1 /*
2 * Copyright © 2019 Valve Corporation.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef RADV_SHADER_ARGS_H
25 #define RADV_SHADER_ARGS_H
26
27 #include "compiler/shader_enums.h"
28 #include "util/list.h"
29 #include "util/macros.h"
30 #include "ac_shader_args.h"
31 #include "amd_family.h"
32 #include "radv_constants.h"
33 #include "radv_shader.h"
34
35 struct radv_shader_args {
36 struct ac_shader_args ac;
37
38 struct ac_arg descriptor_sets[MAX_SETS];
39 /* User data 0/1. GFX: descriptor list, Compute: scratch BO */
40 struct ac_arg ring_offsets;
41 /* User data 2/3. same as the descriptor list above but for task shaders. */
42 struct ac_arg task_ring_offsets;
43
44 /* Streamout */
45 struct ac_arg streamout_buffers;
46
47 /* NGG */
48 struct ac_arg ngg_query_state;
49
50 /* NGG GS */
51 struct ac_arg ngg_culling_settings;
52 struct ac_arg ngg_viewport_scale[2];
53 struct ac_arg ngg_viewport_translate[2];
54
55 /* Task shaders */
56 struct ac_arg task_ib_addr;
57 struct ac_arg task_ib_stride;
58
59 /* Fragment shaders */
60 struct ac_arg ps_epilog_pc;
61
62 struct ac_arg prolog_inputs;
63 struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
64
65 /* PS epilogs */
66 struct ac_arg ps_epilog_inputs[MAX_RTS];
67
68 struct radv_userdata_locations user_sgprs_locs;
69 unsigned num_user_sgprs;
70
71 bool explicit_scratch_args;
72 bool remap_spi_ps_input;
73 bool load_grid_size_from_user_sgpr;
74 bool is_gs_copy_shader;
75 bool is_trap_handler_shader;
76 };
77
78 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)79 radv_shader_args_from_ac(struct ac_shader_args *args)
80 {
81 return container_of(args, struct radv_shader_args, ac);
82 }
83
84 struct radv_pipeline_key;
85 struct radv_shader_info;
86
87 void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key,
88 const struct radv_shader_info *info, gl_shader_stage stage,
89 bool has_previous_stage, gl_shader_stage previous_stage,
90 struct radv_shader_args *args);
91
92 void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key,
93 struct radv_shader_args *args);
94
95 #endif
96