Searched refs:ANGLE_CHECK_GL_ALLOC (Results 1 – 20 of 20) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | VertexBuffer.cpp | 108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired() 186 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute() 231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
|
D | RenderbufferD3D.cpp | 71 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), in setStorageMultisample()
|
D | TextureD3D.cpp | 820 ANGLE_CHECK_GL_ALLOC(contextD3D, context->getZeroFilledBuffer(imageBytes, &zeroBuffer)); in initializeContents()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Buffer9.cpp | 44 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size)); in setData() 81 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size + offset)); in setSubData()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | BufferNULL.cpp | 41 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setDataWithUsageFlags() 58 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setData()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | TransformFeedbackMtl.mm | 107 ANGLE_CHECK_GL_ALLOC(contextMtl, offsetsOut[bufferIndex] == writeOffset);
|
D | TextureMtl.mm | 1336 ANGLE_CHECK_GL_ALLOC(contextMtl, prevLevelData); 1358 ANGLE_CHECK_GL_ALLOC(contextMtl, dstLevelData); 1924 ANGLE_CHECK_GL_ALLOC(contextMtl, 1953 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch)); 2174 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch)); 2331 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionSrc.resize(srcImageSize)); 2332 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionDst.resize(convImageSize));
|
D | VertexArrayMtl.mm | 590 ANGLE_CHECK_GL_ALLOC(contextMtl, convertedClientArray.resize(bytesToAllocate)); 1046 ANGLE_CHECK_GL_ALLOC(contextMtl, srcBytes);
|
D | mtl_utils.mm | 383 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch)); 396 ANGLE_CHECK_GL_ALLOC(contextMtl, srcRow.resize(srcRowPitch));
|
D | FrameBufferMtl.mm | 1001 ANGLE_CHECK_GL_ALLOC(contextMtl, formatableView); 1461 ANGLE_CHECK_GL_ALLOC(contextMtl, readPixelRowBuffer.resize(bufferRowPitch));
|
D | mtl_resources.mm | 761 ANGLE_CHECK_GL_ALLOC(context, newTexture);
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.cpp | 571 ANGLE_CHECK_GL_ALLOC(context11, mMappedStorage); in mapRange() 1572 ANGLE_CHECK_GL_ALLOC(context11, mIndicesMemoryBuffer.resize(indicesDataSize)); in getBuffer() 1588 ANGLE_CHECK_GL_ALLOC(context11, expandedData.resize(expandedDataSize)); in getBuffer() 1671 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize() 1729 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize() 1854 ANGLE_CHECK_GL_ALLOC(context11, mSystemCopy.resize(size)); in resize()
|
D | renderer11_utils.cpp | 2199 ANGLE_CHECK_GL_ALLOC(context11, maxImageSize.IsValid()); in GenerateInitialTextureData() 2202 ANGLE_CHECK_GL_ALLOC(context11, in GenerateInitialTextureData() 2217 ANGLE_CHECK_GL_ALLOC(context11, mipRowPitch.IsValid() && mipDepthPitch.IsValid()); in GenerateInitialTextureData()
|
D | Renderer11.cpp | 4029 ANGLE_CHECK_GL_ALLOC(context11, mScratchMemoryBuffer.get(requestedSize, bufferOut)); in getScratchMemoryBuffer()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | BufferGL.cpp | 73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData()
|
D | TextureGL.cpp | 695 ANGLE_CHECK_GL_ALLOC( in copyImage() 2048 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents() 2079 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
|
D | BlitGL.cpp | 767 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
|
/third_party/skia/third_party/externals/angle2/src/common/ |
D | angleutils.h | 324 #define ANGLE_CHECK_GL_ALLOC(context, result) \ macro
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 254 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in ReadPixelsFromAttachment() 696 ANGLE_CHECK_GL_ALLOC( in SerializeBuffer() 803 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in SerializeRenderbuffer() 1214 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in SerializeTextureData()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Buffer.cpp | 131 ANGLE_CHECK_GL_ALLOC( in bufferDataImpl()
|