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Searched refs:bundleRunning_ (Results 1 – 2 of 2) sorted by relevance

/test/ostest/wukong/common/include/
Dspecial_test_object.h118 bundleRunning_.clear(); in ComponentParam()
129 …ss << "[" << bundleName_[index] << ":" << bundleRunning_[index] << ":" << bundleFinish_[index] << … in toString()
138 bundleRunning_.push_back(false); in PushBundleName()
144 std::vector<bool> bundleRunning_; variable
/test/ostest/wukong/input_factory/src/
Dcomponent_input.cpp80 if (param->bundleRunning_[i] == true && param->bundleFinish_[i] == false) { in CheckLauncherApp()
84 if (param->bundleRunning_[i] == false && param->bundleFinish_[i] == false) { in CheckLauncherApp()
93 std::vector<bool> bundleRunning = param->bundleRunning_; in CheckLauncherApp()
97 param->bundleRunning_[i] = true; in CheckLauncherApp()
151 for (uint32_t i = 0; i < param->bundleRunning_.size(); i++) { in CheckInputFinished()
152 … if (param->bundleRunning_[i] && param->bundleName_[i] == currentAbilityPtr->GetBundleName()) { in CheckInputFinished()