Searched refs:loopNumber (Results 1 – 4 of 4) sorted by relevance
415 const GateMetaData* metaData = bbNext.loopNumber > 0 ? in NewMerge()425 if (bbNext.loopNumber > 0) { in NewMerge()620 if (bb.loopNumber > 0) { in AdvanceToNextBB()662 if (bbNext.loopNumber > 0) { in MergeIntoSuccessor()675 if (bbNext.loopNumber > 0) { in IsLoopBackEdge()684 ASSERT(bb.loopNumber > 0); in GetLoopInfo()685 return loops_[bb.loopNumber - 1]; // -1: for index in GetLoopInfo()690 ASSERT(bb.loopNumber > 0); in GetLoopInfo()691 return loops_[bb.loopNumber - 1]; // -1: for index in GetLoopInfo()706 if (bb.loopNumber > 0) { in GetLoopAssignment()[all …]
169 void SetLoopNumber(int32_t loopNumber) in SetLoopNumber() argument171 loopNumber_ = static_cast<int32_t>(loopNumber); in SetLoopNumber()
396 auto loopNumber = loopHead->GetLoopNumber(); in ComputeLoopInfo() local397 auto& loopInfo = linearizer_->loops_[loopNumber]; in ComputeLoopInfo()402 loopInfo.loopIndex = loopNumber; in ComputeLoopInfo()
169 size_t loopNumber {0};