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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // FrontendFeatures.h: Features/workarounds for driver bugs and other behaviors seen
8 // on all platforms.
9 
10 #ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_
11 #define ANGLE_PLATFORM_FRONTENDFEATURES_H_
12 
13 #include "platform/Feature.h"
14 
15 namespace angle
16 {
17 
18 struct FrontendFeatures : angle::FeatureSetBase
19 {
20     FrontendFeatures();
21     ~FrontendFeatures();
22 
23     // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
24     // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
25     // notification to prevent further execution.
26     angle::Feature loseContextOnOutOfMemory = {
27         "lose_context_on_out_of_memory", angle::FeatureCategory::FrontendWorkarounds,
28         "Some users rely on a lost context notification if a GL_OUT_OF_MEMORY "
29         "error occurs",
30         &members};
31 
32     // Program binaries don't contain transform feedback varyings on Qualcomm GPUs.
33     // Work around this by disabling the program cache for programs with transform feedback.
34     angle::Feature disableProgramCachingForTransformFeedback = {
35         "disable_program_caching_for_transform_feedback",
36         angle::FeatureCategory::FrontendWorkarounds,
37         "On some GPUs, program binaries don't contain transform feedback varyings", &members};
38 
39     angle::Feature scalarizeVecAndMatConstructorArgs = {
40         "scalarize_vec_and_mat_constructor_args", angle::FeatureCategory::FrontendWorkarounds,
41         "Always rewrite vec/mat constructors to be consistent", &members,
42         "http://crbug.com/1165751"};
43 
44     // Disable support for GL_OES_get_program_binary
45     angle::Feature disableProgramBinary = {
46         "disable_program_binary", angle::FeatureCategory::FrontendFeatures,
47         "Disable support for GL_OES_get_program_binary", &members, "http://anglebug.com/5007"};
48 
49     // Allow disabling of GL_EXT_texture_filter_anisotropic through a runtime feature for
50     // performance comparisons.
51     angle::Feature disableAnisotropicFiltering = {
52         "disable_anisotropic_filtering", angle::FeatureCategory::FrontendWorkarounds,
53         "Disable support for anisotropic filtering", &members};
54 
55     // We can use this feature to override compressed format support for portability.
56     angle::Feature allowCompressedFormats = {"allow_compressed_formats",
57                                              angle::FeatureCategory::FrontendWorkarounds,
58                                              "Allow compressed formats", &members};
59 
60     angle::Feature captureLimits = {"enable_capture_limits",
61                                     angle::FeatureCategory::FrontendFeatures,
62                                     "Set the context limits like frame capturing was enabled",
63                                     &members, "http://anglebug.com/5750"};
64 
65     // Whether we should compress pipeline cache in thread pool before it's stored in blob cache.
66     // http://anglebug.com/4722
67     angle::Feature enableCompressingPipelineCacheInThreadPool = {
68         "enableCompressingPipelineCacheInThreadPool", angle::FeatureCategory::FrontendWorkarounds,
69         "Enable compressing pipeline cache in thread pool.", &members, "http://anglebug.com/4722"};
70 
71     // Forces on robust resource init. Useful for some tests to avoid undefined values.
72     angle::Feature forceRobustResourceInit = {
73         "forceRobustResourceInit", angle::FeatureCategory::FrontendFeatures,
74         "Force-enable robust resource init", &members, "http://anglebug.com/6041"};
75 
76     // Forces on shader variable init to avoid undefined values in tests. This feature is enabled
77     // for WebGL and frame capture, which both require deterministic results.
78     angle::Feature forceInitShaderVariables = {
79         "forceInitShaderVariables", angle::FeatureCategory::FrontendFeatures,
80         "Force-enable shader variable initialization", &members};
81 
82     angle::Feature enableProgramBinaryForCapture = {
83         "enableProgramBinaryForCapture", angle::FeatureCategory::FrontendFeatures,
84         "Even if FrameCapture is enabled, enable GL_OES_get_program_binary", &members,
85         "http://anglebug.com/5658"};
86 };
87 
88 inline FrontendFeatures::FrontendFeatures()  = default;
89 inline FrontendFeatures::~FrontendFeatures() = default;
90 
91 }  // namespace angle
92 
93 #endif  // ANGLE_PLATFORM_FRONTENDFEATURES_H_
94