1 /*
2 * Copyright © 2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * This lowering pass supports (as configured via nir_lower_tex_options)
26 * various texture related conversions:
27 * + texture projector lowering: converts the coordinate division for
28 * texture projection to be done in ALU instructions instead of
29 * asking the texture operation to do so.
30 * + lowering RECT: converts the un-normalized RECT texture coordinates
31 * to normalized coordinates with txs plus ALU instructions
32 * + saturate s/t/r coords: to emulate certain texture clamp/wrap modes,
33 * inserts instructions to clamp specified coordinates to [0.0, 1.0].
34 * Note that this automatically triggers texture projector lowering if
35 * needed, since clamping must happen after projector lowering.
36 * + YUV-to-RGB conversion: to allow sampling YUV values as RGB values
37 * according to a specific YUV color space and range.
38 */
39
40 #include "nir.h"
41 #include "nir_builder.h"
42 #include "nir_builtin_builder.h"
43 #include "nir_format_convert.h"
44
45 typedef struct nir_const_value_3_4 {
46 nir_const_value v[3][4];
47 } nir_const_value_3_4;
48
49 static const nir_const_value_3_4 bt601_limited_range_csc_coeffs = { {
50 { { .f32 = 1.16438356f }, { .f32 = 1.16438356f }, { .f32 = 1.16438356f } },
51 { { .f32 = 0.0f }, { .f32 = -0.39176229f }, { .f32 = 2.01723214f } },
52 { { .f32 = 1.59602678f }, { .f32 = -0.81296764f }, { .f32 = 0.0f } },
53 } };
54 static const nir_const_value_3_4 bt601_full_range_csc_coeffs = { {
55 { { .f32 = 1.0f }, { .f32 = 1.0f }, { .f32 = 1.0f } },
56 { { .f32 = 0.0f }, { .f32 = -0.34413629f }, { .f32 = 1.772f } },
57 { { .f32 = 1.402f }, { .f32 = -0.71413629f }, { .f32 = 0.0f } },
58 } };
59 static const nir_const_value_3_4 bt709_limited_range_csc_coeffs = { {
60 { { .f32 = 1.16438356f }, { .f32 = 1.16438356f }, { .f32 = 1.16438356f } },
61 { { .f32 = 0.0f }, { .f32 = -0.21324861f }, { .f32 = 2.11240179f } },
62 { { .f32 = 1.79274107f }, { .f32 = -0.53290933f }, { .f32 = 0.0f } },
63 } };
64 static const nir_const_value_3_4 bt709_full_range_csc_coeffs = { {
65 { { .f32 = 1.0f }, { .f32 = 1.0f }, { .f32 = 1.0f } },
66 { { .f32 = 0.0f }, { .f32 = -0.18732427f }, { .f32 = 1.8556f } },
67 { { .f32 = 1.5748f }, { .f32 = -0.46812427f }, { .f32 = 0.0f } },
68 } };
69 static const nir_const_value_3_4 bt2020_limited_range_csc_coeffs = { {
70 { { .f32 = 1.16438356f }, { .f32 = 1.16438356f }, { .f32 = 1.16438356f } },
71 { { .f32 = 0.0f }, { .f32 = -0.18732610f }, { .f32 = 2.14177232f } },
72 { { .f32 = 1.67878795f }, { .f32 = -0.65046843f }, { .f32 = 0.0f } },
73 } };
74 static const nir_const_value_3_4 bt2020_full_range_csc_coeffs = { {
75 { { .f32 = 1.0f }, { .f32 = 1.0f }, { .f32 = 1.0f } },
76 { { .f32 = 0.0f }, { .f32 = -0.16455313f }, { .f32 = 1.88140000f } },
77 { { .f32 = 1.4747f }, { .f32 = -0.57139187f }, { .f32 = 0.0f } },
78 } };
79
80 static const float bt601_limited_range_csc_offsets[3] = {
81 -0.874202218f, 0.531667823f, -1.085630789f
82 };
83 static const float bt601_full_range_csc_offsets[3] = {
84 -0.701000000f, 0.529136286f, -0.886000000f
85 };
86 static const float bt709_limited_range_csc_offsets[3] = {
87 -0.972945075f, 0.301482665f, -1.133402218f
88 };
89 static const float bt709_full_range_csc_offsets[3] = {
90 -0.787400000f, 0.327724273f, -0.927800000f
91 };
92 static const float bt2020_limited_range_csc_offsets[3] = {
93 -0.915745075f, 0.347480639f, -1.148145075f
94 };
95 static const float bt2020_full_range_csc_offsets[3] = {
96 -0.737350000f, 0.367972500f, -0.940700000f
97 };
98
99 static bool
project_src(nir_builder * b,nir_tex_instr * tex)100 project_src(nir_builder *b, nir_tex_instr *tex)
101 {
102 /* Find the projector in the srcs list, if present. */
103 int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
104 if (proj_index < 0)
105 return false;
106
107 b->cursor = nir_before_instr(&tex->instr);
108
109 nir_ssa_def *inv_proj =
110 nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
111
112 /* Walk through the sources projecting the arguments. */
113 for (unsigned i = 0; i < tex->num_srcs; i++) {
114 switch (tex->src[i].src_type) {
115 case nir_tex_src_coord:
116 case nir_tex_src_comparator:
117 break;
118 default:
119 continue;
120 }
121 nir_ssa_def *unprojected =
122 nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
123 nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
124
125 /* Array indices don't get projected, so make an new vector with the
126 * coordinate's array index untouched.
127 */
128 if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
129 switch (tex->coord_components) {
130 case 4:
131 projected = nir_vec4(b,
132 nir_channel(b, projected, 0),
133 nir_channel(b, projected, 1),
134 nir_channel(b, projected, 2),
135 nir_channel(b, unprojected, 3));
136 break;
137 case 3:
138 projected = nir_vec3(b,
139 nir_channel(b, projected, 0),
140 nir_channel(b, projected, 1),
141 nir_channel(b, unprojected, 2));
142 break;
143 case 2:
144 projected = nir_vec2(b,
145 nir_channel(b, projected, 0),
146 nir_channel(b, unprojected, 1));
147 break;
148 default:
149 unreachable("bad texture coord count for array");
150 break;
151 }
152 }
153
154 nir_instr_rewrite_src(&tex->instr,
155 &tex->src[i].src,
156 nir_src_for_ssa(projected));
157 }
158
159 nir_tex_instr_remove_src(tex, proj_index);
160 return true;
161 }
162
163 static bool
lower_offset(nir_builder * b,nir_tex_instr * tex)164 lower_offset(nir_builder *b, nir_tex_instr *tex)
165 {
166 int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
167 if (offset_index < 0)
168 return false;
169
170 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
171 assert(coord_index >= 0);
172
173 assert(tex->src[offset_index].src.is_ssa);
174 assert(tex->src[coord_index].src.is_ssa);
175 nir_ssa_def *offset = tex->src[offset_index].src.ssa;
176 nir_ssa_def *coord = tex->src[coord_index].src.ssa;
177
178 b->cursor = nir_before_instr(&tex->instr);
179
180 nir_ssa_def *offset_coord;
181 if (nir_tex_instr_src_type(tex, coord_index) == nir_type_float) {
182 if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
183 offset_coord = nir_fadd(b, coord, nir_i2f32(b, offset));
184 } else {
185 nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
186 nir_ssa_def *scale = nir_frcp(b, txs);
187
188 offset_coord = nir_fadd(b, coord,
189 nir_fmul(b,
190 nir_i2f32(b, offset),
191 scale));
192 }
193 } else {
194 offset_coord = nir_iadd(b, coord, offset);
195 }
196
197 if (tex->is_array) {
198 /* The offset is not applied to the array index */
199 if (tex->coord_components == 2) {
200 offset_coord = nir_vec2(b, nir_channel(b, offset_coord, 0),
201 nir_channel(b, coord, 1));
202 } else if (tex->coord_components == 3) {
203 offset_coord = nir_vec3(b, nir_channel(b, offset_coord, 0),
204 nir_channel(b, offset_coord, 1),
205 nir_channel(b, coord, 2));
206 } else {
207 unreachable("Invalid number of components");
208 }
209 }
210
211 nir_instr_rewrite_src(&tex->instr, &tex->src[coord_index].src,
212 nir_src_for_ssa(offset_coord));
213
214 nir_tex_instr_remove_src(tex, offset_index);
215
216 return true;
217 }
218
219 static void
lower_rect(nir_builder * b,nir_tex_instr * tex)220 lower_rect(nir_builder *b, nir_tex_instr *tex)
221 {
222 /* Set the sampler_dim to 2D here so that get_texture_size picks up the
223 * right dimensionality.
224 */
225 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
226
227 nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
228 nir_ssa_def *scale = nir_frcp(b, txs);
229 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
230
231 if (coord_index != -1) {
232 nir_ssa_def *coords =
233 nir_ssa_for_src(b, tex->src[coord_index].src, tex->coord_components);
234 nir_instr_rewrite_src(&tex->instr,
235 &tex->src[coord_index].src,
236 nir_src_for_ssa(nir_fmul(b, coords, scale)));
237 }
238 }
239
240 static void
lower_rect_tex_scale(nir_builder * b,nir_tex_instr * tex)241 lower_rect_tex_scale(nir_builder *b, nir_tex_instr *tex)
242 {
243 b->cursor = nir_before_instr(&tex->instr);
244
245 nir_ssa_def *idx = nir_imm_int(b, tex->texture_index);
246 nir_ssa_def *scale = nir_build_load_texture_rect_scaling(b, 32, idx);
247 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
248
249 if (coord_index != -1) {
250 nir_ssa_def *coords =
251 nir_ssa_for_src(b, tex->src[coord_index].src, tex->coord_components);
252 nir_instr_rewrite_src(&tex->instr,
253 &tex->src[coord_index].src,
254 nir_src_for_ssa(nir_fmul(b, coords, scale)));
255 }
256 }
257
258 static void
lower_lod(nir_builder * b,nir_tex_instr * tex,nir_ssa_def * lod)259 lower_lod(nir_builder *b, nir_tex_instr *tex, nir_ssa_def *lod)
260 {
261 assert(tex->op == nir_texop_tex || tex->op == nir_texop_txb);
262 assert(nir_tex_instr_src_index(tex, nir_tex_src_lod) < 0);
263 assert(nir_tex_instr_src_index(tex, nir_tex_src_ddx) < 0);
264 assert(nir_tex_instr_src_index(tex, nir_tex_src_ddy) < 0);
265
266 int bias_idx = nir_tex_instr_src_index(tex, nir_tex_src_bias);
267 if (bias_idx >= 0) {
268 /* If we have a bias, add it in */
269 lod = nir_fadd(b, lod, nir_ssa_for_src(b, tex->src[bias_idx].src, 1));
270 nir_tex_instr_remove_src(tex, bias_idx);
271 }
272
273 int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
274 if (min_lod_idx >= 0) {
275 /* If we have a minimum LOD, clamp LOD accordingly */
276 lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
277 nir_tex_instr_remove_src(tex, min_lod_idx);
278 }
279
280 nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
281 tex->op = nir_texop_txl;
282 }
283
284 static void
lower_implicit_lod(nir_builder * b,nir_tex_instr * tex)285 lower_implicit_lod(nir_builder *b, nir_tex_instr *tex)
286 {
287 b->cursor = nir_before_instr(&tex->instr);
288 lower_lod(b, tex, nir_get_texture_lod(b, tex));
289 }
290
291 static void
lower_zero_lod(nir_builder * b,nir_tex_instr * tex)292 lower_zero_lod(nir_builder *b, nir_tex_instr *tex)
293 {
294 b->cursor = nir_before_instr(&tex->instr);
295
296 if (tex->op == nir_texop_lod) {
297 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_imm_int(b, 0));
298 nir_instr_remove(&tex->instr);
299 return;
300 }
301
302 lower_lod(b, tex, nir_imm_int(b, 0));
303 }
304
305 static nir_ssa_def *
sample_plane(nir_builder * b,nir_tex_instr * tex,int plane,const nir_lower_tex_options * options)306 sample_plane(nir_builder *b, nir_tex_instr *tex, int plane,
307 const nir_lower_tex_options *options)
308 {
309 assert(tex->dest.is_ssa);
310 assert(nir_tex_instr_dest_size(tex) == 4);
311 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
312 assert(tex->op == nir_texop_tex);
313 assert(tex->coord_components == 2);
314
315 nir_tex_instr *plane_tex =
316 nir_tex_instr_create(b->shader, tex->num_srcs + 1);
317 for (unsigned i = 0; i < tex->num_srcs; i++) {
318 nir_src_copy(&plane_tex->src[i].src, &tex->src[i].src);
319 plane_tex->src[i].src_type = tex->src[i].src_type;
320 }
321 plane_tex->src[tex->num_srcs].src = nir_src_for_ssa(nir_imm_int(b, plane));
322 plane_tex->src[tex->num_srcs].src_type = nir_tex_src_plane;
323 plane_tex->op = nir_texop_tex;
324 plane_tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
325 plane_tex->dest_type = nir_type_float | nir_dest_bit_size(tex->dest);
326 plane_tex->coord_components = 2;
327
328 plane_tex->texture_index = tex->texture_index;
329 plane_tex->sampler_index = tex->sampler_index;
330
331 nir_ssa_dest_init(&plane_tex->instr, &plane_tex->dest, 4,
332 nir_dest_bit_size(tex->dest), NULL);
333
334 nir_builder_instr_insert(b, &plane_tex->instr);
335
336 /* If scaling_factor is set, return a scaled value. */
337 if (options->scale_factors[tex->texture_index])
338 return nir_fmul_imm(b, &plane_tex->dest.ssa,
339 options->scale_factors[tex->texture_index]);
340
341 return &plane_tex->dest.ssa;
342 }
343
344 static void
convert_yuv_to_rgb(nir_builder * b,nir_tex_instr * tex,nir_ssa_def * y,nir_ssa_def * u,nir_ssa_def * v,nir_ssa_def * a,const nir_lower_tex_options * options,unsigned texture_index)345 convert_yuv_to_rgb(nir_builder *b, nir_tex_instr *tex,
346 nir_ssa_def *y, nir_ssa_def *u, nir_ssa_def *v,
347 nir_ssa_def *a,
348 const nir_lower_tex_options *options,
349 unsigned texture_index)
350 {
351
352 const float *offset_vals;
353 const nir_const_value_3_4 *m;
354 assert((options->bt709_external & options->bt2020_external) == 0);
355 if (options->yuv_full_range_external & (1u << texture_index)) {
356 if (options->bt709_external & (1u << texture_index)) {
357 m = &bt709_full_range_csc_coeffs;
358 offset_vals = bt709_full_range_csc_offsets;
359 } else if (options->bt2020_external & (1u << texture_index)) {
360 m = &bt2020_full_range_csc_coeffs;
361 offset_vals = bt2020_full_range_csc_offsets;
362 } else {
363 m = &bt601_full_range_csc_coeffs;
364 offset_vals = bt601_full_range_csc_offsets;
365 }
366 } else {
367 if (options->bt709_external & (1u << texture_index)) {
368 m = &bt709_limited_range_csc_coeffs;
369 offset_vals = bt709_limited_range_csc_offsets;
370 } else if (options->bt2020_external & (1u << texture_index)) {
371 m = &bt2020_limited_range_csc_coeffs;
372 offset_vals = bt2020_limited_range_csc_offsets;
373 } else {
374 m = &bt601_limited_range_csc_coeffs;
375 offset_vals = bt601_limited_range_csc_offsets;
376 }
377 }
378
379 unsigned bit_size = nir_dest_bit_size(tex->dest);
380
381 nir_ssa_def *offset =
382 nir_vec4(b,
383 nir_imm_floatN_t(b, offset_vals[0], a->bit_size),
384 nir_imm_floatN_t(b, offset_vals[1], a->bit_size),
385 nir_imm_floatN_t(b, offset_vals[2], a->bit_size),
386 a);
387
388 offset = nir_f2fN(b, offset, bit_size);
389
390 nir_ssa_def *m0 = nir_f2fN(b, nir_build_imm(b, 4, 32, m->v[0]), bit_size);
391 nir_ssa_def *m1 = nir_f2fN(b, nir_build_imm(b, 4, 32, m->v[1]), bit_size);
392 nir_ssa_def *m2 = nir_f2fN(b, nir_build_imm(b, 4, 32, m->v[2]), bit_size);
393
394 nir_ssa_def *result =
395 nir_ffma(b, y, m0, nir_ffma(b, u, m1, nir_ffma(b, v, m2, offset)));
396
397 nir_ssa_def_rewrite_uses(&tex->dest.ssa, result);
398 }
399
400 static void
lower_y_uv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)401 lower_y_uv_external(nir_builder *b, nir_tex_instr *tex,
402 const nir_lower_tex_options *options,
403 unsigned texture_index)
404 {
405 b->cursor = nir_after_instr(&tex->instr);
406
407 nir_ssa_def *y = sample_plane(b, tex, 0, options);
408 nir_ssa_def *uv = sample_plane(b, tex, 1, options);
409
410 convert_yuv_to_rgb(b, tex,
411 nir_channel(b, y, 0),
412 nir_channel(b, uv, 0),
413 nir_channel(b, uv, 1),
414 nir_imm_float(b, 1.0f),
415 options,
416 texture_index);
417 }
418
419 static void
lower_y_u_v_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)420 lower_y_u_v_external(nir_builder *b, nir_tex_instr *tex,
421 const nir_lower_tex_options *options,
422 unsigned texture_index)
423 {
424 b->cursor = nir_after_instr(&tex->instr);
425
426 nir_ssa_def *y = sample_plane(b, tex, 0, options);
427 nir_ssa_def *u = sample_plane(b, tex, 1, options);
428 nir_ssa_def *v = sample_plane(b, tex, 2, options);
429
430 convert_yuv_to_rgb(b, tex,
431 nir_channel(b, y, 0),
432 nir_channel(b, u, 0),
433 nir_channel(b, v, 0),
434 nir_imm_float(b, 1.0f),
435 options,
436 texture_index);
437 }
438
439 static void
lower_yx_xuxv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)440 lower_yx_xuxv_external(nir_builder *b, nir_tex_instr *tex,
441 const nir_lower_tex_options *options,
442 unsigned texture_index)
443 {
444 b->cursor = nir_after_instr(&tex->instr);
445
446 nir_ssa_def *y = sample_plane(b, tex, 0, options);
447 nir_ssa_def *xuxv = sample_plane(b, tex, 1, options);
448
449 convert_yuv_to_rgb(b, tex,
450 nir_channel(b, y, 0),
451 nir_channel(b, xuxv, 1),
452 nir_channel(b, xuxv, 3),
453 nir_imm_float(b, 1.0f),
454 options,
455 texture_index);
456 }
457
458 static void
lower_xy_uxvx_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)459 lower_xy_uxvx_external(nir_builder *b, nir_tex_instr *tex,
460 const nir_lower_tex_options *options,
461 unsigned texture_index)
462 {
463 b->cursor = nir_after_instr(&tex->instr);
464
465 nir_ssa_def *y = sample_plane(b, tex, 0, options);
466 nir_ssa_def *uxvx = sample_plane(b, tex, 1, options);
467
468 convert_yuv_to_rgb(b, tex,
469 nir_channel(b, y, 1),
470 nir_channel(b, uxvx, 0),
471 nir_channel(b, uxvx, 2),
472 nir_imm_float(b, 1.0f),
473 options,
474 texture_index);
475 }
476
477 static void
lower_ayuv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)478 lower_ayuv_external(nir_builder *b, nir_tex_instr *tex,
479 const nir_lower_tex_options *options,
480 unsigned texture_index)
481 {
482 b->cursor = nir_after_instr(&tex->instr);
483
484 nir_ssa_def *ayuv = sample_plane(b, tex, 0, options);
485
486 convert_yuv_to_rgb(b, tex,
487 nir_channel(b, ayuv, 2),
488 nir_channel(b, ayuv, 1),
489 nir_channel(b, ayuv, 0),
490 nir_channel(b, ayuv, 3),
491 options,
492 texture_index);
493 }
494
495 static void
lower_y41x_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)496 lower_y41x_external(nir_builder *b, nir_tex_instr *tex,
497 const nir_lower_tex_options *options,
498 unsigned texture_index)
499 {
500 b->cursor = nir_after_instr(&tex->instr);
501
502 nir_ssa_def *y41x = sample_plane(b, tex, 0, options);
503
504 convert_yuv_to_rgb(b, tex,
505 nir_channel(b, y41x, 1),
506 nir_channel(b, y41x, 0),
507 nir_channel(b, y41x, 2),
508 nir_channel(b, y41x, 3),
509 options,
510 texture_index);
511 }
512
513 static void
lower_xyuv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)514 lower_xyuv_external(nir_builder *b, nir_tex_instr *tex,
515 const nir_lower_tex_options *options,
516 unsigned texture_index)
517 {
518 b->cursor = nir_after_instr(&tex->instr);
519
520 nir_ssa_def *xyuv = sample_plane(b, tex, 0, options);
521
522 convert_yuv_to_rgb(b, tex,
523 nir_channel(b, xyuv, 2),
524 nir_channel(b, xyuv, 1),
525 nir_channel(b, xyuv, 0),
526 nir_imm_float(b, 1.0f),
527 options,
528 texture_index);
529 }
530
531 static void
lower_yuv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)532 lower_yuv_external(nir_builder *b, nir_tex_instr *tex,
533 const nir_lower_tex_options *options,
534 unsigned texture_index)
535 {
536 b->cursor = nir_after_instr(&tex->instr);
537
538 nir_ssa_def *yuv = sample_plane(b, tex, 0, options);
539
540 convert_yuv_to_rgb(b, tex,
541 nir_channel(b, yuv, 0),
542 nir_channel(b, yuv, 1),
543 nir_channel(b, yuv, 2),
544 nir_imm_float(b, 1.0f),
545 options,
546 texture_index);
547 }
548
549 static void
lower_yu_yv_external(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options,unsigned texture_index)550 lower_yu_yv_external(nir_builder *b, nir_tex_instr *tex,
551 const nir_lower_tex_options *options,
552 unsigned texture_index)
553 {
554 b->cursor = nir_after_instr(&tex->instr);
555
556 nir_ssa_def *yuv = sample_plane(b, tex, 0, options);
557
558 convert_yuv_to_rgb(b, tex,
559 nir_channel(b, yuv, 1),
560 nir_channel(b, yuv, 2),
561 nir_channel(b, yuv, 0),
562 nir_imm_float(b, 1.0f),
563 options,
564 texture_index);
565 }
566
567 /*
568 * Converts a nir_texop_txd instruction to nir_texop_txl with the given lod
569 * computed from the gradients.
570 */
571 static void
replace_gradient_with_lod(nir_builder * b,nir_ssa_def * lod,nir_tex_instr * tex)572 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
573 {
574 assert(tex->op == nir_texop_txd);
575
576 nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddx));
577 nir_tex_instr_remove_src(tex, nir_tex_instr_src_index(tex, nir_tex_src_ddy));
578
579 int min_lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_min_lod);
580 if (min_lod_idx >= 0) {
581 /* If we have a minimum LOD, clamp LOD accordingly */
582 lod = nir_fmax(b, lod, nir_ssa_for_src(b, tex->src[min_lod_idx].src, 1));
583 nir_tex_instr_remove_src(tex, min_lod_idx);
584 }
585
586 nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(lod));
587 tex->op = nir_texop_txl;
588 }
589
590 static void
lower_gradient_cube_map(nir_builder * b,nir_tex_instr * tex)591 lower_gradient_cube_map(nir_builder *b, nir_tex_instr *tex)
592 {
593 assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE);
594 assert(tex->op == nir_texop_txd);
595 assert(tex->dest.is_ssa);
596
597 /* Use textureSize() to get the width and height of LOD 0 */
598 nir_ssa_def *size = nir_i2f32(b, nir_get_texture_size(b, tex));
599
600 /* Cubemap texture lookups first generate a texture coordinate normalized
601 * to [-1, 1] on the appropiate face. The appropiate face is determined
602 * by which component has largest magnitude and its sign. The texture
603 * coordinate is the quotient of the remaining texture coordinates against
604 * that absolute value of the component of largest magnitude. This
605 * division requires that the computing of the derivative of the texel
606 * coordinate must use the quotient rule. The high level GLSL code is as
607 * follows:
608 *
609 * Step 1: selection
610 *
611 * vec3 abs_p, Q, dQdx, dQdy;
612 * abs_p = abs(ir->coordinate);
613 * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
614 * Q = ir->coordinate.yzx;
615 * dQdx = ir->lod_info.grad.dPdx.yzx;
616 * dQdy = ir->lod_info.grad.dPdy.yzx;
617 * }
618 * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
619 * Q = ir->coordinate.xzy;
620 * dQdx = ir->lod_info.grad.dPdx.xzy;
621 * dQdy = ir->lod_info.grad.dPdy.xzy;
622 * }
623 * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
624 * Q = ir->coordinate;
625 * dQdx = ir->lod_info.grad.dPdx;
626 * dQdy = ir->lod_info.grad.dPdy;
627 * }
628 *
629 * Step 2: use quotient rule to compute derivative. The normalized to
630 * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
631 * only concerned with the magnitudes of the derivatives whose values are
632 * not affected by the sign. We drop the sign from the computation.
633 *
634 * vec2 dx, dy;
635 * float recip;
636 *
637 * recip = 1.0 / Q.z;
638 * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
639 * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
640 *
641 * Step 3: compute LOD. At this point we have the derivatives of the
642 * texture coordinates normalized to [-1,1]. We take the LOD to be
643 * result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
644 * = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
645 * = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
646 * = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
647 * = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
648 * where L is the dimension of the cubemap. The code is:
649 *
650 * float M, result;
651 * M = max(dot(dx, dx), dot(dy, dy));
652 * L = textureSize(sampler, 0).x;
653 * result = -1.0 + 0.5 * log2(L * L * M);
654 */
655
656 /* coordinate */
657 nir_ssa_def *p =
658 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_coord)].src.ssa;
659
660 /* unmodified dPdx, dPdy values */
661 nir_ssa_def *dPdx =
662 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
663 nir_ssa_def *dPdy =
664 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
665
666 nir_ssa_def *abs_p = nir_fabs(b, p);
667 nir_ssa_def *abs_p_x = nir_channel(b, abs_p, 0);
668 nir_ssa_def *abs_p_y = nir_channel(b, abs_p, 1);
669 nir_ssa_def *abs_p_z = nir_channel(b, abs_p, 2);
670
671 /* 1. compute selector */
672 nir_ssa_def *Q, *dQdx, *dQdy;
673
674 nir_ssa_def *cond_z = nir_fge(b, abs_p_z, nir_fmax(b, abs_p_x, abs_p_y));
675 nir_ssa_def *cond_y = nir_fge(b, abs_p_y, nir_fmax(b, abs_p_x, abs_p_z));
676
677 unsigned yzx[3] = { 1, 2, 0 };
678 unsigned xzy[3] = { 0, 2, 1 };
679
680 Q = nir_bcsel(b, cond_z,
681 p,
682 nir_bcsel(b, cond_y,
683 nir_swizzle(b, p, xzy, 3),
684 nir_swizzle(b, p, yzx, 3)));
685
686 dQdx = nir_bcsel(b, cond_z,
687 dPdx,
688 nir_bcsel(b, cond_y,
689 nir_swizzle(b, dPdx, xzy, 3),
690 nir_swizzle(b, dPdx, yzx, 3)));
691
692 dQdy = nir_bcsel(b, cond_z,
693 dPdy,
694 nir_bcsel(b, cond_y,
695 nir_swizzle(b, dPdy, xzy, 3),
696 nir_swizzle(b, dPdy, yzx, 3)));
697
698 /* 2. quotient rule */
699
700 /* tmp = Q.xy * recip;
701 * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
702 * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
703 */
704 nir_ssa_def *rcp_Q_z = nir_frcp(b, nir_channel(b, Q, 2));
705
706 nir_ssa_def *Q_xy = nir_channels(b, Q, 0x3);
707 nir_ssa_def *tmp = nir_fmul(b, Q_xy, rcp_Q_z);
708
709 nir_ssa_def *dQdx_xy = nir_channels(b, dQdx, 0x3);
710 nir_ssa_def *dQdx_z = nir_channel(b, dQdx, 2);
711 nir_ssa_def *dx =
712 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdx_xy, nir_fmul(b, tmp, dQdx_z)));
713
714 nir_ssa_def *dQdy_xy = nir_channels(b, dQdy, 0x3);
715 nir_ssa_def *dQdy_z = nir_channel(b, dQdy, 2);
716 nir_ssa_def *dy =
717 nir_fmul(b, rcp_Q_z, nir_fsub(b, dQdy_xy, nir_fmul(b, tmp, dQdy_z)));
718
719 /* M = max(dot(dx, dx), dot(dy, dy)); */
720 nir_ssa_def *M = nir_fmax(b, nir_fdot(b, dx, dx), nir_fdot(b, dy, dy));
721
722 /* size has textureSize() of LOD 0 */
723 nir_ssa_def *L = nir_channel(b, size, 0);
724
725 /* lod = -1.0 + 0.5 * log2(L * L * M); */
726 nir_ssa_def *lod =
727 nir_fadd(b,
728 nir_imm_float(b, -1.0f),
729 nir_fmul(b,
730 nir_imm_float(b, 0.5f),
731 nir_flog2(b, nir_fmul(b, L, nir_fmul(b, L, M)))));
732
733 /* 3. Replace the gradient instruction with an equivalent lod instruction */
734 replace_gradient_with_lod(b, lod, tex);
735 }
736
737 static void
lower_gradient(nir_builder * b,nir_tex_instr * tex)738 lower_gradient(nir_builder *b, nir_tex_instr *tex)
739 {
740 /* Cubes are more complicated and have their own function */
741 if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
742 lower_gradient_cube_map(b, tex);
743 return;
744 }
745
746 assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
747 assert(tex->op == nir_texop_txd);
748 assert(tex->dest.is_ssa);
749
750 /* Use textureSize() to get the width and height of LOD 0 */
751 unsigned component_mask;
752 switch (tex->sampler_dim) {
753 case GLSL_SAMPLER_DIM_3D:
754 component_mask = 7;
755 break;
756 case GLSL_SAMPLER_DIM_1D:
757 component_mask = 1;
758 break;
759 default:
760 component_mask = 3;
761 break;
762 }
763
764 nir_ssa_def *size =
765 nir_channels(b, nir_i2f32(b, nir_get_texture_size(b, tex)),
766 component_mask);
767
768 /* Scale the gradients by width and height. Effectively, the incoming
769 * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
770 * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
771 */
772 nir_ssa_def *ddx =
773 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddx)].src.ssa;
774 nir_ssa_def *ddy =
775 tex->src[nir_tex_instr_src_index(tex, nir_tex_src_ddy)].src.ssa;
776
777 nir_ssa_def *dPdx = nir_fmul(b, ddx, size);
778 nir_ssa_def *dPdy = nir_fmul(b, ddy, size);
779
780 nir_ssa_def *rho;
781 if (dPdx->num_components == 1) {
782 rho = nir_fmax(b, nir_fabs(b, dPdx), nir_fabs(b, dPdy));
783 } else {
784 rho = nir_fmax(b,
785 nir_fsqrt(b, nir_fdot(b, dPdx, dPdx)),
786 nir_fsqrt(b, nir_fdot(b, dPdy, dPdy)));
787 }
788
789 /* lod = log2(rho). We're ignoring GL state biases for now. */
790 nir_ssa_def *lod = nir_flog2(b, rho);
791
792 /* Replace the gradient instruction with an equivalent lod instruction */
793 replace_gradient_with_lod(b, lod, tex);
794 }
795
796 /* tex(s, coord) = txd(s, coord, dfdx(coord), dfdy(coord)) */
797 static nir_tex_instr *
lower_tex_to_txd(nir_builder * b,nir_tex_instr * tex)798 lower_tex_to_txd(nir_builder *b, nir_tex_instr *tex)
799 {
800 b->cursor = nir_after_instr(&tex->instr);
801 nir_tex_instr *txd = nir_tex_instr_create(b->shader, tex->num_srcs + 2);
802
803 txd->op = nir_texop_txd;
804 txd->sampler_dim = tex->sampler_dim;
805 txd->dest_type = tex->dest_type;
806 txd->coord_components = tex->coord_components;
807 txd->texture_index = tex->texture_index;
808 txd->sampler_index = tex->sampler_index;
809 txd->is_array = tex->is_array;
810 txd->is_shadow = tex->is_shadow;
811 txd->is_new_style_shadow = tex->is_new_style_shadow;
812
813 /* reuse existing srcs */
814 for (unsigned i = 0; i < tex->num_srcs; i++) {
815 nir_src_copy(&txd->src[i].src, &tex->src[i].src);
816 txd->src[i].src_type = tex->src[i].src_type;
817 }
818 int coord = nir_tex_instr_src_index(tex, nir_tex_src_coord);
819 assert(coord >= 0);
820 nir_ssa_def *dfdx = nir_fddx(b, tex->src[coord].src.ssa);
821 nir_ssa_def *dfdy = nir_fddy(b, tex->src[coord].src.ssa);
822 txd->src[tex->num_srcs].src = nir_src_for_ssa(dfdx);
823 txd->src[tex->num_srcs].src_type = nir_tex_src_ddx;
824 txd->src[tex->num_srcs + 1].src = nir_src_for_ssa(dfdy);
825 txd->src[tex->num_srcs + 1].src_type = nir_tex_src_ddy;
826
827 nir_ssa_dest_init(&txd->instr, &txd->dest, nir_dest_num_components(tex->dest),
828 nir_dest_bit_size(tex->dest), NULL);
829 nir_builder_instr_insert(b, &txd->instr);
830 nir_ssa_def_rewrite_uses(&tex->dest.ssa, &txd->dest.ssa);
831 nir_instr_remove(&tex->instr);
832 return txd;
833 }
834
835 /* txb(s, coord, bias) = txl(s, coord, lod(s, coord).y + bias) */
836 static nir_tex_instr *
lower_txb_to_txl(nir_builder * b,nir_tex_instr * tex)837 lower_txb_to_txl(nir_builder *b, nir_tex_instr *tex)
838 {
839 b->cursor = nir_after_instr(&tex->instr);
840 nir_tex_instr *txl = nir_tex_instr_create(b->shader, tex->num_srcs);
841
842 txl->op = nir_texop_txl;
843 txl->sampler_dim = tex->sampler_dim;
844 txl->dest_type = tex->dest_type;
845 txl->coord_components = tex->coord_components;
846 txl->texture_index = tex->texture_index;
847 txl->sampler_index = tex->sampler_index;
848 txl->is_array = tex->is_array;
849 txl->is_shadow = tex->is_shadow;
850 txl->is_new_style_shadow = tex->is_new_style_shadow;
851
852 /* reuse all but bias src */
853 for (int i = 0; i < 2; i++) {
854 if (tex->src[i].src_type != nir_tex_src_bias) {
855 nir_src_copy(&txl->src[i].src, &tex->src[i].src);
856 txl->src[i].src_type = tex->src[i].src_type;
857 }
858 }
859 nir_ssa_def *lod = nir_get_texture_lod(b, txl);
860
861 int bias_idx = nir_tex_instr_src_index(tex, nir_tex_src_bias);
862 assert(bias_idx >= 0);
863 lod = nir_fadd(b, nir_channel(b, lod, 1), nir_ssa_for_src(b, tex->src[bias_idx].src, 1));
864 txl->src[tex->num_srcs - 1].src = nir_src_for_ssa(lod);
865 txl->src[tex->num_srcs - 1].src_type = nir_tex_src_lod;
866
867 nir_ssa_dest_init(&txl->instr, &txl->dest, nir_dest_num_components(tex->dest),
868 nir_dest_bit_size(tex->dest), NULL);
869 nir_builder_instr_insert(b, &txl->instr);
870 nir_ssa_def_rewrite_uses(&tex->dest.ssa, &txl->dest.ssa);
871 nir_instr_remove(&tex->instr);
872 return txl;
873 }
874
875 static nir_tex_instr *
saturate_src(nir_builder * b,nir_tex_instr * tex,unsigned sat_mask)876 saturate_src(nir_builder *b, nir_tex_instr *tex, unsigned sat_mask)
877 {
878 if (tex->op == nir_texop_tex)
879 tex = lower_tex_to_txd(b, tex);
880 else if (tex->op == nir_texop_txb)
881 tex = lower_txb_to_txl(b, tex);
882
883 b->cursor = nir_before_instr(&tex->instr);
884 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
885
886 if (coord_index != -1) {
887 nir_ssa_def *src =
888 nir_ssa_for_src(b, tex->src[coord_index].src, tex->coord_components);
889
890 /* split src into components: */
891 nir_ssa_def *comp[4];
892
893 assume(tex->coord_components >= 1);
894
895 for (unsigned j = 0; j < tex->coord_components; j++)
896 comp[j] = nir_channel(b, src, j);
897
898 /* clamp requested components, array index does not get clamped: */
899 unsigned ncomp = tex->coord_components;
900 if (tex->is_array)
901 ncomp--;
902
903 for (unsigned j = 0; j < ncomp; j++) {
904 if ((1 << j) & sat_mask) {
905 if (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
906 /* non-normalized texture coords, so clamp to texture
907 * size rather than [0.0, 1.0]
908 */
909 nir_ssa_def *txs = nir_i2f32(b, nir_get_texture_size(b, tex));
910 comp[j] = nir_fmax(b, comp[j], nir_imm_float(b, 0.0));
911 comp[j] = nir_fmin(b, comp[j], nir_channel(b, txs, j));
912 } else {
913 comp[j] = nir_fsat(b, comp[j]);
914 }
915 }
916 }
917
918 /* and move the result back into a single vecN: */
919 src = nir_vec(b, comp, tex->coord_components);
920
921 nir_instr_rewrite_src(&tex->instr,
922 &tex->src[coord_index].src,
923 nir_src_for_ssa(src));
924 }
925 return tex;
926 }
927
928 static nir_ssa_def *
get_zero_or_one(nir_builder * b,nir_alu_type type,uint8_t swizzle_val)929 get_zero_or_one(nir_builder *b, nir_alu_type type, uint8_t swizzle_val)
930 {
931 nir_const_value v[4];
932
933 memset(&v, 0, sizeof(v));
934
935 if (swizzle_val == 4) {
936 v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 0;
937 } else {
938 assert(swizzle_val == 5);
939 if (type == nir_type_float32)
940 v[0].f32 = v[1].f32 = v[2].f32 = v[3].f32 = 1.0;
941 else
942 v[0].u32 = v[1].u32 = v[2].u32 = v[3].u32 = 1;
943 }
944
945 return nir_build_imm(b, 4, 32, v);
946 }
947
948 static void
swizzle_tg4_broadcom(nir_builder * b,nir_tex_instr * tex)949 swizzle_tg4_broadcom(nir_builder *b, nir_tex_instr *tex)
950 {
951 assert(tex->dest.is_ssa);
952
953 b->cursor = nir_after_instr(&tex->instr);
954
955 assert(nir_tex_instr_dest_size(tex) == 4);
956 unsigned swiz[4] = { 2, 3, 1, 0 };
957 nir_ssa_def *swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
958
959 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, swizzled,
960 swizzled->parent_instr);
961 }
962
963 static void
swizzle_result(nir_builder * b,nir_tex_instr * tex,const uint8_t swizzle[4])964 swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
965 {
966 assert(tex->dest.is_ssa);
967
968 b->cursor = nir_after_instr(&tex->instr);
969
970 nir_ssa_def *swizzled;
971 if (tex->op == nir_texop_tg4) {
972 if (swizzle[tex->component] < 4) {
973 /* This one's easy */
974 tex->component = swizzle[tex->component];
975 return;
976 } else {
977 swizzled = get_zero_or_one(b, tex->dest_type, swizzle[tex->component]);
978 }
979 } else {
980 assert(nir_tex_instr_dest_size(tex) == 4);
981 if (swizzle[0] < 4 && swizzle[1] < 4 &&
982 swizzle[2] < 4 && swizzle[3] < 4) {
983 unsigned swiz[4] = { swizzle[0], swizzle[1], swizzle[2], swizzle[3] };
984 /* We have no 0s or 1s, just emit a swizzling MOV */
985 swizzled = nir_swizzle(b, &tex->dest.ssa, swiz, 4);
986 } else {
987 nir_ssa_scalar srcs[4];
988 for (unsigned i = 0; i < 4; i++) {
989 if (swizzle[i] < 4) {
990 srcs[i] = nir_get_ssa_scalar(&tex->dest.ssa, swizzle[i]);
991 } else {
992 srcs[i] = nir_get_ssa_scalar(get_zero_or_one(b, tex->dest_type, swizzle[i]), 0);
993 }
994 }
995 swizzled = nir_vec_scalars(b, srcs, 4);
996 }
997 }
998
999 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, swizzled,
1000 swizzled->parent_instr);
1001 }
1002
1003 static void
linearize_srgb_result(nir_builder * b,nir_tex_instr * tex)1004 linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
1005 {
1006 assert(tex->dest.is_ssa);
1007 assert(nir_tex_instr_dest_size(tex) == 4);
1008 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
1009
1010 b->cursor = nir_after_instr(&tex->instr);
1011
1012 nir_ssa_def *rgb =
1013 nir_format_srgb_to_linear(b, nir_channels(b, &tex->dest.ssa, 0x7));
1014
1015 /* alpha is untouched: */
1016 nir_ssa_def *result = nir_vec4(b,
1017 nir_channel(b, rgb, 0),
1018 nir_channel(b, rgb, 1),
1019 nir_channel(b, rgb, 2),
1020 nir_channel(b, &tex->dest.ssa, 3));
1021
1022 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, result,
1023 result->parent_instr);
1024 }
1025
1026 /**
1027 * Lowers texture instructions from giving a vec4 result to a vec2 of f16,
1028 * i16, or u16, or a single unorm4x8 value.
1029 *
1030 * Note that we don't change the destination num_components, because
1031 * nir_tex_instr_dest_size() will still return 4. The driver is just expected
1032 * to not store the other channels, given that nothing at the NIR level will
1033 * read them.
1034 */
1035 static void
lower_tex_packing(nir_builder * b,nir_tex_instr * tex,const nir_lower_tex_options * options)1036 lower_tex_packing(nir_builder *b, nir_tex_instr *tex,
1037 const nir_lower_tex_options *options)
1038 {
1039 nir_ssa_def *color = &tex->dest.ssa;
1040
1041 b->cursor = nir_after_instr(&tex->instr);
1042
1043 switch (options->lower_tex_packing[tex->sampler_index]) {
1044 case nir_lower_tex_packing_none:
1045 return;
1046
1047 case nir_lower_tex_packing_16: {
1048 static const unsigned bits[4] = {16, 16, 16, 16};
1049
1050 switch (nir_alu_type_get_base_type(tex->dest_type)) {
1051 case nir_type_float:
1052 switch (nir_tex_instr_dest_size(tex)) {
1053 case 1:
1054 assert(tex->is_shadow && tex->is_new_style_shadow);
1055 color = nir_unpack_half_2x16_split_x(b, nir_channel(b, color, 0));
1056 break;
1057 case 2: {
1058 nir_ssa_def *rg = nir_channel(b, color, 0);
1059 color = nir_vec2(b,
1060 nir_unpack_half_2x16_split_x(b, rg),
1061 nir_unpack_half_2x16_split_y(b, rg));
1062 break;
1063 }
1064 case 4: {
1065 nir_ssa_def *rg = nir_channel(b, color, 0);
1066 nir_ssa_def *ba = nir_channel(b, color, 1);
1067 color = nir_vec4(b,
1068 nir_unpack_half_2x16_split_x(b, rg),
1069 nir_unpack_half_2x16_split_y(b, rg),
1070 nir_unpack_half_2x16_split_x(b, ba),
1071 nir_unpack_half_2x16_split_y(b, ba));
1072 break;
1073 }
1074 default:
1075 unreachable("wrong dest_size");
1076 }
1077 break;
1078
1079 case nir_type_int:
1080 color = nir_format_unpack_sint(b, color, bits, 4);
1081 break;
1082
1083 case nir_type_uint:
1084 color = nir_format_unpack_uint(b, color, bits, 4);
1085 break;
1086
1087 default:
1088 unreachable("unknown base type");
1089 }
1090 break;
1091 }
1092
1093 case nir_lower_tex_packing_8:
1094 assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
1095 color = nir_unpack_unorm_4x8(b, nir_channel(b, color, 0));
1096 break;
1097 }
1098
1099 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, color,
1100 color->parent_instr);
1101 }
1102
1103 static bool
lower_array_layer_round_even(nir_builder * b,nir_tex_instr * tex)1104 lower_array_layer_round_even(nir_builder *b, nir_tex_instr *tex)
1105 {
1106 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
1107 if (coord_index < 0 || nir_tex_instr_src_type(tex, coord_index) != nir_type_float)
1108 return false;
1109
1110 assert(tex->src[coord_index].src.is_ssa);
1111 nir_ssa_def *coord = tex->src[coord_index].src.ssa;
1112
1113 b->cursor = nir_before_instr(&tex->instr);
1114
1115 unsigned layer = tex->coord_components - 1;
1116 nir_ssa_def *rounded_layer = nir_fround_even(b, nir_channel(b, coord, layer));
1117 nir_ssa_def *new_coord = nir_vector_insert_imm(b, coord, rounded_layer, layer);
1118
1119 nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[coord_index].src, new_coord);
1120
1121 return true;
1122 }
1123
1124 static bool
sampler_index_lt(nir_tex_instr * tex,unsigned max)1125 sampler_index_lt(nir_tex_instr *tex, unsigned max)
1126 {
1127 assert(nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref) == -1);
1128
1129 unsigned sampler_index = tex->sampler_index;
1130
1131 int sampler_offset_idx =
1132 nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset);
1133 if (sampler_offset_idx >= 0) {
1134 if (!nir_src_is_const(tex->src[sampler_offset_idx].src))
1135 return false;
1136
1137 sampler_index += nir_src_as_uint(tex->src[sampler_offset_idx].src);
1138 }
1139
1140 return sampler_index < max;
1141 }
1142
1143 static bool
lower_tg4_offsets(nir_builder * b,nir_tex_instr * tex)1144 lower_tg4_offsets(nir_builder *b, nir_tex_instr *tex)
1145 {
1146 assert(tex->op == nir_texop_tg4);
1147 assert(nir_tex_instr_has_explicit_tg4_offsets(tex));
1148 assert(nir_tex_instr_src_index(tex, nir_tex_src_offset) == -1);
1149
1150 b->cursor = nir_after_instr(&tex->instr);
1151
1152 nir_ssa_scalar dest[5] = { 0 };
1153 nir_ssa_def *residency = NULL;
1154 for (unsigned i = 0; i < 4; ++i) {
1155 nir_tex_instr *tex_copy = nir_tex_instr_create(b->shader, tex->num_srcs + 1);
1156 tex_copy->op = tex->op;
1157 tex_copy->coord_components = tex->coord_components;
1158 tex_copy->sampler_dim = tex->sampler_dim;
1159 tex_copy->is_array = tex->is_array;
1160 tex_copy->is_shadow = tex->is_shadow;
1161 tex_copy->is_new_style_shadow = tex->is_new_style_shadow;
1162 tex_copy->is_sparse = tex->is_sparse;
1163 tex_copy->component = tex->component;
1164 tex_copy->dest_type = tex->dest_type;
1165
1166 for (unsigned j = 0; j < tex->num_srcs; ++j) {
1167 nir_src_copy(&tex_copy->src[j].src, &tex->src[j].src);
1168 tex_copy->src[j].src_type = tex->src[j].src_type;
1169 }
1170
1171 nir_tex_src src;
1172 src.src = nir_src_for_ssa(nir_imm_ivec2(b, tex->tg4_offsets[i][0],
1173 tex->tg4_offsets[i][1]));
1174 src.src_type = nir_tex_src_offset;
1175 tex_copy->src[tex_copy->num_srcs - 1] = src;
1176
1177 nir_ssa_dest_init(&tex_copy->instr, &tex_copy->dest,
1178 nir_tex_instr_dest_size(tex), 32, NULL);
1179
1180 nir_builder_instr_insert(b, &tex_copy->instr);
1181
1182 dest[i] = nir_get_ssa_scalar(&tex_copy->dest.ssa, 3);
1183 if (tex->is_sparse) {
1184 nir_ssa_def *code = nir_channel(b, &tex_copy->dest.ssa, 4);
1185 if (residency)
1186 residency = nir_sparse_residency_code_and(b, residency, code);
1187 else
1188 residency = code;
1189 }
1190 }
1191 dest[4] = nir_get_ssa_scalar(residency, 0);
1192
1193 nir_ssa_def *res = nir_vec_scalars(b, dest, tex->dest.ssa.num_components);
1194 nir_ssa_def_rewrite_uses(&tex->dest.ssa, res);
1195 nir_instr_remove(&tex->instr);
1196
1197 return true;
1198 }
1199
1200 static bool
nir_lower_txs_lod(nir_builder * b,nir_tex_instr * tex)1201 nir_lower_txs_lod(nir_builder *b, nir_tex_instr *tex)
1202 {
1203 int lod_idx = nir_tex_instr_src_index(tex, nir_tex_src_lod);
1204 if (lod_idx < 0 ||
1205 (nir_src_is_const(tex->src[lod_idx].src) &&
1206 nir_src_as_int(tex->src[lod_idx].src) == 0))
1207 return false;
1208
1209 unsigned dest_size = nir_tex_instr_dest_size(tex);
1210
1211 b->cursor = nir_before_instr(&tex->instr);
1212 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1);
1213
1214 /* Replace the non-0-LOD in the initial TXS operation by a 0-LOD. */
1215 nir_instr_rewrite_src(&tex->instr, &tex->src[lod_idx].src,
1216 nir_src_for_ssa(nir_imm_int(b, 0)));
1217
1218 /* TXS(LOD) = max(TXS(0) >> LOD, 1)
1219 * But we do min(TXS(0), TXS(LOD)) to catch the case of a null surface,
1220 * which should return 0, not 1.
1221 */
1222 b->cursor = nir_after_instr(&tex->instr);
1223 nir_ssa_def *minified = nir_imin(b, &tex->dest.ssa,
1224 nir_imax(b, nir_ushr(b, &tex->dest.ssa, lod),
1225 nir_imm_int(b, 1)));
1226
1227 /* Make sure the component encoding the array size (if any) is not
1228 * minified.
1229 */
1230 if (tex->is_array) {
1231 nir_ssa_def *comp[3];
1232
1233 assert(dest_size <= ARRAY_SIZE(comp));
1234 for (unsigned i = 0; i < dest_size - 1; i++)
1235 comp[i] = nir_channel(b, minified, i);
1236
1237 comp[dest_size - 1] = nir_channel(b, &tex->dest.ssa, dest_size - 1);
1238 minified = nir_vec(b, comp, dest_size);
1239 }
1240
1241 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, minified,
1242 minified->parent_instr);
1243 return true;
1244 }
1245
1246 static void
nir_lower_txs_cube_array(nir_builder * b,nir_tex_instr * tex)1247 nir_lower_txs_cube_array(nir_builder *b, nir_tex_instr *tex)
1248 {
1249 assert(tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE && tex->is_array);
1250 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
1251
1252 b->cursor = nir_after_instr(&tex->instr);
1253
1254 assert(tex->dest.is_ssa);
1255 assert(tex->dest.ssa.num_components == 3);
1256 nir_ssa_def *size = &tex->dest.ssa;
1257 size = nir_vec3(b, nir_channel(b, size, 0),
1258 nir_channel(b, size, 1),
1259 nir_idiv(b, nir_channel(b, size, 2),
1260 nir_imm_int(b, 6)));
1261
1262 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, size, size->parent_instr);
1263 }
1264
1265 static void
nir_lower_ms_txf_to_fragment_fetch(nir_builder * b,nir_tex_instr * tex)1266 nir_lower_ms_txf_to_fragment_fetch(nir_builder *b, nir_tex_instr *tex)
1267 {
1268 lower_offset(b, tex);
1269
1270 b->cursor = nir_before_instr(&tex->instr);
1271
1272 /* Create FMASK fetch. */
1273 assert(tex->texture_index == 0);
1274 nir_tex_instr *fmask_fetch = nir_tex_instr_create(b->shader, tex->num_srcs - 1);
1275 fmask_fetch->op = nir_texop_fragment_mask_fetch_amd;
1276 fmask_fetch->coord_components = tex->coord_components;
1277 fmask_fetch->sampler_dim = tex->sampler_dim;
1278 fmask_fetch->is_array = tex->is_array;
1279 fmask_fetch->texture_non_uniform = tex->texture_non_uniform;
1280 fmask_fetch->dest_type = nir_type_uint32;
1281 nir_ssa_dest_init(&fmask_fetch->instr, &fmask_fetch->dest, 1, 32, NULL);
1282
1283 fmask_fetch->num_srcs = 0;
1284 for (unsigned i = 0; i < tex->num_srcs; i++) {
1285 if (tex->src[i].src_type == nir_tex_src_ms_index)
1286 continue;
1287 nir_tex_src *src = &fmask_fetch->src[fmask_fetch->num_srcs++];
1288 src->src = nir_src_for_ssa(tex->src[i].src.ssa);
1289 src->src_type = tex->src[i].src_type;
1290 }
1291
1292 nir_builder_instr_insert(b, &fmask_fetch->instr);
1293
1294 /* Obtain new sample index. */
1295 int ms_index = nir_tex_instr_src_index(tex, nir_tex_src_ms_index);
1296 assert(ms_index >= 0);
1297 nir_src sample = tex->src[ms_index].src;
1298 nir_ssa_def *new_sample = NULL;
1299 if (nir_src_is_const(sample) && (nir_src_as_uint(sample) == 0 || nir_src_as_uint(sample) == 7)) {
1300 if (nir_src_as_uint(sample) == 7)
1301 new_sample = nir_ushr(b, &fmask_fetch->dest.ssa, nir_imm_int(b, 28));
1302 else
1303 new_sample = nir_iand_imm(b, &fmask_fetch->dest.ssa, 0xf);
1304 } else {
1305 new_sample = nir_ubitfield_extract(b, &fmask_fetch->dest.ssa,
1306 nir_imul_imm(b, sample.ssa, 4), nir_imm_int(b, 4));
1307 }
1308
1309 /* Update instruction. */
1310 tex->op = nir_texop_fragment_fetch_amd;
1311 nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[ms_index].src, new_sample);
1312 }
1313
1314 static void
nir_lower_samples_identical_to_fragment_fetch(nir_builder * b,nir_tex_instr * tex)1315 nir_lower_samples_identical_to_fragment_fetch(nir_builder *b, nir_tex_instr *tex)
1316 {
1317 b->cursor = nir_after_instr(&tex->instr);
1318
1319 nir_tex_instr *fmask_fetch = nir_instr_as_tex(nir_instr_clone(b->shader, &tex->instr));
1320 fmask_fetch->op = nir_texop_fragment_mask_fetch_amd;
1321 fmask_fetch->dest_type = nir_type_uint32;
1322 nir_ssa_dest_init(&fmask_fetch->instr, &fmask_fetch->dest, 1, 32, NULL);
1323 nir_builder_instr_insert(b, &fmask_fetch->instr);
1324
1325 nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_ieq_imm(b, &fmask_fetch->dest.ssa, 0));
1326 nir_instr_remove_v(&tex->instr);
1327 }
1328
1329 static void
nir_lower_lod_zero_width(nir_builder * b,nir_tex_instr * tex)1330 nir_lower_lod_zero_width(nir_builder *b, nir_tex_instr *tex)
1331 {
1332 int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
1333 assert(coord_index >= 0);
1334
1335 b->cursor = nir_after_instr(&tex->instr);
1336
1337 nir_ssa_def *is_zero = nir_imm_bool(b, true);
1338 for (unsigned i = 0; i < tex->coord_components; i++) {
1339 nir_ssa_def *coord = nir_channel(b, tex->src[coord_index].src.ssa, i);
1340
1341 /* Compute the sum of the absolute values of derivatives. */
1342 nir_ssa_def *dfdx = nir_fddx(b, coord);
1343 nir_ssa_def *dfdy = nir_fddy(b, coord);
1344 nir_ssa_def *fwidth = nir_fadd(b, nir_fabs(b, dfdx), nir_fabs(b, dfdy));
1345
1346 /* Check if the sum is 0. */
1347 is_zero = nir_iand(b, is_zero, nir_feq(b, fwidth, nir_imm_float(b, 0.0)));
1348 }
1349
1350 /* Replace the raw LOD by -FLT_MAX if the sum is 0 for all coordinates. */
1351 nir_ssa_def *adjusted_lod =
1352 nir_bcsel(b, is_zero, nir_imm_float(b, -FLT_MAX),
1353 nir_channel(b, &tex->dest.ssa, 1));
1354
1355 nir_ssa_def *def =
1356 nir_vec2(b, nir_channel(b, &tex->dest.ssa, 0), adjusted_lod);
1357
1358 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, def, def->parent_instr);
1359 }
1360
1361 static bool
nir_lower_tex_block(nir_block * block,nir_builder * b,const nir_lower_tex_options * options,const struct nir_shader_compiler_options * compiler_options)1362 nir_lower_tex_block(nir_block *block, nir_builder *b,
1363 const nir_lower_tex_options *options,
1364 const struct nir_shader_compiler_options *compiler_options)
1365 {
1366 bool progress = false;
1367
1368 nir_foreach_instr_safe(instr, block) {
1369 if (instr->type != nir_instr_type_tex)
1370 continue;
1371
1372 nir_tex_instr *tex = nir_instr_as_tex(instr);
1373 bool lower_txp = !!(options->lower_txp & (1 << tex->sampler_dim));
1374
1375 /* mask of src coords to saturate (clamp): */
1376 unsigned sat_mask = 0;
1377
1378 if ((1 << tex->sampler_index) & options->saturate_r)
1379 sat_mask |= (1 << 2); /* .z */
1380 if ((1 << tex->sampler_index) & options->saturate_t)
1381 sat_mask |= (1 << 1); /* .y */
1382 if ((1 << tex->sampler_index) & options->saturate_s)
1383 sat_mask |= (1 << 0); /* .x */
1384
1385 /* If we are clamping any coords, we must lower projector first
1386 * as clamping happens *after* projection:
1387 */
1388 if (lower_txp || sat_mask ||
1389 (options->lower_txp_array && tex->is_array)) {
1390 progress |= project_src(b, tex);
1391 }
1392
1393 if ((tex->op == nir_texop_txf && options->lower_txf_offset) ||
1394 (sat_mask && nir_tex_instr_src_index(tex, nir_tex_src_coord) >= 0) ||
1395 (tex->sampler_dim == GLSL_SAMPLER_DIM_RECT &&
1396 options->lower_rect_offset) ||
1397 (options->lower_offset_filter &&
1398 options->lower_offset_filter(instr, options->callback_data))) {
1399 progress = lower_offset(b, tex) || progress;
1400 }
1401
1402 if ((tex->sampler_dim == GLSL_SAMPLER_DIM_RECT) && options->lower_rect &&
1403 tex->op != nir_texop_txf) {
1404 if (nir_tex_instr_is_query(tex))
1405 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
1406 else if (compiler_options->has_txs)
1407 lower_rect(b, tex);
1408 else
1409 lower_rect_tex_scale(b, tex);
1410
1411 progress = true;
1412 }
1413
1414 unsigned texture_index = tex->texture_index;
1415 uint32_t texture_mask = 1u << texture_index;
1416 int tex_index = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
1417 if (tex_index >= 0) {
1418 nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_index].src);
1419 nir_variable *var = nir_deref_instr_get_variable(deref);
1420 texture_index = var ? var->data.binding : 0;
1421 texture_mask = var && texture_index < 32 ? (1u << texture_index) : 0u;
1422 }
1423
1424 if (texture_mask & options->lower_y_uv_external) {
1425 lower_y_uv_external(b, tex, options, texture_index);
1426 progress = true;
1427 }
1428
1429 if (texture_mask & options->lower_y_u_v_external) {
1430 lower_y_u_v_external(b, tex, options, texture_index);
1431 progress = true;
1432 }
1433
1434 if (texture_mask & options->lower_yx_xuxv_external) {
1435 lower_yx_xuxv_external(b, tex, options, texture_index);
1436 progress = true;
1437 }
1438
1439 if (texture_mask & options->lower_xy_uxvx_external) {
1440 lower_xy_uxvx_external(b, tex, options, texture_index);
1441 progress = true;
1442 }
1443
1444 if (texture_mask & options->lower_ayuv_external) {
1445 lower_ayuv_external(b, tex, options, texture_index);
1446 progress = true;
1447 }
1448
1449 if (texture_mask & options->lower_xyuv_external) {
1450 lower_xyuv_external(b, tex, options, texture_index);
1451 progress = true;
1452 }
1453
1454 if (texture_mask & options->lower_yuv_external) {
1455 lower_yuv_external(b, tex, options, texture_index);
1456 progress = true;
1457 }
1458
1459 if ((1 << tex->texture_index) & options->lower_yu_yv_external) {
1460 lower_yu_yv_external(b, tex, options, texture_index);
1461 progress = true;
1462 }
1463
1464 if ((1 << tex->texture_index) & options->lower_y41x_external) {
1465 lower_y41x_external(b, tex, options, texture_index);
1466 progress = true;
1467 }
1468
1469 if (sat_mask) {
1470 tex = saturate_src(b, tex, sat_mask);
1471 progress = true;
1472 }
1473
1474 if (tex->op == nir_texop_tg4 && options->lower_tg4_broadcom_swizzle) {
1475 swizzle_tg4_broadcom(b, tex);
1476 progress = true;
1477 }
1478
1479 if ((texture_mask & options->swizzle_result) &&
1480 !nir_tex_instr_is_query(tex) &&
1481 !(tex->is_shadow && tex->is_new_style_shadow)) {
1482 swizzle_result(b, tex, options->swizzles[tex->texture_index]);
1483 progress = true;
1484 }
1485
1486 /* should be after swizzle so we know which channels are rgb: */
1487 if ((texture_mask & options->lower_srgb) &&
1488 !nir_tex_instr_is_query(tex) && !tex->is_shadow) {
1489 linearize_srgb_result(b, tex);
1490 progress = true;
1491 }
1492
1493 const bool has_min_lod =
1494 nir_tex_instr_src_index(tex, nir_tex_src_min_lod) >= 0;
1495 const bool has_offset =
1496 nir_tex_instr_src_index(tex, nir_tex_src_offset) >= 0;
1497
1498 if (tex->op == nir_texop_txb && tex->is_shadow && has_min_lod &&
1499 options->lower_txb_shadow_clamp) {
1500 lower_implicit_lod(b, tex);
1501 progress = true;
1502 }
1503
1504 if (options->lower_tex_packing[tex->sampler_index] !=
1505 nir_lower_tex_packing_none &&
1506 tex->op != nir_texop_txs &&
1507 tex->op != nir_texop_query_levels &&
1508 tex->op != nir_texop_texture_samples) {
1509 lower_tex_packing(b, tex, options);
1510 progress = true;
1511 }
1512
1513 if (options->lower_array_layer_round_even && tex->is_array &&
1514 tex->op != nir_texop_lod) {
1515 progress |= lower_array_layer_round_even(b, tex);
1516 }
1517
1518 if (tex->op == nir_texop_txd &&
1519 (options->lower_txd ||
1520 (options->lower_txd_shadow && tex->is_shadow) ||
1521 (options->lower_txd_shadow_clamp && tex->is_shadow && has_min_lod) ||
1522 (options->lower_txd_offset_clamp && has_offset && has_min_lod) ||
1523 (options->lower_txd_clamp_bindless_sampler && has_min_lod &&
1524 nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle) != -1) ||
1525 (options->lower_txd_clamp_if_sampler_index_not_lt_16 &&
1526 has_min_lod && !sampler_index_lt(tex, 16)) ||
1527 (options->lower_txd_cube_map &&
1528 tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) ||
1529 (options->lower_txd_3d &&
1530 tex->sampler_dim == GLSL_SAMPLER_DIM_3D) ||
1531 (options->lower_txd_array && tex->is_array))) {
1532 lower_gradient(b, tex);
1533 progress = true;
1534 continue;
1535 }
1536
1537 /* TXF, TXS and TXL require a LOD but not everything we implement using those
1538 * three opcodes provides one. Provide a default LOD of 0.
1539 */
1540 if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
1541 (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
1542 tex->op == nir_texop_txl || tex->op == nir_texop_query_levels)) {
1543 b->cursor = nir_before_instr(&tex->instr);
1544 nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
1545 progress = true;
1546 continue;
1547 }
1548
1549 /* Only fragment and compute (in some cases) support implicit
1550 * derivatives. Lower those opcodes which use implicit derivatives to
1551 * use an explicit LOD of 0.
1552 * But don't touch RECT samplers because they don't have mips.
1553 */
1554 if (options->lower_invalid_implicit_lod &&
1555 nir_tex_instr_has_implicit_derivative(tex) &&
1556 tex->sampler_dim != GLSL_SAMPLER_DIM_RECT &&
1557 !nir_shader_supports_implicit_lod(b->shader)) {
1558 lower_zero_lod(b, tex);
1559 progress = true;
1560 }
1561
1562 if (options->lower_txs_lod && tex->op == nir_texop_txs) {
1563 progress |= nir_lower_txs_lod(b, tex);
1564 continue;
1565 }
1566
1567 if (options->lower_txs_cube_array && tex->op == nir_texop_txs &&
1568 tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE && tex->is_array) {
1569 nir_lower_txs_cube_array(b, tex);
1570 progress = true;
1571 continue;
1572 }
1573
1574 /* has to happen after all the other lowerings as the original tg4 gets
1575 * replaced by 4 tg4 instructions.
1576 */
1577 if (tex->op == nir_texop_tg4 &&
1578 nir_tex_instr_has_explicit_tg4_offsets(tex) &&
1579 options->lower_tg4_offsets) {
1580 progress |= lower_tg4_offsets(b, tex);
1581 continue;
1582 }
1583
1584 if (options->lower_to_fragment_fetch_amd && tex->op == nir_texop_txf_ms) {
1585 nir_lower_ms_txf_to_fragment_fetch(b, tex);
1586 progress = true;
1587 continue;
1588 }
1589
1590 if (options->lower_to_fragment_fetch_amd && tex->op == nir_texop_samples_identical) {
1591 nir_lower_samples_identical_to_fragment_fetch(b, tex);
1592 progress = true;
1593 continue;
1594 }
1595
1596 if (options->lower_lod_zero_width && tex->op == nir_texop_lod) {
1597 nir_lower_lod_zero_width(b, tex);
1598 progress = true;
1599 continue;
1600 }
1601 }
1602
1603 return progress;
1604 }
1605
1606 static bool
nir_lower_tex_impl(nir_function_impl * impl,const nir_lower_tex_options * options,const struct nir_shader_compiler_options * compiler_options)1607 nir_lower_tex_impl(nir_function_impl *impl,
1608 const nir_lower_tex_options *options,
1609 const struct nir_shader_compiler_options *compiler_options)
1610 {
1611 bool progress = false;
1612 nir_builder builder;
1613 nir_builder_init(&builder, impl);
1614
1615 nir_foreach_block(block, impl) {
1616 progress |= nir_lower_tex_block(block, &builder, options, compiler_options);
1617 }
1618
1619 nir_metadata_preserve(impl, nir_metadata_block_index |
1620 nir_metadata_dominance);
1621 return progress;
1622 }
1623
1624 bool
nir_lower_tex(nir_shader * shader,const nir_lower_tex_options * options)1625 nir_lower_tex(nir_shader *shader, const nir_lower_tex_options *options)
1626 {
1627 bool progress = false;
1628
1629 nir_foreach_function(function, shader) {
1630 if (function->impl)
1631 progress |= nir_lower_tex_impl(function->impl, options, shader->options);
1632 }
1633
1634 return progress;
1635 }
1636