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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "draw/draw_pipe.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 
33 #include "i915_batch.h"
34 #include "i915_context.h"
35 #include "i915_reg.h"
36 #include "i915_state.h"
37 
38 /**
39  * Primitive emit to hardware.  No support for vertex buffers or any
40  * nice fast paths.
41  */
42 struct setup_stage {
43    struct draw_stage stage; /**< This must be first (base class) */
44 
45    struct i915_context *i915;
46 };
47 
48 /**
49  * Basically a cast wrapper.
50  */
51 static inline struct setup_stage *
setup_stage(struct draw_stage * stage)52 setup_stage(struct draw_stage *stage)
53 {
54    return (struct setup_stage *)stage;
55 }
56 
57 /**
58  * Extract the needed fields from vertex_header and emit i915 dwords.
59  * Recall that the vertices are constructed by the 'draw' module and
60  * have a couple of slots at the beginning (1-dword header, 4-dword
61  * clip pos) that we ignore here.
62  */
63 static inline void
emit_hw_vertex(struct i915_context * i915,const struct vertex_header * vertex)64 emit_hw_vertex(struct i915_context *i915, const struct vertex_header *vertex)
65 {
66    const struct vertex_info *vinfo = &i915->current.vertex_info;
67    uint32_t i;
68    uint32_t count = 0; /* for debug/sanity */
69 
70    assert(!i915->dirty);
71 
72    for (i = 0; i < vinfo->num_attribs; i++) {
73       const uint32_t j = vinfo->attrib[i].src_index;
74       const float *attrib = vertex->data[j];
75       switch (vinfo->attrib[i].emit) {
76       case EMIT_1F:
77          OUT_BATCH(fui(attrib[0]));
78          count++;
79          break;
80       case EMIT_2F:
81          OUT_BATCH(fui(attrib[0]));
82          OUT_BATCH(fui(attrib[1]));
83          count += 2;
84          break;
85       case EMIT_3F:
86          OUT_BATCH(fui(attrib[0]));
87          OUT_BATCH(fui(attrib[1]));
88          OUT_BATCH(fui(attrib[2]));
89          count += 3;
90          break;
91       case EMIT_4F:
92          OUT_BATCH(fui(attrib[0]));
93          OUT_BATCH(fui(attrib[1]));
94          OUT_BATCH(fui(attrib[2]));
95          OUT_BATCH(fui(attrib[3]));
96          count += 4;
97          break;
98       case EMIT_4UB:
99          OUT_BATCH(
100             pack_ub4(float_to_ubyte(attrib[0]), float_to_ubyte(attrib[1]),
101                      float_to_ubyte(attrib[2]), float_to_ubyte(attrib[3])));
102          count += 1;
103          break;
104       case EMIT_4UB_BGRA:
105          OUT_BATCH(
106             pack_ub4(float_to_ubyte(attrib[2]), float_to_ubyte(attrib[1]),
107                      float_to_ubyte(attrib[0]), float_to_ubyte(attrib[3])));
108          count += 1;
109          break;
110       default:
111          assert(0);
112       }
113    }
114    assert(count == vinfo->size);
115 }
116 
117 static inline void
emit_prim(struct draw_stage * stage,struct prim_header * prim,unsigned hwprim,unsigned nr)118 emit_prim(struct draw_stage *stage, struct prim_header *prim, unsigned hwprim,
119           unsigned nr)
120 {
121    struct i915_context *i915 = setup_stage(stage)->i915;
122    unsigned vertex_size;
123    unsigned i;
124 
125    if (i915->dirty)
126       i915_update_derived(i915);
127 
128    if (i915->hardware_dirty)
129       i915_emit_hardware_state(i915);
130 
131    /* need to do this after validation! */
132    vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
133    assert(vertex_size >= 12); /* never smaller than 12 bytes */
134 
135    if (!BEGIN_BATCH(1 + nr * vertex_size / 4)) {
136       FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
137 
138       /* Make sure state is re-emitted after a flush:
139        */
140       i915_emit_hardware_state(i915);
141 
142       if (!BEGIN_BATCH(1 + nr * vertex_size / 4)) {
143          assert(0);
144          return;
145       }
146    }
147 
148    /* Emit each triangle as a single primitive.  I told you this was
149     * simple.
150     */
151    OUT_BATCH(_3DPRIMITIVE | hwprim | ((4 + vertex_size * nr) / 4 - 2));
152 
153    for (i = 0; i < nr; i++)
154       emit_hw_vertex(i915, prim->v[i]);
155 }
156 
157 static void
setup_tri(struct draw_stage * stage,struct prim_header * prim)158 setup_tri(struct draw_stage *stage, struct prim_header *prim)
159 {
160    emit_prim(stage, prim, PRIM3D_TRILIST, 3);
161 }
162 
163 static void
setup_line(struct draw_stage * stage,struct prim_header * prim)164 setup_line(struct draw_stage *stage, struct prim_header *prim)
165 {
166    emit_prim(stage, prim, PRIM3D_LINELIST, 2);
167 }
168 
169 static void
setup_point(struct draw_stage * stage,struct prim_header * prim)170 setup_point(struct draw_stage *stage, struct prim_header *prim)
171 {
172    emit_prim(stage, prim, PRIM3D_POINTLIST, 1);
173 }
174 
175 static void
setup_flush(struct draw_stage * stage,unsigned flags)176 setup_flush(struct draw_stage *stage, unsigned flags)
177 {
178 }
179 
180 static void
reset_stipple_counter(struct draw_stage * stage)181 reset_stipple_counter(struct draw_stage *stage)
182 {
183 }
184 
185 static void
render_destroy(struct draw_stage * stage)186 render_destroy(struct draw_stage *stage)
187 {
188    FREE(stage);
189 }
190 
191 /**
192  * Create a new primitive setup/render stage.  This gets plugged into
193  * the 'draw' module's pipeline.
194  */
195 struct draw_stage *
i915_draw_render_stage(struct i915_context * i915)196 i915_draw_render_stage(struct i915_context *i915)
197 {
198    struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
199 
200    setup->i915 = i915;
201    setup->stage.draw = i915->draw;
202    setup->stage.point = setup_point;
203    setup->stage.line = setup_line;
204    setup->stage.tri = setup_tri;
205    setup->stage.flush = setup_flush;
206    setup->stage.reset_stipple_counter = reset_stipple_counter;
207    setup->stage.destroy = render_destroy;
208 
209    return &setup->stage;
210 }
211