1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 static nir_ssa_def *
load_frag_coord(nir_builder * b,const nir_input_attachment_options * options)28 load_frag_coord(nir_builder *b, const nir_input_attachment_options *options)
29 {
30 if (options->use_fragcoord_sysval)
31 return nir_load_frag_coord(b);
32
33 nir_variable *pos =
34 nir_find_variable_with_location(b->shader, nir_var_shader_in,
35 VARYING_SLOT_POS);
36 if (pos == NULL) {
37 pos = nir_variable_create(b->shader, nir_var_shader_in,
38 glsl_vec4_type(), NULL);
39 pos->data.location = VARYING_SLOT_POS;
40 }
41 /**
42 * From Vulkan spec:
43 * "The OriginLowerLeft execution mode must not be used; fragment entry
44 * points must declare OriginUpperLeft."
45 *
46 * So at this point origin_upper_left should be true
47 */
48 assert(b->shader->info.fs.origin_upper_left == true);
49
50 return nir_load_var(b, pos);
51 }
52
53 static nir_ssa_def *
load_layer_id(nir_builder * b,const nir_input_attachment_options * options)54 load_layer_id(nir_builder *b, const nir_input_attachment_options *options)
55 {
56 if (options->use_layer_id_sysval) {
57 if (options->use_view_id_for_layer)
58 return nir_load_view_index(b);
59 else
60 return nir_load_layer_id(b);
61 }
62
63 gl_varying_slot slot = options->use_view_id_for_layer ?
64 VARYING_SLOT_VIEW_INDEX : VARYING_SLOT_LAYER;
65 nir_variable *layer_id =
66 nir_find_variable_with_location(b->shader, nir_var_shader_in, slot);
67
68 if (layer_id == NULL) {
69 layer_id = nir_variable_create(b->shader, nir_var_shader_in,
70 glsl_int_type(), NULL);
71 layer_id->data.location = slot;
72 layer_id->data.interpolation = INTERP_MODE_FLAT;
73 layer_id->data.driver_location = b->shader->num_inputs++;
74 }
75
76 return nir_load_var(b, layer_id);
77 }
78
79 static bool
try_lower_input_load(nir_builder * b,nir_intrinsic_instr * load,const nir_input_attachment_options * options)80 try_lower_input_load(nir_builder *b, nir_intrinsic_instr *load,
81 const nir_input_attachment_options *options)
82 {
83 nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
84 assert(glsl_type_is_image(deref->type));
85
86 enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
87 if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
88 image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
89 return false;
90
91 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
92
93 b->cursor = nir_instr_remove(&load->instr);
94
95 nir_ssa_def *frag_coord = load_frag_coord(b, options);
96 frag_coord = nir_f2i32(b, frag_coord);
97 nir_ssa_def *offset = nir_ssa_for_src(b, load->src[1], 2);
98 nir_ssa_def *pos = nir_iadd(b, frag_coord, offset);
99
100 nir_ssa_def *layer = load_layer_id(b, options);
101 nir_ssa_def *coord =
102 nir_vec3(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1), layer);
103
104 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3 + multisampled);
105
106 tex->op = nir_texop_txf;
107 tex->sampler_dim = image_dim;
108
109 tex->dest_type =
110 nir_get_nir_type_for_glsl_base_type(glsl_get_sampler_result_type(deref->type));
111 tex->is_array = true;
112 tex->is_shadow = false;
113 tex->is_sparse = load->intrinsic == nir_intrinsic_image_deref_sparse_load;
114
115 tex->texture_index = 0;
116 tex->sampler_index = 0;
117
118 tex->src[0].src_type = nir_tex_src_texture_deref;
119 tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
120
121 tex->src[1].src_type = nir_tex_src_coord;
122 tex->src[1].src = nir_src_for_ssa(coord);
123 tex->coord_components = 3;
124
125 tex->src[2].src_type = nir_tex_src_lod;
126 tex->src[2].src = nir_src_for_ssa(nir_imm_int(b, 0));
127
128 if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
129 tex->op = nir_texop_txf_ms;
130 tex->src[3].src_type = nir_tex_src_ms_index;
131 tex->src[3].src = load->src[2];
132 }
133
134 tex->texture_non_uniform = nir_intrinsic_access(load) & ACCESS_NON_UNIFORM;
135
136 nir_ssa_dest_init(&tex->instr, &tex->dest, nir_tex_instr_dest_size(tex), 32, NULL);
137 nir_builder_instr_insert(b, &tex->instr);
138
139 if (tex->is_sparse) {
140 unsigned load_result_size = load->dest.ssa.num_components - 1;
141 nir_component_mask_t load_result_mask = nir_component_mask(load_result_size);
142 nir_ssa_def *res = nir_channels(
143 b, &tex->dest.ssa, load_result_mask | 0x10);
144
145 nir_ssa_def_rewrite_uses(&load->dest.ssa, res);
146 } else {
147 nir_ssa_def_rewrite_uses(&load->dest.ssa,
148 &tex->dest.ssa);
149 }
150
151 return true;
152 }
153
154 static bool
try_lower_input_texop(nir_builder * b,nir_tex_instr * tex,const nir_input_attachment_options * options)155 try_lower_input_texop(nir_builder *b, nir_tex_instr *tex,
156 const nir_input_attachment_options *options)
157 {
158 nir_deref_instr *deref = nir_src_as_deref(tex->src[0].src);
159
160 if (glsl_get_sampler_dim(deref->type) != GLSL_SAMPLER_DIM_SUBPASS_MS)
161 return false;
162
163 b->cursor = nir_before_instr(&tex->instr);
164
165 nir_ssa_def *frag_coord = load_frag_coord(b, options);
166 frag_coord = nir_f2i32(b, frag_coord);
167
168 nir_ssa_def *layer = load_layer_id(b, options);
169 nir_ssa_def *coord = nir_vec3(b, nir_channel(b, frag_coord, 0),
170 nir_channel(b, frag_coord, 1), layer);
171
172 tex->coord_components = 3;
173
174 nir_instr_rewrite_src(&tex->instr, &tex->src[1].src, nir_src_for_ssa(coord));
175
176 return true;
177 }
178
179 static bool
lower_input_attachments_instr(nir_builder * b,nir_instr * instr,void * _data)180 lower_input_attachments_instr(nir_builder *b, nir_instr *instr, void *_data)
181 {
182 const nir_input_attachment_options *options = _data;
183
184 switch (instr->type) {
185 case nir_instr_type_tex: {
186 nir_tex_instr *tex = nir_instr_as_tex(instr);
187
188 if (tex->op == nir_texop_fragment_mask_fetch_amd ||
189 tex->op == nir_texop_fragment_fetch_amd)
190 return try_lower_input_texop(b, tex, options);
191
192 return false;
193 }
194 case nir_instr_type_intrinsic: {
195 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
196
197 if (load->intrinsic == nir_intrinsic_image_deref_load ||
198 load->intrinsic == nir_intrinsic_image_deref_sparse_load)
199 return try_lower_input_load(b, load, options);
200
201 return false;
202 }
203
204 default:
205 return false;
206 }
207 }
208
209 bool
nir_lower_input_attachments(nir_shader * shader,const nir_input_attachment_options * options)210 nir_lower_input_attachments(nir_shader *shader,
211 const nir_input_attachment_options *options)
212 {
213 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
214
215 return nir_shader_instructions_pass(shader, lower_input_attachments_instr,
216 nir_metadata_block_index |
217 nir_metadata_dominance,
218 (void *)options);
219 }
220