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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file indirect_api.cpp
26  * Validate the generated code in indirect_init.c
27  *
28  * Tests various apsects of the dispatch table generated by
29  * \c __glXNewIndirectAPI.
30  *
31  *    * No entry in the table should be \c NULL.
32  *
33  *    * Entries in the table that correspond to "known" functions with GLX
34  *      protocol should point to the correct function.
35  *
36  *    * Entries beyond the end of the "known" part of the table (i.e., entries
37  *      that can be allocated by drivers for extensions) should point to a
38  *      no-op function.
39  *
40  *    * Entries in the table that correspond to "known" functions that lack
41  *      GLX protocol should point to a no-op function.
42  *
43  * Very few entries in the last catogory are tests.  See \c OpenGL_20_is_nop.
44  */
45 
46 #include <gtest/gtest.h>
47 #include "main/glheader.h"
48 #include "../indirect_init.h"
49 #include "glapi/glapi.h"
50 #include "../../mesa/main/dispatch.h"
51 
52 #ifndef GLX_USE_APPLEGL
53 static const void *nil = 0;
54 #endif
55 
56 #define EXTRA_DISPATCH 111
57 
58 static bool dispatch_table_size_was_queried = false;
59 
60 extern "C" GLuint
_glapi_get_dispatch_table_size(void)61 _glapi_get_dispatch_table_size(void)
62 {
63    dispatch_table_size_was_queried = true;
64    return _gloffset_COUNT + EXTRA_DISPATCH;
65 }
66 
67 /**
68  * \name Indirect-rendering function stubs
69  *
70  * These are necessary so that indirect_init.c doesn't try to link with
71  * indirect.c.  Linking with indirect.c would require linking with various X
72  * libraries and a bunch of other stuff.  While this is ugly, it does simplify
73  * the build quite a bit.
74  */
75 /*@{*/
76 extern "C" {
__indirect_glAccum(GLenum op,GLfloat value)77 void __indirect_glAccum(GLenum op, GLfloat value) { }
__indirect_glAlphaFunc(GLenum func,GLclampf ref)78 void __indirect_glAlphaFunc(GLenum func, GLclampf ref) { }
__indirect_glBegin(GLenum mode)79 void __indirect_glBegin(GLenum mode) { }
__indirect_glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)80 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { }
__indirect_glBlendFunc(GLenum sfactor,GLenum dfactor)81 void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) { }
__indirect_glCallList(GLuint list)82 void __indirect_glCallList(GLuint list) { }
__indirect_glCallLists(GLsizei n,GLenum type,const GLvoid * lists)83 void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { }
__indirect_glClear(GLbitfield mask)84 void __indirect_glClear(GLbitfield mask) { }
__indirect_glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)85 void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
__indirect_glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)86 void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
__indirect_glClearDepth(GLclampd depth)87 void __indirect_glClearDepth(GLclampd depth) { }
__indirect_glClearIndex(GLfloat c)88 void __indirect_glClearIndex(GLfloat c) { }
__indirect_glClearStencil(GLint s)89 void __indirect_glClearStencil(GLint s) { }
__indirect_glClipPlane(GLenum plane,const GLdouble * equation)90 void __indirect_glClipPlane(GLenum plane, const GLdouble *equation) { }
__indirect_glColor3b(GLbyte red,GLbyte green,GLbyte blue)91 void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
__indirect_glColor3bv(const GLbyte * v)92 void __indirect_glColor3bv(const GLbyte *v) { }
__indirect_glColor3d(GLdouble red,GLdouble green,GLdouble blue)93 void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
__indirect_glColor3dv(const GLdouble * v)94 void __indirect_glColor3dv(const GLdouble *v) { }
__indirect_glColor3f(GLfloat red,GLfloat green,GLfloat blue)95 void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { }
__indirect_glColor3fv(const GLfloat * v)96 void __indirect_glColor3fv(const GLfloat *v) { }
__indirect_glColor3i(GLint red,GLint green,GLint blue)97 void __indirect_glColor3i(GLint red, GLint green, GLint blue) { }
__indirect_glColor3iv(const GLint * v)98 void __indirect_glColor3iv(const GLint *v) { }
__indirect_glColor3s(GLshort red,GLshort green,GLshort blue)99 void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue) { }
__indirect_glColor3sv(const GLshort * v)100 void __indirect_glColor3sv(const GLshort *v) { }
__indirect_glColor3ub(GLubyte red,GLubyte green,GLubyte blue)101 void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { }
__indirect_glColor3ubv(const GLubyte * v)102 void __indirect_glColor3ubv(const GLubyte *v) { }
__indirect_glColor3ui(GLuint red,GLuint green,GLuint blue)103 void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) { }
__indirect_glColor3uiv(const GLuint * v)104 void __indirect_glColor3uiv(const GLuint *v) { }
__indirect_glColor3us(GLushort red,GLushort green,GLushort blue)105 void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue) { }
__indirect_glColor3usv(const GLushort * v)106 void __indirect_glColor3usv(const GLushort *v) { }
__indirect_glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)107 void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { }
__indirect_glColor4bv(const GLbyte * v)108 void __indirect_glColor4bv(const GLbyte *v) { }
__indirect_glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)109 void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { }
__indirect_glColor4dv(const GLdouble * v)110 void __indirect_glColor4dv(const GLdouble *v) { }
__indirect_glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)111 void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { }
__indirect_glColor4fv(const GLfloat * v)112 void __indirect_glColor4fv(const GLfloat *v) { }
__indirect_glColor4i(GLint red,GLint green,GLint blue,GLint alpha)113 void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { }
__indirect_glColor4iv(const GLint * v)114 void __indirect_glColor4iv(const GLint *v) { }
__indirect_glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)115 void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { }
__indirect_glColor4sv(const GLshort * v)116 void __indirect_glColor4sv(const GLshort *v) { }
__indirect_glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)117 void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { }
__indirect_glColor4ubv(const GLubyte * v)118 void __indirect_glColor4ubv(const GLubyte *v) { }
__indirect_glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)119 void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { }
__indirect_glColor4uiv(const GLuint * v)120 void __indirect_glColor4uiv(const GLuint *v) { }
__indirect_glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)121 void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { }
__indirect_glColor4usv(const GLushort * v)122 void __indirect_glColor4usv(const GLushort *v) { }
__indirect_glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)123 void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { }
__indirect_glColorMaterial(GLenum face,GLenum mode)124 void __indirect_glColorMaterial(GLenum face, GLenum mode) { }
__indirect_glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)125 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { }
__indirect_glCullFace(GLenum mode)126 void __indirect_glCullFace(GLenum mode) { }
__indirect_glDeleteLists(GLuint list,GLsizei range)127 void __indirect_glDeleteLists(GLuint list, GLsizei range) { }
__indirect_glDepthFunc(GLenum func)128 void __indirect_glDepthFunc(GLenum func) { }
__indirect_glDepthMask(GLboolean flag)129 void __indirect_glDepthMask(GLboolean flag) { }
__indirect_glDepthRange(GLclampd near_val,GLclampd far_val)130 void __indirect_glDepthRange(GLclampd near_val, GLclampd far_val) { }
__indirect_glDisable(GLenum cap)131 void __indirect_glDisable(GLenum cap) { }
__indirect_glDrawBuffer(GLenum mode)132 void __indirect_glDrawBuffer(GLenum mode) { }
__indirect_glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)133 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glEdgeFlag(GLboolean flag)134 void __indirect_glEdgeFlag(GLboolean flag) { }
__indirect_glEdgeFlagv(const GLboolean * flag)135 void __indirect_glEdgeFlagv(const GLboolean *flag) { }
__indirect_glEnable(GLenum cap)136 void __indirect_glEnable(GLenum cap) { }
__indirect_glEnd(void)137 void __indirect_glEnd(void) { }
__indirect_glEndList(void)138 void __indirect_glEndList(void) { }
__indirect_glEvalCoord1d(GLdouble u)139 void __indirect_glEvalCoord1d(GLdouble u) { }
__indirect_glEvalCoord1dv(const GLdouble * u)140 void __indirect_glEvalCoord1dv(const GLdouble *u) { }
__indirect_glEvalCoord1f(GLfloat u)141 void __indirect_glEvalCoord1f(GLfloat u) { }
__indirect_glEvalCoord1fv(const GLfloat * u)142 void __indirect_glEvalCoord1fv(const GLfloat *u) { }
__indirect_glEvalCoord2d(GLdouble u,GLdouble v)143 void __indirect_glEvalCoord2d(GLdouble u, GLdouble v) { }
__indirect_glEvalCoord2dv(const GLdouble * u)144 void __indirect_glEvalCoord2dv(const GLdouble *u) { }
__indirect_glEvalCoord2f(GLfloat u,GLfloat v)145 void __indirect_glEvalCoord2f(GLfloat u, GLfloat v) { }
__indirect_glEvalCoord2fv(const GLfloat * u)146 void __indirect_glEvalCoord2fv(const GLfloat *u) { }
__indirect_glEvalMesh1(GLenum mode,GLint i1,GLint i2)147 void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { }
__indirect_glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)148 void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { }
__indirect_glEvalPoint1(GLint i)149 void __indirect_glEvalPoint1(GLint i) { }
__indirect_glEvalPoint2(GLint i,GLint j)150 void __indirect_glEvalPoint2(GLint i, GLint j) { }
__indirect_glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)151 void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) { }
__indirect_glFinish(void)152 void __indirect_glFinish(void) { }
__indirect_glFlush(void)153 void __indirect_glFlush(void) { }
__indirect_glFogf(GLenum pname,GLfloat param)154 void __indirect_glFogf(GLenum pname, GLfloat param) { }
__indirect_glFogfv(GLenum pname,const GLfloat * params)155 void __indirect_glFogfv(GLenum pname, const GLfloat *params) { }
__indirect_glFogi(GLenum pname,GLint param)156 void __indirect_glFogi(GLenum pname, GLint param) { }
__indirect_glFogiv(GLenum pname,const GLint * params)157 void __indirect_glFogiv(GLenum pname, const GLint *params) { }
__indirect_glFrontFace(GLenum mode)158 void __indirect_glFrontFace(GLenum mode) { }
__indirect_glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)159 void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
__indirect_glGenLists(GLsizei range)160 void __indirect_glGenLists(GLsizei range) { }
__indirect_glGetBooleanv(GLenum pname,GLboolean * params)161 void __indirect_glGetBooleanv(GLenum pname, GLboolean *params) { }
__indirect_glGetClipPlane(GLenum plane,GLdouble * equation)162 void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation) { }
__indirect_glGetDoublev(GLenum pname,GLdouble * params)163 void __indirect_glGetDoublev(GLenum pname, GLdouble *params) { }
__indirect_glGetError(void)164 void __indirect_glGetError(void) { }
__indirect_glGetFloatv(GLenum pname,GLfloat * params)165 void __indirect_glGetFloatv(GLenum pname, GLfloat *params) { }
__indirect_glGetIntegerv(GLenum pname,GLint * params)166 void __indirect_glGetIntegerv(GLenum pname, GLint *params) { }
__indirect_glGetLightfv(GLenum light,GLenum pname,GLfloat * params)167 void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { }
__indirect_glGetLightiv(GLenum light,GLenum pname,GLint * params)168 void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params) { }
__indirect_glGetMapdv(GLenum target,GLenum query,GLdouble * v)169 void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v) { }
__indirect_glGetMapfv(GLenum target,GLenum query,GLfloat * v)170 void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v) { }
__indirect_glGetMapiv(GLenum target,GLenum query,GLint * v)171 void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v) { }
__indirect_glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)172 void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { }
__indirect_glGetMaterialiv(GLenum face,GLenum pname,GLint * params)173 void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) { }
__indirect_glGetPixelMapfv(GLenum map,GLfloat * values)174 void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values) { }
__indirect_glGetPixelMapuiv(GLenum map,GLuint * values)175 void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values) { }
__indirect_glGetPixelMapusv(GLenum map,GLushort * values)176 void __indirect_glGetPixelMapusv(GLenum map, GLushort *values) { }
__indirect_glGetPolygonStipple(GLubyte * mask)177 void __indirect_glGetPolygonStipple(GLubyte *mask) { }
__indirect_glGetString(GLenum name)178 void __indirect_glGetString(GLenum name) { }
__indirect_glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)179 void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetTexEnviv(GLenum target,GLenum pname,GLint * params)180 void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)181 void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) { }
__indirect_glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)182 void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) { }
__indirect_glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)183 void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) { }
__indirect_glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)184 void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { }
__indirect_glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)185 void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { }
__indirect_glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)186 void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { }
__indirect_glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)187 void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)188 void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glHint(GLenum target,GLenum mode)189 void __indirect_glHint(GLenum target, GLenum mode) { }
__indirect_glIndexMask(GLuint mask)190 void __indirect_glIndexMask(GLuint mask) { }
__indirect_glIndexd(GLdouble c)191 void __indirect_glIndexd(GLdouble c) { }
__indirect_glIndexdv(const GLdouble * c)192 void __indirect_glIndexdv(const GLdouble *c) { }
__indirect_glIndexf(GLfloat c)193 void __indirect_glIndexf(GLfloat c) { }
__indirect_glIndexfv(const GLfloat * c)194 void __indirect_glIndexfv(const GLfloat *c) { }
__indirect_glIndexi(GLint c)195 void __indirect_glIndexi(GLint c) { }
__indirect_glIndexiv(const GLint * c)196 void __indirect_glIndexiv(const GLint *c) { }
__indirect_glIndexs(GLshort c)197 void __indirect_glIndexs(GLshort c) { }
__indirect_glIndexsv(const GLshort * c)198 void __indirect_glIndexsv(const GLshort *c) { }
__indirect_glInitNames(void)199 void __indirect_glInitNames(void) { }
__indirect_glIsEnabled(GLenum cap)200 void __indirect_glIsEnabled(GLenum cap) { }
__indirect_glIsList(GLuint list)201 void __indirect_glIsList(GLuint list) { }
__indirect_glLightModelf(GLenum pname,GLfloat param)202 void __indirect_glLightModelf(GLenum pname, GLfloat param) { }
__indirect_glLightModelfv(GLenum pname,const GLfloat * params)203 void __indirect_glLightModelfv(GLenum pname, const GLfloat *params) { }
__indirect_glLightModeli(GLenum pname,GLint param)204 void __indirect_glLightModeli(GLenum pname, GLint param) { }
__indirect_glLightModeliv(GLenum pname,const GLint * params)205 void __indirect_glLightModeliv(GLenum pname, const GLint *params) { }
__indirect_glLightf(GLenum light,GLenum pname,GLfloat param)206 void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param) { }
__indirect_glLightfv(GLenum light,GLenum pname,const GLfloat * params)207 void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat *params) { }
__indirect_glLighti(GLenum light,GLenum pname,GLint param)208 void __indirect_glLighti(GLenum light, GLenum pname, GLint param) { }
__indirect_glLightiv(GLenum light,GLenum pname,const GLint * params)209 void __indirect_glLightiv(GLenum light, GLenum pname, const GLint *params) { }
__indirect_glLineStipple(GLint factor,GLushort pattern)210 void __indirect_glLineStipple(GLint factor, GLushort pattern) { }
__indirect_glLineWidth(GLfloat width)211 void __indirect_glLineWidth(GLfloat width) { }
__indirect_glListBase(GLuint base)212 void __indirect_glListBase(GLuint base) { }
__indirect_glLoadIdentity(void)213 void __indirect_glLoadIdentity(void) { }
__indirect_glLoadMatrixd(const GLdouble * m)214 void __indirect_glLoadMatrixd(const GLdouble *m) { }
__indirect_glLoadMatrixf(const GLfloat * m)215 void __indirect_glLoadMatrixf(const GLfloat *m) { }
__indirect_glLoadName(GLuint name)216 void __indirect_glLoadName(GLuint name) { }
__indirect_glLogicOp(GLenum opcode)217 void __indirect_glLogicOp(GLenum opcode) { }
__indirect_glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)218 void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { }
__indirect_glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)219 void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { }
__indirect_glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)220 void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { }
__indirect_glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)221 void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { }
__indirect_glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)222 void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { }
__indirect_glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)223 void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { }
__indirect_glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)224 void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { }
__indirect_glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)225 void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { }
__indirect_glMaterialf(GLenum face,GLenum pname,GLfloat param)226 void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) { }
__indirect_glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)227 void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { }
__indirect_glMateriali(GLenum face,GLenum pname,GLint param)228 void __indirect_glMateriali(GLenum face, GLenum pname, GLint param) { }
__indirect_glMaterialiv(GLenum face,GLenum pname,const GLint * params)229 void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint *params) { }
__indirect_glMatrixMode(GLenum mode)230 void __indirect_glMatrixMode(GLenum mode) { }
__indirect_glMultMatrixd(const GLdouble * m)231 void __indirect_glMultMatrixd(const GLdouble *m) { }
__indirect_glMultMatrixf(const GLfloat * m)232 void __indirect_glMultMatrixf(const GLfloat *m) { }
__indirect_glNewList(GLuint list,GLenum mode)233 void __indirect_glNewList(GLuint list, GLenum mode) { }
__indirect_glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)234 void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { }
__indirect_glNormal3bv(const GLbyte * v)235 void __indirect_glNormal3bv(const GLbyte *v) { }
__indirect_glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)236 void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { }
__indirect_glNormal3dv(const GLdouble * v)237 void __indirect_glNormal3dv(const GLdouble *v) { }
__indirect_glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)238 void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { }
__indirect_glNormal3fv(const GLfloat * v)239 void __indirect_glNormal3fv(const GLfloat *v) { }
__indirect_glNormal3i(GLint nx,GLint ny,GLint nz)240 void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz) { }
__indirect_glNormal3iv(const GLint * v)241 void __indirect_glNormal3iv(const GLint *v) { }
__indirect_glNormal3s(GLshort nx,GLshort ny,GLshort nz)242 void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { }
__indirect_glNormal3sv(const GLshort * v)243 void __indirect_glNormal3sv(const GLshort *v) { }
__indirect_glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)244 void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { }
__indirect_glPassThrough(GLfloat token)245 void __indirect_glPassThrough(GLfloat token) { }
__indirect_glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)246 void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { }
__indirect_glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)247 void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) { }
__indirect_glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)248 void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) { }
__indirect_glPixelStoref(GLenum pname,GLfloat param)249 void __indirect_glPixelStoref(GLenum pname, GLfloat param) { }
__indirect_glPixelStorei(GLenum pname,GLint param)250 void __indirect_glPixelStorei(GLenum pname, GLint param) { }
__indirect_glPixelTransferf(GLenum pname,GLfloat param)251 void __indirect_glPixelTransferf(GLenum pname, GLfloat param) { }
__indirect_glPixelTransferi(GLenum pname,GLint param)252 void __indirect_glPixelTransferi(GLenum pname, GLint param) { }
__indirect_glPixelZoom(GLfloat xfactor,GLfloat yfactor)253 void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { }
__indirect_glPointSize(GLfloat size)254 void __indirect_glPointSize(GLfloat size) { }
__indirect_glPolygonMode(GLenum face,GLenum mode)255 void __indirect_glPolygonMode(GLenum face, GLenum mode) { }
__indirect_glPolygonStipple(const GLubyte * mask)256 void __indirect_glPolygonStipple(const GLubyte *mask) { }
__indirect_glPopAttrib(void)257 void __indirect_glPopAttrib(void) { }
__indirect_glPopMatrix(void)258 void __indirect_glPopMatrix(void) { }
__indirect_glPopName(void)259 void __indirect_glPopName(void) { }
__indirect_glPushAttrib(GLbitfield mask)260 void __indirect_glPushAttrib(GLbitfield mask) { }
__indirect_glPushMatrix(void)261 void __indirect_glPushMatrix(void) { }
__indirect_glPushName(GLuint name)262 void __indirect_glPushName(GLuint name) { }
__indirect_glRasterPos2d(GLdouble x,GLdouble y)263 void __indirect_glRasterPos2d(GLdouble x, GLdouble y) { }
__indirect_glRasterPos2dv(const GLdouble * v)264 void __indirect_glRasterPos2dv(const GLdouble *v) { }
__indirect_glRasterPos2f(GLfloat x,GLfloat y)265 void __indirect_glRasterPos2f(GLfloat x, GLfloat y) { }
__indirect_glRasterPos2fv(const GLfloat * v)266 void __indirect_glRasterPos2fv(const GLfloat *v) { }
__indirect_glRasterPos2i(GLint x,GLint y)267 void __indirect_glRasterPos2i(GLint x, GLint y) { }
__indirect_glRasterPos2iv(const GLint * v)268 void __indirect_glRasterPos2iv(const GLint *v) { }
__indirect_glRasterPos2s(GLshort x,GLshort y)269 void __indirect_glRasterPos2s(GLshort x, GLshort y) { }
__indirect_glRasterPos2sv(const GLshort * v)270 void __indirect_glRasterPos2sv(const GLshort *v) { }
__indirect_glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)271 void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glRasterPos3dv(const GLdouble * v)272 void __indirect_glRasterPos3dv(const GLdouble *v) { }
__indirect_glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)273 void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glRasterPos3fv(const GLfloat * v)274 void __indirect_glRasterPos3fv(const GLfloat *v) { }
__indirect_glRasterPos3i(GLint x,GLint y,GLint z)275 void __indirect_glRasterPos3i(GLint x, GLint y, GLint z) { }
__indirect_glRasterPos3iv(const GLint * v)276 void __indirect_glRasterPos3iv(const GLint *v) { }
__indirect_glRasterPos3s(GLshort x,GLshort y,GLshort z)277 void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) { }
__indirect_glRasterPos3sv(const GLshort * v)278 void __indirect_glRasterPos3sv(const GLshort *v) { }
__indirect_glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)279 void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glRasterPos4dv(const GLdouble * v)280 void __indirect_glRasterPos4dv(const GLdouble *v) { }
__indirect_glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)281 void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glRasterPos4fv(const GLfloat * v)282 void __indirect_glRasterPos4fv(const GLfloat *v) { }
__indirect_glRasterPos4i(GLint x,GLint y,GLint z,GLint w)283 void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { }
__indirect_glRasterPos4iv(const GLint * v)284 void __indirect_glRasterPos4iv(const GLint *v) { }
__indirect_glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)285 void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glRasterPos4sv(const GLshort * v)286 void __indirect_glRasterPos4sv(const GLshort *v) { }
__indirect_glReadBuffer(GLenum mode)287 void __indirect_glReadBuffer(GLenum mode) { }
__indirect_glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)288 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { }
__indirect_glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)289 void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { }
__indirect_glRectdv(const GLdouble * v1,const GLdouble * v2)290 void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2) { }
__indirect_glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)291 void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { }
__indirect_glRectfv(const GLfloat * v1,const GLfloat * v2)292 void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2) { }
__indirect_glRecti(GLint x1,GLint y1,GLint x2,GLint y2)293 void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { }
__indirect_glRectiv(const GLint * v1,const GLint * v2)294 void __indirect_glRectiv(const GLint *v1, const GLint *v2) { }
__indirect_glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)295 void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { }
__indirect_glRectsv(const GLshort * v1,const GLshort * v2)296 void __indirect_glRectsv(const GLshort *v1, const GLshort *v2) { }
__indirect_glRenderMode(GLenum mode)297 void __indirect_glRenderMode(GLenum mode) { }
__indirect_glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)298 void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)299 void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glScaled(GLdouble x,GLdouble y,GLdouble z)300 void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glScalef(GLfloat x,GLfloat y,GLfloat z)301 void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glScissor(GLint x,GLint y,GLsizei width,GLsizei height)302 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glSelectBuffer(GLsizei size,GLuint * buffer)303 void __indirect_glSelectBuffer(GLsizei size, GLuint *buffer) { }
__indirect_glShadeModel(GLenum mode)304 void __indirect_glShadeModel(GLenum mode) { }
__indirect_glStencilFunc(GLenum func,GLint ref,GLuint mask)305 void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) { }
__indirect_glStencilMask(GLuint mask)306 void __indirect_glStencilMask(GLuint mask) { }
__indirect_glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)307 void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { }
__indirect_glTexCoord1d(GLdouble s)308 void __indirect_glTexCoord1d(GLdouble s) { }
__indirect_glTexCoord1dv(const GLdouble * v)309 void __indirect_glTexCoord1dv(const GLdouble *v) { }
__indirect_glTexCoord1f(GLfloat s)310 void __indirect_glTexCoord1f(GLfloat s) { }
__indirect_glTexCoord1fv(const GLfloat * v)311 void __indirect_glTexCoord1fv(const GLfloat *v) { }
__indirect_glTexCoord1i(GLint s)312 void __indirect_glTexCoord1i(GLint s) { }
__indirect_glTexCoord1iv(const GLint * v)313 void __indirect_glTexCoord1iv(const GLint *v) { }
__indirect_glTexCoord1s(GLshort s)314 void __indirect_glTexCoord1s(GLshort s) { }
__indirect_glTexCoord1sv(const GLshort * v)315 void __indirect_glTexCoord1sv(const GLshort *v) { }
__indirect_glTexCoord2d(GLdouble s,GLdouble t)316 void __indirect_glTexCoord2d(GLdouble s, GLdouble t) { }
__indirect_glTexCoord2dv(const GLdouble * v)317 void __indirect_glTexCoord2dv(const GLdouble *v) { }
__indirect_glTexCoord2f(GLfloat s,GLfloat t)318 void __indirect_glTexCoord2f(GLfloat s, GLfloat t) { }
__indirect_glTexCoord2fv(const GLfloat * v)319 void __indirect_glTexCoord2fv(const GLfloat *v) { }
__indirect_glTexCoord2i(GLint s,GLint t)320 void __indirect_glTexCoord2i(GLint s, GLint t) { }
__indirect_glTexCoord2iv(const GLint * v)321 void __indirect_glTexCoord2iv(const GLint *v) { }
__indirect_glTexCoord2s(GLshort s,GLshort t)322 void __indirect_glTexCoord2s(GLshort s, GLshort t) { }
__indirect_glTexCoord2sv(const GLshort * v)323 void __indirect_glTexCoord2sv(const GLshort *v) { }
__indirect_glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)324 void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { }
__indirect_glTexCoord3dv(const GLdouble * v)325 void __indirect_glTexCoord3dv(const GLdouble *v) { }
__indirect_glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)326 void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { }
__indirect_glTexCoord3fv(const GLfloat * v)327 void __indirect_glTexCoord3fv(const GLfloat *v) { }
__indirect_glTexCoord3i(GLint s,GLint t,GLint r)328 void __indirect_glTexCoord3i(GLint s, GLint t, GLint r) { }
__indirect_glTexCoord3iv(const GLint * v)329 void __indirect_glTexCoord3iv(const GLint *v) { }
__indirect_glTexCoord3s(GLshort s,GLshort t,GLshort r)330 void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) { }
__indirect_glTexCoord3sv(const GLshort * v)331 void __indirect_glTexCoord3sv(const GLshort *v) { }
__indirect_glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)332 void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
__indirect_glTexCoord4dv(const GLdouble * v)333 void __indirect_glTexCoord4dv(const GLdouble *v) { }
__indirect_glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)334 void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
__indirect_glTexCoord4fv(const GLfloat * v)335 void __indirect_glTexCoord4fv(const GLfloat *v) { }
__indirect_glTexCoord4i(GLint s,GLint t,GLint r,GLint q)336 void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { }
__indirect_glTexCoord4iv(const GLint * v)337 void __indirect_glTexCoord4iv(const GLint *v) { }
__indirect_glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)338 void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { }
__indirect_glTexCoord4sv(const GLshort * v)339 void __indirect_glTexCoord4sv(const GLshort *v) { }
__indirect_glTexEnvf(GLenum target,GLenum pname,GLfloat param)340 void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { }
__indirect_glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)341 void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glTexEnvi(GLenum target,GLenum pname,GLint param)342 void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) { }
__indirect_glTexEnviv(GLenum target,GLenum pname,const GLint * params)343 void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glTexGend(GLenum coord,GLenum pname,GLdouble param)344 void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) { }
__indirect_glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)345 void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { }
__indirect_glTexGenf(GLenum coord,GLenum pname,GLfloat param)346 void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { }
__indirect_glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)347 void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) { }
__indirect_glTexGeni(GLenum coord,GLenum pname,GLint param)348 void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) { }
__indirect_glTexGeniv(GLenum coord,GLenum pname,const GLint * params)349 void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { }
__indirect_glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)350 void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)351 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexParameterf(GLenum target,GLenum pname,GLfloat param)352 void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { }
__indirect_glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)353 void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glTexParameteri(GLenum target,GLenum pname,GLint param)354 void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) { }
__indirect_glTexParameteriv(GLenum target,GLenum pname,const GLint * params)355 void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glTranslated(GLdouble x,GLdouble y,GLdouble z)356 void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glTranslatef(GLfloat x,GLfloat y,GLfloat z)357 void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertex2d(GLdouble x,GLdouble y)358 void __indirect_glVertex2d(GLdouble x, GLdouble y) { }
__indirect_glVertex2dv(const GLdouble * v)359 void __indirect_glVertex2dv(const GLdouble *v) { }
__indirect_glVertex2f(GLfloat x,GLfloat y)360 void __indirect_glVertex2f(GLfloat x, GLfloat y) { }
__indirect_glVertex2fv(const GLfloat * v)361 void __indirect_glVertex2fv(const GLfloat *v) { }
__indirect_glVertex2i(GLint x,GLint y)362 void __indirect_glVertex2i(GLint x, GLint y) { }
__indirect_glVertex2iv(const GLint * v)363 void __indirect_glVertex2iv(const GLint *v) { }
__indirect_glVertex2s(GLshort x,GLshort y)364 void __indirect_glVertex2s(GLshort x, GLshort y) { }
__indirect_glVertex2sv(const GLshort * v)365 void __indirect_glVertex2sv(const GLshort *v) { }
__indirect_glVertex3d(GLdouble x,GLdouble y,GLdouble z)366 void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glVertex3dv(const GLdouble * v)367 void __indirect_glVertex3dv(const GLdouble *v) { }
__indirect_glVertex3f(GLfloat x,GLfloat y,GLfloat z)368 void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertex3fv(const GLfloat * v)369 void __indirect_glVertex3fv(const GLfloat *v) { }
__indirect_glVertex3i(GLint x,GLint y,GLint z)370 void __indirect_glVertex3i(GLint x, GLint y, GLint z) { }
__indirect_glVertex3iv(const GLint * v)371 void __indirect_glVertex3iv(const GLint *v) { }
__indirect_glVertex3s(GLshort x,GLshort y,GLshort z)372 void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z) { }
__indirect_glVertex3sv(const GLshort * v)373 void __indirect_glVertex3sv(const GLshort *v) { }
__indirect_glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)374 void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glVertex4dv(const GLdouble * v)375 void __indirect_glVertex4dv(const GLdouble *v) { }
__indirect_glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)376 void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glVertex4fv(const GLfloat * v)377 void __indirect_glVertex4fv(const GLfloat *v) { }
__indirect_glVertex4i(GLint x,GLint y,GLint z,GLint w)378 void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) { }
__indirect_glVertex4iv(const GLint * v)379 void __indirect_glVertex4iv(const GLint *v) { }
__indirect_glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)380 void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glVertex4sv(const GLshort * v)381 void __indirect_glVertex4sv(const GLshort *v) { }
__indirect_glViewport(GLint x,GLint y,GLsizei width,GLsizei height)382 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)383 void __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { }
__indirect_glArrayElement(GLint i)384 void __indirect_glArrayElement(GLint i) { }
__indirect_glBindTexture(GLenum target,GLuint texture)385 void __indirect_glBindTexture(GLenum target, GLuint texture) { }
__indirect_glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)386 void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)387 void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { }
__indirect_glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)388 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { }
__indirect_glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)389 void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)390 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glDeleteTextures(GLsizei n,const GLuint * textures)391 void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures) { }
__indirect_glDisableClientState(GLenum cap)392 void __indirect_glDisableClientState(GLenum cap) { }
__indirect_glDrawArrays(GLenum mode,GLint first,GLsizei count)393 void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) { }
__indirect_glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)394 void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { }
__indirect_glEdgeFlagPointer(GLsizei stride,const GLvoid * ptr)395 void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { }
__indirect_glEnableClientState(GLenum cap)396 void __indirect_glEnableClientState(GLenum cap) { }
__indirect_glGenTextures(GLsizei n,GLuint * textures)397 void __indirect_glGenTextures(GLsizei n, GLuint *textures) { }
__indirect_glGetPointerv(GLenum pname,GLvoid ** params)398 void __indirect_glGetPointerv(GLenum pname, GLvoid **params) { }
__indirect_glIndexPointer(GLenum type,GLsizei stride,const GLvoid * ptr)399 void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glIndexub(GLubyte c)400 void __indirect_glIndexub(GLubyte c) { }
__indirect_glIndexubv(const GLubyte * c)401 void __indirect_glIndexubv(const GLubyte *c) { }
__indirect_glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)402 void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { }
__indirect_glIsTexture(GLuint texture)403 void __indirect_glIsTexture(GLuint texture) { }
__indirect_glNormalPointer(GLenum type,GLsizei stride,const GLvoid * ptr)404 void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glPolygonOffset(GLfloat factor,GLfloat units)405 void __indirect_glPolygonOffset(GLfloat factor, GLfloat units) { }
__indirect_glPopClientAttrib(void)406 void __indirect_glPopClientAttrib(void) { }
__indirect_glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)407 void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) { }
__indirect_glPushClientAttrib(GLbitfield mask)408 void __indirect_glPushClientAttrib(GLbitfield mask) { }
__indirect_glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)409 void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)410 void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)411 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * ptr)412 void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { }
__indirect_glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)413 void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { }
__indirect_glBlendEquation(GLenum mode)414 void __indirect_glBlendEquation(GLenum mode) { }
__indirect_glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)415 void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) { }
__indirect_glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)416 void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) { }
__indirect_glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)417 void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)418 void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)419 void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) { }
__indirect_glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)420 void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) { }
__indirect_glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)421 void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { }
__indirect_glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)422 void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { }
__indirect_glConvolutionParameteri(GLenum target,GLenum pname,GLint params)423 void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { }
__indirect_glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)424 void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { }
__indirect_glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)425 void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)426 void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)427 void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { }
__indirect_glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)428 void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)429 void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { }
__indirect_glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)430 void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { }
__indirect_glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)431 void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) { }
__indirect_glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)432 void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)433 void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)434 void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) { }
__indirect_glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)435 void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)436 void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)437 void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) { }
__indirect_glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)438 void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)439 void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum types,GLvoid * values)440 void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) { }
__indirect_glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)441 void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) { }
__indirect_glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)442 void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)443 void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) { }
__indirect_glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)444 void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { }
__indirect_glMinmax(GLenum target,GLenum internalformat,GLboolean sink)445 void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { }
__indirect_glResetHistogram(GLenum target)446 void __indirect_glResetHistogram(GLenum target) { }
__indirect_glResetMinmax(GLenum target)447 void __indirect_glResetMinmax(GLenum target) { }
__indirect_glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)448 void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) { }
__indirect_glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)449 void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)450 void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { }
__indirect_glActiveTexture(GLenum texture)451 void __indirect_glActiveTexture(GLenum texture) { }
__indirect_glClientActiveTexture(GLenum texture)452 void __indirect_glClientActiveTexture(GLenum texture) { }
__indirect_glMultiTexCoord1d(GLenum target,GLdouble s)453 void __indirect_glMultiTexCoord1d(GLenum target, GLdouble s) { }
__indirect_glMultiTexCoord1dv(GLenum target,const GLdouble * v)454 void __indirect_glMultiTexCoord1dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord1fARB(GLenum target,GLfloat s)455 void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) { }
__indirect_glMultiTexCoord1fvARB(GLenum target,const GLfloat * v)456 void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord1i(GLenum target,GLint s)457 void __indirect_glMultiTexCoord1i(GLenum target, GLint s) { }
__indirect_glMultiTexCoord1iv(GLenum target,const GLint * v)458 void __indirect_glMultiTexCoord1iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord1s(GLenum target,GLshort s)459 void __indirect_glMultiTexCoord1s(GLenum target, GLshort s) { }
__indirect_glMultiTexCoord1sv(GLenum target,const GLshort * v)460 void __indirect_glMultiTexCoord1sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)461 void __indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { }
__indirect_glMultiTexCoord2dv(GLenum target,const GLdouble * v)462 void __indirect_glMultiTexCoord2dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord2fARB(GLenum target,GLfloat s,GLfloat t)463 void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { }
__indirect_glMultiTexCoord2fvARB(GLenum target,const GLfloat * v)464 void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord2i(GLenum target,GLint s,GLint t)465 void __indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { }
__indirect_glMultiTexCoord2iv(GLenum target,const GLint * v)466 void __indirect_glMultiTexCoord2iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)467 void __indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { }
__indirect_glMultiTexCoord2sv(GLenum target,const GLshort * v)468 void __indirect_glMultiTexCoord2sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)469 void __indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { }
__indirect_glMultiTexCoord3dv(GLenum target,const GLdouble * v)470 void __indirect_glMultiTexCoord3dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord3fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r)471 void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { }
__indirect_glMultiTexCoord3fvARB(GLenum target,const GLfloat * v)472 void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)473 void __indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { }
__indirect_glMultiTexCoord3iv(GLenum target,const GLint * v)474 void __indirect_glMultiTexCoord3iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)475 void __indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { }
__indirect_glMultiTexCoord3sv(GLenum target,const GLshort * v)476 void __indirect_glMultiTexCoord3sv(GLenum target, const GLshort *v) { }
__indirect_glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)477 void __indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { }
__indirect_glMultiTexCoord4dv(GLenum target,const GLdouble * v)478 void __indirect_glMultiTexCoord4dv(GLenum target, const GLdouble *v) { }
__indirect_glMultiTexCoord4fARB(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)479 void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { }
__indirect_glMultiTexCoord4fvARB(GLenum target,const GLfloat * v)480 void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { }
__indirect_glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)481 void __indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { }
__indirect_glMultiTexCoord4iv(GLenum target,const GLint * v)482 void __indirect_glMultiTexCoord4iv(GLenum target, const GLint *v) { }
__indirect_glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)483 void __indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { }
__indirect_glMultiTexCoord4sv(GLenum target,const GLshort * v)484 void __indirect_glMultiTexCoord4sv(GLenum target, const GLshort *v) { }
__indirect_glLoadTransposeMatrixd(const GLdouble m[16])485 void __indirect_glLoadTransposeMatrixd(const GLdouble m[16]) { }
__indirect_glLoadTransposeMatrixf(const GLfloat m[16])486 void __indirect_glLoadTransposeMatrixf(const GLfloat m[16]) { }
__indirect_glMultTransposeMatrixd(const GLdouble m[16])487 void __indirect_glMultTransposeMatrixd(const GLdouble m[16]) { }
__indirect_glMultTransposeMatrixf(const GLfloat m[16])488 void __indirect_glMultTransposeMatrixf(const GLfloat m[16]) { }
__indirect_glSampleCoverage(GLclampf value,GLboolean invert)489 void __indirect_glSampleCoverage(GLclampf value, GLboolean invert) { }
__indirect_glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)490 void __indirect_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)491 void __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)492 void __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)493 void __indirect_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)494 void __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)495 void __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { }
__indirect_glGetCompressedTexImage(GLenum target,GLint lod,GLvoid * img)496 void __indirect_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) { }
__indirect_glDisableVertexAttribArray(GLuint index)497 void __indirect_glDisableVertexAttribArray(GLuint index) { }
__indirect_glEnableVertexAttribArray(GLuint index)498 void __indirect_glEnableVertexAttribArray(GLuint index) { }
__indirect_glGetProgramEnvParameterdvARB(GLenum target,GLuint index,GLdouble * params)499 void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
__indirect_glGetProgramEnvParameterfvARB(GLenum target,GLuint index,GLfloat * params)500 void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
__indirect_glGetProgramLocalParameterdvARB(GLenum target,GLuint index,GLdouble * params)501 void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params) { }
__indirect_glGetProgramLocalParameterfvARB(GLenum target,GLuint index,GLfloat * params)502 void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params) { }
__indirect_glGetProgramStringARB(GLenum target,GLenum pname,void * string)503 void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, void *string) { }
__indirect_glGetProgramivARB(GLenum target,GLenum pname,GLint * params)504 void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint *params) { }
__indirect_glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)505 void __indirect_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { }
__indirect_glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)506 void __indirect_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) { }
__indirect_glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)507 void __indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) { }
__indirect_glProgramEnvParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)508 void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glProgramEnvParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)509 void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
__indirect_glProgramEnvParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)510 void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glProgramEnvParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)511 void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
__indirect_glProgramLocalParameter4dARB(GLenum target,GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)512 void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glProgramLocalParameter4dvARB(GLenum target,GLuint index,const GLdouble * params)513 void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { }
__indirect_glProgramLocalParameter4fARB(GLenum target,GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)514 void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glProgramLocalParameter4fvARB(GLenum target,GLuint index,const GLfloat * params)515 void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { }
__indirect_glProgramStringARB(GLenum target,GLenum format,GLsizei len,const void * string)516 void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void *string) { }
__indirect_glVertexAttrib1d(GLuint index,GLdouble x)517 void __indirect_glVertexAttrib1d(GLuint index, GLdouble x) { }
__indirect_glVertexAttrib1dv(GLuint index,const GLdouble * v)518 void __indirect_glVertexAttrib1dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib1fARB(GLuint index,GLfloat x)519 void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) { }
__indirect_glVertexAttrib1fvARB(GLuint index,const GLfloat * v)520 void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib1s(GLuint index,GLshort x)521 void __indirect_glVertexAttrib1s(GLuint index, GLshort x) { }
__indirect_glVertexAttrib1sv(GLuint index,const GLshort * v)522 void __indirect_glVertexAttrib1sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)523 void __indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { }
__indirect_glVertexAttrib2dv(GLuint index,const GLdouble * v)524 void __indirect_glVertexAttrib2dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib2fARB(GLuint index,GLfloat x,GLfloat y)525 void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { }
__indirect_glVertexAttrib2fvARB(GLuint index,const GLfloat * v)526 void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib2s(GLuint index,GLshort x,GLshort y)527 void __indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { }
__indirect_glVertexAttrib2sv(GLuint index,const GLshort * v)528 void __indirect_glVertexAttrib2sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)529 void __indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { }
__indirect_glVertexAttrib3dv(GLuint index,const GLdouble * v)530 void __indirect_glVertexAttrib3dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib3fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z)531 void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { }
__indirect_glVertexAttrib3fvARB(GLuint index,const GLfloat * v)532 void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)533 void __indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { }
__indirect_glVertexAttrib3sv(GLuint index,const GLshort * v)534 void __indirect_glVertexAttrib3sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4Nbv(GLuint index,const GLbyte * v)535 void __indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte *v) { }
__indirect_glVertexAttrib4Niv(GLuint index,const GLint * v)536 void __indirect_glVertexAttrib4Niv(GLuint index, const GLint *v) { }
__indirect_glVertexAttrib4Nsv(GLuint index,const GLshort * v)537 void __indirect_glVertexAttrib4Nsv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)538 void __indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { }
__indirect_glVertexAttrib4Nubv(GLuint index,const GLubyte * v)539 void __indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte *v) { }
__indirect_glVertexAttrib4Nuiv(GLuint index,const GLuint * v)540 void __indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint *v) { }
__indirect_glVertexAttrib4Nusv(GLuint index,const GLushort * v)541 void __indirect_glVertexAttrib4Nusv(GLuint index, const GLushort *v) { }
__indirect_glVertexAttrib4bv(GLuint index,const GLbyte * v)542 void __indirect_glVertexAttrib4bv(GLuint index, const GLbyte *v) { }
__indirect_glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)543 void __indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { }
__indirect_glVertexAttrib4dv(GLuint index,const GLdouble * v)544 void __indirect_glVertexAttrib4dv(GLuint index, const GLdouble *v) { }
__indirect_glVertexAttrib4fARB(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)545 void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { }
__indirect_glVertexAttrib4fvARB(GLuint index,const GLfloat * v)546 void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat *v) { }
__indirect_glVertexAttrib4iv(GLuint index,const GLint * v)547 void __indirect_glVertexAttrib4iv(GLuint index, const GLint *v) { }
__indirect_glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)548 void __indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { }
__indirect_glVertexAttrib4sv(GLuint index,const GLshort * v)549 void __indirect_glVertexAttrib4sv(GLuint index, const GLshort *v) { }
__indirect_glVertexAttrib4ubv(GLuint index,const GLubyte * v)550 void __indirect_glVertexAttrib4ubv(GLuint index, const GLubyte *v) { }
__indirect_glVertexAttrib4uiv(GLuint index,const GLuint * v)551 void __indirect_glVertexAttrib4uiv(GLuint index, const GLuint *v) { }
__indirect_glVertexAttrib4usv(GLuint index,const GLushort * v)552 void __indirect_glVertexAttrib4usv(GLuint index, const GLushort *v) { }
__indirect_glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)553 void __indirect_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { }
__indirect_glBeginQuery(GLenum target,GLuint id)554 void __indirect_glBeginQuery(GLenum target, GLuint id) { }
__indirect_glDeleteQueries(GLsizei n,const GLuint * ids)555 void __indirect_glDeleteQueries(GLsizei n, const GLuint *ids) { }
__indirect_glEndQuery(GLenum target)556 void __indirect_glEndQuery(GLenum target) { }
__indirect_glGenQueries(GLsizei n,GLuint * ids)557 void __indirect_glGenQueries(GLsizei n, GLuint *ids) { }
__indirect_glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)558 void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { }
__indirect_glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)559 void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { }
__indirect_glGetQueryiv(GLenum target,GLenum pname,GLint * params)560 void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint *params) { }
__indirect_glIsQuery(GLuint id)561 void __indirect_glIsQuery(GLuint id) { }
__indirect_glDrawBuffers(GLsizei n,const GLenum * bufs)562 void __indirect_glDrawBuffers(GLsizei n, const GLenum *bufs) { }
__indirect_glClampColor(GLenum target,GLenum clamp)563 void __indirect_glClampColor(GLenum target, GLenum clamp) { }
__indirect_glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)564 void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { }
__indirect_glSampleMaskSGIS(GLclampf value,GLboolean invert)565 void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) { }
__indirect_glSamplePatternSGIS(GLenum pattern)566 void __indirect_glSamplePatternSGIS(GLenum pattern) { }
__indirect_glColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)567 void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glEdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean * pointer)568 void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) { }
__indirect_glIndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const void * pointer)569 void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glNormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const void * pointer)570 void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glTexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)571 void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glVertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const void * pointer)572 void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) { }
__indirect_glPointParameterf(GLenum pname,GLfloat param)573 void __indirect_glPointParameterf(GLenum pname, GLfloat param) { }
__indirect_glPointParameterfv(GLenum pname,const GLfloat * params)574 void __indirect_glPointParameterfv(GLenum pname, const GLfloat *params) { }
__indirect_glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)575 void __indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { }
__indirect_glSecondaryColor3bv(const GLbyte * v)576 void __indirect_glSecondaryColor3bv(const GLbyte *v) { }
__indirect_glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)577 void __indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { }
__indirect_glSecondaryColor3dv(const GLdouble * v)578 void __indirect_glSecondaryColor3dv(const GLdouble *v) { }
__indirect_glSecondaryColor3fEXT(GLfloat red,GLfloat green,GLfloat blue)579 void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { }
__indirect_glSecondaryColor3fvEXT(const GLfloat * v)580 void __indirect_glSecondaryColor3fvEXT(const GLfloat *v) { }
__indirect_glSecondaryColor3i(GLint red,GLint green,GLint blue)581 void __indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue) { }
__indirect_glSecondaryColor3iv(const GLint * v)582 void __indirect_glSecondaryColor3iv(const GLint *v) { }
 ( ,  ,  ) { }
__indirect_glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)583 void__indirect_glSecondaryColor3sGLshortredGLshortgreenGLshortblue (  *) { }
__indirect_glSecondaryColor3sv(const GLshort * v)584 void__indirect_glSecondaryColor3svconstGLshortv ( ,  ,  ) { }
__indirect_glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)585 void__indirect_glSecondaryColor3ubGLubyteredGLubytegreenGLubyteblue (  *) { }
__indirect_glSecondaryColor3ubv(const GLubyte * v)586 void__indirect_glSecondaryColor3ubvconstGLubytev ( ,  ,  ) { }
__indirect_glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)587 void__indirect_glSecondaryColor3uiGLuintredGLuintgreenGLuintblue (  *) { }
__indirect_glSecondaryColor3uiv(const GLuint * v)588 void__indirect_glSecondaryColor3uivconstGLuintv ( ,  ,  ) { }
__indirect_glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)589 void__indirect_glSecondaryColor3usGLushortredGLushortgreenGLushortblue (  *) { }
__indirect_glSecondaryColor3usv(const GLushort * v)590 void__indirect_glSecondaryColor3usvconstGLushortv ( ,  ,  ,   *) { }
__indirect_glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)591 void__indirect_glSecondaryColorPointerGLintsizeGLenumtypeGLsizeistrideconstvoidpointer ( ,   *,   *,  ) { }
__indirect_glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)592 void__indirect_glMultiDrawArraysGLenummodeconstGLintfirstconstGLsizeicountGLsizeidrawcount ( ,   *,  ,   **,  ) { }
__indirect_glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei primcount)593 void__indirect_glMultiDrawElementsEXTGLenummodeconstGLsizeicountGLenumtypeconstvoidconstindicesGLsizeiprimcount ( ,  ,   *) { }
__indirect_glFogCoordPointer(GLenum type,GLsizei stride,const void * pointer)594 void__indirect_glFogCoordPointerGLenumtypeGLsizeistrideconstvoidpointer ( ) { }
__indirect_glFogCoordd(GLdouble coord)595 void__indirect_glFogCoorddGLdoublecoord (  *) { }
__indirect_glFogCoorddv(const GLdouble * coord)596 void__indirect_glFogCoorddvconstGLdoublecoord ( ) { }
__indirect_glFogCoordfEXT(GLfloat coord)597 void__indirect_glFogCoordfEXTGLfloatcoord (  *) { }
__indirect_glFogCoordfvEXT(const GLfloat * coord)598 void__indirect_glFogCoordfvEXTconstGLfloatcoord ( ,  ,  ,  ) { }
__indirect_glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)599 void__indirect_glBlendFuncSeparateGLenumsfactorRGBGLenumdfactorRGBGLenumsfactorAlphaGLenumdfactorAlpha ( ,  ) { }
__indirect_glWindowPos2d(GLdouble x,GLdouble y)600 void__indirect_glWindowPos2dGLdoublexGLdoubley (  *) { }
__indirect_glWindowPos2dv(const GLdouble * v)601 void__indirect_glWindowPos2dvconstGLdoublev ( ,  ) { }
__indirect_glWindowPos2f(GLfloat x,GLfloat y)602 void__indirect_glWindowPos2fGLfloatxGLfloaty (  *) { }
__indirect_glWindowPos2fv(const GLfloat * v)603 void__indirect_glWindowPos2fvconstGLfloatv ( ,  ) { }
__indirect_glWindowPos2i(GLint x,GLint y)604 void__indirect_glWindowPos2iGLintxGLinty (  *) { }
__indirect_glWindowPos2iv(const GLint * v)605 void__indirect_glWindowPos2ivconstGLintv ( ,  ) { }
__indirect_glWindowPos2s(GLshort x,GLshort y)606 void__indirect_glWindowPos2sGLshortxGLshorty (  *) { }
__indirect_glWindowPos2sv(const GLshort * v)607 void__indirect_glWindowPos2svconstGLshortv ( ,  ,  ) { }
__indirect_glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)608 void__indirect_glWindowPos3dGLdoublexGLdoubleyGLdoublez (  *) { }
__indirect_glWindowPos3dv(const GLdouble * v)609 void__indirect_glWindowPos3dvconstGLdoublev ( ,  ,  ) { }
__indirect_glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)610 void__indirect_glWindowPos3fGLfloatxGLfloatyGLfloatz (  *) { }
__indirect_glWindowPos3fv(const GLfloat * v)611 void__indirect_glWindowPos3fvconstGLfloatv ( ,  ,  ) { }
__indirect_glWindowPos3i(GLint x,GLint y,GLint z)612 void__indirect_glWindowPos3iGLintxGLintyGLintz (  *) { }
__indirect_glWindowPos3iv(const GLint * v)613 void__indirect_glWindowPos3ivconstGLintv ( ,  ,  ) { }
__indirect_glWindowPos3s(GLshort x,GLshort y,GLshort z)614 void__indirect_glWindowPos3sGLshortxGLshortyGLshortz (  *) { }
__indirect_glWindowPos3sv(const GLshort * v)615 void__indirect_glWindowPos3svconstGLshortv ( ,   *,  *) { }
__indirect_glAreProgramsResidentNV(GLsizei n,const GLuint * programs,GLboolean * residences)616 void__indirect_glAreProgramsResidentNVGLsizeinconstGLuintprogramsGLbooleanresidences ( ,  ) { }
__indirect_glBindProgramARB(GLenum target,GLuint program)617 void__indirect_glBindProgramARBGLenumtargetGLuintprogram ( ,   *) { }
__indirect_glDeleteProgramsARB(GLsizei n,const GLuint * programs)618 void__indirect_glDeleteProgramsARBGLsizeinconstGLuintprograms ( ,  ,   *) { }
__indirect_glExecuteProgramNV(GLenum target,GLuint id,const GLfloat * params)619 void__indirect_glExecuteProgramNVGLenumtargetGLuintidconstGLfloatparams ( ,  *) { }
__indirect_glGenProgramsARB(GLsizei n,GLuint * programs)620 void__indirect_glGenProgramsARBGLsizeinGLuintprograms ( ,  ,  ,  *) { }
__indirect_glGetProgramParameterdvNV(GLenum target,GLuint index,GLenum pname,GLdouble * params)621 void__indirect_glGetProgramParameterdvNVGLenumtargetGLuintindexGLenumpnameGLdoubleparams ( ,  ,  ,  *) { }
__indirect_glGetProgramParameterfvNV(GLenum target,GLuint index,GLenum pname,GLfloat * params)622 void__indirect_glGetProgramParameterfvNVGLenumtargetGLuintindexGLenumpnameGLfloatparams ( ,  ,  *) { }
__indirect_glGetProgramStringNV(GLuint id,GLenum pname,GLubyte * program)623 void__indirect_glGetProgramStringNVGLuintidGLenumpnameGLubyteprogram ( ,  ,  *) { }
__indirect_glGetProgramivNV(GLuint id,GLenum pname,GLint * params)624 void__indirect_glGetProgramivNVGLuintidGLenumpnameGLintparams ( ,  ,  ,  *) { }
__indirect_glGetTrackMatrixivNV(GLenum target,GLuint address,GLenum pname,GLint * params)625 void__indirect_glGetTrackMatrixivNVGLenumtargetGLuintaddressGLenumpnameGLintparams ( ,  ,  **) { }
__indirect_glGetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)626 void__indirect_glGetVertexAttribPointervGLuintindexGLenumpnamevoidpointer ( ,  ,  *) { }
__indirect_glGetVertexAttribdvNV(GLuint index,GLenum pname,GLdouble * params)627 void__indirect_glGetVertexAttribdvNVGLuintindexGLenumpnameGLdoubleparams ( ,  ,  *) { }
__indirect_glGetVertexAttribfvNV(GLuint index,GLenum pname,GLfloat * params)628 void__indirect_glGetVertexAttribfvNVGLuintindexGLenumpnameGLfloatparams ( ,  ,  *) { }
__indirect_glGetVertexAttribivNV(GLuint index,GLenum pname,GLint * params)629 void__indirect_glGetVertexAttribivNVGLuintindexGLenumpnameGLintparams ( ) { }
__indirect_glIsProgramARB(GLuint program)630 void__indirect_glIsProgramARBGLuintprogram ( ,  ,  ,   *) { }
__indirect_glLoadProgramNV(GLenum target,GLuint id,GLsizei len,const GLubyte * program)631 void__indirect_glLoadProgramNVGLenumtargetGLuintidGLsizeilenconstGLubyteprogram ( ,  ,  ,   *) { }
__indirect_glProgramParameters4dvNV(GLenum target,GLuint index,GLsizei count,const GLdouble * v)632 void__indirect_glProgramParameters4dvNVGLenumtargetGLuintindexGLsizeicountconstGLdoublev ( ,  ,  ,   *) { }
__indirect_glProgramParameters4fvNV(GLenum target,GLuint index,GLsizei count,const GLfloat * v)633 void__indirect_glProgramParameters4fvNVGLenumtargetGLuintindexGLsizeicountconstGLfloatv ( ,   *) { }
__indirect_glRequestResidentProgramsNV(GLsizei n,const GLuint * programs)634 void__indirect_glRequestResidentProgramsNVGLsizeinconstGLuintprograms ( ,  ,  ,  ) { }
__indirect_glTrackMatrixNV(GLenum target,GLuint address,GLenum matrix,GLenum transform)635 void__indirect_glTrackMatrixNVGLenumtargetGLuintaddressGLenummatrixGLenumtransform ( ,  ) { }
__indirect_glVertexAttrib1dNV(GLuint index,GLdouble x)636 void__indirect_glVertexAttrib1dNVGLuintindexGLdoublex ( ,   *) { }
__indirect_glVertexAttrib1dvNV(GLuint index,const GLdouble * v)637 void__indirect_glVertexAttrib1dvNVGLuintindexconstGLdoublev ( ,  ) { }
__indirect_glVertexAttrib1fNV(GLuint index,GLfloat x)638 void__indirect_glVertexAttrib1fNVGLuintindexGLfloatx ( ,   *) { }
__indirect_glVertexAttrib1fvNV(GLuint index,const GLfloat * v)639 void__indirect_glVertexAttrib1fvNVGLuintindexconstGLfloatv ( ,  ) { }
__indirect_glVertexAttrib1sNV(GLuint index,GLshort x)640 void__indirect_glVertexAttrib1sNVGLuintindexGLshortx ( ,   *) { }
__indirect_glVertexAttrib1svNV(GLuint index,const GLshort * v)641 void__indirect_glVertexAttrib1svNVGLuintindexconstGLshortv ( ,  ,  ) { }
__indirect_glVertexAttrib2dNV(GLuint index,GLdouble x,GLdouble y)642 void__indirect_glVertexAttrib2dNVGLuintindexGLdoublexGLdoubley ( ,   *) { }
__indirect_glVertexAttrib2dvNV(GLuint index,const GLdouble * v)643 void__indirect_glVertexAttrib2dvNVGLuintindexconstGLdoublev ( ,  ,  ) { }
__indirect_glVertexAttrib2fNV(GLuint index,GLfloat x,GLfloat y)644 void__indirect_glVertexAttrib2fNVGLuintindexGLfloatxGLfloaty ( ,   *) { }
__indirect_glVertexAttrib2fvNV(GLuint index,const GLfloat * v)645 void__indirect_glVertexAttrib2fvNVGLuintindexconstGLfloatv ( ,  ,  ) { }
__indirect_glVertexAttrib2sNV(GLuint index,GLshort x,GLshort y)646 void__indirect_glVertexAttrib2sNVGLuintindexGLshortxGLshorty ( ,   *) { }
__indirect_glVertexAttrib2svNV(GLuint index,const GLshort * v)647 void__indirect_glVertexAttrib2svNVGLuintindexconstGLshortv ( ,  ,  ,  ) { }
__indirect_glVertexAttrib3dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z)648 void__indirect_glVertexAttrib3dNVGLuintindexGLdoublexGLdoubleyGLdoublez ( ,   *) { }
__indirect_glVertexAttrib3dvNV(GLuint index,const GLdouble * v)649 void__indirect_glVertexAttrib3dvNVGLuintindexconstGLdoublev ( ,  ,  ,  ) { }
__indirect_glVertexAttrib3fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z)650 void__indirect_glVertexAttrib3fNVGLuintindexGLfloatxGLfloatyGLfloatz ( ,   *) { }
__indirect_glVertexAttrib3fvNV(GLuint index,const GLfloat * v)651 void__indirect_glVertexAttrib3fvNVGLuintindexconstGLfloatv ( ,  ,  ,  ) { }
__indirect_glVertexAttrib3sNV(GLuint index,GLshort x,GLshort y,GLshort z)652 void__indirect_glVertexAttrib3sNVGLuintindexGLshortxGLshortyGLshortz ( ,   *) { }
__indirect_glVertexAttrib3svNV(GLuint index,const GLshort * v)653 void__indirect_glVertexAttrib3svNVGLuintindexconstGLshortv ( ,  ,  ,  ,  ) { }
__indirect_glVertexAttrib4dNV(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)654 void__indirect_glVertexAttrib4dNVGLuintindexGLdoublexGLdoubleyGLdoublezGLdoublew ( ,   *) { }
__indirect_glVertexAttrib4dvNV(GLuint index,const GLdouble * v)655 void__indirect_glVertexAttrib4dvNVGLuintindexconstGLdoublev ( ,  ,  ,  ,  ) { }
__indirect_glVertexAttrib4fNV(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)656 void__indirect_glVertexAttrib4fNVGLuintindexGLfloatxGLfloatyGLfloatzGLfloatw ( ,   *) { }
__indirect_glVertexAttrib4fvNV(GLuint index,const GLfloat * v)657 void__indirect_glVertexAttrib4fvNVGLuintindexconstGLfloatv ( ,  ,  ,  ,  ) { }
__indirect_glVertexAttrib4sNV(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)658 void__indirect_glVertexAttrib4sNVGLuintindexGLshortxGLshortyGLshortzGLshortw ( ,   *) { }
__indirect_glVertexAttrib4svNV(GLuint index,const GLshort * v)659 void__indirect_glVertexAttrib4svNVGLuintindexconstGLshortv ( ,  ,  ,  ,  ) { }
__indirect_glVertexAttrib4ubNV(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)660 void__indirect_glVertexAttrib4ubNVGLuintindexGLubytexGLubyteyGLubytezGLubytew ( ,   *) { }
__indirect_glVertexAttrib4ubvNV(GLuint index,const GLubyte * v)661 void__indirect_glVertexAttrib4ubvNVGLuintindexconstGLubytev ( ,  ,  ,  ,   *) { }
__indirect_glVertexAttribPointerNV(GLuint index,GLint fsize,GLenum type,GLsizei stride,const void * pointer)662 void__indirect_glVertexAttribPointerNVGLuintindexGLintfsizeGLenumtypeGLsizeistrideconstvoidpointer ( ,  ,   *) { }
__indirect_glVertexAttribs1dvNV(GLuint index,GLsizei count,const GLdouble * v)663 void__indirect_glVertexAttribs1dvNVGLuintindexGLsizeicountconstGLdoublev ( ,  ,   *) { }
__indirect_glVertexAttribs1fvNV(GLuint index,GLsizei count,const GLfloat * v)664 void__indirect_glVertexAttribs1fvNVGLuintindexGLsizeicountconstGLfloatv ( ,  ,   *) { }
__indirect_glVertexAttribs1svNV(GLuint index,GLsizei count,const GLshort * v)665 void__indirect_glVertexAttribs1svNVGLuintindexGLsizeicountconstGLshortv ( ,  ,   *) { }
__indirect_glVertexAttribs2dvNV(GLuint index,GLsizei count,const GLdouble * v)666 void__indirect_glVertexAttribs2dvNVGLuintindexGLsizeicountconstGLdoublev ( ,  ,   *) { }
__indirect_glVertexAttribs2fvNV(GLuint index,GLsizei count,const GLfloat * v)667 void__indirect_glVertexAttribs2fvNVGLuintindexGLsizeicountconstGLfloatv ( ,  ,   *) { }
__indirect_glVertexAttribs2svNV(GLuint index,GLsizei count,const GLshort * v)668 void__indirect_glVertexAttribs2svNVGLuintindexGLsizeicountconstGLshortv ( ,  ,   *) { }
__indirect_glVertexAttribs3dvNV(GLuint index,GLsizei count,const GLdouble * v)669 void__indirect_glVertexAttribs3dvNVGLuintindexGLsizeicountconstGLdoublev ( ,  ,   *) { }
__indirect_glVertexAttribs3fvNV(GLuint index,GLsizei count,const GLfloat * v)670 void__indirect_glVertexAttribs3fvNVGLuintindexGLsizeicountconstGLfloatv ( ,  ,   *) { }
__indirect_glVertexAttribs3svNV(GLuint index,GLsizei count,const GLshort * v)671 void__indirect_glVertexAttribs3svNVGLuintindexGLsizeicountconstGLshortv ( ,  ,   *) { }
__indirect_glVertexAttribs4dvNV(GLuint index,GLsizei count,const GLdouble * v)672 void__indirect_glVertexAttribs4dvNVGLuintindexGLsizeicountconstGLdoublev ( ,  ,   *) { }
__indirect_glVertexAttribs4fvNV(GLuint index,GLsizei count,const GLfloat * v)673 void__indirect_glVertexAttribs4fvNVGLuintindexGLsizeicountconstGLfloatv ( ,  ,   *) { }
__indirect_glVertexAttribs4svNV(GLuint index,GLsizei count,const GLshort * v)674 void__indirect_glVertexAttribs4svNVGLuintindexGLsizeicountconstGLshortv ( ,  ,   *) { }
__indirect_glVertexAttribs4ubvNV(GLuint index,GLsizei count,const GLubyte * v)675 void__indirect_glVertexAttribs4ubvNVGLuintindexGLsizeicountconstGLubytev ( ,  ) { }
__indirect_glPointParameteri(GLenum pname,GLint param)676 void__indirect_glPointParameteriGLenumpnameGLintparam ( ,   *) { }
__indirect_glPointParameteriv(GLenum pname,const GLint * params)677 void__indirect_glPointParameterivGLenumpnameconstGLintparams ( ) { }
__indirect_glActiveStencilFaceEXT(GLenum face)678 void__indirect_glActiveStencilFaceEXTGLenumface ( ,  ,   *,  *) { }
__indirect_glGetProgramNamedParameterdvNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble * params)679 void__indirect_glGetProgramNamedParameterdvNVGLuintidGLsizeilenconstGLubytenameGLdoubleparams ( ,  ,   *,  *) { }
__indirect_glGetProgramNamedParameterfvNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat * params)680 void__indirect_glGetProgramNamedParameterfvNVGLuintidGLsizeilenconstGLubytenameGLfloatparams ( ,  ,   *,  ,  ,  ,  ) { }
__indirect_glProgramNamedParameter4dNV(GLuint id,GLsizei len,const GLubyte * name,GLdouble x,GLdouble y,GLdouble z,GLdouble w)681 void__indirect_glProgramNamedParameter4dNVGLuintidGLsizeilenconstGLubytenameGLdoublexGLdoubleyGLdoublezGLdoublew ( ,  ,   *,   *) { }
__indirect_glProgramNamedParameter4dvNV(GLuint id,GLsizei len,const GLubyte * name,const GLdouble * v)682 void__indirect_glProgramNamedParameter4dvNVGLuintidGLsizeilenconstGLubytenameconstGLdoublev ( ,  ,   *,  ,  ,  ,  ) { }
__indirect_glProgramNamedParameter4fNV(GLuint id,GLsizei len,const GLubyte * name,GLfloat x,GLfloat y,GLfloat z,GLfloat w)683 void__indirect_glProgramNamedParameter4fNVGLuintidGLsizeilenconstGLubytenameGLfloatxGLfloatyGLfloatzGLfloatw ( ,  ,   *,   *) { }
__indirect_glProgramNamedParameter4fvNV(GLuint id,GLsizei len,const GLubyte * name,const GLfloat * v)684 void__indirect_glProgramNamedParameter4fvNVGLuintidGLsizeilenconstGLubytenameconstGLfloatv ( ,  ) { }
__indirect_glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)685 void__indirect_glBlendEquationSeparateGLenummodeRGBGLenummodeAlpha ( ,  ) { }
__indirect_glBindFramebufferEXT(GLenum target,GLuint framebuffer)686 void__indirect_glBindFramebufferEXTGLenumtargetGLuintframebuffer ( ,  ) { }
__indirect_glBindRenderbufferEXT(GLenum target,GLuint renderbuffer)687 void__indirect_glBindRenderbufferEXTGLenumtargetGLuintrenderbuffer ( ,  ) { }
__indirect_glBindFramebuffer(GLenum target,GLuint framebuffer)688 void__indirect_glBindFramebufferGLenumtargetGLuintframebuffer ( ,  ) { }
__indirect_glBindRenderbuffer(GLenum target,GLuint renderbuffer)689 void__indirect_glBindRenderbufferGLenumtargetGLuintrenderbuffer ( ) { }
__indirect_glCheckFramebufferStatus(GLenum target)690 void__indirect_glCheckFramebufferStatusGLenumtarget ( ,   *) { }
__indirect_glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)691 void__indirect_glDeleteFramebuffersGLsizeinconstGLuintframebuffers ( ,   *) { }
__indirect_glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)692 void__indirect_glDeleteRenderbuffersGLsizeinconstGLuintrenderbuffers ( ,  ,  ,  ) { }
__indirect_glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)693 void__indirect_glFramebufferRenderbufferGLenumtargetGLenumattachmentGLenumrenderbuffertargetGLuintrenderbuffer ( ,  ,  ,  ,  ) { }
__indirect_glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)694 void__indirect_glFramebufferTexture1DGLenumtargetGLenumattachmentGLenumtextargetGLuinttextureGLintlevel ( ,  ,  ,  ,  ) { }
__indirect_glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)695 void__indirect_glFramebufferTexture2DGLenumtargetGLenumattachmentGLenumtextargetGLuinttextureGLintlevel ( ,  ,  ,  ,  ,  ) { }
__indirect_glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)696 void__indirect_glFramebufferTexture3DGLenumtargetGLenumattachmentGLenumtextargetGLuinttextureGLintlevelGLintzoffset ( ,  *) { }
__indirect_glGenFramebuffers(GLsizei n,GLuint * framebuffers)697 void__indirect_glGenFramebuffersGLsizeinGLuintframebuffers ( ,  *) { }
__indirect_glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)698 void__indirect_glGenRenderbuffersGLsizeinGLuintrenderbuffers ( ) { }
__indirect_glGenerateMipmap(GLenum target)699 void__indirect_glGenerateMipmapGLenumtarget ( ,  ,  ,  *) { }
__indirect_glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)700 void__indirect_glGetFramebufferAttachmentParameterivGLenumtargetGLenumattachmentGLenumpnameGLintparams ( ,  ,  *) { }
__indirect_glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)701 void__indirect_glGetRenderbufferParameterivGLenumtargetGLenumpnameGLintparams ( ) { }
__indirect_glIsFramebuffer(GLuint framebuffer)702 void__indirect_glIsFramebufferGLuintframebuffer ( ) { }
__indirect_glIsRenderbuffer(GLuint renderbuffer)703 void__indirect_glIsRenderbufferGLuintrenderbuffer ( ,  ,  ,  ) { }
__indirect_glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)704 void__indirect_glRenderbufferStorageGLenumtargetGLenuminternalformatGLsizeiwidthGLsizeiheight ( ,  ,  ,  ,  ,  ,  ,  ,  ,  ) { }
}


# 

  :  :::: {
:
     ();
     ();

    *;
};





































































#
__indirect_glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)705 void__indirect_glBlitFramebufferGLintsrcX0GLintsrcY0GLintsrcX1GLintsrcY1GLintdstX0GLintdstY0GLintdstX1GLintdstY1GLbitfieldmaskGLenumfilter ( ,  ,  ,  ,  ) { }
__indirect_glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)706 void__indirect_glFramebufferTextureLayerGLenumtargetGLenumattachmentGLuinttextureGLintlevelGLintlayer707 708 /*@}*/709 710 ifndefGLX_USE_APPLEGL711 712 classIndirectAPIpublictestingTest713 public714 virtualvoidSetUp715 virtualvoidTearDown716 717 _glapi_proctable718 719 720 void::()SetUp()721 IndirectAPISetUp{
   -> = ( *) ();
}
722 723 thistable_glapi_proc__glXNewIndirectAPI724 725 726 void::()TearDown()727 IndirectAPITearDown{
   (->);
   -> = ;
}
728 729 freethistable730 thistableNULL731 732 (, )TEST_F(IndirectAPI,DispatchTableSizeWasQueried)733 TEST_FIndirectAPIDispatchTableSizeWasQueried{
    = ;

   
   ();
    * = ();
   ();

   
   ();
}
734 735 dispatch_table_size_was_queriedfalse736 737 /* __glXNewIndirectAPI determines the size of the dispatch table by calling
    * _glapi_get_dispatch_table_size.  Our stub version of this function sets
    * a flag so that we can detect that __glXNewIndirectAPI called it.
    */738 739 740 741 EXPECT_FALSEdispatch_table_size_was_queried742 _glapi_tabletable__glXNewIndirectAPI743 EXPECT_TRUEdispatch_table_size_was_queried744 745 /* Since a second dispatch table was created, it must be freed by hand.
    */746 747 freetable748 749 (, )TEST_F(IndirectAPI,NoNullEntries)750 TEST_FIndirectAPINoNullEntries{
      = ();

   
    (  = ;  < ; ++) {
      (, []);
   }
}
751 752 constunsignedentries_glapi_get_dispatch_table_size753 754 /* There should not be any NULL entries in the dispatch table.  All entires
    * should either point to a real implementation or to a no-op function.
    */755 756 757 forunsignedi0ientriesi758 EXPECT_NEniltablei759 760 761 (, )TEST_F(IndirectAPI,OpenGL_10)762 TEST_FIndirectAPIOpenGL_10{
   (() , []);
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   (() , []);
   (() , []);
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   (() , []);
   (() , []);
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   (() , []);
   (() , []);
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   (() , []);
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   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
}
763 764 EXPECT_EQ_glapi_proc__indirect_glAccumtable_gloffset_Accum765 EXPECT_EQ_glapi_proc__indirect_glAlphaFunctable_gloffset_AlphaFunc766 EXPECT_EQ_glapi_proc__indirect_glBegintable_gloffset_Begin767 EXPECT_EQ_glapi_proc__indirect_glBitmaptable_gloffset_Bitmap768 EXPECT_EQ_glapi_proc__indirect_glBlendFunctable_gloffset_BlendFunc769 EXPECT_EQ_glapi_proc__indirect_glCallListtable_gloffset_CallList770 EXPECT_EQ_glapi_proc__indirect_glCallListstable_gloffset_CallLists771 EXPECT_EQ_glapi_proc__indirect_glCleartable_gloffset_Clear772 EXPECT_EQ_glapi_proc__indirect_glClearAccumtable_gloffset_ClearAccum773 EXPECT_EQ_glapi_proc__indirect_glClearColortable_gloffset_ClearColor774 EXPECT_EQ_glapi_proc__indirect_glClearDepthtable_gloffset_ClearDepth775 EXPECT_EQ_glapi_proc__indirect_glClearIndextable_gloffset_ClearIndex776 EXPECT_EQ_glapi_proc__indirect_glClearStenciltable_gloffset_ClearStencil777 EXPECT_EQ_glapi_proc__indirect_glClipPlanetable_gloffset_ClipPlane778 EXPECT_EQ_glapi_proc__indirect_glColor3btable_gloffset_Color3b779 EXPECT_EQ_glapi_proc__indirect_glColor3bvtable_gloffset_Color3bv780 EXPECT_EQ_glapi_proc__indirect_glColor3dtable_gloffset_Color3d781 EXPECT_EQ_glapi_proc__indirect_glColor3dvtable_gloffset_Color3dv782 EXPECT_EQ_glapi_proc__indirect_glColor3ftable_gloffset_Color3f783 EXPECT_EQ_glapi_proc__indirect_glColor3fvtable_gloffset_Color3fv784 EXPECT_EQ_glapi_proc__indirect_glColor3itable_gloffset_Color3i785 EXPECT_EQ_glapi_proc__indirect_glColor3ivtable_gloffset_Color3iv786 EXPECT_EQ_glapi_proc__indirect_glColor3stable_gloffset_Color3s787 EXPECT_EQ_glapi_proc__indirect_glColor3svtable_gloffset_Color3sv788 EXPECT_EQ_glapi_proc__indirect_glColor3ubtable_gloffset_Color3ub789 EXPECT_EQ_glapi_proc__indirect_glColor3ubvtable_gloffset_Color3ubv790 EXPECT_EQ_glapi_proc__indirect_glColor3uitable_gloffset_Color3ui791 EXPECT_EQ_glapi_proc__indirect_glColor3uivtable_gloffset_Color3uiv792 EXPECT_EQ_glapi_proc__indirect_glColor3ustable_gloffset_Color3us793 EXPECT_EQ_glapi_proc__indirect_glColor3usvtable_gloffset_Color3usv794 EXPECT_EQ_glapi_proc__indirect_glColor4btable_gloffset_Color4b795 EXPECT_EQ_glapi_proc__indirect_glColor4bvtable_gloffset_Color4bv796 EXPECT_EQ_glapi_proc__indirect_glColor4dtable_gloffset_Color4d797 EXPECT_EQ_glapi_proc__indirect_glColor4dvtable_gloffset_Color4dv798 EXPECT_EQ_glapi_proc__indirect_glColor4ftable_gloffset_Color4f799 EXPECT_EQ_glapi_proc__indirect_glColor4fvtable_gloffset_Color4fv800 EXPECT_EQ_glapi_proc__indirect_glColor4itable_gloffset_Color4i801 EXPECT_EQ_glapi_proc__indirect_glColor4ivtable_gloffset_Color4iv802 EXPECT_EQ_glapi_proc__indirect_glColor4stable_gloffset_Color4s803 EXPECT_EQ_glapi_proc__indirect_glColor4svtable_gloffset_Color4sv804 EXPECT_EQ_glapi_proc__indirect_glColor4ubtable_gloffset_Color4ub805 EXPECT_EQ_glapi_proc__indirect_glColor4ubvtable_gloffset_Color4ubv806 EXPECT_EQ_glapi_proc__indirect_glColor4uitable_gloffset_Color4ui807 EXPECT_EQ_glapi_proc__indirect_glColor4uivtable_gloffset_Color4uiv808 EXPECT_EQ_glapi_proc__indirect_glColor4ustable_gloffset_Color4us809 EXPECT_EQ_glapi_proc__indirect_glColor4usvtable_gloffset_Color4usv810 EXPECT_EQ_glapi_proc__indirect_glColorMasktable_gloffset_ColorMask811 EXPECT_EQ_glapi_proc__indirect_glColorMaterialtable_gloffset_ColorMaterial812 EXPECT_EQ_glapi_proc__indirect_glCopyPixelstable_gloffset_CopyPixels813 EXPECT_EQ_glapi_proc__indirect_glCullFacetable_gloffset_CullFace814 EXPECT_EQ_glapi_proc__indirect_glDeleteListstable_gloffset_DeleteLists815 EXPECT_EQ_glapi_proc__indirect_glDepthFunctable_gloffset_DepthFunc816 EXPECT_EQ_glapi_proc__indirect_glDepthMasktable_gloffset_DepthMask817 EXPECT_EQ_glapi_proc__indirect_glDepthRangetable_gloffset_DepthRange818 EXPECT_EQ_glapi_proc__indirect_glDisabletable_gloffset_Disable819 EXPECT_EQ_glapi_proc__indirect_glDrawBuffertable_gloffset_DrawBuffer820 EXPECT_EQ_glapi_proc__indirect_glDrawPixelstable_gloffset_DrawPixels821 EXPECT_EQ_glapi_proc__indirect_glEdgeFlagtable_gloffset_EdgeFlag822 EXPECT_EQ_glapi_proc__indirect_glEdgeFlagvtable_gloffset_EdgeFlagv823 EXPECT_EQ_glapi_proc__indirect_glEnabletable_gloffset_Enable824 EXPECT_EQ_glapi_proc__indirect_glEndtable_gloffset_End825 EXPECT_EQ_glapi_proc__indirect_glEndListtable_gloffset_EndList826 EXPECT_EQ_glapi_proc__indirect_glEvalCoord1dtable_gloffset_EvalCoord1d827 EXPECT_EQ_glapi_proc__indirect_glEvalCoord1dvtable_gloffset_EvalCoord1dv828 EXPECT_EQ_glapi_proc__indirect_glEvalCoord1ftable_gloffset_EvalCoord1f829 EXPECT_EQ_glapi_proc__indirect_glEvalCoord1fvtable_gloffset_EvalCoord1fv830 EXPECT_EQ_glapi_proc__indirect_glEvalCoord2dtable_gloffset_EvalCoord2d831 EXPECT_EQ_glapi_proc__indirect_glEvalCoord2dvtable_gloffset_EvalCoord2dv832 EXPECT_EQ_glapi_proc__indirect_glEvalCoord2ftable_gloffset_EvalCoord2f833 EXPECT_EQ_glapi_proc__indirect_glEvalCoord2fvtable_gloffset_EvalCoord2fv834 EXPECT_EQ_glapi_proc__indirect_glEvalMesh1table_gloffset_EvalMesh1835 EXPECT_EQ_glapi_proc__indirect_glEvalMesh2table_gloffset_EvalMesh2836 EXPECT_EQ_glapi_proc__indirect_glEvalPoint1table_gloffset_EvalPoint1837 EXPECT_EQ_glapi_proc__indirect_glEvalPoint2table_gloffset_EvalPoint2838 EXPECT_EQ_glapi_proc__indirect_glFeedbackBuffertable_gloffset_FeedbackBuffer839 EXPECT_EQ_glapi_proc__indirect_glFinishtable_gloffset_Finish840 EXPECT_EQ_glapi_proc__indirect_glFlushtable_gloffset_Flush841 EXPECT_EQ_glapi_proc__indirect_glFogftable_gloffset_Fogf842 EXPECT_EQ_glapi_proc__indirect_glFogfvtable_gloffset_Fogfv843 EXPECT_EQ_glapi_proc__indirect_glFogitable_gloffset_Fogi844 EXPECT_EQ_glapi_proc__indirect_glFogivtable_gloffset_Fogiv845 EXPECT_EQ_glapi_proc__indirect_glFrontFacetable_gloffset_FrontFace846 EXPECT_EQ_glapi_proc__indirect_glFrustumtable_gloffset_Frustum847 EXPECT_EQ_glapi_proc__indirect_glGenListstable_gloffset_GenLists848 EXPECT_EQ_glapi_proc__indirect_glGetBooleanvtable_gloffset_GetBooleanv849 EXPECT_EQ_glapi_proc__indirect_glGetClipPlanetable_gloffset_GetClipPlane850 EXPECT_EQ_glapi_proc__indirect_glGetDoublevtable_gloffset_GetDoublev851 EXPECT_EQ_glapi_proc__indirect_glGetErrortable_gloffset_GetError852 EXPECT_EQ_glapi_proc__indirect_glGetFloatvtable_gloffset_GetFloatv853 EXPECT_EQ_glapi_proc__indirect_glGetIntegervtable_gloffset_GetIntegerv854 EXPECT_EQ_glapi_proc__indirect_glGetLightfvtable_gloffset_GetLightfv855 EXPECT_EQ_glapi_proc__indirect_glGetLightivtable_gloffset_GetLightiv856 EXPECT_EQ_glapi_proc__indirect_glGetMapdvtable_gloffset_GetMapdv857 EXPECT_EQ_glapi_proc__indirect_glGetMapfvtable_gloffset_GetMapfv858 EXPECT_EQ_glapi_proc__indirect_glGetMapivtable_gloffset_GetMapiv859 EXPECT_EQ_glapi_proc__indirect_glGetMaterialfvtable_gloffset_GetMaterialfv860 EXPECT_EQ_glapi_proc__indirect_glGetMaterialivtable_gloffset_GetMaterialiv861 EXPECT_EQ_glapi_proc__indirect_glGetPixelMapfvtable_gloffset_GetPixelMapfv862 EXPECT_EQ_glapi_proc__indirect_glGetPixelMapuivtable_gloffset_GetPixelMapuiv863 EXPECT_EQ_glapi_proc__indirect_glGetPixelMapusvtable_gloffset_GetPixelMapusv864 EXPECT_EQ_glapi_proc__indirect_glGetPolygonStippletable_gloffset_GetPolygonStipple865 EXPECT_EQ_glapi_proc__indirect_glGetStringtable_gloffset_GetString866 EXPECT_EQ_glapi_proc__indirect_glGetTexEnvfvtable_gloffset_GetTexEnvfv867 EXPECT_EQ_glapi_proc__indirect_glGetTexEnvivtable_gloffset_GetTexEnviv868 EXPECT_EQ_glapi_proc__indirect_glGetTexGendvtable_gloffset_GetTexGendv869 EXPECT_EQ_glapi_proc__indirect_glGetTexGenfvtable_gloffset_GetTexGenfv870 EXPECT_EQ_glapi_proc__indirect_glGetTexGenivtable_gloffset_GetTexGeniv871 EXPECT_EQ_glapi_proc__indirect_glGetTexImagetable_gloffset_GetTexImage872 EXPECT_EQ_glapi_proc__indirect_glGetTexLevelParameterfvtable_gloffset_GetTexLevelParameterfv873 EXPECT_EQ_glapi_proc__indirect_glGetTexLevelParameterivtable_gloffset_GetTexLevelParameteriv874 EXPECT_EQ_glapi_proc__indirect_glGetTexParameterfvtable_gloffset_GetTexParameterfv875 EXPECT_EQ_glapi_proc__indirect_glGetTexParameterivtable_gloffset_GetTexParameteriv876 EXPECT_EQ_glapi_proc__indirect_glHinttable_gloffset_Hint877 EXPECT_EQ_glapi_proc__indirect_glIndexMasktable_gloffset_IndexMask878 EXPECT_EQ_glapi_proc__indirect_glIndexdtable_gloffset_Indexd879 EXPECT_EQ_glapi_proc__indirect_glIndexdvtable_gloffset_Indexdv880 EXPECT_EQ_glapi_proc__indirect_glIndexftable_gloffset_Indexf881 EXPECT_EQ_glapi_proc__indirect_glIndexfvtable_gloffset_Indexfv882 EXPECT_EQ_glapi_proc__indirect_glIndexitable_gloffset_Indexi883 EXPECT_EQ_glapi_proc__indirect_glIndexivtable_gloffset_Indexiv884 EXPECT_EQ_glapi_proc__indirect_glIndexstable_gloffset_Indexs885 EXPECT_EQ_glapi_proc__indirect_glIndexsvtable_gloffset_Indexsv886 EXPECT_EQ_glapi_proc__indirect_glInitNamestable_gloffset_InitNames887 EXPECT_EQ_glapi_proc__indirect_glIsEnabledtable_gloffset_IsEnabled888 EXPECT_EQ_glapi_proc__indirect_glIsListtable_gloffset_IsList889 EXPECT_EQ_glapi_proc__indirect_glLightModelftable_gloffset_LightModelf890 EXPECT_EQ_glapi_proc__indirect_glLightModelfvtable_gloffset_LightModelfv891 EXPECT_EQ_glapi_proc__indirect_glLightModelitable_gloffset_LightModeli892 EXPECT_EQ_glapi_proc__indirect_glLightModelivtable_gloffset_LightModeliv893 EXPECT_EQ_glapi_proc__indirect_glLightftable_gloffset_Lightf894 EXPECT_EQ_glapi_proc__indirect_glLightfvtable_gloffset_Lightfv895 EXPECT_EQ_glapi_proc__indirect_glLightitable_gloffset_Lighti896 EXPECT_EQ_glapi_proc__indirect_glLightivtable_gloffset_Lightiv897 EXPECT_EQ_glapi_proc__indirect_glLineStippletable_gloffset_LineStipple898 EXPECT_EQ_glapi_proc__indirect_glLineWidthtable_gloffset_LineWidth899 EXPECT_EQ_glapi_proc__indirect_glListBasetable_gloffset_ListBase900 EXPECT_EQ_glapi_proc__indirect_glLoadIdentitytable_gloffset_LoadIdentity901 EXPECT_EQ_glapi_proc__indirect_glLoadMatrixdtable_gloffset_LoadMatrixd902 EXPECT_EQ_glapi_proc__indirect_glLoadMatrixftable_gloffset_LoadMatrixf903 EXPECT_EQ_glapi_proc__indirect_glLoadNametable_gloffset_LoadName904 EXPECT_EQ_glapi_proc__indirect_glLogicOptable_gloffset_LogicOp905 EXPECT_EQ_glapi_proc__indirect_glMap1dtable_gloffset_Map1d906 EXPECT_EQ_glapi_proc__indirect_glMap1ftable_gloffset_Map1f907 EXPECT_EQ_glapi_proc__indirect_glMap2dtable_gloffset_Map2d908 EXPECT_EQ_glapi_proc__indirect_glMap2ftable_gloffset_Map2f909 EXPECT_EQ_glapi_proc__indirect_glMapGrid1dtable_gloffset_MapGrid1d910 EXPECT_EQ_glapi_proc__indirect_glMapGrid1ftable_gloffset_MapGrid1f911 EXPECT_EQ_glapi_proc__indirect_glMapGrid2dtable_gloffset_MapGrid2d912 EXPECT_EQ_glapi_proc__indirect_glMapGrid2ftable_gloffset_MapGrid2f913 EXPECT_EQ_glapi_proc__indirect_glMaterialftable_gloffset_Materialf914 EXPECT_EQ_glapi_proc__indirect_glMaterialfvtable_gloffset_Materialfv915 EXPECT_EQ_glapi_proc__indirect_glMaterialitable_gloffset_Materiali916 EXPECT_EQ_glapi_proc__indirect_glMaterialivtable_gloffset_Materialiv917 EXPECT_EQ_glapi_proc__indirect_glMatrixModetable_gloffset_MatrixMode918 EXPECT_EQ_glapi_proc__indirect_glMultMatrixdtable_gloffset_MultMatrixd919 EXPECT_EQ_glapi_proc__indirect_glMultMatrixftable_gloffset_MultMatrixf920 EXPECT_EQ_glapi_proc__indirect_glNewListtable_gloffset_NewList921 EXPECT_EQ_glapi_proc__indirect_glNormal3btable_gloffset_Normal3b922 EXPECT_EQ_glapi_proc__indirect_glNormal3bvtable_gloffset_Normal3bv923 EXPECT_EQ_glapi_proc__indirect_glNormal3dtable_gloffset_Normal3d924 EXPECT_EQ_glapi_proc__indirect_glNormal3dvtable_gloffset_Normal3dv925 EXPECT_EQ_glapi_proc__indirect_glNormal3ftable_gloffset_Normal3f926 EXPECT_EQ_glapi_proc__indirect_glNormal3fvtable_gloffset_Normal3fv927 EXPECT_EQ_glapi_proc__indirect_glNormal3itable_gloffset_Normal3i928 EXPECT_EQ_glapi_proc__indirect_glNormal3ivtable_gloffset_Normal3iv929 EXPECT_EQ_glapi_proc__indirect_glNormal3stable_gloffset_Normal3s930 EXPECT_EQ_glapi_proc__indirect_glNormal3svtable_gloffset_Normal3sv931 EXPECT_EQ_glapi_proc__indirect_glOrthotable_gloffset_Ortho932 EXPECT_EQ_glapi_proc__indirect_glPassThroughtable_gloffset_PassThrough933 EXPECT_EQ_glapi_proc__indirect_glPixelMapfvtable_gloffset_PixelMapfv934 EXPECT_EQ_glapi_proc__indirect_glPixelMapuivtable_gloffset_PixelMapuiv935 EXPECT_EQ_glapi_proc__indirect_glPixelMapusvtable_gloffset_PixelMapusv936 EXPECT_EQ_glapi_proc__indirect_glPixelStoreftable_gloffset_PixelStoref937 EXPECT_EQ_glapi_proc__indirect_glPixelStoreitable_gloffset_PixelStorei938 EXPECT_EQ_glapi_proc__indirect_glPixelTransferftable_gloffset_PixelTransferf939 EXPECT_EQ_glapi_proc__indirect_glPixelTransferitable_gloffset_PixelTransferi940 EXPECT_EQ_glapi_proc__indirect_glPixelZoomtable_gloffset_PixelZoom941 EXPECT_EQ_glapi_proc__indirect_glPointSizetable_gloffset_PointSize942 EXPECT_EQ_glapi_proc__indirect_glPolygonModetable_gloffset_PolygonMode943 EXPECT_EQ_glapi_proc__indirect_glPolygonStippletable_gloffset_PolygonStipple944 EXPECT_EQ_glapi_proc__indirect_glPopAttribtable_gloffset_PopAttrib945 EXPECT_EQ_glapi_proc__indirect_glPopMatrixtable_gloffset_PopMatrix946 EXPECT_EQ_glapi_proc__indirect_glPopNametable_gloffset_PopName947 EXPECT_EQ_glapi_proc__indirect_glPushAttribtable_gloffset_PushAttrib948 EXPECT_EQ_glapi_proc__indirect_glPushMatrixtable_gloffset_PushMatrix949 EXPECT_EQ_glapi_proc__indirect_glPushNametable_gloffset_PushName950 EXPECT_EQ_glapi_proc__indirect_glRasterPos2dtable_gloffset_RasterPos2d951 EXPECT_EQ_glapi_proc__indirect_glRasterPos2dvtable_gloffset_RasterPos2dv952 EXPECT_EQ_glapi_proc__indirect_glRasterPos2ftable_gloffset_RasterPos2f953 EXPECT_EQ_glapi_proc__indirect_glRasterPos2fvtable_gloffset_RasterPos2fv954 EXPECT_EQ_glapi_proc__indirect_glRasterPos2itable_gloffset_RasterPos2i955 EXPECT_EQ_glapi_proc__indirect_glRasterPos2ivtable_gloffset_RasterPos2iv956 EXPECT_EQ_glapi_proc__indirect_glRasterPos2stable_gloffset_RasterPos2s957 EXPECT_EQ_glapi_proc__indirect_glRasterPos2svtable_gloffset_RasterPos2sv958 EXPECT_EQ_glapi_proc__indirect_glRasterPos3dtable_gloffset_RasterPos3d959 EXPECT_EQ_glapi_proc__indirect_glRasterPos3dvtable_gloffset_RasterPos3dv960 EXPECT_EQ_glapi_proc__indirect_glRasterPos3ftable_gloffset_RasterPos3f961 EXPECT_EQ_glapi_proc__indirect_glRasterPos3fvtable_gloffset_RasterPos3fv962 EXPECT_EQ_glapi_proc__indirect_glRasterPos3itable_gloffset_RasterPos3i963 EXPECT_EQ_glapi_proc__indirect_glRasterPos3ivtable_gloffset_RasterPos3iv964 EXPECT_EQ_glapi_proc__indirect_glRasterPos3stable_gloffset_RasterPos3s965 EXPECT_EQ_glapi_proc__indirect_glRasterPos3svtable_gloffset_RasterPos3sv966 EXPECT_EQ_glapi_proc__indirect_glRasterPos4dtable_gloffset_RasterPos4d967 EXPECT_EQ_glapi_proc__indirect_glRasterPos4dvtable_gloffset_RasterPos4dv968 EXPECT_EQ_glapi_proc__indirect_glRasterPos4ftable_gloffset_RasterPos4f969 EXPECT_EQ_glapi_proc__indirect_glRasterPos4fvtable_gloffset_RasterPos4fv970 EXPECT_EQ_glapi_proc__indirect_glRasterPos4itable_gloffset_RasterPos4i971 EXPECT_EQ_glapi_proc__indirect_glRasterPos4ivtable_gloffset_RasterPos4iv972 EXPECT_EQ_glapi_proc__indirect_glRasterPos4stable_gloffset_RasterPos4s973 EXPECT_EQ_glapi_proc__indirect_glRasterPos4svtable_gloffset_RasterPos4sv974 EXPECT_EQ_glapi_proc__indirect_glReadBuffertable_gloffset_ReadBuffer975 EXPECT_EQ_glapi_proc__indirect_glReadPixelstable_gloffset_ReadPixels976 EXPECT_EQ_glapi_proc__indirect_glRectdtable_gloffset_Rectd977 EXPECT_EQ_glapi_proc__indirect_glRectdvtable_gloffset_Rectdv978 EXPECT_EQ_glapi_proc__indirect_glRectftable_gloffset_Rectf979 EXPECT_EQ_glapi_proc__indirect_glRectfvtable_gloffset_Rectfv980 EXPECT_EQ_glapi_proc__indirect_glRectitable_gloffset_Recti981 EXPECT_EQ_glapi_proc__indirect_glRectivtable_gloffset_Rectiv982 EXPECT_EQ_glapi_proc__indirect_glRectstable_gloffset_Rects983 EXPECT_EQ_glapi_proc__indirect_glRectsvtable_gloffset_Rectsv984 EXPECT_EQ_glapi_proc__indirect_glRenderModetable_gloffset_RenderMode985 EXPECT_EQ_glapi_proc__indirect_glRotatedtable_gloffset_Rotated986 EXPECT_EQ_glapi_proc__indirect_glRotateftable_gloffset_Rotatef987 EXPECT_EQ_glapi_proc__indirect_glScaledtable_gloffset_Scaled988 EXPECT_EQ_glapi_proc__indirect_glScaleftable_gloffset_Scalef989 EXPECT_EQ_glapi_proc__indirect_glScissortable_gloffset_Scissor990 EXPECT_EQ_glapi_proc__indirect_glSelectBuffertable_gloffset_SelectBuffer991 EXPECT_EQ_glapi_proc__indirect_glShadeModeltable_gloffset_ShadeModel992 EXPECT_EQ_glapi_proc__indirect_glStencilFunctable_gloffset_StencilFunc993 EXPECT_EQ_glapi_proc__indirect_glStencilMasktable_gloffset_StencilMask994 EXPECT_EQ_glapi_proc__indirect_glStencilOptable_gloffset_StencilOp995 EXPECT_EQ_glapi_proc__indirect_glTexCoord1dtable_gloffset_TexCoord1d996 EXPECT_EQ_glapi_proc__indirect_glTexCoord1dvtable_gloffset_TexCoord1dv997 EXPECT_EQ_glapi_proc__indirect_glTexCoord1ftable_gloffset_TexCoord1f998 EXPECT_EQ_glapi_proc__indirect_glTexCoord1fvtable_gloffset_TexCoord1fv999 EXPECT_EQ_glapi_proc__indirect_glTexCoord1itable_gloffset_TexCoord1i1000 EXPECT_EQ_glapi_proc__indirect_glTexCoord1ivtable_gloffset_TexCoord1iv1001 EXPECT_EQ_glapi_proc__indirect_glTexCoord1stable_gloffset_TexCoord1s1002 EXPECT_EQ_glapi_proc__indirect_glTexCoord1svtable_gloffset_TexCoord1sv1003 EXPECT_EQ_glapi_proc__indirect_glTexCoord2dtable_gloffset_TexCoord2d1004 EXPECT_EQ_glapi_proc__indirect_glTexCoord2dvtable_gloffset_TexCoord2dv1005 EXPECT_EQ_glapi_proc__indirect_glTexCoord2ftable_gloffset_TexCoord2f1006 EXPECT_EQ_glapi_proc__indirect_glTexCoord2fvtable_gloffset_TexCoord2fv1007 EXPECT_EQ_glapi_proc__indirect_glTexCoord2itable_gloffset_TexCoord2i1008 EXPECT_EQ_glapi_proc__indirect_glTexCoord2ivtable_gloffset_TexCoord2iv1009 EXPECT_EQ_glapi_proc__indirect_glTexCoord2stable_gloffset_TexCoord2s1010 EXPECT_EQ_glapi_proc__indirect_glTexCoord2svtable_gloffset_TexCoord2sv1011 EXPECT_EQ_glapi_proc__indirect_glTexCoord3dtable_gloffset_TexCoord3d1012 EXPECT_EQ_glapi_proc__indirect_glTexCoord3dvtable_gloffset_TexCoord3dv1013 EXPECT_EQ_glapi_proc__indirect_glTexCoord3ftable_gloffset_TexCoord3f1014 EXPECT_EQ_glapi_proc__indirect_glTexCoord3fvtable_gloffset_TexCoord3fv1015 EXPECT_EQ_glapi_proc__indirect_glTexCoord3itable_gloffset_TexCoord3i1016 EXPECT_EQ_glapi_proc__indirect_glTexCoord3ivtable_gloffset_TexCoord3iv1017 EXPECT_EQ_glapi_proc__indirect_glTexCoord3stable_gloffset_TexCoord3s1018 EXPECT_EQ_glapi_proc__indirect_glTexCoord3svtable_gloffset_TexCoord3sv1019 EXPECT_EQ_glapi_proc__indirect_glTexCoord4dtable_gloffset_TexCoord4d1020 EXPECT_EQ_glapi_proc__indirect_glTexCoord4dvtable_gloffset_TexCoord4dv1021 EXPECT_EQ_glapi_proc__indirect_glTexCoord4ftable_gloffset_TexCoord4f1022 EXPECT_EQ_glapi_proc__indirect_glTexCoord4fvtable_gloffset_TexCoord4fv1023 EXPECT_EQ_glapi_proc__indirect_glTexCoord4itable_gloffset_TexCoord4i1024 EXPECT_EQ_glapi_proc__indirect_glTexCoord4ivtable_gloffset_TexCoord4iv1025 EXPECT_EQ_glapi_proc__indirect_glTexCoord4stable_gloffset_TexCoord4s1026 EXPECT_EQ_glapi_proc__indirect_glTexCoord4svtable_gloffset_TexCoord4sv1027 EXPECT_EQ_glapi_proc__indirect_glTexEnvftable_gloffset_TexEnvf1028 EXPECT_EQ_glapi_proc__indirect_glTexEnvfvtable_gloffset_TexEnvfv1029 EXPECT_EQ_glapi_proc__indirect_glTexEnvitable_gloffset_TexEnvi1030 EXPECT_EQ_glapi_proc__indirect_glTexEnvivtable_gloffset_TexEnviv1031 EXPECT_EQ_glapi_proc__indirect_glTexGendtable_gloffset_TexGend1032 EXPECT_EQ_glapi_proc__indirect_glTexGendvtable_gloffset_TexGendv1033 EXPECT_EQ_glapi_proc__indirect_glTexGenftable_gloffset_TexGenf1034 EXPECT_EQ_glapi_proc__indirect_glTexGenfvtable_gloffset_TexGenfv1035 EXPECT_EQ_glapi_proc__indirect_glTexGenitable_gloffset_TexGeni1036 EXPECT_EQ_glapi_proc__indirect_glTexGenivtable_gloffset_TexGeniv1037 EXPECT_EQ_glapi_proc__indirect_glTexImage1Dtable_gloffset_TexImage1D1038 EXPECT_EQ_glapi_proc__indirect_glTexImage2Dtable_gloffset_TexImage2D1039 EXPECT_EQ_glapi_proc__indirect_glTexParameterftable_gloffset_TexParameterf1040 EXPECT_EQ_glapi_proc__indirect_glTexParameterfvtable_gloffset_TexParameterfv1041 EXPECT_EQ_glapi_proc__indirect_glTexParameteritable_gloffset_TexParameteri1042 EXPECT_EQ_glapi_proc__indirect_glTexParameterivtable_gloffset_TexParameteriv1043 EXPECT_EQ_glapi_proc__indirect_glTranslatedtable_gloffset_Translated1044 EXPECT_EQ_glapi_proc__indirect_glTranslateftable_gloffset_Translatef1045 EXPECT_EQ_glapi_proc__indirect_glVertex2dtable_gloffset_Vertex2d1046 EXPECT_EQ_glapi_proc__indirect_glVertex2dvtable_gloffset_Vertex2dv1047 EXPECT_EQ_glapi_proc__indirect_glVertex2ftable_gloffset_Vertex2f1048 EXPECT_EQ_glapi_proc__indirect_glVertex2fvtable_gloffset_Vertex2fv1049 EXPECT_EQ_glapi_proc__indirect_glVertex2itable_gloffset_Vertex2i1050 EXPECT_EQ_glapi_proc__indirect_glVertex2ivtable_gloffset_Vertex2iv1051 EXPECT_EQ_glapi_proc__indirect_glVertex2stable_gloffset_Vertex2s1052 EXPECT_EQ_glapi_proc__indirect_glVertex2svtable_gloffset_Vertex2sv1053 EXPECT_EQ_glapi_proc__indirect_glVertex3dtable_gloffset_Vertex3d1054 EXPECT_EQ_glapi_proc__indirect_glVertex3dvtable_gloffset_Vertex3dv1055 EXPECT_EQ_glapi_proc__indirect_glVertex3ftable_gloffset_Vertex3f1056 EXPECT_EQ_glapi_proc__indirect_glVertex3fvtable_gloffset_Vertex3fv1057 EXPECT_EQ_glapi_proc__indirect_glVertex3itable_gloffset_Vertex3i1058 EXPECT_EQ_glapi_proc__indirect_glVertex3ivtable_gloffset_Vertex3iv1059 EXPECT_EQ_glapi_proc__indirect_glVertex3stable_gloffset_Vertex3s1060 EXPECT_EQ_glapi_proc__indirect_glVertex3svtable_gloffset_Vertex3sv1061 EXPECT_EQ_glapi_proc__indirect_glVertex4dtable_gloffset_Vertex4d1062 EXPECT_EQ_glapi_proc__indirect_glVertex4dvtable_gloffset_Vertex4dv1063 EXPECT_EQ_glapi_proc__indirect_glVertex4ftable_gloffset_Vertex4f1064 EXPECT_EQ_glapi_proc__indirect_glVertex4fvtable_gloffset_Vertex4fv1065 EXPECT_EQ_glapi_proc__indirect_glVertex4itable_gloffset_Vertex4i1066 EXPECT_EQ_glapi_proc__indirect_glVertex4ivtable_gloffset_Vertex4iv1067 EXPECT_EQ_glapi_proc__indirect_glVertex4stable_gloffset_Vertex4s1068 EXPECT_EQ_glapi_proc__indirect_glVertex4svtable_gloffset_Vertex4sv1069 EXPECT_EQ_glapi_proc__indirect_glViewporttable_gloffset_Viewport1070 1071 (, )TEST_F(IndirectAPI,OpenGL_11)1072 TEST_FIndirectAPIOpenGL_11{
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
}
1073 1074 EXPECT_EQ_glapi_proc__indirect_glAreTexturesResidenttable_gloffset_AreTexturesResident1075 EXPECT_EQ_glapi_proc__indirect_glArrayElementtable_gloffset_ArrayElement1076 EXPECT_EQ_glapi_proc__indirect_glBindTexturetable_gloffset_BindTexture1077 EXPECT_EQ_glapi_proc__indirect_glColorPointertable_gloffset_ColorPointer1078 EXPECT_EQ_glapi_proc__indirect_glCopyTexImage1Dtable_gloffset_CopyTexImage1D1079 EXPECT_EQ_glapi_proc__indirect_glCopyTexImage2Dtable_gloffset_CopyTexImage2D1080 EXPECT_EQ_glapi_proc__indirect_glCopyTexSubImage1Dtable_gloffset_CopyTexSubImage1D1081 EXPECT_EQ_glapi_proc__indirect_glCopyTexSubImage2Dtable_gloffset_CopyTexSubImage2D1082 EXPECT_EQ_glapi_proc__indirect_glDeleteTexturestable_gloffset_DeleteTextures1083 EXPECT_EQ_glapi_proc__indirect_glDisableClientStatetable_gloffset_DisableClientState1084 EXPECT_EQ_glapi_proc__indirect_glDrawArraystable_gloffset_DrawArrays1085 EXPECT_EQ_glapi_proc__indirect_glDrawElementstable_gloffset_DrawElements1086 EXPECT_EQ_glapi_proc__indirect_glEdgeFlagPointertable_gloffset_EdgeFlagPointer1087 EXPECT_EQ_glapi_proc__indirect_glEnableClientStatetable_gloffset_EnableClientState1088 EXPECT_EQ_glapi_proc__indirect_glGenTexturestable_gloffset_GenTextures1089 EXPECT_EQ_glapi_proc__indirect_glGetPointervtable_gloffset_GetPointerv1090 EXPECT_EQ_glapi_proc__indirect_glIndexPointertable_gloffset_IndexPointer1091 EXPECT_EQ_glapi_proc__indirect_glIndexubtable_gloffset_Indexub1092 EXPECT_EQ_glapi_proc__indirect_glIndexubvtable_gloffset_Indexubv1093 EXPECT_EQ_glapi_proc__indirect_glInterleavedArraystable_gloffset_InterleavedArrays1094 EXPECT_EQ_glapi_proc__indirect_glIsTexturetable_gloffset_IsTexture1095 EXPECT_EQ_glapi_proc__indirect_glNormalPointertable_gloffset_NormalPointer1096 EXPECT_EQ_glapi_proc__indirect_glPolygonOffsettable_gloffset_PolygonOffset1097 EXPECT_EQ_glapi_proc__indirect_glPopClientAttribtable_gloffset_PopClientAttrib1098 EXPECT_EQ_glapi_proc__indirect_glPrioritizeTexturestable_gloffset_PrioritizeTextures1099 EXPECT_EQ_glapi_proc__indirect_glPushClientAttribtable_gloffset_PushClientAttrib1100 EXPECT_EQ_glapi_proc__indirect_glTexCoordPointertable_gloffset_TexCoordPointer1101 EXPECT_EQ_glapi_proc__indirect_glTexSubImage1Dtable_gloffset_TexSubImage1D1102 EXPECT_EQ_glapi_proc__indirect_glTexSubImage2Dtable_gloffset_TexSubImage2D1103 EXPECT_EQ_glapi_proc__indirect_glVertexPointertable_gloffset_VertexPointer1104 1105 (, )TEST_F(IndirectAPI,OpenGL_12)1106 TEST_FIndirectAPIOpenGL_12{
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
}
1107 1108 EXPECT_EQ_glapi_proc__indirect_glBlendColortable_gloffset_BlendColor1109 EXPECT_EQ_glapi_proc__indirect_glBlendEquationtable_gloffset_BlendEquation1110 EXPECT_EQ_glapi_proc__indirect_glColorSubTabletable_gloffset_ColorSubTable1111 EXPECT_EQ_glapi_proc__indirect_glColorTabletable_gloffset_ColorTable1112 EXPECT_EQ_glapi_proc__indirect_glColorTableParameterfvtable_gloffset_ColorTableParameterfv1113 EXPECT_EQ_glapi_proc__indirect_glColorTableParameterivtable_gloffset_ColorTableParameteriv1114 EXPECT_EQ_glapi_proc__indirect_glConvolutionFilter1Dtable_gloffset_ConvolutionFilter1D1115 EXPECT_EQ_glapi_proc__indirect_glConvolutionFilter2Dtable_gloffset_ConvolutionFilter2D1116 EXPECT_EQ_glapi_proc__indirect_glConvolutionParameterftable_gloffset_ConvolutionParameterf1117 EXPECT_EQ_glapi_proc__indirect_glConvolutionParameterfvtable_gloffset_ConvolutionParameterfv1118 EXPECT_EQ_glapi_proc__indirect_glConvolutionParameteritable_gloffset_ConvolutionParameteri1119 EXPECT_EQ_glapi_proc__indirect_glConvolutionParameterivtable_gloffset_ConvolutionParameteriv1120 EXPECT_EQ_glapi_proc__indirect_glCopyColorSubTabletable_gloffset_CopyColorSubTable1121 EXPECT_EQ_glapi_proc__indirect_glCopyColorTabletable_gloffset_CopyColorTable1122 EXPECT_EQ_glapi_proc__indirect_glCopyConvolutionFilter1Dtable_gloffset_CopyConvolutionFilter1D1123 EXPECT_EQ_glapi_proc__indirect_glCopyConvolutionFilter2Dtable_gloffset_CopyConvolutionFilter2D1124 EXPECT_EQ_glapi_proc__indirect_glCopyTexSubImage3Dtable_gloffset_CopyTexSubImage3D1125 EXPECT_EQ_glapi_proc__indirect_glDrawRangeElementstable_gloffset_DrawRangeElements1126 EXPECT_EQ_glapi_proc__indirect_glGetColorTabletable_gloffset_GetColorTable1127 EXPECT_EQ_glapi_proc__indirect_glGetColorTableParameterfvtable_gloffset_GetColorTableParameterfv1128 EXPECT_EQ_glapi_proc__indirect_glGetColorTableParameterivtable_gloffset_GetColorTableParameteriv1129 EXPECT_EQ_glapi_proc__indirect_glGetConvolutionFiltertable_gloffset_GetConvolutionFilter1130 EXPECT_EQ_glapi_proc__indirect_glGetConvolutionParameterfvtable_gloffset_GetConvolutionParameterfv1131 EXPECT_EQ_glapi_proc__indirect_glGetConvolutionParameterivtable_gloffset_GetConvolutionParameteriv1132 EXPECT_EQ_glapi_proc__indirect_glGetHistogramtable_gloffset_GetHistogram1133 EXPECT_EQ_glapi_proc__indirect_glGetHistogramParameterfvtable_gloffset_GetHistogramParameterfv1134 EXPECT_EQ_glapi_proc__indirect_glGetHistogramParameterivtable_gloffset_GetHistogramParameteriv1135 EXPECT_EQ_glapi_proc__indirect_glGetMinmaxtable_gloffset_GetMinmax1136 EXPECT_EQ_glapi_proc__indirect_glGetMinmaxParameterfvtable_gloffset_GetMinmaxParameterfv1137 EXPECT_EQ_glapi_proc__indirect_glGetMinmaxParameterivtable_gloffset_GetMinmaxParameteriv1138 EXPECT_EQ_glapi_proc__indirect_glGetSeparableFiltertable_gloffset_GetSeparableFilter1139 EXPECT_EQ_glapi_proc__indirect_glHistogramtable_gloffset_Histogram1140 EXPECT_EQ_glapi_proc__indirect_glMinmaxtable_gloffset_Minmax1141 EXPECT_EQ_glapi_proc__indirect_glResetHistogramtable_gloffset_ResetHistogram1142 EXPECT_EQ_glapi_proc__indirect_glResetMinmaxtable_gloffset_ResetMinmax1143 EXPECT_EQ_glapi_proc__indirect_glSeparableFilter2Dtable_gloffset_SeparableFilter2D1144 EXPECT_EQ_glapi_proc__indirect_glTexImage3Dtable_gloffset_TexImage3D1145 EXPECT_EQ_glapi_proc__indirect_glTexSubImage3Dtable_gloffset_TexSubImage3D1146 1147 (, )TEST_F(IndirectAPI,OpenGL_20_is_nop)1148 TEST_FIndirectAPIOpenGL_20_is_nop{
      = [];

   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
   (, [()]);
}
1149 1150 _glapi_procconstnoptable_gloffset_COUNT1151 1152 EXPECT_EQnoptable_glapi_get_proc_offset"glAttachShader"1153 EXPECT_EQnoptable_glapi_get_proc_offset"glCreateProgram"1154 EXPECT_EQnoptable_glapi_get_proc_offset"glCreateShader"1155 EXPECT_EQnoptable_glapi_get_proc_offset"glDeleteProgram"1156 EXPECT_EQnoptable_glapi_get_proc_offset"glDeleteShader"1157 EXPECT_EQnoptable_glapi_get_proc_offset"glDetachShader"1158 EXPECT_EQnoptable_glapi_get_proc_offset"glGetAttachedShaders"1159 EXPECT_EQnoptable_glapi_get_proc_offset"glGetProgramInfoLog"1160 EXPECT_EQnoptable_glapi_get_proc_offset"glGetProgramiv"1161 EXPECT_EQnoptable_glapi_get_proc_offset"glGetShaderInfoLog"1162 EXPECT_EQnoptable_glapi_get_proc_offset"glGetShaderiv"1163 EXPECT_EQnoptable_glapi_get_proc_offset"glIsProgram"1164 EXPECT_EQnoptable_glapi_get_proc_offset"glIsShader"1165 EXPECT_EQnoptable_glapi_get_proc_offset"glStencilFuncSeparate"1166 EXPECT_EQnoptable_glapi_get_proc_offset"glStencilMaskSeparate"1167 EXPECT_EQnoptable_glapi_get_proc_offset"glStencilOpSeparate"1168 1169 (, )TEST_F(IndirectAPI,ARB_multitexture)1170 TEST_FIndirectAPIARB_multitexture{
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
   (() , []);
}
1171 1172 EXPECT_EQ_glapi_proc__indirect_glActiveTexturetable_gloffset_ActiveTexture1173 EXPECT_EQ_glapi_proc__indirect_glClientActiveTexturetable_gloffset_ClientActiveTexture1174 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1dtable_gloffset_MultiTexCoord1d1175 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1dvtable_gloffset_MultiTexCoord1dv1176 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1fARBtable_gloffset_MultiTexCoord1fARB1177 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1fvARBtable_gloffset_MultiTexCoord1fvARB1178 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1itable_gloffset_MultiTexCoord1i1179 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1ivtable_gloffset_MultiTexCoord1iv1180 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1stable_gloffset_MultiTexCoord1s1181 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord1svtable_gloffset_MultiTexCoord1sv1182 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2dtable_gloffset_MultiTexCoord2d1183 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2dvtable_gloffset_MultiTexCoord2dv1184 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2fARBtable_gloffset_MultiTexCoord2fARB1185 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2fvARBtable_gloffset_MultiTexCoord2fvARB1186 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2itable_gloffset_MultiTexCoord2i1187 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2ivtable_gloffset_MultiTexCoord2iv1188 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2stable_gloffset_MultiTexCoord2s1189 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord2svtable_gloffset_MultiTexCoord2sv1190 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3dtable_gloffset_MultiTexCoord3d1191 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3dvtable_gloffset_MultiTexCoord3dv1192 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3fARBtable_gloffset_MultiTexCoord3fARB1193 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3fvARBtable_gloffset_MultiTexCoord3fvARB1194 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3itable_gloffset_MultiTexCoord3i1195 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3ivtable_gloffset_MultiTexCoord3iv1196 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3stable_gloffset_MultiTexCoord3s1197 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord3svtable_gloffset_MultiTexCoord3sv1198 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4dtable_gloffset_MultiTexCoord4d1199 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4dvtable_gloffset_MultiTexCoord4dv1200 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4fARBtable_gloffset_MultiTexCoord4fARB1201 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4fvARBtable_gloffset_MultiTexCoord4fvARB1202 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4itable_gloffset_MultiTexCoord4i1203 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4ivtable_gloffset_MultiTexCoord4iv1204 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4stable_gloffset_MultiTexCoord4s1205 EXPECT_EQ_glapi_proc__indirect_glMultiTexCoord4svtable_gloffset_MultiTexCoord4sv1206 1207 (, )TEST_F(IndirectAPI,ARB_transpose_matrix)1208 TEST_FIndirectAPIARB_transpose_matrix{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1209 1210 EXPECT_EQ_glapi_proc__indirect_glLoadTransposeMatrixdtable_glapi_get_proc_offset"glLoadTransposeMatrixdARB"1211 EXPECT_EQ_glapi_proc__indirect_glLoadTransposeMatrixftable_glapi_get_proc_offset"glLoadTransposeMatrixfARB"1212 EXPECT_EQ_glapi_proc__indirect_glMultTransposeMatrixdtable_glapi_get_proc_offset"glMultTransposeMatrixdARB"1213 EXPECT_EQ_glapi_proc__indirect_glMultTransposeMatrixftable_glapi_get_proc_offset"glMultTransposeMatrixfARB"1214 1215 (, )TEST_F(IndirectAPI,ARB_multisample)1216 TEST_FIndirectAPIARB_multisample{
   (() , [()]);
}
1217 1218 EXPECT_EQ_glapi_proc__indirect_glSampleCoveragetable_glapi_get_proc_offset"glSampleCoverageARB"1219 1220 (, )TEST_F(IndirectAPI,ARB_texture_compression)1221 TEST_FIndirectAPIARB_texture_compression{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1222 1223 EXPECT_EQ_glapi_proc__indirect_glCompressedTexImage1Dtable_glapi_get_proc_offset"glCompressedTexImage1DARB"1224 EXPECT_EQ_glapi_proc__indirect_glCompressedTexImage2Dtable_glapi_get_proc_offset"glCompressedTexImage2DARB"1225 EXPECT_EQ_glapi_proc__indirect_glCompressedTexImage3Dtable_glapi_get_proc_offset"glCompressedTexImage3DARB"1226 EXPECT_EQ_glapi_proc__indirect_glCompressedTexSubImage1Dtable_glapi_get_proc_offset"glCompressedTexSubImage1DARB"1227 EXPECT_EQ_glapi_proc__indirect_glCompressedTexSubImage2Dtable_glapi_get_proc_offset"glCompressedTexSubImage2DARB"1228 EXPECT_EQ_glapi_proc__indirect_glCompressedTexSubImage3Dtable_glapi_get_proc_offset"glCompressedTexSubImage3DARB"1229 EXPECT_EQ_glapi_proc__indirect_glGetCompressedTexImagetable_glapi_get_proc_offset"glGetCompressedTexImageARB"1230 1231 (, )TEST_F(IndirectAPI,ARB_vertex_program)1232 TEST_FIndirectAPIARB_vertex_program{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1233 1234 EXPECT_EQ_glapi_proc__indirect_glDisableVertexAttribArraytable_glapi_get_proc_offset"glDisableVertexAttribArrayARB"1235 EXPECT_EQ_glapi_proc__indirect_glEnableVertexAttribArraytable_glapi_get_proc_offset"glEnableVertexAttribArrayARB"1236 EXPECT_EQ_glapi_proc__indirect_glGetProgramEnvParameterdvARBtable_glapi_get_proc_offset"glGetProgramEnvParameterdvARB"1237 EXPECT_EQ_glapi_proc__indirect_glGetProgramEnvParameterfvARBtable_glapi_get_proc_offset"glGetProgramEnvParameterfvARB"1238 EXPECT_EQ_glapi_proc__indirect_glGetProgramLocalParameterdvARBtable_glapi_get_proc_offset"glGetProgramLocalParameterdvARB"1239 EXPECT_EQ_glapi_proc__indirect_glGetProgramLocalParameterfvARBtable_glapi_get_proc_offset"glGetProgramLocalParameterfvARB"1240 EXPECT_EQ_glapi_proc__indirect_glGetProgramStringARBtable_glapi_get_proc_offset"glGetProgramStringARB"1241 EXPECT_EQ_glapi_proc__indirect_glGetProgramivARBtable_glapi_get_proc_offset"glGetProgramivARB"1242 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribdvtable_glapi_get_proc_offset"glGetVertexAttribdvARB"1243 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribfvtable_glapi_get_proc_offset"glGetVertexAttribfvARB"1244 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribivtable_glapi_get_proc_offset"glGetVertexAttribivARB"1245 EXPECT_EQ_glapi_proc__indirect_glProgramEnvParameter4dARBtable_glapi_get_proc_offset"glProgramEnvParameter4dARB"1246 EXPECT_EQ_glapi_proc__indirect_glProgramEnvParameter4dvARBtable_glapi_get_proc_offset"glProgramEnvParameter4dvARB"1247 EXPECT_EQ_glapi_proc__indirect_glProgramEnvParameter4fARBtable_glapi_get_proc_offset"glProgramEnvParameter4fARB"1248 EXPECT_EQ_glapi_proc__indirect_glProgramEnvParameter4fvARBtable_glapi_get_proc_offset"glProgramEnvParameter4fvARB"1249 EXPECT_EQ_glapi_proc__indirect_glProgramLocalParameter4dARBtable_glapi_get_proc_offset"glProgramLocalParameter4dARB"1250 EXPECT_EQ_glapi_proc__indirect_glProgramLocalParameter4dvARBtable_glapi_get_proc_offset"glProgramLocalParameter4dvARB"1251 EXPECT_EQ_glapi_proc__indirect_glProgramLocalParameter4fARBtable_glapi_get_proc_offset"glProgramLocalParameter4fARB"1252 EXPECT_EQ_glapi_proc__indirect_glProgramLocalParameter4fvARBtable_glapi_get_proc_offset"glProgramLocalParameter4fvARB"1253 EXPECT_EQ_glapi_proc__indirect_glProgramStringARBtable_glapi_get_proc_offset"glProgramStringARB"1254 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1dtable_glapi_get_proc_offset"glVertexAttrib1dARB"1255 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1dvtable_glapi_get_proc_offset"glVertexAttrib1dvARB"1256 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1fARBtable_glapi_get_proc_offset"glVertexAttrib1fARB"1257 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1fvARBtable_glapi_get_proc_offset"glVertexAttrib1fvARB"1258 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1stable_glapi_get_proc_offset"glVertexAttrib1sARB"1259 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1svtable_glapi_get_proc_offset"glVertexAttrib1svARB"1260 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2dtable_glapi_get_proc_offset"glVertexAttrib2dARB"1261 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2dvtable_glapi_get_proc_offset"glVertexAttrib2dvARB"1262 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2fARBtable_glapi_get_proc_offset"glVertexAttrib2fARB"1263 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2fvARBtable_glapi_get_proc_offset"glVertexAttrib2fvARB"1264 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2stable_glapi_get_proc_offset"glVertexAttrib2sARB"1265 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2svtable_glapi_get_proc_offset"glVertexAttrib2svARB"1266 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3dtable_glapi_get_proc_offset"glVertexAttrib3dARB"1267 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3dvtable_glapi_get_proc_offset"glVertexAttrib3dvARB"1268 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3fARBtable_glapi_get_proc_offset"glVertexAttrib3fARB"1269 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3fvARBtable_glapi_get_proc_offset"glVertexAttrib3fvARB"1270 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3stable_glapi_get_proc_offset"glVertexAttrib3sARB"1271 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3svtable_glapi_get_proc_offset"glVertexAttrib3svARB"1272 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nbvtable_glapi_get_proc_offset"glVertexAttrib4NbvARB"1273 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nivtable_glapi_get_proc_offset"glVertexAttrib4NivARB"1274 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nsvtable_glapi_get_proc_offset"glVertexAttrib4NsvARB"1275 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nubtable_glapi_get_proc_offset"glVertexAttrib4NubARB"1276 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nubvtable_glapi_get_proc_offset"glVertexAttrib4NubvARB"1277 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nuivtable_glapi_get_proc_offset"glVertexAttrib4NuivARB"1278 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4Nusvtable_glapi_get_proc_offset"glVertexAttrib4NusvARB"1279 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4bvtable_glapi_get_proc_offset"glVertexAttrib4bvARB"1280 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4dtable_glapi_get_proc_offset"glVertexAttrib4dARB"1281 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4dvtable_glapi_get_proc_offset"glVertexAttrib4dvARB"1282 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4fARBtable_glapi_get_proc_offset"glVertexAttrib4fARB"1283 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4fvARBtable_glapi_get_proc_offset"glVertexAttrib4fvARB"1284 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4ivtable_glapi_get_proc_offset"glVertexAttrib4ivARB"1285 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4stable_glapi_get_proc_offset"glVertexAttrib4sARB"1286 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4svtable_glapi_get_proc_offset"glVertexAttrib4svARB"1287 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4ubvtable_glapi_get_proc_offset"glVertexAttrib4ubvARB"1288 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4uivtable_glapi_get_proc_offset"glVertexAttrib4uivARB"1289 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4usvtable_glapi_get_proc_offset"glVertexAttrib4usvARB"1290 EXPECT_EQ_glapi_proc__indirect_glVertexAttribPointertable_glapi_get_proc_offset"glVertexAttribPointerARB"1291 1292 (, )TEST_F(IndirectAPI,ARB_occlusion_query)1293 TEST_FIndirectAPIARB_occlusion_query{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1294 1295 EXPECT_EQ_glapi_proc__indirect_glBeginQuerytable_glapi_get_proc_offset"glBeginQueryARB"1296 EXPECT_EQ_glapi_proc__indirect_glDeleteQueriestable_glapi_get_proc_offset"glDeleteQueriesARB"1297 EXPECT_EQ_glapi_proc__indirect_glEndQuerytable_glapi_get_proc_offset"glEndQueryARB"1298 EXPECT_EQ_glapi_proc__indirect_glGenQueriestable_glapi_get_proc_offset"glGenQueriesARB"1299 EXPECT_EQ_glapi_proc__indirect_glGetQueryObjectivtable_glapi_get_proc_offset"glGetQueryObjectivARB"1300 EXPECT_EQ_glapi_proc__indirect_glGetQueryObjectuivtable_glapi_get_proc_offset"glGetQueryObjectuivARB"1301 EXPECT_EQ_glapi_proc__indirect_glGetQueryivtable_glapi_get_proc_offset"glGetQueryivARB"1302 EXPECT_EQ_glapi_proc__indirect_glIsQuerytable_glapi_get_proc_offset"glIsQueryARB"1303 1304 (, )TEST_F(IndirectAPI,ARB_draw_buffers)1305 TEST_FIndirectAPIARB_draw_buffers{
   (() , [()]);
}
1306 1307 EXPECT_EQ_glapi_proc__indirect_glDrawBufferstable_glapi_get_proc_offset"glDrawBuffersARB"1308 1309 (, )TEST_F(IndirectAPI,ARB_color_buffer_float)1310 TEST_FIndirectAPIARB_color_buffer_float{
   (() , [()]);
}
1311 1312 EXPECT_EQ_glapi_proc__indirect_glClampColortable_glapi_get_proc_offset"glClampColorARB"1313 1314 (, )TEST_F(IndirectAPI,ARB_framebuffer_object)1315 TEST_FIndirectAPIARB_framebuffer_object{
   (() , [()]);
}
1316 1317 EXPECT_EQ_glapi_proc__indirect_glRenderbufferStorageMultisampletable_glapi_get_proc_offset"glRenderbufferStorageMultisample"1318 1319 (, )TEST_F(IndirectAPI,SGIS_multisample)1320 TEST_FIndirectAPISGIS_multisample{
   (() , [()]);
   (() , [()]);
}
1321 1322 EXPECT_EQ_glapi_proc__indirect_glSampleMaskSGIStable_glapi_get_proc_offset"glSampleMaskSGIS"1323 EXPECT_EQ_glapi_proc__indirect_glSamplePatternSGIStable_glapi_get_proc_offset"glSamplePatternSGIS"1324 1325 (, )TEST_F(IndirectAPI,EXT_vertex_array)1326 TEST_FIndirectAPIEXT_vertex_array{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1327 1328 EXPECT_EQ_glapi_proc__indirect_glColorPointerEXTtable_glapi_get_proc_offset"glColorPointerEXT"1329 EXPECT_EQ_glapi_proc__indirect_glEdgeFlagPointerEXTtable_glapi_get_proc_offset"glEdgeFlagPointerEXT"1330 EXPECT_EQ_glapi_proc__indirect_glIndexPointerEXTtable_glapi_get_proc_offset"glIndexPointerEXT"1331 EXPECT_EQ_glapi_proc__indirect_glNormalPointerEXTtable_glapi_get_proc_offset"glNormalPointerEXT"1332 EXPECT_EQ_glapi_proc__indirect_glTexCoordPointerEXTtable_glapi_get_proc_offset"glTexCoordPointerEXT"1333 EXPECT_EQ_glapi_proc__indirect_glVertexPointerEXTtable_glapi_get_proc_offset"glVertexPointerEXT"1334 1335 (, )TEST_F(IndirectAPI,EXT_point_parameters)1336 TEST_FIndirectAPIEXT_point_parameters{
   (() , [()]);
   (() , [()]);
}
1337 1338 EXPECT_EQ_glapi_proc__indirect_glPointParameterftable_glapi_get_proc_offset"glPointParameterfEXT"1339 EXPECT_EQ_glapi_proc__indirect_glPointParameterfvtable_glapi_get_proc_offset"glPointParameterfvEXT"1340 1341 (, )TEST_F(IndirectAPI,EXT_secondary_color)1342 TEST_FIndirectAPIEXT_secondary_color{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1343 1344 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3btable_glapi_get_proc_offset"glSecondaryColor3bEXT"1345 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3bvtable_glapi_get_proc_offset"glSecondaryColor3bvEXT"1346 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3dtable_glapi_get_proc_offset"glSecondaryColor3dEXT"1347 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3dvtable_glapi_get_proc_offset"glSecondaryColor3dvEXT"1348 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3fEXTtable_glapi_get_proc_offset"glSecondaryColor3fEXT"1349 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3fvEXTtable_glapi_get_proc_offset"glSecondaryColor3fvEXT"1350 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3itable_glapi_get_proc_offset"glSecondaryColor3iEXT"1351 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3ivtable_glapi_get_proc_offset"glSecondaryColor3ivEXT"1352 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3stable_glapi_get_proc_offset"glSecondaryColor3sEXT"1353 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3svtable_glapi_get_proc_offset"glSecondaryColor3svEXT"1354 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3ubtable_glapi_get_proc_offset"glSecondaryColor3ubEXT"1355 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3ubvtable_glapi_get_proc_offset"glSecondaryColor3ubvEXT"1356 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3uitable_glapi_get_proc_offset"glSecondaryColor3uiEXT"1357 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3uivtable_glapi_get_proc_offset"glSecondaryColor3uivEXT"1358 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3ustable_glapi_get_proc_offset"glSecondaryColor3usEXT"1359 EXPECT_EQ_glapi_proc__indirect_glSecondaryColor3usvtable_glapi_get_proc_offset"glSecondaryColor3usvEXT"1360 EXPECT_EQ_glapi_proc__indirect_glSecondaryColorPointertable_glapi_get_proc_offset"glSecondaryColorPointerEXT"1361 1362 (, )TEST_F(IndirectAPI,EXT_multi_draw_arrays)1363 TEST_FIndirectAPIEXT_multi_draw_arrays{
   (() , [()]);
   (() , [()]);
}
1364 1365 EXPECT_EQ_glapi_proc__indirect_glMultiDrawArraystable_glapi_get_proc_offset"glMultiDrawArraysEXT"1366 EXPECT_EQ_glapi_proc__indirect_glMultiDrawElementsEXTtable_glapi_get_proc_offset"glMultiDrawElementsEXT"1367 1368 (, )TEST_F(IndirectAPI,EXT_fog_coord)1369 TEST_FIndirectAPIEXT_fog_coord{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1370 1371 EXPECT_EQ_glapi_proc__indirect_glFogCoordPointertable_glapi_get_proc_offset"glFogCoordPointerEXT"1372 EXPECT_EQ_glapi_proc__indirect_glFogCoorddtable_glapi_get_proc_offset"glFogCoorddEXT"1373 EXPECT_EQ_glapi_proc__indirect_glFogCoorddvtable_glapi_get_proc_offset"glFogCoorddvEXT"1374 EXPECT_EQ_glapi_proc__indirect_glFogCoordfEXTtable_glapi_get_proc_offset"glFogCoordfEXT"1375 EXPECT_EQ_glapi_proc__indirect_glFogCoordfvEXTtable_glapi_get_proc_offset"glFogCoordfvEXT"1376 1377 (, )TEST_F(IndirectAPI,EXT_blend_func_separate)1378 TEST_FIndirectAPIEXT_blend_func_separate{
   (() , [()]);
}
1379 1380 EXPECT_EQ_glapi_proc__indirect_glBlendFuncSeparatetable_glapi_get_proc_offset"glBlendFuncSeparateEXT"1381 1382 (, )TEST_F(IndirectAPI,MESA_window_pos)1383 TEST_FIndirectAPIMESA_window_pos{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1384 1385 EXPECT_EQ_glapi_proc__indirect_glWindowPos2dtable_glapi_get_proc_offset"glWindowPos2dMESA"1386 EXPECT_EQ_glapi_proc__indirect_glWindowPos2dvtable_glapi_get_proc_offset"glWindowPos2dvMESA"1387 EXPECT_EQ_glapi_proc__indirect_glWindowPos2ftable_glapi_get_proc_offset"glWindowPos2fMESA"1388 EXPECT_EQ_glapi_proc__indirect_glWindowPos2fvtable_glapi_get_proc_offset"glWindowPos2fvMESA"1389 EXPECT_EQ_glapi_proc__indirect_glWindowPos2itable_glapi_get_proc_offset"glWindowPos2iMESA"1390 EXPECT_EQ_glapi_proc__indirect_glWindowPos2ivtable_glapi_get_proc_offset"glWindowPos2ivMESA"1391 EXPECT_EQ_glapi_proc__indirect_glWindowPos2stable_glapi_get_proc_offset"glWindowPos2sMESA"1392 EXPECT_EQ_glapi_proc__indirect_glWindowPos2svtable_glapi_get_proc_offset"glWindowPos2svMESA"1393 EXPECT_EQ_glapi_proc__indirect_glWindowPos3dtable_glapi_get_proc_offset"glWindowPos3dMESA"1394 EXPECT_EQ_glapi_proc__indirect_glWindowPos3dvtable_glapi_get_proc_offset"glWindowPos3dvMESA"1395 EXPECT_EQ_glapi_proc__indirect_glWindowPos3ftable_glapi_get_proc_offset"glWindowPos3fMESA"1396 EXPECT_EQ_glapi_proc__indirect_glWindowPos3fvtable_glapi_get_proc_offset"glWindowPos3fvMESA"1397 EXPECT_EQ_glapi_proc__indirect_glWindowPos3itable_glapi_get_proc_offset"glWindowPos3iMESA"1398 EXPECT_EQ_glapi_proc__indirect_glWindowPos3ivtable_glapi_get_proc_offset"glWindowPos3ivMESA"1399 EXPECT_EQ_glapi_proc__indirect_glWindowPos3stable_glapi_get_proc_offset"glWindowPos3sMESA"1400 EXPECT_EQ_glapi_proc__indirect_glWindowPos3svtable_glapi_get_proc_offset"glWindowPos3svMESA"1401 1402 (, )TEST_F(IndirectAPI,NV_vertex_program)1403 TEST_FIndirectAPINV_vertex_program{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1404 1405 EXPECT_EQ_glapi_proc__indirect_glAreProgramsResidentNVtable_glapi_get_proc_offset"glAreProgramsResidentNV"1406 EXPECT_EQ_glapi_proc__indirect_glBindProgramARBtable_glapi_get_proc_offset"glBindProgramNV"1407 EXPECT_EQ_glapi_proc__indirect_glDeleteProgramsARBtable_glapi_get_proc_offset"glDeleteProgramsNV"1408 EXPECT_EQ_glapi_proc__indirect_glExecuteProgramNVtable_glapi_get_proc_offset"glExecuteProgramNV"1409 EXPECT_EQ_glapi_proc__indirect_glGenProgramsARBtable_glapi_get_proc_offset"glGenProgramsNV"1410 EXPECT_EQ_glapi_proc__indirect_glGetProgramParameterdvNVtable_glapi_get_proc_offset"glGetProgramParameterdvNV"1411 EXPECT_EQ_glapi_proc__indirect_glGetProgramParameterfvNVtable_glapi_get_proc_offset"glGetProgramParameterfvNV"1412 EXPECT_EQ_glapi_proc__indirect_glGetProgramStringNVtable_glapi_get_proc_offset"glGetProgramStringNV"1413 EXPECT_EQ_glapi_proc__indirect_glGetProgramivNVtable_glapi_get_proc_offset"glGetProgramivNV"1414 EXPECT_EQ_glapi_proc__indirect_glGetTrackMatrixivNVtable_glapi_get_proc_offset"glGetTrackMatrixivNV"1415 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribPointervtable_glapi_get_proc_offset"glGetVertexAttribPointervNV"1416 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribdvNVtable_glapi_get_proc_offset"glGetVertexAttribdvNV"1417 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribfvNVtable_glapi_get_proc_offset"glGetVertexAttribfvNV"1418 EXPECT_EQ_glapi_proc__indirect_glGetVertexAttribivNVtable_glapi_get_proc_offset"glGetVertexAttribivNV"1419 EXPECT_EQ_glapi_proc__indirect_glIsProgramARBtable_glapi_get_proc_offset"glIsProgramNV"1420 EXPECT_EQ_glapi_proc__indirect_glLoadProgramNVtable_glapi_get_proc_offset"glLoadProgramNV"1421 EXPECT_EQ_glapi_proc__indirect_glProgramParameters4dvNVtable_glapi_get_proc_offset"glProgramParameters4dvNV"1422 EXPECT_EQ_glapi_proc__indirect_glProgramParameters4fvNVtable_glapi_get_proc_offset"glProgramParameters4fvNV"1423 EXPECT_EQ_glapi_proc__indirect_glRequestResidentProgramsNVtable_glapi_get_proc_offset"glRequestResidentProgramsNV"1424 EXPECT_EQ_glapi_proc__indirect_glTrackMatrixNVtable_glapi_get_proc_offset"glTrackMatrixNV"1425 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1dNVtable_glapi_get_proc_offset"glVertexAttrib1dNV"1426 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1dvNVtable_glapi_get_proc_offset"glVertexAttrib1dvNV"1427 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1fNVtable_glapi_get_proc_offset"glVertexAttrib1fNV"1428 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1fvNVtable_glapi_get_proc_offset"glVertexAttrib1fvNV"1429 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1sNVtable_glapi_get_proc_offset"glVertexAttrib1sNV"1430 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib1svNVtable_glapi_get_proc_offset"glVertexAttrib1svNV"1431 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2dNVtable_glapi_get_proc_offset"glVertexAttrib2dNV"1432 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2dvNVtable_glapi_get_proc_offset"glVertexAttrib2dvNV"1433 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2fNVtable_glapi_get_proc_offset"glVertexAttrib2fNV"1434 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2fvNVtable_glapi_get_proc_offset"glVertexAttrib2fvNV"1435 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2sNVtable_glapi_get_proc_offset"glVertexAttrib2sNV"1436 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib2svNVtable_glapi_get_proc_offset"glVertexAttrib2svNV"1437 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3dNVtable_glapi_get_proc_offset"glVertexAttrib3dNV"1438 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3dvNVtable_glapi_get_proc_offset"glVertexAttrib3dvNV"1439 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3fNVtable_glapi_get_proc_offset"glVertexAttrib3fNV"1440 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3fvNVtable_glapi_get_proc_offset"glVertexAttrib3fvNV"1441 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3sNVtable_glapi_get_proc_offset"glVertexAttrib3sNV"1442 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib3svNVtable_glapi_get_proc_offset"glVertexAttrib3svNV"1443 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4dNVtable_glapi_get_proc_offset"glVertexAttrib4dNV"1444 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4dvNVtable_glapi_get_proc_offset"glVertexAttrib4dvNV"1445 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4fNVtable_glapi_get_proc_offset"glVertexAttrib4fNV"1446 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4fvNVtable_glapi_get_proc_offset"glVertexAttrib4fvNV"1447 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4sNVtable_glapi_get_proc_offset"glVertexAttrib4sNV"1448 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4svNVtable_glapi_get_proc_offset"glVertexAttrib4svNV"1449 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4ubNVtable_glapi_get_proc_offset"glVertexAttrib4ubNV"1450 EXPECT_EQ_glapi_proc__indirect_glVertexAttrib4ubvNVtable_glapi_get_proc_offset"glVertexAttrib4ubvNV"1451 EXPECT_EQ_glapi_proc__indirect_glVertexAttribPointerNVtable_glapi_get_proc_offset"glVertexAttribPointerNV"1452 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs1dvNVtable_glapi_get_proc_offset"glVertexAttribs1dvNV"1453 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs1fvNVtable_glapi_get_proc_offset"glVertexAttribs1fvNV"1454 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs1svNVtable_glapi_get_proc_offset"glVertexAttribs1svNV"1455 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs2dvNVtable_glapi_get_proc_offset"glVertexAttribs2dvNV"1456 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs2fvNVtable_glapi_get_proc_offset"glVertexAttribs2fvNV"1457 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs2svNVtable_glapi_get_proc_offset"glVertexAttribs2svNV"1458 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs3dvNVtable_glapi_get_proc_offset"glVertexAttribs3dvNV"1459 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs3fvNVtable_glapi_get_proc_offset"glVertexAttribs3fvNV"1460 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs3svNVtable_glapi_get_proc_offset"glVertexAttribs3svNV"1461 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs4dvNVtable_glapi_get_proc_offset"glVertexAttribs4dvNV"1462 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs4fvNVtable_glapi_get_proc_offset"glVertexAttribs4fvNV"1463 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs4svNVtable_glapi_get_proc_offset"glVertexAttribs4svNV"1464 EXPECT_EQ_glapi_proc__indirect_glVertexAttribs4ubvNVtable_glapi_get_proc_offset"glVertexAttribs4ubvNV"1465 1466 (, )TEST_F(IndirectAPI,NV_point_sprite)1467 TEST_FIndirectAPINV_point_sprite{
   (() , [()]);
   (() , [()]);
}
1468 1469 EXPECT_EQ_glapi_proc__indirect_glPointParameteritable_glapi_get_proc_offset"glPointParameteriNV"1470 EXPECT_EQ_glapi_proc__indirect_glPointParameterivtable_glapi_get_proc_offset"glPointParameterivNV"1471 1472 (, )TEST_F(IndirectAPI,EXT_stencil_two_side)1473 TEST_FIndirectAPIEXT_stencil_two_side{
   (() , [()]);
}
1474 1475 EXPECT_EQ_glapi_proc__indirect_glActiveStencilFaceEXTtable_glapi_get_proc_offset"glActiveStencilFaceEXT"1476 1477 (, )TEST_F(IndirectAPI,NV_fragment_program)1478 TEST_FIndirectAPINV_fragment_program{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1479 1480 EXPECT_EQ_glapi_proc__indirect_glGetProgramNamedParameterdvNVtable_glapi_get_proc_offset"glGetProgramNamedParameterdvNV"1481 EXPECT_EQ_glapi_proc__indirect_glGetProgramNamedParameterfvNVtable_glapi_get_proc_offset"glGetProgramNamedParameterfvNV"1482 EXPECT_EQ_glapi_proc__indirect_glProgramNamedParameter4dNVtable_glapi_get_proc_offset"glProgramNamedParameter4dNV"1483 EXPECT_EQ_glapi_proc__indirect_glProgramNamedParameter4dvNVtable_glapi_get_proc_offset"glProgramNamedParameter4dvNV"1484 EXPECT_EQ_glapi_proc__indirect_glProgramNamedParameter4fNVtable_glapi_get_proc_offset"glProgramNamedParameter4fNV"1485 EXPECT_EQ_glapi_proc__indirect_glProgramNamedParameter4fvNVtable_glapi_get_proc_offset"glProgramNamedParameter4fvNV"1486 1487 (, )TEST_F(IndirectAPI,EXT_blend_equation_separate)1488 TEST_FIndirectAPIEXT_blend_equation_separate{
   (() , [()]);
}
1489 1490 EXPECT_EQ_glapi_proc__indirect_glBlendEquationSeparatetable_glapi_get_proc_offset"glBlendEquationSeparateEXT"1491 1492 (, )TEST_F(IndirectAPI,EXT_framebuffer_object)1493 TEST_FIndirectAPIEXT_framebuffer_object{
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
   (() , [()]);
}
1494 1495 EXPECT_EQ_glapi_proc__indirect_glBindFramebufferEXTtable_glapi_get_proc_offset"glBindFramebufferEXT"1496 EXPECT_EQ_glapi_proc__indirect_glBindRenderbufferEXTtable_glapi_get_proc_offset"glBindRenderbufferEXT"1497 EXPECT_EQ_glapi_proc__indirect_glBindFramebuffertable_glapi_get_proc_offset"glBindFramebuffer"1498 EXPECT_EQ_glapi_proc__indirect_glBindRenderbuffertable_glapi_get_proc_offset"glBindRenderbuffer"1499 EXPECT_EQ_glapi_proc__indirect_glCheckFramebufferStatustable_glapi_get_proc_offset"glCheckFramebufferStatusEXT"1500 EXPECT_EQ_glapi_proc__indirect_glDeleteFramebufferstable_glapi_get_proc_offset"glDeleteFramebuffersEXT"1501 EXPECT_EQ_glapi_proc__indirect_glDeleteRenderbufferstable_glapi_get_proc_offset"glDeleteRenderbuffersEXT"1502 EXPECT_EQ_glapi_proc__indirect_glFramebufferRenderbuffertable_glapi_get_proc_offset"glFramebufferRenderbufferEXT"1503 EXPECT_EQ_glapi_proc__indirect_glFramebufferTexture1Dtable_glapi_get_proc_offset"glFramebufferTexture1DEXT"1504 EXPECT_EQ_glapi_proc__indirect_glFramebufferTexture2Dtable_glapi_get_proc_offset"glFramebufferTexture2DEXT"1505 EXPECT_EQ_glapi_proc__indirect_glFramebufferTexture3Dtable_glapi_get_proc_offset"glFramebufferTexture3DEXT"1506 EXPECT_EQ_glapi_proc__indirect_glGenFramebufferstable_glapi_get_proc_offset"glGenFramebuffersEXT"1507 EXPECT_EQ_glapi_proc__indirect_glGenRenderbufferstable_glapi_get_proc_offset"glGenRenderbuffersEXT"1508 EXPECT_EQ_glapi_proc__indirect_glGenerateMipmaptable_glapi_get_proc_offset"glGenerateMipmapEXT"1509 EXPECT_EQ_glapi_proc__indirect_glGetFramebufferAttachmentParameterivtable_glapi_get_proc_offset"glGetFramebufferAttachmentParameterivEXT"1510 EXPECT_EQ_glapi_proc__indirect_glGetRenderbufferParameterivtable_glapi_get_proc_offset"glGetRenderbufferParameterivEXT"1511 EXPECT_EQ_glapi_proc__indirect_glIsFramebuffertable_glapi_get_proc_offset"glIsFramebufferEXT"1512 EXPECT_EQ_glapi_proc__indirect_glIsRenderbuffertable_glapi_get_proc_offset"glIsRenderbufferEXT"1513 EXPECT_EQ_glapi_proc__indirect_glRenderbufferStoragetable_glapi_get_proc_offset"glRenderbufferStorageEXT"1514 1515 (, )TEST_F(IndirectAPI,EXT_framebuffer_blit)1516 TEST_FIndirectAPIEXT_framebuffer_blit{
   (() , [()]);
}
1517 1518 EXPECT_EQ_glapi_proc__indirect_glBlitFramebuffertable_glapi_get_proc_offset"glBlitFramebufferEXT"1519 1520 (, )TEST_F(IndirectAPI,EXT_texture_array)1521 TEST_FIndirectAPIEXT_texture_array{
   (() , [()]);
}
1522 1523 EXPECT_EQ_glapi_proc__indirect_glFramebufferTextureLayertable_glapi_get_proc_offset"glFramebufferTextureLayerEXT"1524 1525 1526 endif1527