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Searched refs:loopNumber (Results 1 – 4 of 4) sorted by relevance

/arkcompiler/ets_runtime/ecmascript/compiler/
Dframe_states.cpp415 const GateMetaData* metaData = bbNext.loopNumber > 0 ? in NewMerge()
425 if (bbNext.loopNumber > 0) { in NewMerge()
620 if (bb.loopNumber > 0) { in AdvanceToNextBB()
662 if (bbNext.loopNumber > 0) { in MergeIntoSuccessor()
675 if (bbNext.loopNumber > 0) { in IsLoopBackEdge()
684 ASSERT(bb.loopNumber > 0); in GetLoopInfo()
685 return loops_[bb.loopNumber - 1]; // -1: for index in GetLoopInfo()
690 ASSERT(bb.loopNumber > 0); in GetLoopInfo()
691 return loops_[bb.loopNumber - 1]; // -1: for index in GetLoopInfo()
706 if (bb.loopNumber > 0) { in GetLoopAssignment()
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Dgraph_linearizer.h169 void SetLoopNumber(int32_t loopNumber) in SetLoopNumber() argument
171 loopNumber_ = static_cast<int32_t>(loopNumber); in SetLoopNumber()
Dgraph_linearizer.cpp396 auto loopNumber = loopHead->GetLoopNumber(); in ComputeLoopInfo() local
397 auto& loopInfo = linearizer_->loops_[loopNumber]; in ComputeLoopInfo()
402 loopInfo.loopIndex = loopNumber; in ComputeLoopInfo()
Dbytecode_circuit_builder.h169 size_t loopNumber {0};