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Searched refs:ANGLE_CHECK_GL_ALLOC (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DVertexBuffer.cpp108 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedSpaceRequired >= spaceRequired); in getSpaceRequired()
186 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), checkedPosition.IsValid()); in storeDynamicAttribute()
231 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), alignedRequiredSpace.IsValid()); in reserveVertexSpace()
DRenderbufferD3D.cpp71 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextD3D>(context), in setStorageMultisample()
DTextureD3D.cpp820 ANGLE_CHECK_GL_ALLOC(contextD3D, context->getZeroFilledBuffer(imageBytes, &zeroBuffer)); in initializeContents()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DBuffer9.cpp44 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size)); in setData()
81 ANGLE_CHECK_GL_ALLOC(GetImplAs<Context9>(context), mMemory.resize(size + offset)); in setSubData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DBufferNULL.cpp41 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setDataWithUsageFlags()
58 ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context), in setData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm107 ANGLE_CHECK_GL_ALLOC(contextMtl, offsetsOut[bufferIndex] == writeOffset);
DTextureMtl.mm1336 ANGLE_CHECK_GL_ALLOC(contextMtl, prevLevelData);
1358 ANGLE_CHECK_GL_ALLOC(contextMtl, dstLevelData);
1924 ANGLE_CHECK_GL_ALLOC(contextMtl,
1953 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
2174 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
2331 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionSrc.resize(srcImageSize));
2332 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionDst.resize(convImageSize));
DVertexArrayMtl.mm590 ANGLE_CHECK_GL_ALLOC(contextMtl, convertedClientArray.resize(bytesToAllocate));
1046 ANGLE_CHECK_GL_ALLOC(contextMtl, srcBytes);
Dmtl_utils.mm383 ANGLE_CHECK_GL_ALLOC(contextMtl, conversionRow.resize(dstRowPitch));
396 ANGLE_CHECK_GL_ALLOC(contextMtl, srcRow.resize(srcRowPitch));
DFrameBufferMtl.mm1001 ANGLE_CHECK_GL_ALLOC(contextMtl, formatableView);
1461 ANGLE_CHECK_GL_ALLOC(contextMtl, readPixelRowBuffer.resize(bufferRowPitch));
Dmtl_resources.mm761 ANGLE_CHECK_GL_ALLOC(context, newTexture);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp571 ANGLE_CHECK_GL_ALLOC(context11, mMappedStorage); in mapRange()
1572 ANGLE_CHECK_GL_ALLOC(context11, mIndicesMemoryBuffer.resize(indicesDataSize)); in getBuffer()
1588 ANGLE_CHECK_GL_ALLOC(context11, expandedData.resize(expandedDataSize)); in getBuffer()
1671 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize()
1729 ANGLE_CHECK_GL_ALLOC(context11, mMemoryBuffer.resize(size)); in resize()
1854 ANGLE_CHECK_GL_ALLOC(context11, mSystemCopy.resize(size)); in resize()
Drenderer11_utils.cpp2199 ANGLE_CHECK_GL_ALLOC(context11, maxImageSize.IsValid()); in GenerateInitialTextureData()
2202 ANGLE_CHECK_GL_ALLOC(context11, in GenerateInitialTextureData()
2217 ANGLE_CHECK_GL_ALLOC(context11, mipRowPitch.IsValid() && mipDepthPitch.IsValid()); in GenerateInitialTextureData()
DRenderer11.cpp4029 ANGLE_CHECK_GL_ALLOC(context11, mScratchMemoryBuffer.get(requestedSize, bufferOut)); in getScratchMemoryBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp73 ANGLE_CHECK_GL_ALLOC(contextGL, mShadowCopy.resize(size)); in setData()
DTextureGL.cpp695 ANGLE_CHECK_GL_ALLOC( in copyImage()
2048 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
2079 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
DBlitGL.cpp767 ANGLE_CHECK_GL_ALLOC(contextGL, in copySubTextureCPUReadback()
/third_party/skia/third_party/externals/angle2/src/common/
Dangleutils.h324 #define ANGLE_CHECK_GL_ALLOC(context, result) \ macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp254 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in ReadPixelsFromAttachment()
696 ANGLE_CHECK_GL_ALLOC( in SerializeBuffer()
803 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in SerializeRenderbuffer()
1214 ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context), in SerializeTextureData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DBuffer.cpp131 ANGLE_CHECK_GL_ALLOC( in bufferDataImpl()