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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWN_NODE_BINDING_GPUSHADERMODULE_H_
16 #define DAWN_NODE_BINDING_GPUSHADERMODULE_H_
17 
18 #include "dawn/webgpu_cpp.h"
19 #include "dawn_native/DawnNative.h"
20 #include "napi.h"
21 #include "src/dawn_node/binding/AsyncRunner.h"
22 #include "src/dawn_node/interop/WebGPU.h"
23 
24 namespace wgpu { namespace binding {
25 
26     // GPUShaderModule is an implementation of interop::GPUShaderModule that wraps a
27     // wgpu::ShaderModule.
28     class GPUShaderModule final : public interop::GPUShaderModule {
29       public:
30         GPUShaderModule(wgpu::ShaderModule shader, std::shared_ptr<AsyncRunner> async);
31 
32         // Implicit cast operator to Dawn GPU object
33         inline operator const wgpu::ShaderModule &() const {
34             return shader_;
35         }
36 
37         // interop::GPUShaderModule interface compliance
38         interop::Promise<interop::Interface<interop::GPUCompilationInfo>> compilationInfo(
39             Napi::Env) override;
40         std::optional<std::string> getLabel(Napi::Env) override;
41         void setLabel(Napi::Env, std::optional<std::string> value) override;
42 
43       private:
44         wgpu::ShaderModule shader_;
45         std::shared_ptr<AsyncRunner> async_;
46     };
47 
48 }}  // namespace wgpu::binding
49 
50 #endif  // DAWN_NODE_BINDING_GPUSHADERMODULE_H_
51