1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef DAWN_NODE_BINDING_GPUSHADERMODULE_H_ 16 #define DAWN_NODE_BINDING_GPUSHADERMODULE_H_ 17 18 #include "dawn/webgpu_cpp.h" 19 #include "dawn_native/DawnNative.h" 20 #include "napi.h" 21 #include "src/dawn_node/binding/AsyncRunner.h" 22 #include "src/dawn_node/interop/WebGPU.h" 23 24 namespace wgpu { namespace binding { 25 26 // GPUShaderModule is an implementation of interop::GPUShaderModule that wraps a 27 // wgpu::ShaderModule. 28 class GPUShaderModule final : public interop::GPUShaderModule { 29 public: 30 GPUShaderModule(wgpu::ShaderModule shader, std::shared_ptr<AsyncRunner> async); 31 32 // Implicit cast operator to Dawn GPU object 33 inline operator const wgpu::ShaderModule &() const { 34 return shader_; 35 } 36 37 // interop::GPUShaderModule interface compliance 38 interop::Promise<interop::Interface<interop::GPUCompilationInfo>> compilationInfo( 39 Napi::Env) override; 40 std::optional<std::string> getLabel(Napi::Env) override; 41 void setLabel(Napi::Env, std::optional<std::string> value) override; 42 43 private: 44 wgpu::ShaderModule shader_; 45 std::shared_ptr<AsyncRunner> async_; 46 }; 47 48 }} // namespace wgpu::binding 49 50 #endif // DAWN_NODE_BINDING_GPUSHADERMODULE_H_ 51