1 // dear imgui: Renderer + Platform Backend for Allegro 5 2 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) 3 4 // Implemented features: 5 // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! 6 // [X] Platform: Clipboard support (from Allegro 5.1.12) 7 // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 8 // Issues: 9 // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. 10 // [ ] Platform: Missing gamepad support. 11 12 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 13 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. 14 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. 15 // Read online: https://github.com/ocornut/imgui/tree/master/docs 16 17 #pragma once 18 #include "imgui.h" // IMGUI_IMPL_API 19 20 struct ALLEGRO_DISPLAY; 21 union ALLEGRO_EVENT; 22 23 IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); 24 IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); 25 IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); 26 IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); 27 IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); 28 29 // Use if you want to reset your rendering device without losing Dear ImGui state. 30 IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); 31 IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); 32