Searched refs:destroy (Results 1 – 15 of 15) sorted by relevance
52 $262.destroy = function () { }; function in $262
53 $262.destroy = function () { }; function in $262
142 destroy(): void { method in TryStatement220 this.tryStatement.destroy();309 this.tryStatement.destroy();
99 void destroy(U *p) // NOLINT(readability-identifier-naming) in destroy() function
93 void destroy(U *p) // NOLINT(readability-identifier-naming) in destroy() function
134 void destroy(U *ptr) // NOLINT(readability-identifier-naming) in destroy() function
157 void destroy(U *p) in destroy() function
11 …read and responsibilies for thread management relies on it, runtime doesn't create/destroy threads.
135 void destroy(U *p) // NOLINT(readability-identifier-naming) in destroy() function
139 void destroy(U *p) // NOLINT(readability-identifier-naming) in destroy() function
58 std::allocator_traits<TaskQueueAllocatorType>::destroy(allocator, queue); in Destroy()
286 void destroy(const pointer p) in destroy() function
302 +$262.destroy = function() {};
1583 p.destroy = function() {1586 cc.Asset.prototype.destroy.call(this);2101 t.destroy();2351 cc.director.getScene().destroy();3113 destroy() {3114 this._impl.destroy();3604 a.destroy = function() {3607 cc.Asset.prototype.destroy.call(this);4239 t.destroy();4397 this.webview.destroy();[all …]