Searched refs:INVALIDVALUE (Results 1 – 6 of 6) sorted by relevance
51 if (index == INVALIDVALUE) { in OrderInput()74 if (index == INVALIDVALUE) { in RandomInput()112 uint32_t index = INVALIDVALUE; in GetAbilityIndex()
168 if (isInBlockList != INVALIDVALUE) { in GetAllAppInfo()194 return INVALIDVALUE; in FindElement()199 return INVALIDVALUE != FindElement(bundleList, key); in ContainsElement()221 if (index == INVALIDVALUE) { in CheckArgumentList()223 if (unLaunchedIndex == INVALIDVALUE) { in CheckArgumentList()255 if (index == INVALIDVALUE) { in CheckAbilityArgumentList()544 if (bundleListIndex != INVALIDVALUE) { in GetAllAbilities()
25 const uint32_t INVALIDVALUE = 0xFFFFFFFF; variable
47 if (findIndex != INVALIDVALUE) { in ComponmentTypesIndex()
118 if (focusTypeIndex == INVALIDVALUE) { in NeedFocus()
223 if (index == INVALIDVALUE) { in ProtectRightAbility()