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1 /*
2  * Copyright © 2019 Valve Corporation.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef RADV_SHADER_ARGS_H
25 #define RADV_SHADER_ARGS_H
26 
27 #include "compiler/shader_enums.h"
28 #include "util/list.h"
29 #include "util/macros.h"
30 #include "ac_shader_args.h"
31 #include "amd_family.h"
32 #include "radv_constants.h"
33 #include "radv_shader.h"
34 
35 struct radv_shader_args {
36    struct ac_shader_args ac;
37 
38    struct ac_arg descriptor_sets[MAX_SETS];
39    /* User data 0/1. GFX: descriptor list, Compute: scratch BO */
40    struct ac_arg ring_offsets;
41    /* User data 2/3. same as the descriptor list above but for task shaders. */
42    struct ac_arg task_ring_offsets;
43 
44    /* Streamout */
45    struct ac_arg streamout_buffers;
46 
47    /* NGG */
48    struct ac_arg ngg_query_state;
49 
50    /* NGG GS */
51    struct ac_arg ngg_culling_settings;
52    struct ac_arg ngg_viewport_scale[2];
53    struct ac_arg ngg_viewport_translate[2];
54 
55    /* Task shaders */
56    struct ac_arg task_ib_addr;
57    struct ac_arg task_ib_stride;
58 
59    /* Fragment shaders */
60    struct ac_arg ps_epilog_pc;
61 
62    struct ac_arg prolog_inputs;
63    struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
64 
65    /* PS epilogs */
66    struct ac_arg ps_epilog_inputs[MAX_RTS];
67 
68    struct radv_userdata_locations user_sgprs_locs;
69    unsigned num_user_sgprs;
70 
71    bool explicit_scratch_args;
72    bool remap_spi_ps_input;
73    bool load_grid_size_from_user_sgpr;
74    bool is_gs_copy_shader;
75    bool is_trap_handler_shader;
76 };
77 
78 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)79 radv_shader_args_from_ac(struct ac_shader_args *args)
80 {
81    return container_of(args, struct radv_shader_args, ac);
82 }
83 
84 struct radv_pipeline_key;
85 struct radv_shader_info;
86 
87 void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key,
88                               const struct radv_shader_info *info, gl_shader_stage stage,
89                               bool has_previous_stage, gl_shader_stage previous_stage,
90                               struct radv_shader_args *args);
91 
92 void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key,
93                                  struct radv_shader_args *args);
94 
95 #endif
96