Searched refs:IsBackToPrePage (Results 1 – 6 of 6) sorted by relevance
228 if (delegate->IsBackToPrePage()) { in OrderInput()279 DEBUG_LOG_STR("back: %d", delegate->IsBackToPrePage()); in RandomInput()280 if (delegate->IsBackToPrePage()) { in RandomInput()330 DEBUG_LOG_STR("back: %d", delegate->IsBackToPrePage()); in FocusInput()331 if (delegate->IsBackToPrePage()) { in FocusInput()
36 bool IsBackToPrePage() in IsBackToPrePage() function
41 bool IsBackToPrePage() in IsBackToPrePage() function
209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()