Searched refs:overplays (Results 1 – 1 of 1) sorted by relevance
324 std::vector<Rect> overplays; in GetUiWindows() local329 if (!RectAlgorithm::ComputeMaxVisibleRegion(winRectInScreen, overplays, visibleArea)) { in GetUiWindows()339 for (const auto &overWin : overplays) { in GetUiWindows()345 overplays.emplace_back(winRectInScreen); in GetUiWindows()