Searched refs:isBack_ (Results 1 – 8 of 8) sorted by relevance
38 return isBack_; in IsBackToPrePage()53 bool isBack_ = false;
43 return isBack_; in IsBackToPrePage()115 bool isBack_ = false; variable
43 return isBack_; in IsBackToPrePage()121 bool isBack_ = false; variable
66 isBack_ = true; in SetInputComponentList()75 isBack_ = true; in SetInputComponentList()107 isBack_ = true; in SetInputComponent()134 isBack_ = true; in SetInputComponentListForFocusInput()140 isBack_ = true; in SetInputComponentListForFocusInput()
209 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()210 TRACK_LOG_STR("is random back: %d", isBack_); in SetAvailableComponentList()216 isBack_ = normalscene.IsBackToPrePage(); in SetAvailableComponentList()217 TRACK_LOG_STR("is special back: %d", isBack_); in SetAvailableComponentList()
57 if (isBack_) { in toString()72 bool isBack_ = false; variable
49 swapPtr->isBack_ = isBack; in OrderInput()