1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_xfb_info.h"
27
28 /**
29 * \file nir_lower_gs_intrinsics.c
30 *
31 * Geometry Shaders can call EmitVertex()/EmitStreamVertex() to output an
32 * arbitrary number of vertices. However, the shader must declare the maximum
33 * number of vertices that it will ever output - further attempts to emit
34 * vertices result in undefined behavior according to the GLSL specification.
35 *
36 * Drivers might use this maximum number of vertices to allocate enough space
37 * to hold the geometry shader's output. Some drivers (such as i965) need to
38 * implement "safety checks" which ensure that the shader hasn't emitted too
39 * many vertices, to avoid overflowing that space and trashing other memory.
40 *
41 * The count of emitted vertices can also be useful in buffer offset
42 * calculations, so drivers know where to write the GS output.
43 *
44 * However, for simple geometry shaders that emit a statically determinable
45 * number of vertices, this extra bookkeeping is unnecessary and inefficient.
46 * By tracking the vertex count in NIR, we allow constant folding/propagation
47 * and dead control flow optimizations to eliminate most of it where possible.
48 *
49 * This pass introduces a new global variable which stores the current vertex
50 * count (initialized to 0), and converts emit_vertex/end_primitive intrinsics
51 * to their *_with_counter variants. emit_vertex is also wrapped in a safety
52 * check to avoid buffer overflows. Finally, it adds a set_vertex_count
53 * intrinsic at the end of the program, informing the driver of the final
54 * vertex count.
55 */
56
57 struct state {
58 nir_builder *builder;
59 nir_variable *vertex_count_vars[NIR_MAX_XFB_STREAMS];
60 nir_variable *vtxcnt_per_prim_vars[NIR_MAX_XFB_STREAMS];
61 nir_variable *primitive_count_vars[NIR_MAX_XFB_STREAMS];
62 bool per_stream;
63 bool count_prims;
64 bool count_vtx_per_prim;
65 bool overwrite_incomplete;
66 bool is_points;
67 bool progress;
68 };
69
70 /**
71 * Replace emit_vertex intrinsics with:
72 *
73 * if (vertex_count < max_vertices) {
74 * emit_vertex_with_counter vertex_count, vertex_count_per_primitive (optional) ...
75 * vertex_count += 1
76 * vertex_count_per_primitive += 1
77 * }
78 */
79 static void
rewrite_emit_vertex(nir_intrinsic_instr * intrin,struct state * state)80 rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
81 {
82 nir_builder *b = state->builder;
83 unsigned stream = nir_intrinsic_stream_id(intrin);
84
85 /* Load the vertex count */
86 b->cursor = nir_before_instr(&intrin->instr);
87 assert(state->vertex_count_vars[stream] != NULL);
88 nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
89 nir_ssa_def *count_per_primitive;
90
91 if (state->count_vtx_per_prim)
92 count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
93 else if (state->is_points)
94 count_per_primitive = nir_imm_int(b, 0);
95 else
96 count_per_primitive = nir_ssa_undef(b, 1, 32);
97
98 nir_ssa_def *max_vertices =
99 nir_imm_int(b, b->shader->info.gs.vertices_out);
100
101 /* Create: if (vertex_count < max_vertices) and insert it.
102 *
103 * The new if statement needs to be hooked up to the control flow graph
104 * before we start inserting instructions into it.
105 */
106 nir_push_if(b, nir_ilt(b, count, max_vertices));
107
108 nir_emit_vertex_with_counter(b, count, count_per_primitive, stream);
109
110 /* Increment the vertex count by 1 */
111 nir_store_var(b, state->vertex_count_vars[stream],
112 nir_iadd_imm(b, count, 1),
113 0x1); /* .x */
114
115 if (state->count_vtx_per_prim) {
116 /* Increment the per-primitive vertex count by 1 */
117 nir_variable *var = state->vtxcnt_per_prim_vars[stream];
118 nir_ssa_def *vtx_per_prim_cnt = nir_load_var(b, var);
119 nir_store_var(b, var,
120 nir_iadd_imm(b, vtx_per_prim_cnt, 1),
121 0x1); /* .x */
122 }
123
124 nir_pop_if(b, NULL);
125
126 nir_instr_remove(&intrin->instr);
127
128 state->progress = true;
129 }
130
131 /**
132 * Emits code that overwrites incomplete primitives and their vertices.
133 *
134 * A primitive is considered incomplete when it doesn't have enough vertices.
135 * For example, a triangle strip that has 2 or fewer vertices, or a line strip
136 * with 1 vertex are considered incomplete.
137 *
138 * After each end_primitive and at the end of the shader before emitting
139 * set_vertex_and_primitive_count, we check if the primitive that is being
140 * emitted has enough vertices or not, and we adjust the vertex and primitive
141 * counters accordingly.
142 *
143 * This means that the following emit_vertex can reuse the vertex index of
144 * a previous vertex, if the previous primitive was incomplete, so the compiler
145 * backend is expected to simply overwrite any data that belonged to those.
146 */
147 static void
overwrite_incomplete_primitives(struct state * state,unsigned stream)148 overwrite_incomplete_primitives(struct state *state, unsigned stream)
149 {
150 assert(state->count_vtx_per_prim);
151
152 nir_builder *b = state->builder;
153 enum shader_prim outprim = b->shader->info.gs.output_primitive;
154 unsigned outprim_min_vertices;
155
156 if (outprim == SHADER_PRIM_POINTS)
157 outprim_min_vertices = 1;
158 else if (outprim == SHADER_PRIM_LINE_STRIP)
159 outprim_min_vertices = 2;
160 else if (outprim == SHADER_PRIM_TRIANGLE_STRIP)
161 outprim_min_vertices = 3;
162 else
163 unreachable("Invalid GS output primitive type.");
164
165 /* Total count of vertices emitted so far. */
166 nir_ssa_def *vtxcnt_total =
167 nir_load_var(b, state->vertex_count_vars[stream]);
168
169 /* Number of vertices emitted for the last primitive */
170 nir_ssa_def *vtxcnt_per_primitive =
171 nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
172
173 /* See if the current primitive is a incomplete */
174 nir_ssa_def *is_inc_prim =
175 nir_ilt(b, vtxcnt_per_primitive, nir_imm_int(b, outprim_min_vertices));
176
177 /* Number of vertices in the incomplete primitive */
178 nir_ssa_def *num_inc_vtx =
179 nir_bcsel(b, is_inc_prim, vtxcnt_per_primitive, nir_imm_int(b, 0));
180
181 /* Store corrected total vertex count */
182 nir_store_var(b, state->vertex_count_vars[stream],
183 nir_isub(b, vtxcnt_total, num_inc_vtx),
184 0x1); /* .x */
185
186 if (state->count_prims) {
187 /* Number of incomplete primitives (0 or 1) */
188 nir_ssa_def *num_inc_prim = nir_b2i32(b, is_inc_prim);
189
190 /* Store corrected primitive count */
191 nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
192 nir_store_var(b, state->primitive_count_vars[stream],
193 nir_isub(b, prim_cnt, num_inc_prim),
194 0x1); /* .x */
195 }
196 }
197
198 /**
199 * Replace end_primitive with end_primitive_with_counter.
200 */
201 static void
rewrite_end_primitive(nir_intrinsic_instr * intrin,struct state * state)202 rewrite_end_primitive(nir_intrinsic_instr *intrin, struct state *state)
203 {
204 nir_builder *b = state->builder;
205 unsigned stream = nir_intrinsic_stream_id(intrin);
206
207 b->cursor = nir_before_instr(&intrin->instr);
208 assert(state->vertex_count_vars[stream] != NULL);
209 nir_ssa_def *count = nir_load_var(b, state->vertex_count_vars[stream]);
210 nir_ssa_def *count_per_primitive;
211
212 if (state->count_vtx_per_prim)
213 count_per_primitive = nir_load_var(b, state->vtxcnt_per_prim_vars[stream]);
214 else if (state->is_points)
215 count_per_primitive = nir_imm_int(b, 0);
216 else
217 count_per_primitive = nir_ssa_undef(b, count->num_components, count->bit_size);
218
219 nir_end_primitive_with_counter(b, count, count_per_primitive, stream);
220
221 if (state->count_prims) {
222 /* Increment the primitive count by 1 */
223 nir_ssa_def *prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
224 nir_store_var(b, state->primitive_count_vars[stream],
225 nir_iadd_imm(b, prim_cnt, 1),
226 0x1); /* .x */
227 }
228
229 if (state->count_vtx_per_prim) {
230 if (state->overwrite_incomplete)
231 overwrite_incomplete_primitives(state, stream);
232
233 /* Store 0 to per-primitive vertex count */
234 nir_store_var(b, state->vtxcnt_per_prim_vars[stream],
235 nir_imm_int(b, 0),
236 0x1); /* .x */
237 }
238
239 nir_instr_remove(&intrin->instr);
240
241 state->progress = true;
242 }
243
244 static bool
rewrite_intrinsics(nir_block * block,struct state * state)245 rewrite_intrinsics(nir_block *block, struct state *state)
246 {
247 nir_foreach_instr_safe(instr, block) {
248 if (instr->type != nir_instr_type_intrinsic)
249 continue;
250
251 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
252 switch (intrin->intrinsic) {
253 case nir_intrinsic_emit_vertex:
254 case nir_intrinsic_emit_vertex_with_counter:
255 rewrite_emit_vertex(intrin, state);
256 break;
257 case nir_intrinsic_end_primitive:
258 case nir_intrinsic_end_primitive_with_counter:
259 rewrite_end_primitive(intrin, state);
260 break;
261 default:
262 /* not interesting; skip this */
263 break;
264 }
265 }
266
267 return true;
268 }
269
270 /**
271 * Add a set_vertex_and_primitive_count intrinsic at the end of the program
272 * (representing the final total vertex and primitive count).
273 */
274 static void
append_set_vertex_and_primitive_count(nir_block * end_block,struct state * state)275 append_set_vertex_and_primitive_count(nir_block *end_block, struct state *state)
276 {
277 nir_builder *b = state->builder;
278 nir_shader *shader = state->builder->shader;
279
280 /* Insert the new intrinsic in all of the predecessors of the end block,
281 * but before any jump instructions (return).
282 */
283 set_foreach(end_block->predecessors, entry) {
284 nir_block *pred = (nir_block *) entry->key;
285 b->cursor = nir_after_block_before_jump(pred);
286
287 for (unsigned stream = 0; stream < NIR_MAX_XFB_STREAMS; ++stream) {
288 /* When it's not per-stream, we only need to write one variable. */
289 if (!state->per_stream && stream != 0)
290 continue;
291
292 nir_ssa_def *vtx_cnt;
293 nir_ssa_def *prim_cnt;
294
295 if (state->per_stream && !(shader->info.gs.active_stream_mask & (1 << stream))) {
296 /* Inactive stream: vertex count is 0, primitive count is 0 or undef. */
297 vtx_cnt = nir_imm_int(b, 0);
298 prim_cnt = state->count_prims || state->is_points
299 ? nir_imm_int(b, 0)
300 : nir_ssa_undef(b, 1, 32);
301 } else {
302 if (state->overwrite_incomplete)
303 overwrite_incomplete_primitives(state, stream);
304
305 vtx_cnt = nir_load_var(b, state->vertex_count_vars[stream]);
306
307 if (state->count_prims)
308 prim_cnt = nir_load_var(b, state->primitive_count_vars[stream]);
309 else if (state->is_points)
310 /* EndPrimitive does not affect primitive count for points,
311 * just use vertex count instead
312 */
313 prim_cnt = vtx_cnt;
314 else
315 prim_cnt = nir_ssa_undef(b, 1, 32);
316 }
317
318 nir_set_vertex_and_primitive_count(b, vtx_cnt, prim_cnt, stream);
319 state->progress = true;
320 }
321 }
322 }
323
324 /**
325 * Check to see if there are any blocks that need set_vertex_and_primitive_count
326 *
327 * If every block that could need the set_vertex_and_primitive_count intrinsic
328 * already has one, there is nothing for this pass to do.
329 */
330 static bool
a_block_needs_set_vertex_and_primitive_count(nir_block * end_block,bool per_stream)331 a_block_needs_set_vertex_and_primitive_count(nir_block *end_block, bool per_stream)
332 {
333 set_foreach(end_block->predecessors, entry) {
334 nir_block *pred = (nir_block *) entry->key;
335
336
337 for (unsigned stream = 0; stream < NIR_MAX_XFB_STREAMS; ++stream) {
338 /* When it's not per-stream, we only need to write one variable. */
339 if (!per_stream && stream != 0)
340 continue;
341
342 bool found = false;
343
344 nir_foreach_instr_reverse(instr, pred) {
345 if (instr->type != nir_instr_type_intrinsic)
346 continue;
347
348 const nir_intrinsic_instr *const intrin =
349 nir_instr_as_intrinsic(instr);
350
351 if (intrin->intrinsic == nir_intrinsic_set_vertex_and_primitive_count &&
352 intrin->const_index[0] == stream) {
353 found = true;
354 break;
355 }
356 }
357
358 if (!found)
359 return true;
360 }
361 }
362
363 return false;
364 }
365
366 bool
nir_lower_gs_intrinsics(nir_shader * shader,nir_lower_gs_intrinsics_flags options)367 nir_lower_gs_intrinsics(nir_shader *shader, nir_lower_gs_intrinsics_flags options)
368 {
369 bool per_stream = options & nir_lower_gs_intrinsics_per_stream;
370 bool count_primitives = options & nir_lower_gs_intrinsics_count_primitives;
371 bool overwrite_incomplete = options & nir_lower_gs_intrinsics_overwrite_incomplete;
372 bool count_vtx_per_prim =
373 overwrite_incomplete ||
374 (options & nir_lower_gs_intrinsics_count_vertices_per_primitive);
375
376 bool is_points = shader->info.gs.output_primitive == SHADER_PRIM_POINTS;
377 /* points are always complete primitives with a single vertex, so these are
378 * not needed when primitive is points.
379 */
380 if (is_points) {
381 count_primitives = false;
382 overwrite_incomplete = false;
383 count_vtx_per_prim = false;
384 }
385
386 struct state state;
387 state.progress = false;
388 state.count_prims = count_primitives;
389 state.count_vtx_per_prim = count_vtx_per_prim;
390 state.overwrite_incomplete = overwrite_incomplete;
391 state.per_stream = per_stream;
392 state.is_points = is_points;
393
394 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
395 assert(impl);
396
397 if (!a_block_needs_set_vertex_and_primitive_count(impl->end_block, per_stream))
398 return false;
399
400 nir_builder b;
401 nir_builder_init(&b, impl);
402 state.builder = &b;
403
404 b.cursor = nir_before_cf_list(&impl->body);
405
406 for (unsigned i = 0; i < NIR_MAX_XFB_STREAMS; i++) {
407 if (per_stream && !(shader->info.gs.active_stream_mask & (1 << i)))
408 continue;
409
410 if (i == 0 || per_stream) {
411 state.vertex_count_vars[i] =
412 nir_local_variable_create(impl, glsl_uint_type(), "vertex_count");
413 /* initialize to 0 */
414 nir_store_var(&b, state.vertex_count_vars[i], nir_imm_int(&b, 0), 0x1);
415
416 if (count_primitives) {
417 state.primitive_count_vars[i] =
418 nir_local_variable_create(impl, glsl_uint_type(), "primitive_count");
419 /* initialize to 1 */
420 nir_store_var(&b, state.primitive_count_vars[i], nir_imm_int(&b, 1), 0x1);
421 }
422 if (count_vtx_per_prim) {
423 state.vtxcnt_per_prim_vars[i] =
424 nir_local_variable_create(impl, glsl_uint_type(), "vertices_per_primitive");
425 /* initialize to 0 */
426 nir_store_var(&b, state.vtxcnt_per_prim_vars[i], nir_imm_int(&b, 0), 0x1);
427 }
428 } else {
429 /* If per_stream is false, we only have one counter of each kind which we
430 * want to use for all streams. Duplicate the counter pointers so all
431 * streams use the same counters.
432 */
433 state.vertex_count_vars[i] = state.vertex_count_vars[0];
434
435 if (count_primitives)
436 state.primitive_count_vars[i] = state.primitive_count_vars[0];
437 if (count_vtx_per_prim)
438 state.vtxcnt_per_prim_vars[i] = state.vtxcnt_per_prim_vars[0];
439 }
440 }
441
442 nir_foreach_block_safe(block, impl)
443 rewrite_intrinsics(block, &state);
444
445 /* This only works because we have a single main() function. */
446 append_set_vertex_and_primitive_count(impl->end_block, &state);
447
448 nir_metadata_preserve(impl, 0);
449
450 return state.progress;
451 }
452