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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28 
29 
30 #include "main/glheader.h"
31 #include "compiler/shader_enums.h"
32 #include "program/link_program.h"
33 #include "util/macros.h"
34 
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 struct gl_shader_program_data;
41 struct gl_linked_shader;
42 struct dd_function_table;
43 struct gl_pipeline_object;
44 
45 /**
46  * Internal functions
47  */
48 
49 extern void
50 _mesa_init_shader_state(struct gl_context * ctx);
51 
52 extern void
53 _mesa_free_shader_state(struct gl_context *ctx);
54 
55 
56 extern void
57 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
58                        struct gl_shader *sh);
59 
60 extern struct gl_shader *
61 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
62 
63 extern struct gl_shader *
64 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
65 
66 
67 
68 extern void
69 _mesa_reference_shader_program_(struct gl_context *ctx,
70                                struct gl_shader_program **ptr,
71                                struct gl_shader_program *shProg);
72 
73 void
74 _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
75                                     struct gl_shader_program_data *data);
76 
77 static inline void
_mesa_reference_shader_program(struct gl_context * ctx,struct gl_shader_program ** ptr,struct gl_shader_program * shProg)78 _mesa_reference_shader_program(struct gl_context *ctx,
79                                struct gl_shader_program **ptr,
80                                struct gl_shader_program *shProg)
81 {
82    if (*ptr != shProg)
83       _mesa_reference_shader_program_(ctx, ptr, shProg);
84 }
85 
86 extern struct gl_shader *
87 _mesa_new_shader(GLuint name, gl_shader_stage type);
88 
89 extern void
90 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
91 
92 extern void
93 _mesa_delete_linked_shader(struct gl_context *ctx,
94                            struct gl_linked_shader *sh);
95 
96 extern struct gl_shader_program *
97 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
98 
99 extern struct gl_shader_program *
100 _mesa_lookup_shader_program_err_glthread(struct gl_context *ctx, GLuint name,
101                                          bool glthread, const char *caller);
102 
103 extern struct gl_shader_program *
104 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
105                                 const char *caller);
106 
107 extern struct gl_shader_program *
108 _mesa_new_shader_program(GLuint name);
109 
110 extern struct gl_shader_program_data *
111 _mesa_create_shader_program_data(void);
112 
113 extern void
114 _mesa_clear_shader_program_data(struct gl_context *ctx,
115                                 struct gl_shader_program *shProg);
116 
117 extern void
118 _mesa_free_shader_program_data(struct gl_context *ctx,
119                                struct gl_shader_program *shProg);
120 
121 extern void
122 _mesa_delete_shader_program(struct gl_context *ctx,
123                             struct gl_shader_program *shProg);
124 
125 static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)126 _mesa_shader_enum_to_shader_stage(GLenum v)
127 {
128    switch (v) {
129    case GL_VERTEX_SHADER:
130       return MESA_SHADER_VERTEX;
131    case GL_FRAGMENT_SHADER:
132       return MESA_SHADER_FRAGMENT;
133    case GL_GEOMETRY_SHADER:
134       return MESA_SHADER_GEOMETRY;
135    case GL_TESS_CONTROL_SHADER:
136       return MESA_SHADER_TESS_CTRL;
137    case GL_TESS_EVALUATION_SHADER:
138       return MESA_SHADER_TESS_EVAL;
139    case GL_COMPUTE_SHADER:
140       return MESA_SHADER_COMPUTE;
141    default:
142       unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
143    }
144 }
145 
146 /* 8 bytes + another underscore */
147 #define MESA_SUBROUTINE_PREFIX_LEN 9
148 static inline const char *
_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)149 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
150 {
151   switch (stage) {
152   case MESA_SHADER_VERTEX:
153     return "__subu_v";
154   case MESA_SHADER_GEOMETRY:
155     return "__subu_g";
156   case MESA_SHADER_FRAGMENT:
157     return "__subu_f";
158   case MESA_SHADER_COMPUTE:
159     return "__subu_c";
160   case MESA_SHADER_TESS_CTRL:
161     return "__subu_t";
162   case MESA_SHADER_TESS_EVAL:
163     return "__subu_e";
164   default:
165     return NULL;
166   }
167 }
168 
169 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)170 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
171 {
172    switch (subuniform) {
173    case GL_VERTEX_SUBROUTINE_UNIFORM:
174       return MESA_SHADER_VERTEX;
175    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
176       return MESA_SHADER_GEOMETRY;
177    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
178       return MESA_SHADER_FRAGMENT;
179    case GL_COMPUTE_SUBROUTINE_UNIFORM:
180       return MESA_SHADER_COMPUTE;
181    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
182       return MESA_SHADER_TESS_CTRL;
183    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
184       return MESA_SHADER_TESS_EVAL;
185    }
186    unreachable("not reached");
187 }
188 
189 static inline gl_shader_stage
_mesa_shader_stage_from_subroutine(GLenum subroutine)190 _mesa_shader_stage_from_subroutine(GLenum subroutine)
191 {
192    switch (subroutine) {
193    case GL_VERTEX_SUBROUTINE:
194       return MESA_SHADER_VERTEX;
195    case GL_GEOMETRY_SUBROUTINE:
196       return MESA_SHADER_GEOMETRY;
197    case GL_FRAGMENT_SUBROUTINE:
198       return MESA_SHADER_FRAGMENT;
199    case GL_COMPUTE_SUBROUTINE:
200       return MESA_SHADER_COMPUTE;
201    case GL_TESS_CONTROL_SUBROUTINE:
202       return MESA_SHADER_TESS_CTRL;
203    case GL_TESS_EVALUATION_SUBROUTINE:
204       return MESA_SHADER_TESS_EVAL;
205    default:
206       unreachable("not reached");
207    }
208 }
209 
210 static inline GLenum
_mesa_shader_stage_to_subroutine(gl_shader_stage stage)211 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
212 {
213    switch (stage) {
214    case MESA_SHADER_VERTEX:
215       return GL_VERTEX_SUBROUTINE;
216    case MESA_SHADER_GEOMETRY:
217       return GL_GEOMETRY_SUBROUTINE;
218    case MESA_SHADER_FRAGMENT:
219       return GL_FRAGMENT_SUBROUTINE;
220    case MESA_SHADER_COMPUTE:
221       return GL_COMPUTE_SUBROUTINE;
222    case MESA_SHADER_TESS_CTRL:
223       return GL_TESS_CONTROL_SUBROUTINE;
224    case MESA_SHADER_TESS_EVAL:
225       return GL_TESS_EVALUATION_SUBROUTINE;
226    default:
227       unreachable("not reached");
228    }
229 }
230 
231 static inline GLenum
_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)232 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
233 {
234    switch (stage) {
235    case MESA_SHADER_VERTEX:
236       return GL_VERTEX_SUBROUTINE_UNIFORM;
237    case MESA_SHADER_GEOMETRY:
238       return GL_GEOMETRY_SUBROUTINE_UNIFORM;
239    case MESA_SHADER_FRAGMENT:
240       return GL_FRAGMENT_SUBROUTINE_UNIFORM;
241    case MESA_SHADER_COMPUTE:
242       return GL_COMPUTE_SUBROUTINE_UNIFORM;
243    case MESA_SHADER_TESS_CTRL:
244       return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
245    case MESA_SHADER_TESS_EVAL:
246       return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
247    default:
248       unreachable("not reached");
249    }
250 }
251 
252 extern bool
253 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
254 
255 #ifdef __cplusplus
256 }
257 #endif
258 
259 #endif /* SHADEROBJ_H */
260