• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**
2  * \file texstate.h
3  * Texture state management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33 
34 
35 #include "enums.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 
39 
40 static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)41 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
42 {
43    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
44    return &(ctx->Texture.Unit[unit]);
45 }
46 
47 /**
48  * Return pointer to current texture unit.
49  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
50  */
51 static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)52 _mesa_get_current_tex_unit(struct gl_context *ctx)
53 {
54    return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
55 }
56 
57 
58 /**
59  * Return pointer to current fixed-func texture unit.
60  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
61  * \return NULL if the current unit is not a fixed-func texture unit
62  */
63 static inline struct gl_fixedfunc_texture_unit *
_mesa_get_fixedfunc_tex_unit(struct gl_context * ctx,GLuint unit)64 _mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit)
65 {
66    if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
67       return NULL;
68 
69    return &ctx->Texture.FixedFuncUnit[unit];
70 }
71 
72 
73 static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)74 _mesa_max_tex_unit(struct gl_context *ctx)
75 {
76    /* See OpenGL spec for glActiveTexture: */
77    return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
78                ctx->Const.MaxTextureCoordUnits);
79 }
80 
81 
82 extern void
83 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
84 
85 extern void
86 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
87 
88 
89 /**
90  * \name Initialization, state maintenance
91  */
92 /*@{*/
93 
94 extern GLbitfield
95 _mesa_update_texture_matrices(struct gl_context *ctx);
96 
97 extern GLbitfield
98 _mesa_update_texture_state(struct gl_context *ctx);
99 
100 extern GLboolean
101 _mesa_init_texture( struct gl_context *ctx );
102 
103 extern void
104 _mesa_free_texture_data( struct gl_context *ctx );
105 
106 extern void
107 _mesa_update_default_objects_texture(struct gl_context *ctx);
108 
109 /*@}*/
110 
111 #endif
112