Searched refs:AC_PC_BLOCK_SHADER (Results 1 – 4 of 4) sorted by relevance
351 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER,918 .flags = AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER,1080 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_block_names()1085 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_block_names()1112 if (block->b->b->flags & AC_PC_BLOCK_SHADER) { in ac_init_block_names()1218 if (block->b->b->flags & AC_PC_BLOCK_SHADER) in ac_init_perfcounters()
52 AC_PC_BLOCK_SHADER = (1 << 3), enumerator
60 if (!(block->b->b->flags & (AC_PC_BLOCK_SE | AC_PC_BLOCK_SHADER))) in ac_spm_get_block_select()
467 if (block->b->b->flags & AC_PC_BLOCK_SHADER) { in get_group_state()