Searched refs:nodeNum (Results 1 – 3 of 3) sorted by relevance
59 uint32_t nodeNum = hashSet->GetSize(); in Add() local61 hashSet->SetSize(++nodeNum); in Add()64 if (nodeNum > tableLength) { in Add()92 uint32_t nodeNum = hashSet->GetSize(); in Remove() local93 if (nodeNum == 0) { in Remove()101 hashSet->SetSize(--nodeNum); in Remove()
125 uint32_t nodeNum = hashMap->GetSize(); in Set() local127 hashMap->SetSize(++nodeNum); in Set()130 if (nodeNum > tableLength) { in Set()216 uint32_t nodeNum = hashMap->GetSize(); in Remove() local217 if (nodeNum == 0) { in Remove()225 hashMap->SetSize(--nodeNum); in Remove()
236 auto edgePrinter = [this, &out, skipPhysical](auto nodeNum) { in Dump() argument237 for (unsigned j = 0; j < nodeNum; j++) { in Dump()238 if (!(skipPhysical && GetNode(j).IsPhysical()) && HasEdge(nodeNum, j)) { in Dump()239 if (GetNode(nodeNum).GetColor() == GetNode(j).GetColor() && in Dump()240 GetNode(nodeNum).GetColor() != INVALID_REG) { in Dump()243 out << nodeNum << "--" << j << "\n"; in Dump()