Searched refs:downTime (Results 1 – 3 of 3) sorted by relevance
31 TimeStamp downTime; member47 int64_t downTime; member63 … time {std::chrono::duration_cast<TimeStamp::duration>(std::chrono::nanoseconds(downTime * 1000))}; in GetDownTimeStamp()71 downTime = GetCurrentMillisecond(); in Resets()
98 fingerTrackers.insert({event.downTime, fTracker}); in HandleDownEvent()105 if (fingerTrackers.count(event.downTime)) { in HandleMoveEvent()110 FingerTracker* ftracker = fingerTrackers.find(event.downTime)->second; in HandleMoveEvent()117 if (fingerTrackers.count(event.downTime)) { in HandleUpEvent()125 fingerTrackers.find(event.downTime)->second->UpdatevelocityTracker(event); in HandleUpEvent()130 fingerTrackers.find(event.downTime)->second->HandleUpEvent(event); in HandleUpEvent()131 fingerTrackers.find(event.downTime)->second->BuildFingerInfo(); in HandleUpEvent()204 int moveDistance = fingerTrackers.find(touchEvent.downTime)->second->GetMoveDistance(); in IsClick()223 int moveDistance = fingerTrackers.find(touchEvent.downTime)->second->GetMoveDistance(); in IsLongClick()235 auto ftracker = fingerTrackers.find(touchEvent.downTime)->second; in IsDrag()[all …]
293 touchEvent.downTime = item.GetDownTime() == 0 ? g_downTime : item.GetDownTime(); in OnInputEvent()