Searched refs:has_touch_cap (Results 1 – 3 of 3) sorted by relevance
1029 dev->has_touch_cap = node_type & 0x80000; in vivid_detect_feature_set()1108 if (dev->has_touch_cap) { in vivid_set_capabilities()1319 if (dev->has_touch_cap) { in vivid_create_queues()1641 if (dev->has_touch_cap) { in vivid_create_devnodes()2056 if (dev->has_touch_cap) { in vivid_remove()
208 bool has_touch_cap; member
1910 if (dev->has_touch_cap) { in vivid_create_controls()