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Searched refs:IsBackToPrePage (Results 1 – 6 of 6) sorted by relevance

/test/ostest/wukong/input_factory/src/
Dcomponent_input.cpp228 if (delegate->IsBackToPrePage()) { in OrderInput()
279 DEBUG_LOG_STR("back: %d", delegate->IsBackToPrePage()); in RandomInput()
280 if (delegate->IsBackToPrePage()) { in RandomInput()
330 DEBUG_LOG_STR("back: %d", delegate->IsBackToPrePage()); in FocusInput()
331 if (delegate->IsBackToPrePage()) { in FocusInput()
/test/ostest/wukong/component_event/include/
Dnormal_scene.h36 bool IsBackToPrePage() in IsBackToPrePage() function
Dscene_delegate.h41 bool IsBackToPrePage() in IsBackToPrePage() function
Dfocus_scene_delegate.h41 bool IsBackToPrePage() in IsBackToPrePage() function
/test/ostest/wukong/component_event/src/
Dscene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
Dfocus_scene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()