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1 // dear imgui: Renderer + Platform Backend for Allegro 5
2 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
3 
4 // Implemented features:
5 //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
6 //  [X] Platform: Clipboard support (from Allegro 5.1.12)
7 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
8 // Issues:
9 //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
10 //  [ ] Platform: Missing gamepad support.
11 
12 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
13 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
14 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
15 // Read online: https://github.com/ocornut/imgui/tree/master/docs
16 
17 #pragma once
18 #include "imgui.h"      // IMGUI_IMPL_API
19 
20 struct ALLEGRO_DISPLAY;
21 union ALLEGRO_EVENT;
22 
23 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
24 IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown();
25 IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame();
26 IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
27 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
28 
29 // Use if you want to reset your rendering device without losing Dear ImGui state.
30 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects();
31 IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects();
32