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Searched refs:isBack_ (Results 1 – 8 of 8) sorted by relevance

/test/ostest/wukong/component_event/include/
Dnormal_scene.h38 return isBack_; in IsBackToPrePage()
53 bool isBack_ = false;
Dscene_delegate.h43 return isBack_; in IsBackToPrePage()
115 bool isBack_ = false; variable
Dfocus_scene_delegate.h43 return isBack_; in IsBackToPrePage()
121 bool isBack_ = false; variable
/test/ostest/wukong/component_event/src/
Dnormal_scene.cpp66 isBack_ = true; in SetInputComponentList()
75 isBack_ = true; in SetInputComponentList()
107 isBack_ = true; in SetInputComponent()
134 isBack_ = true; in SetInputComponentListForFocusInput()
140 isBack_ = true; in SetInputComponentListForFocusInput()
Dscene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
210 TRACK_LOG_STR("is random back: %d", isBack_); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
217 TRACK_LOG_STR("is special back: %d", isBack_); in SetAvailableComponentList()
Dfocus_scene_delegate.cpp209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
210 TRACK_LOG_STR("is random back: %d", isBack_); in SetAvailableComponentList()
216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()
217 TRACK_LOG_STR("is special back: %d", isBack_); in SetAvailableComponentList()
/test/ostest/wukong/common/include/
Dspecial_test_object.h57 if (isBack_) { in toString()
72 bool isBack_ = false; variable
/test/ostest/wukong/input_factory/src/
Dswap_input.cpp49 swapPtr->isBack_ = isBack; in OrderInput()