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Searched refs:HasDialog (Results 1 – 3 of 3) sorted by relevance

/test/ostest/wukong/component_event/include/
Dtree_manager.h155 bool HasDialog() in HasDialog() function
/test/ostest/wukong/component_event/src/
Dnormal_scene.cpp90 bool hasDialog = treemanager->HasDialog(); in SetInputComponent()
/test/ostest/wukong/input_factory/src/
Dcomponent_input.cpp377 if (treemanager->HasDialog()) { in ChooseRightComponentIndex()