Searched refs:bundleRunning_ (Results 1 – 2 of 2) sorted by relevance
118 bundleRunning_.clear(); in ComponentParam()129 …ss << "[" << bundleName_[index] << ":" << bundleRunning_[index] << ":" << bundleFinish_[index] << … in toString()138 bundleRunning_.push_back(false); in PushBundleName()144 std::vector<bool> bundleRunning_; variable
80 if (param->bundleRunning_[i] == true && param->bundleFinish_[i] == false) { in CheckLauncherApp()84 if (param->bundleRunning_[i] == false && param->bundleFinish_[i] == false) { in CheckLauncherApp()93 std::vector<bool> bundleRunning = param->bundleRunning_; in CheckLauncherApp()97 param->bundleRunning_[i] = true; in CheckLauncherApp()151 for (uint32_t i = 0; i < param->bundleRunning_.size(); i++) { in CheckInputFinished()152 … if (param->bundleRunning_[i] && param->bundleName_[i] == currentAbilityPtr->GetBundleName()) { in CheckInputFinished()