 @tab A format generated by IndigoVision 8000 video server. 502@item IVF (On2) @tab X @tab X 503 @tab A format used by libvpx 504@item Internet Video Recording @tab @tab X 505@item IRCAM @tab X @tab X 506@item LATM @tab X @tab X 507@item LMLM4 @tab @tab X 508 @tab Used by Linux Media Labs MPEG-4 PCI boards 509@item LOAS @tab @tab X 510 @tab contains LATM multiplexed AAC audio 511@item LRC @tab X @tab X 512@item LVF @tab @tab X 513@item LXF @tab @tab X 514 @tab VR native stream format, used by Leitch/Harris' video servers. 515@item Magic Lantern Video (MLV) @tab @tab X 516@item Matroska @tab X @tab X 517@item Matroska audio @tab X @tab 518@item FFmpeg metadata @tab X @tab X 519 @tab Metadata in text format. 520@item MAXIS XA @tab @tab X 521 @tab Used in Sim City 3000; file extension .xa. 522@item MCA @tab @tab X 523 @tab Used in some games from Capcom; file extension .mca. 524@item MD Studio @tab @tab X 525@item Metal Gear Solid: The Twin Snakes @tab @tab X 526@item Megalux Frame @tab @tab X 527 @tab Used by Megalux Ultimate Paint 528@item Mobotix .mxg @tab @tab X 529@item Monkey's Audio @tab @tab X 530@item Motion Pixels MVI @tab @tab X 531@item MOV/QuickTime/MP4 @tab X @tab X 532 @tab 3GP, 3GP2, PSP, iPod variants supported 533@item MP2 @tab X @tab X 534@item MP3 @tab X @tab X 535@item MPEG-1 System @tab X @tab X 536 @tab muxed audio and video, VCD format supported 537@item MPEG-PS (program stream) @tab X @tab X 538 @tab also known as @code{VOB} file, SVCD and DVD format supported 539@item MPEG-TS (transport stream) @tab X @tab X 540 @tab also known as DVB Transport Stream 541@item MPEG-4 @tab X @tab X 542 @tab MPEG-4 is a variant of QuickTime. 543@item MSF @tab @tab X 544 @tab Audio format used on the PS3. 545@item Mirillis FIC video @tab @tab X 546 @tab No cursor rendering. 547@item MIDI Sample Dump Standard @tab @tab X 548@item MIME multipart JPEG @tab X @tab 549@item MSN TCP webcam @tab @tab X 550 @tab Used by MSN Messenger webcam streams. 551@item MTV @tab @tab X 552@item Musepack @tab @tab X 553@item Musepack SV8 @tab @tab X 554@item Material eXchange Format (MXF) @tab X @tab X 555 @tab SMPTE 377M, used by D-Cinema, broadcast industry. 556@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X 557 @tab SMPTE 386M, D-10/IMX Mapping. 558@item NC camera feed @tab @tab X 559 @tab NC (AVIP NC4600) camera streams 560@item NIST SPeech HEader REsources @tab @tab X 561@item Computerized Speech Lab NSP @tab @tab X 562@item NTT TwinVQ (VQF) @tab @tab X 563 @tab Nippon Telegraph and Telephone Corporation TwinVQ. 564@item Nullsoft Streaming Video @tab @tab X 565@item NuppelVideo @tab @tab X 566@item NUT @tab X @tab X 567 @tab NUT Open Container Format 568@item Ogg @tab X @tab X 569@item Playstation Portable PMP @tab @tab X 570@item Portable Voice Format @tab @tab X 571@item TechnoTrend PVA @tab @tab X 572 @tab Used by TechnoTrend DVB PCI boards. 573@item QCP @tab @tab X 574@item raw ADTS (AAC) @tab X @tab X 575@item raw AC-3 @tab X @tab X 576@item raw AMR-NB @tab @tab X 577@item raw AMR-WB @tab @tab X 578@item raw aptX @tab X @tab X 579@item raw aptX HD @tab X @tab X 580@item raw Chinese AVS video @tab X @tab X 581@item raw Dirac @tab X @tab X 582@item raw DNxHD @tab X @tab X 583@item raw DTS @tab X @tab X 584@item raw DTS-HD @tab @tab X 585@item raw E-AC-3 @tab X @tab X 586@item raw FLAC @tab X @tab X 587@item raw GSM @tab @tab X 588@item raw H.261 @tab X @tab X 589@item raw H.263 @tab X @tab X 590@item raw H.264 @tab X @tab X 591@item raw HEVC @tab X @tab X 592@item raw Ingenient MJPEG @tab @tab X 593@item raw MJPEG @tab X @tab X 594@item raw MLP @tab @tab X 595@item raw MPEG @tab @tab X 596@item raw MPEG-1 @tab @tab X 597@item raw MPEG-2 @tab @tab X 598@item raw MPEG-4 @tab X @tab X 599@item raw NULL @tab X @tab 600@item raw video @tab X @tab X 601@item raw id RoQ @tab X @tab 602@item raw SBC @tab X @tab X 603@item raw Shorten @tab @tab X 604@item raw TAK @tab @tab X 605@item raw TrueHD @tab X @tab X 606@item raw VC-1 @tab X @tab X 607@item raw PCM A-law @tab X @tab X 608@item raw PCM mu-law @tab X @tab X 609@item raw PCM Archimedes VIDC @tab X @tab X 610@item raw PCM signed 8 bit @tab X @tab X 611@item raw PCM signed 16 bit big-endian @tab X @tab X 612@item raw PCM signed 16 bit little-endian @tab X @tab X 613@item raw PCM signed 24 bit big-endian @tab X @tab X 614@item raw PCM signed 24 bit little-endian @tab X @tab X 615@item raw PCM signed 32 bit big-endian @tab X @tab X 616@item raw PCM signed 32 bit little-endian @tab X @tab X 617@item raw PCM signed 64 bit big-endian @tab X @tab X 618@item raw PCM signed 64 bit little-endian @tab X @tab X 619@item raw PCM unsigned 8 bit @tab X @tab X 620@item raw PCM unsigned 16 bit big-endian @tab X @tab X 621@item raw PCM unsigned 16 bit little-endian @tab X @tab X 622@item raw PCM unsigned 24 bit big-endian @tab X @tab X 623@item raw PCM unsigned 24 bit little-endian @tab X @tab X 624@item raw PCM unsigned 32 bit big-endian @tab X @tab X 625@item raw PCM unsigned 32 bit little-endian @tab X @tab X 626@item raw PCM 16.8 floating point little-endian @tab @tab X 627@item raw PCM 24.0 floating point little-endian @tab @tab X 628@item raw PCM floating-point 32 bit big-endian @tab X @tab X 629@item raw PCM floating-point 32 bit little-endian @tab X @tab X 630@item raw PCM floating-point 64 bit big-endian @tab X @tab X 631@item raw PCM floating-point 64 bit little-endian @tab X @tab X 632@item RDT @tab @tab X 633@item REDCODE R3D @tab @tab X 634 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. 635@item RealMedia @tab X @tab X 636@item Redirector @tab @tab X 637@item RedSpark @tab @tab X 638@item Renderware TeXture Dictionary @tab @tab X 639@item Resolume DXV @tab @tab X 640@item RF64 @tab @tab X 641@item RL2 @tab @tab X 642 @tab Audio and video format used in some games by Entertainment Software Partners. 643@item RPL/ARMovie @tab @tab X 644@item Lego Mindstorms RSO @tab X @tab X 645@item RSD @tab @tab X 646@item RTMP @tab X @tab X 647 @tab Output is performed by publishing stream to RTMP server 648@item RTP @tab X @tab X 649@item RTSP @tab X @tab X 650@item Sample Dump eXchange @tab @tab X 651@item SAP @tab X @tab X 652@item SBG @tab @tab X 653@item SDP @tab @tab X 654@item SER @tab @tab X 655@item Sega FILM/CPK @tab X @tab X 656 @tab Used in many Sega Saturn console games. 657@item Silicon Graphics Movie @tab @tab X 658@item Sierra SOL @tab @tab X 659 @tab .sol files used in Sierra Online games. 660@item Sierra VMD @tab @tab X 661 @tab Used in Sierra CD-ROM games. 662@item Smacker @tab @tab X 663 @tab Multimedia format used by many games. 664@item SMJPEG @tab X @tab X 665 @tab Used in certain Loki game ports. 666@item SMPTE 337M encapsulation @tab @tab X 667@item Smush @tab @tab X 668 @tab Multimedia format used in some LucasArts games. 669@item Sony OpenMG (OMA) @tab X @tab X 670 @tab Audio format used in Sony Sonic Stage and Sony Vegas. 671@item Sony PlayStation STR @tab @tab X 672@item Sony Wave64 (W64) @tab X @tab X 673@item SoX native format @tab X @tab X 674@item SUN AU format @tab X @tab X 675@item SUP raw PGS subtitles @tab X @tab X 676@item SVAG @tab @tab X 677 @tab Audio format used in Konami PS2 games. 678@item TDSC @tab @tab X 679@item Text files @tab @tab X 680@item THP @tab @tab X 681 @tab Used on the Nintendo GameCube. 682@item Tiertex Limited SEQ @tab @tab X 683 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. 684@item True Audio @tab X @tab X 685@item VAG @tab @tab X 686 @tab Audio format used in many Sony PS2 games. 687@item VC-1 test bitstream @tab X @tab X 688@item Vidvox Hap @tab X @tab X 689@item Vivo @tab @tab X 690@item VPK @tab @tab X 691 @tab Audio format used in Sony PS games. 692@item WAV @tab X @tab X 693@item WavPack @tab X @tab X 694@item WebM @tab X @tab X 695@item Windows Televison (WTV) @tab X @tab X 696@item Wing Commander III movie @tab @tab X 697 @tab Multimedia format used in Origin's Wing Commander III computer game. 698@item Westwood Studios audio @tab @tab X 699 @tab Multimedia format used in Westwood Studios games. 700@item Westwood Studios VQA @tab @tab X 701 @tab Multimedia format used in Westwood Studios games. 702@item Wideband Single-bit Data (WSD) @tab @tab X 703@item WVE @tab @tab X 704@item XMV @tab @tab X 705 @tab Microsoft video container used in Xbox games. 706@item XVAG @tab @tab X 707 @tab Audio format used on the PS3. 708@item xWMA @tab @tab X 709 @tab Microsoft audio container used by XAudio 2. 710@item eXtended BINary text (XBIN) @tab @tab X 711@item YUV4MPEG pipe @tab X @tab X 712@item Psygnosis YOP @tab @tab X 713@end multitable 714 715@code{X} means that the feature in that column (encoding / decoding) is supported. 716 717@section Image Formats 718 719FFmpeg can read and write images for each frame of a video sequence. The 720following image formats are supported: 721 722@multitable @columnfractions .4 .1 .1 .4 723@item Name @tab Encoding @tab Decoding @tab Comments 724@item .Y.U.V @tab X @tab X 725 @tab one raw file per component 726@item Alias PIX @tab X @tab X 727 @tab Alias/Wavefront PIX image format 728@item animated GIF @tab X @tab X 729@item APNG @tab X @tab X 730 @tab Animated Portable Network Graphics 731@item BMP @tab X @tab X 732 @tab Microsoft BMP image 733@item BRender PIX @tab @tab X 734 @tab Argonaut BRender 3D engine image format. 735@item CRI @tab @tab X 736 @tab Cintel RAW 737@item DPX @tab X @tab X 738 @tab Digital Picture Exchange 739@item EXR @tab @tab X 740 @tab OpenEXR 741@item FITS @tab X @tab X 742 @tab Flexible Image Transport System 743@item JPEG @tab X @tab X 744 @tab Progressive JPEG is not supported. 745@item JPEG 2000 @tab X @tab X 746@item JPEG-LS @tab X @tab X 747@item LJPEG @tab X @tab 748 @tab Lossless JPEG 749@item MSP @tab @tab X 750 @tab Microsoft Paint image 751@item PAM @tab X @tab X 752 @tab PAM is a PNM extension with alpha support. 753@item PBM @tab X @tab X 754 @tab Portable BitMap image 755@item PCD @tab @tab X 756 @tab PhotoCD 757@item PCX @tab X @tab X 758 @tab PC Paintbrush 759@item PFM @tab X @tab X 760 @tab Portable FloatMap image 761@item PGM @tab X @tab X 762 @tab Portable GrayMap image 763@item PGMYUV @tab X @tab X 764 @tab PGM with U and V components in YUV 4:2:0 765@item PGX @tab @tab X 766 @tab PGX file decoder 767@item PIC @tab @tab X 768 @tab Pictor/PC Paint 769@item PNG @tab X @tab X 770 @tab Portable Network Graphics image 771@item PPM @tab X @tab X 772 @tab Portable PixelMap image 773@item PSD @tab @tab X 774 @tab Photoshop 775@item PTX @tab @tab X 776 @tab V.Flash PTX format 777@item SGI @tab X @tab X 778 @tab SGI RGB image format 779@item Sun Rasterfile @tab X @tab X 780 @tab Sun RAS image format 781@item TIFF @tab X @tab X 782 @tab YUV, JPEG and some extension is not supported yet. 783@item Truevision Targa @tab X @tab X 784 @tab Targa (.TGA) image format 785@item WebP @tab E @tab X 786 @tab WebP image format, encoding supported through external library libwebp 787@item XBM @tab X @tab X 788 @tab X BitMap image format 789@item XFace @tab X @tab X 790 @tab X-Face image format 791@item XPM @tab @tab X 792 @tab X PixMap image format 793@item XWD @tab X @tab X 794 @tab X Window Dump image format 795@end multitable 796 797@code{X} means that the feature in that column (encoding / decoding) is supported. 798 799@code{E} means that support is provided through an external library. 800 801@section Video Codecs 802 803@multitable @columnfractions .4 .1 .1 .4 804@item Name @tab Encoding @tab Decoding @tab Comments 805@item 4X Movie @tab @tab X 806 @tab Used in certain computer games. 807@item 8088flex TMV @tab @tab X 808@item A64 multicolor @tab X @tab 809 @tab Creates video suitable to be played on a commodore 64 (multicolor mode). 810@item Amazing Studio PAF Video @tab @tab X 811@item American Laser Games MM @tab @tab X 812 @tab Used in games like Mad Dog McCree. 813@item Amuse Graphics Movie @tab @tab X 814@item AMV Video @tab X @tab X 815 @tab Used in Chinese MP3 players. 816@item ANSI/ASCII art @tab @tab X 817@item Apple Intermediate Codec @tab @tab X 818@item Apple MJPEG-B @tab @tab X 819@item Apple Pixlet @tab @tab X 820@item Apple ProRes @tab X @tab X 821 @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x 822@item Apple QuickDraw @tab @tab X 823 @tab fourcc: qdrw 824@item Argonaut Video @tab @tab X 825 @tab Used in some Argonaut games. 826@item Asus v1 @tab X @tab X 827 @tab fourcc: ASV1 828@item Asus v2 @tab X @tab X 829 @tab fourcc: ASV2 830@item ATI VCR1 @tab @tab X 831 @tab fourcc: VCR1 832@item ATI VCR2 @tab @tab X 833 @tab fourcc: VCR2 834@item Auravision Aura @tab @tab X 835@item Auravision Aura 2 @tab @tab X 836@item Autodesk Animator Flic video @tab @tab X 837@item Autodesk RLE @tab @tab X 838 @tab fourcc: AASC 839@item AV1 @tab E @tab E 840 @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 841@item Avid 1:1 10-bit RGB Packer @tab X @tab X 842 @tab fourcc: AVrp 843@item AVS (Audio Video Standard) video @tab @tab X 844 @tab Video encoding used by the Creature Shock game. 845@item AVS2-P2/IEEE1857.4 @tab E @tab E 846 @tab Supported through external libraries libxavs2 and libdavs2 847@item AVS3-P2/IEEE1857.10 @tab @tab E 848 @tab Supported through external library libuavs3d 849@item AYUV @tab X @tab X 850 @tab Microsoft uncompressed packed 4:4:4:4 851@item Beam Software VB @tab @tab X 852@item Bethesda VID video @tab @tab X 853 @tab Used in some games from Bethesda Softworks. 854@item Bink Video @tab @tab X 855@item BitJazz SheerVideo @tab @tab X 856@item Bitmap Brothers JV video @tab @tab X 857@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X 858@item Brooktree ProSumer Video @tab @tab X 859 @tab fourcc: BT20 860@item Brute Force & Ignorance @tab @tab X 861 @tab Used in the game Flash Traffic: City of Angels. 862@item C93 video @tab @tab X 863 @tab Codec used in Cyberia game. 864@item CamStudio @tab @tab X 865 @tab fourcc: CSCD 866@item CD+G @tab @tab X 867 @tab Video codec for CD+G karaoke disks 868@item CDXL @tab @tab X 869 @tab Amiga CD video codec 870@item Chinese AVS video @tab E @tab X 871 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs 872@item Delphine Software International CIN video @tab @tab X 873 @tab Codec used in Delphine Software International games. 874@item Discworld II BMV Video @tab @tab X 875@item CineForm HD @tab X @tab X 876@item Canopus HQ @tab @tab X 877@item Canopus HQA @tab @tab X 878@item Canopus HQX @tab @tab X 879@item Canopus Lossless Codec @tab @tab X 880@item CDToons @tab @tab X 881 @tab Codec used in various Broderbund games. 882@item Cinepak @tab @tab X 883@item Cirrus Logic AccuPak @tab X @tab X 884 @tab fourcc: CLJR 885@item CPiA Video Format @tab @tab X 886@item Creative YUV (CYUV) @tab @tab X 887@item DFA @tab @tab X 888 @tab Codec used in Chronomaster game. 889@item Dirac @tab E @tab X 890 @tab supported though the native vc2 (Dirac Pro) encoder 891@item Deluxe Paint Animation @tab @tab X 892@item DNxHD @tab X @tab X 893 @tab aka SMPTE VC3 894@item Duck TrueMotion 1.0 @tab @tab X 895 @tab fourcc: DUCK 896@item Duck TrueMotion 2.0 @tab @tab X 897 @tab fourcc: TM20 898@item Duck TrueMotion 2.0 RT @tab @tab X 899 @tab fourcc: TR20 900@item DV (Digital Video) @tab X @tab X 901@item Dxtory capture format @tab @tab X 902@item Feeble Files/ScummVM DXA @tab @tab X 903 @tab Codec originally used in Feeble Files game. 904@item Electronic Arts CMV video @tab @tab X 905 @tab Used in NHL 95 game. 906@item Electronic Arts Madcow video @tab @tab X 907@item Electronic Arts TGV video @tab @tab X 908@item Electronic Arts TGQ video @tab @tab X 909@item Electronic Arts TQI video @tab @tab X 910@item Escape 124 @tab @tab X 911@item Escape 130 @tab @tab X 912@item FFmpeg video codec #1 @tab X @tab X 913 @tab lossless codec (fourcc: FFV1) 914@item Flash Screen Video v1 @tab X @tab X 915 @tab fourcc: FSV1 916@item Flash Screen Video v2 @tab X @tab X 917@item Flash Video (FLV) @tab X @tab X 918 @tab Sorenson H.263 used in Flash 919@item FM Screen Capture Codec @tab @tab X 920@item Forward Uncompressed @tab @tab X 921@item Fraps @tab @tab X 922@item Go2Meeting @tab @tab X 923 @tab fourcc: G2M2, G2M3 924@item Go2Webinar @tab @tab X 925 @tab fourcc: G2M4 926@item Gremlin Digital Video @tab @tab X 927@item H.261 @tab X @tab X 928@item H.263 / H.263-1996 @tab X @tab X 929@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X 930@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X 931 @tab encoding supported through external library libx264 and OpenH264 932@item HEVC @tab X @tab X 933 @tab encoding supported through external library libx265 and libkvazaar 934@item HNM version 4 @tab @tab X 935@item HuffYUV @tab X @tab X 936@item HuffYUV FFmpeg variant @tab X @tab X 937@item IBM Ultimotion @tab @tab X 938 @tab fourcc: ULTI 939@item id Cinematic video @tab @tab X 940 @tab Used in Quake II. 941@item id RoQ video @tab X @tab X 942 @tab Used in Quake III, Jedi Knight 2, other computer games. 943@item IFF ILBM @tab @tab X 944 @tab IFF interleaved bitmap 945@item IFF ByteRun1 @tab @tab X 946 @tab IFF run length encoded bitmap 947@item Infinity IMM4 @tab @tab X 948@item Intel H.263 @tab @tab X 949@item Intel Indeo 2 @tab @tab X 950@item Intel Indeo 3 @tab @tab X 951@item Intel Indeo 4 @tab @tab X 952@item Intel Indeo 5 @tab @tab X 953@item Interplay C93 @tab @tab X 954 @tab Used in the game Cyberia from Interplay. 955@item Interplay MVE video @tab @tab X 956 @tab Used in Interplay .MVE files. 957@item J2K @tab X @tab X 958@item Karl Morton's video codec @tab @tab X 959 @tab Codec used in Worms games. 960@item Kega Game Video (KGV1) @tab @tab X 961 @tab Kega emulator screen capture codec. 962@item Lagarith @tab @tab X 963@item LCL (LossLess Codec Library) MSZH @tab @tab X 964@item LCL (LossLess Codec Library) ZLIB @tab E @tab E 965@item LOCO @tab @tab X 966@item LucasArts SANM/Smush @tab @tab X 967 @tab Used in LucasArts games / SMUSH animations. 968@item lossless MJPEG @tab X @tab X 969@item MagicYUV Video @tab X @tab X 970@item Mandsoft Screen Capture Codec @tab @tab X 971@item Microsoft ATC Screen @tab @tab X 972 @tab Also known as Microsoft Screen 3. 973@item Microsoft Expression Encoder Screen @tab @tab X 974 @tab Also known as Microsoft Titanium Screen 2. 975@item Microsoft RLE @tab @tab X 976@item Microsoft Screen 1 @tab @tab X 977 @tab Also known as Windows Media Video V7 Screen. 978@item Microsoft Screen 2 @tab @tab X 979 @tab Also known as Windows Media Video V9 Screen. 980@item Microsoft Video 1 @tab @tab X 981@item Mimic @tab @tab X 982 @tab Used in MSN Messenger Webcam streams. 983@item Miro VideoXL @tab @tab X 984 @tab fourcc: VIXL 985@item MJPEG (Motion JPEG) @tab X @tab X 986@item Mobotix MxPEG video @tab @tab X 987@item Motion Pixels video @tab @tab X 988@item MPEG-1 video @tab X @tab X 989@item MPEG-2 video @tab X @tab X 990@item MPEG-4 part 2 @tab X @tab X 991 @tab libxvidcore can be used alternatively for encoding. 992@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X 993@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X 994@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X 995@item Newtek SpeedHQ @tab X @tab X 996@item Nintendo Gamecube THP video @tab @tab X 997@item NotchLC @tab @tab X 998@item NuppelVideo/RTjpeg @tab @tab X 999 @tab Video encoding used in NuppelVideo files. 1000@item On2 VP3 @tab @tab X 1001 @tab still experimental 1002@item On2 VP4 @tab @tab X 1003 @tab fourcc: VP40 1004@item On2 VP5 @tab @tab X 1005 @tab fourcc: VP50 1006@item On2 VP6 @tab @tab X 1007 @tab fourcc: VP60,VP61,VP62 1008@item On2 VP7 @tab @tab X 1009 @tab fourcc: VP70,VP71 1010@item VP8 @tab E @tab X 1011 @tab fourcc: VP80, encoding supported through external library libvpx 1012@item VP9 @tab E @tab X 1013 @tab encoding supported through external library libvpx 1014@item Pinnacle TARGA CineWave YUV16 @tab @tab X 1015 @tab fourcc: Y216 1016@item Q-team QPEG @tab @tab X 1017 @tab fourccs: QPEG, Q1.0, Q1.1 1018@item QuickTime 8BPS video @tab @tab X 1019@item QuickTime Animation (RLE) video @tab X @tab X 1020 @tab fourcc: 'rle ' 1021@item QuickTime Graphics (SMC) @tab @tab X 1022 @tab fourcc: 'smc ' 1023@item QuickTime video (RPZA) @tab X @tab X 1024 @tab fourcc: rpza 1025@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X 1026@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X 1027@item Raw Video @tab X @tab X 1028@item RealVideo 1.0 @tab X @tab X 1029@item RealVideo 2.0 @tab X @tab X 1030@item RealVideo 3.0 @tab @tab X 1031 @tab still far from ideal 1032@item RealVideo 4.0 @tab @tab X 1033@item Renderware TXD (TeXture Dictionary) @tab @tab X 1034 @tab Texture dictionaries used by the Renderware Engine. 1035@item RL2 video @tab @tab X 1036 @tab used in some games by Entertainment Software Partners 1037@item ScreenPressor @tab @tab X 1038@item Screenpresso @tab @tab X 1039@item Screen Recorder Gold Codec @tab @tab X 1040@item Sierra VMD video @tab @tab X 1041 @tab Used in Sierra VMD files. 1042@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X 1043@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X 1044@item Silicon Graphics RLE 8-bit video @tab @tab X 1045@item Smacker video @tab @tab X 1046 @tab Video encoding used in Smacker. 1047@item SMPTE VC-1 @tab @tab X 1048@item Snow @tab X @tab X 1049 @tab experimental wavelet codec (fourcc: SNOW) 1050@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X 1051@item Sorenson Vector Quantizer 1 @tab X @tab X 1052 @tab fourcc: SVQ1 1053@item Sorenson Vector Quantizer 3 @tab @tab X 1054 @tab fourcc: SVQ3 1055@item Sunplus JPEG (SP5X) @tab @tab X 1056 @tab fourcc: SP5X 1057@item TechSmith Screen Capture Codec @tab @tab X 1058 @tab fourcc: TSCC 1059@item TechSmith Screen Capture Codec 2 @tab @tab X 1060 @tab fourcc: TSC2 1061@item Theora @tab E @tab X 1062 @tab encoding supported through external library libtheora 1063@item Tiertex Limited SEQ video @tab @tab X 1064 @tab Codec used in DOS CD-ROM FlashBack game. 1065@item Ut Video @tab X @tab X 1066@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X 1067@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X 1068@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X 1069@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X 1070@item VBLE Lossless Codec @tab @tab X 1071@item VMware Screen Codec / VMware Video @tab @tab X 1072 @tab Codec used in videos captured by VMware. 1073@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X 1074@item Windows Media Image @tab @tab X 1075@item Windows Media Video 7 @tab X @tab X 1076@item Windows Media Video 8 @tab X @tab X 1077@item Windows Media Video 9 @tab @tab X 1078 @tab not completely working 1079@item Wing Commander III / Xan @tab @tab X 1080 @tab Used in Wing Commander III .MVE files. 1081@item Wing Commander IV / Xan @tab @tab X 1082 @tab Used in Wing Commander IV. 1083@item Winnov WNV1 @tab @tab X 1084@item WMV7 @tab X @tab X 1085@item YAMAHA SMAF @tab X @tab X 1086@item Psygnosis YOP Video @tab @tab X 1087@item yuv4 @tab X @tab X 1088 @tab libquicktime uncompressed packed 4:2:0 1089@item ZeroCodec Lossless Video @tab @tab X 1090@item ZLIB @tab X @tab X 1091 @tab part of LCL, encoder experimental 1092@item Zip Motion Blocks Video @tab X @tab X 1093 @tab Encoder works only in PAL8. 1094@end multitable 1095 1096@code{X} means that the feature in that column (encoding / decoding) is supported. 1097 1098@code{E} means that support is provided through an external library. 1099 1100@section Audio Codecs 1101 1102@multitable @columnfractions .4 .1 .1 .4 1103@item Name @tab Encoding @tab Decoding @tab Comments 1104@item 8SVX exponential @tab @tab X 1105@item 8SVX fibonacci @tab @tab X 1106@item AAC @tab EX @tab X 1107 @tab encoding supported through internal encoder and external library libfdk-aac 1108@item AAC+ @tab E @tab IX 1109 @tab encoding supported through external library libfdk-aac 1110@item AC-3 @tab IX @tab IX 1111@item ACELP.KELVIN @tab @tab X 1112@item ADPCM 4X Movie @tab @tab X 1113@item ADPCM Yamaha AICA @tab @tab X 1114@item ADPCM AmuseGraphics Movie @tab @tab X 1115@item ADPCM Argonaut Games @tab X @tab X 1116@item ADPCM CDROM XA @tab @tab X 1117@item ADPCM Creative Technology @tab @tab X 1118 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 1119@item ADPCM Electronic Arts @tab @tab X 1120 @tab Used in various EA titles. 1121@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X 1122 @tab Used in Sim City 3000. 1123@item ADPCM Electronic Arts R1 @tab @tab X 1124@item ADPCM Electronic Arts R2 @tab @tab X 1125@item ADPCM Electronic Arts R3 @tab @tab X 1126@item ADPCM Electronic Arts XAS @tab @tab X 1127@item ADPCM G.722 @tab X @tab X 1128@item ADPCM G.726 @tab X @tab X 1129@item ADPCM IMA AMV @tab X @tab X 1130 @tab Used in AMV files 1131@item ADPCM IMA Cunning Developments @tab @tab X 1132@item ADPCM IMA Electronic Arts EACS @tab @tab X 1133@item ADPCM IMA Electronic Arts SEAD @tab @tab X 1134@item ADPCM IMA Funcom @tab @tab X 1135@item ADPCM IMA High Voltage Software ALP @tab X @tab X 1136@item ADPCM IMA QuickTime @tab X @tab X 1137@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X 1138@item ADPCM IMA Ubisoft APM @tab X @tab X 1139@item ADPCM IMA Loki SDL MJPEG @tab @tab X 1140@item ADPCM IMA WAV @tab X @tab X 1141@item ADPCM IMA Westwood @tab @tab X 1142@item ADPCM ISS IMA @tab @tab X 1143 @tab Used in FunCom games. 1144@item ADPCM IMA Dialogic @tab @tab X 1145@item ADPCM IMA Duck DK3 @tab @tab X 1146 @tab Used in some Sega Saturn console games. 1147@item ADPCM IMA Duck DK4 @tab @tab X 1148 @tab Used in some Sega Saturn console games. 1149@item ADPCM IMA Radical @tab @tab X 1150@item ADPCM Microsoft @tab X @tab X 1151@item ADPCM MS IMA @tab X @tab X 1152@item ADPCM Nintendo Gamecube AFC @tab @tab X 1153@item ADPCM Nintendo Gamecube DTK @tab @tab X 1154@item ADPCM Nintendo THP @tab @tab X 1155@item ADPCM Playstation @tab @tab X 1156@item ADPCM QT IMA @tab X @tab X 1157@item ADPCM SEGA CRI ADX @tab X @tab X 1158 @tab Used in Sega Dreamcast games. 1159@item ADPCM Shockwave Flash @tab X @tab X 1160@item ADPCM Sound Blaster Pro 2-bit @tab @tab X 1161@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X 1162@item ADPCM Sound Blaster Pro 4-bit @tab @tab X 1163@item ADPCM VIMA @tab @tab X 1164 @tab Used in LucasArts SMUSH animations. 1165@item ADPCM Westwood Studios IMA @tab @tab X 1166 @tab Used in Westwood Studios games like Command and Conquer. 1167@item ADPCM Yamaha @tab X @tab X 1168@item ADPCM Zork @tab @tab X 1169@item AMR-NB @tab E @tab X 1170 @tab encoding supported through external library libopencore-amrnb 1171@item AMR-WB @tab E @tab X 1172 @tab encoding supported through external library libvo-amrwbenc 1173@item Amazing Studio PAF Audio @tab @tab X 1174@item Apple lossless audio @tab X @tab X 1175 @tab QuickTime fourcc 'alac' 1176@item aptX @tab X @tab X 1177 @tab Used in Bluetooth A2DP 1178@item aptX HD @tab X @tab X 1179 @tab Used in Bluetooth A2DP 1180@item ATRAC1 @tab @tab X 1181@item ATRAC3 @tab @tab X 1182@item ATRAC3+ @tab @tab X 1183@item ATRAC9 @tab @tab X 1184@item Bink Audio @tab @tab X 1185 @tab Used in Bink and Smacker files in many games. 1186@item CELT @tab @tab E 1187 @tab decoding supported through external library libcelt 1188@item codec2 @tab E @tab E 1189 @tab en/decoding supported through external library libcodec2 1190@item CRI HCA @tab @tab X 1191@item Delphine Software International CIN audio @tab @tab X 1192 @tab Codec used in Delphine Software International games. 1193@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X 1194@item Discworld II BMV Audio @tab @tab X 1195@item COOK @tab @tab X 1196 @tab All versions except 5.1 are supported. 1197@item DCA (DTS Coherent Acoustics) @tab X @tab X 1198 @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) 1199@item Dolby E @tab @tab X 1200@item DPCM Gremlin @tab @tab X 1201@item DPCM id RoQ @tab X @tab X 1202 @tab Used in Quake III, Jedi Knight 2 and other computer games. 1203@item DPCM Interplay @tab @tab X 1204 @tab Used in various Interplay computer games. 1205@item DPCM Squareroot-Delta-Exact @tab @tab X 1206 @tab Used in various games. 1207@item DPCM Sierra Online @tab @tab X 1208 @tab Used in Sierra Online game audio files. 1209@item DPCM Sol @tab @tab X 1210@item DPCM Xan @tab @tab X 1211 @tab Used in Origin's Wing Commander IV AVI files. 1212@item DPCM Xilam DERF @tab @tab X 1213@item DSD (Direct Stream Digital), least significant bit first @tab @tab X 1214@item DSD (Direct Stream Digital), most significant bit first @tab @tab X 1215@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X 1216@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X 1217@item DSP Group TrueSpeech @tab @tab X 1218@item DST (Direct Stream Transfer) @tab @tab X 1219@item DV audio @tab @tab X 1220@item Enhanced AC-3 @tab X @tab X 1221@item EVRC (Enhanced Variable Rate Codec) @tab @tab X 1222@item FLAC (Free Lossless Audio Codec) @tab X @tab IX 1223@item G.723.1 @tab X @tab X 1224@item G.729 @tab @tab X 1225@item GSM @tab E @tab X 1226 @tab encoding supported through external library libgsm 1227@item GSM Microsoft variant @tab E @tab X 1228 @tab encoding supported through external library libgsm 1229@item IAC (Indeo Audio Coder) @tab @tab X 1230@item iLBC (Internet Low Bitrate Codec) @tab E @tab E 1231 @tab encoding and decoding supported through external library libilbc 1232@item IMC (Intel Music Coder) @tab @tab X 1233@item Interplay ACM @tab @tab X 1234@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X 1235@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X 1236@item MLP (Meridian Lossless Packing) @tab X @tab X 1237 @tab Used in DVD-Audio discs. 1238@item Monkey's Audio @tab @tab X 1239@item MP1 (MPEG audio layer 1) @tab @tab IX 1240@item MP2 (MPEG audio layer 2) @tab IX @tab IX 1241 @tab encoding supported also through external library TwoLAME 1242@item MP3 (MPEG audio layer 3) @tab E @tab IX 1243 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported 1244@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X 1245@item Musepack SV7 @tab @tab X 1246@item Musepack SV8 @tab @tab X 1247@item Nellymoser Asao @tab X @tab X 1248@item On2 AVC (Audio for Video Codec) @tab @tab X 1249@item Opus @tab E @tab X 1250 @tab encoding supported through external library libopus 1251@item PCM A-law @tab X @tab X 1252@item PCM mu-law @tab X @tab X 1253@item PCM Archimedes VIDC @tab X @tab X 1254@item PCM signed 8-bit planar @tab X @tab X 1255@item PCM signed 16-bit big-endian planar @tab X @tab X 1256@item PCM signed 16-bit little-endian planar @tab X @tab X 1257@item PCM signed 24-bit little-endian planar @tab X @tab X 1258@item PCM signed 32-bit little-endian planar @tab X @tab X 1259@item PCM 32-bit floating point big-endian @tab X @tab X 1260@item PCM 32-bit floating point little-endian @tab X @tab X 1261@item PCM 64-bit floating point big-endian @tab X @tab X 1262@item PCM 64-bit floating point little-endian @tab X @tab X 1263@item PCM D-Cinema audio signed 24-bit @tab X @tab X 1264@item PCM signed 8-bit @tab X @tab X 1265@item PCM signed 16-bit big-endian @tab X @tab X 1266@item PCM signed 16-bit little-endian @tab X @tab X 1267@item PCM signed 24-bit big-endian @tab X @tab X 1268@item PCM signed 24-bit little-endian @tab X @tab X 1269@item PCM signed 32-bit big-endian @tab X @tab X 1270@item PCM signed 32-bit little-endian @tab X @tab X 1271@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X 1272@item PCM unsigned 8-bit @tab X @tab X 1273@item PCM unsigned 16-bit big-endian @tab X @tab X 1274@item PCM unsigned 16-bit little-endian @tab X @tab X 1275@item PCM unsigned 24-bit big-endian @tab X @tab X 1276@item PCM unsigned 24-bit little-endian @tab X @tab X 1277@item PCM unsigned 32-bit big-endian @tab X @tab X 1278@item PCM unsigned 32-bit little-endian @tab X @tab X 1279@item QCELP / PureVoice @tab @tab X 1280@item QDesign Music Codec 1 @tab @tab X 1281@item QDesign Music Codec 2 @tab @tab X 1282 @tab There are still some distortions. 1283@item RealAudio 1.0 (14.4K) @tab X @tab X 1284 @tab Real 14400 bit/s codec 1285@item RealAudio 2.0 (28.8K) @tab @tab X 1286 @tab Real 28800 bit/s codec 1287@item RealAudio 3.0 (dnet) @tab IX @tab X 1288 @tab Real low bitrate AC-3 codec 1289@item RealAudio Lossless @tab @tab X 1290@item RealAudio SIPR / ACELP.NET @tab @tab X 1291@item SBC (low-complexity subband codec) @tab X @tab X 1292 @tab Used in Bluetooth A2DP 1293@item Shorten @tab @tab X 1294@item Sierra VMD audio @tab @tab X 1295 @tab Used in Sierra VMD files. 1296@item Smacker audio @tab @tab X 1297@item SMPTE 302M AES3 audio @tab X @tab X 1298@item Sonic @tab X @tab X 1299 @tab experimental codec 1300@item Sonic lossless @tab X @tab X 1301 @tab experimental codec 1302@item Speex @tab E @tab E 1303 @tab supported through external library libspeex 1304@item TAK (Tom's lossless Audio Kompressor) @tab @tab X 1305@item True Audio (TTA) @tab X @tab X 1306@item TrueHD @tab X @tab X 1307 @tab Used in HD-DVD and Blu-Ray discs. 1308@item TwinVQ (VQF flavor) @tab @tab X 1309@item VIMA @tab @tab X 1310 @tab Used in LucasArts SMUSH animations. 1311@item Vorbis @tab E @tab X 1312 @tab A native but very primitive encoder exists. 1313@item Voxware MetaSound @tab @tab X 1314@item WavPack @tab X @tab X 1315@item Westwood Audio (SND1) @tab @tab X 1316@item Windows Media Audio 1 @tab X @tab X 1317@item Windows Media Audio 2 @tab X @tab X 1318@item Windows Media Audio Lossless @tab @tab X 1319@item Windows Media Audio Pro @tab @tab X 1320@item Windows Media Audio Voice @tab @tab X 1321@item Xbox Media Audio 1 @tab @tab X 1322@item Xbox Media Audio 2 @tab @tab X 1323@end multitable 1324 1325@code{X} means that the feature in that column (encoding / decoding) is supported. 1326 1327@code{E} means that support is provided through an external library. 1328 1329@code{I} means that an integer-only version is available, too (ensures high 1330performance on systems without hardware floating point support). 1331 1332@section Subtitle Formats 1333 1334@multitable @columnfractions .4 .1 .1 .1 .1 1335@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding 1336@item 3GPP Timed Text @tab @tab @tab X @tab X 1337@item AQTitle @tab @tab X @tab @tab X 1338@item DVB @tab X @tab X @tab X @tab X 1339@item DVB teletext @tab @tab X @tab @tab E 1340@item DVD @tab X @tab X @tab X @tab X 1341@item JACOsub @tab X @tab X @tab @tab X 1342@item MicroDVD @tab X @tab X @tab @tab X 1343@item MPL2 @tab @tab X @tab @tab X 1344@item MPsub (MPlayer) @tab @tab X @tab @tab X 1345@item PGS @tab @tab @tab @tab X 1346@item PJS (Phoenix) @tab @tab X @tab @tab X 1347@item RealText @tab @tab X @tab @tab X 1348@item SAMI @tab @tab X @tab @tab X 1349@item Spruce format (STL) @tab @tab X @tab @tab X 1350@item SSA/ASS @tab X @tab X @tab X @tab X 1351@item SubRip (SRT) @tab X @tab X @tab X @tab X 1352@item SubViewer v1 @tab @tab X @tab @tab X 1353@item SubViewer @tab @tab X @tab @tab X 1354@item TED Talks captions @tab @tab X @tab @tab X 1355@item TTML @tab X @tab @tab X @tab 1356@item VobSub (IDX+SUB) @tab @tab X @tab @tab X 1357@item VPlayer @tab @tab X @tab @tab X 1358@item WebVTT @tab X @tab X @tab X @tab X 1359@item XSUB @tab @tab @tab X @tab X 1360@end multitable 1361 1362@code{X} means that the feature is supported. 1363 1364@code{E} means that support is provided through an external library. 1365 1366@section Network Protocols 1367 1368@multitable @columnfractions .4 .1 1369@item Name @tab Support 1370@item AMQP @tab E 1371@item file @tab X 1372@item FTP @tab X 1373@item Gopher @tab X 1374@item Gophers @tab X 1375@item HLS @tab X 1376@item HTTP @tab X 1377@item HTTPS @tab X 1378@item Icecast @tab X 1379@item MMSH @tab X 1380@item MMST @tab X 1381@item pipe @tab X 1382@item Pro-MPEG FEC @tab X 1383@item RTMP @tab X 1384@item RTMPE @tab X 1385@item RTMPS @tab X 1386@item RTMPT @tab X 1387@item RTMPTE @tab X 1388@item RTMPTS @tab X 1389@item RTP @tab X 1390@item SAMBA @tab E 1391@item SCTP @tab X 1392@item SFTP @tab E 1393@item TCP @tab X 1394@item TLS @tab X 1395@item UDP @tab X 1396@item ZMQ @tab E 1397@end multitable 1398 1399@code{X} means that the protocol is supported. 1400 1401@code{E} means that support is provided through an external library. 1402 1403 1404@section Input/Output Devices 1405 1406@multitable @columnfractions .4 .1 .1 1407@item Name @tab Input @tab Output 1408@item ALSA @tab X @tab X 1409@item BKTR @tab X @tab 1410@item caca @tab @tab X 1411@item DV1394 @tab X @tab 1412@item Lavfi virtual device @tab X @tab 1413@item Linux framebuffer @tab X @tab X 1414@item JACK @tab X @tab 1415@item LIBCDIO @tab X 1416@item LIBDC1394 @tab X @tab 1417@item OpenAL @tab X 1418@item OpenGL @tab @tab X 1419@item OSS @tab X @tab X 1420@item PulseAudio @tab X @tab X 1421@item SDL @tab @tab X 1422@item Video4Linux2 @tab X @tab X 1423@item VfW capture @tab X @tab 1424@item X11 grabbing @tab X @tab 1425@item Win32 grabbing @tab X @tab 1426@end multitable 1427 1428@code{X} means that input/output is supported. 1429 1430@section Timecode 1431 1432@multitable @columnfractions .4 .1 .1 1433@item Codec/format @tab Read @tab Write 1434@item AVI @tab X @tab X 1435@item DV @tab X @tab X 1436@item GXF @tab X @tab X 1437@item MOV @tab X @tab X 1438@item MPEG1/2 @tab X @tab X 1439@item MXF @tab X @tab X 1440@end multitable 1441