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1 /*
2  * Copyright © 2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static nir_ssa_def *
load_frag_coord(nir_builder * b,const nir_input_attachment_options * options)28 load_frag_coord(nir_builder *b, const nir_input_attachment_options *options)
29 {
30    if (options->use_fragcoord_sysval)
31       return nir_load_frag_coord(b);
32 
33    nir_variable *pos =
34       nir_find_variable_with_location(b->shader, nir_var_shader_in,
35                                       VARYING_SLOT_POS);
36    if (pos == NULL) {
37       pos = nir_variable_create(b->shader, nir_var_shader_in,
38                                 glsl_vec4_type(), NULL);
39       pos->data.location = VARYING_SLOT_POS;
40    }
41    /**
42     * From Vulkan spec:
43     *   "The OriginLowerLeft execution mode must not be used; fragment entry
44     *    points must declare OriginUpperLeft."
45     *
46     * So at this point origin_upper_left should be true
47     */
48    assert(b->shader->info.fs.origin_upper_left == true);
49 
50    return nir_load_var(b, pos);
51 }
52 
53 static nir_ssa_def *
load_layer_id(nir_builder * b,const nir_input_attachment_options * options)54 load_layer_id(nir_builder *b, const nir_input_attachment_options *options)
55 {
56    if (options->use_layer_id_sysval) {
57       if (options->use_view_id_for_layer)
58          return nir_load_view_index(b);
59       else
60          return nir_load_layer_id(b);
61    }
62 
63    gl_varying_slot slot = options->use_view_id_for_layer ?
64       VARYING_SLOT_VIEW_INDEX : VARYING_SLOT_LAYER;
65    nir_variable *layer_id =
66       nir_find_variable_with_location(b->shader, nir_var_shader_in, slot);
67 
68    if (layer_id == NULL) {
69       layer_id = nir_variable_create(b->shader, nir_var_shader_in,
70                                      glsl_int_type(), NULL);
71       layer_id->data.location = slot;
72       layer_id->data.interpolation = INTERP_MODE_FLAT;
73       layer_id->data.driver_location = b->shader->num_inputs++;
74    }
75 
76    return nir_load_var(b, layer_id);
77 }
78 
79 static bool
try_lower_input_load(nir_builder * b,nir_intrinsic_instr * load,const nir_input_attachment_options * options)80 try_lower_input_load(nir_builder *b, nir_intrinsic_instr *load,
81                      const nir_input_attachment_options *options)
82 {
83    nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
84    assert(glsl_type_is_image(deref->type));
85 
86    enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
87    if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
88        image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
89       return false;
90 
91    const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
92 
93    b->cursor = nir_instr_remove(&load->instr);
94 
95    nir_ssa_def *frag_coord = load_frag_coord(b, options);
96    frag_coord = nir_f2i32(b, frag_coord);
97    nir_ssa_def *offset = nir_ssa_for_src(b, load->src[1], 2);
98    nir_ssa_def *pos = nir_iadd(b, frag_coord, offset);
99 
100    nir_ssa_def *layer = load_layer_id(b, options);
101    nir_ssa_def *coord =
102       nir_vec3(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1), layer);
103 
104    nir_tex_instr *tex = nir_tex_instr_create(b->shader, 3 + multisampled);
105 
106    tex->op = nir_texop_txf;
107    tex->sampler_dim = image_dim;
108 
109    tex->dest_type =
110       nir_get_nir_type_for_glsl_base_type(glsl_get_sampler_result_type(deref->type));
111    tex->is_array = true;
112    tex->is_shadow = false;
113    tex->is_sparse = load->intrinsic == nir_intrinsic_image_deref_sparse_load;
114 
115    tex->texture_index = 0;
116    tex->sampler_index = 0;
117 
118    tex->src[0].src_type = nir_tex_src_texture_deref;
119    tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
120 
121    tex->src[1].src_type = nir_tex_src_coord;
122    tex->src[1].src = nir_src_for_ssa(coord);
123    tex->coord_components = 3;
124 
125    tex->src[2].src_type = nir_tex_src_lod;
126    tex->src[2].src = nir_src_for_ssa(nir_imm_int(b, 0));
127 
128    if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
129       tex->op = nir_texop_txf_ms;
130       tex->src[3].src_type = nir_tex_src_ms_index;
131       tex->src[3].src = load->src[2];
132    }
133 
134    tex->texture_non_uniform = nir_intrinsic_access(load) & ACCESS_NON_UNIFORM;
135 
136    nir_ssa_dest_init(&tex->instr, &tex->dest, nir_tex_instr_dest_size(tex), 32, NULL);
137    nir_builder_instr_insert(b, &tex->instr);
138 
139    if (tex->is_sparse) {
140       unsigned load_result_size = load->dest.ssa.num_components - 1;
141       nir_component_mask_t load_result_mask = nir_component_mask(load_result_size);
142       nir_ssa_def *res = nir_channels(
143          b, &tex->dest.ssa, load_result_mask | 0x10);
144 
145       nir_ssa_def_rewrite_uses(&load->dest.ssa, res);
146    } else {
147       nir_ssa_def_rewrite_uses(&load->dest.ssa,
148                                &tex->dest.ssa);
149    }
150 
151    return true;
152 }
153 
154 static bool
try_lower_input_texop(nir_builder * b,nir_tex_instr * tex,const nir_input_attachment_options * options)155 try_lower_input_texop(nir_builder *b, nir_tex_instr *tex,
156                       const nir_input_attachment_options *options)
157 {
158    nir_deref_instr *deref = nir_src_as_deref(tex->src[0].src);
159 
160    if (glsl_get_sampler_dim(deref->type) != GLSL_SAMPLER_DIM_SUBPASS_MS)
161       return false;
162 
163    b->cursor = nir_before_instr(&tex->instr);
164 
165    nir_ssa_def *frag_coord = load_frag_coord(b, options);
166    frag_coord = nir_f2i32(b, frag_coord);
167 
168    nir_ssa_def *layer = load_layer_id(b, options);
169    nir_ssa_def *coord = nir_vec3(b, nir_channel(b, frag_coord, 0),
170                                     nir_channel(b, frag_coord, 1), layer);
171 
172    tex->coord_components = 3;
173 
174    nir_instr_rewrite_src(&tex->instr, &tex->src[1].src, nir_src_for_ssa(coord));
175 
176    return true;
177 }
178 
179 static bool
lower_input_attachments_instr(nir_builder * b,nir_instr * instr,void * _data)180 lower_input_attachments_instr(nir_builder *b, nir_instr *instr, void *_data)
181 {
182    const nir_input_attachment_options *options = _data;
183 
184    switch (instr->type) {
185    case nir_instr_type_tex: {
186       nir_tex_instr *tex = nir_instr_as_tex(instr);
187 
188       if (tex->op == nir_texop_fragment_mask_fetch_amd ||
189           tex->op == nir_texop_fragment_fetch_amd)
190          return try_lower_input_texop(b, tex, options);
191 
192       return false;
193    }
194    case nir_instr_type_intrinsic: {
195       nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
196 
197       if (load->intrinsic == nir_intrinsic_image_deref_load ||
198           load->intrinsic == nir_intrinsic_image_deref_sparse_load)
199          return try_lower_input_load(b, load, options);
200 
201       return false;
202    }
203 
204    default:
205       return false;
206    }
207 }
208 
209 bool
nir_lower_input_attachments(nir_shader * shader,const nir_input_attachment_options * options)210 nir_lower_input_attachments(nir_shader *shader,
211                             const nir_input_attachment_options *options)
212 {
213    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
214 
215    return nir_shader_instructions_pass(shader, lower_input_attachments_instr,
216                                        nir_metadata_block_index |
217                                        nir_metadata_dominance,
218                                        (void *)options);
219 }
220