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Searched refs:AC_FETCH_FORMAT_FLOAT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/common/
Dac_shader_util.h71 AC_FETCH_FORMAT_FLOAT = 0, enumerator
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_llvm_vs.c136 if (opencode || (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) || in load_input_vs()
Dsi_state.c4940 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT; in si_create_vertex_elements()
4969 fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT; in si_create_vertex_elements()
4999 (fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT && in si_create_vertex_elements()
/third_party/mesa3d/src/amd/llvm/
Dac_llvm_build.c1536 if (format == AC_FETCH_FORMAT_FLOAT) { in ac_build_opencoded_load_format()
1619 if (format == AC_FETCH_FORMAT_FLOAT) { in ac_build_opencoded_load_format()
1639 format = AC_FETCH_FORMAT_FLOAT; in ac_build_opencoded_load_format()
1657 if (format == AC_FETCH_FORMAT_FLOAT) { in ac_build_opencoded_load_format()