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Searched refs:ANGLE_CHECK_GL_MATH (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DFramebufferNULL.cpp122 ANGLE_CHECK_GL_MATH(contextNull, glFormat.computeRowPitch(type, origArea.width, pack.alignment, in readPixels()
126 ANGLE_CHECK_GL_MATH(contextNull, in readPixels()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp280 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeRowPitch(type, area.width, unpack.alignment, in loadData()
283 ANGLE_CHECK_GL_MATH(context11, formatInfo.computeDepthPitch(area.height, unpack.imageHeight, in loadData()
286 ANGLE_CHECK_GL_MATH(context11, in loadData()
320 ANGLE_CHECK_GL_MATH( in loadCompressedData()
323 ANGLE_CHECK_GL_MATH( in loadCompressedData()
DTextureStorage11.cpp771 ANGLE_CHECK_GL_MATH(context11, in setData()
775 ANGLE_CHECK_GL_MATH(context11, internalFormatInfo.computeDepthPitch( in setData()
778 ANGLE_CHECK_GL_MATH( in setData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp307 ANGLE_CHECK_GL_MATH(contextGL, checkedAllocatedBytes.IsValid()); in Initialize()
354 ANGLE_CHECK_GL_MATH( in RearrangeEXTTextureNorm16Pixels()
358 ANGLE_CHECK_GL_MATH(contextGL, in RearrangeEXTTextureNorm16Pixels()
703 ANGLE_CHECK_GL_MATH(contextGL, in readPixels()
1496 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, pack.alignment, in readPixelsRowByRow()
1499 ANGLE_CHECK_GL_MATH(contextGL, in readPixelsRowByRow()
1551 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, pack.alignment, in readPixelsAllAtOnce()
1554 ANGLE_CHECK_GL_MATH(contextGL, in readPixelsAllAtOnce()
DTextureGL.cpp412 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround()
415 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround()
420 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround()
486 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImagePaddingWorkaround()
489 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImagePaddingWorkaround()
493 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImagePaddingWorkaround()
1063 ANGLE_CHECK_GL_MATH( in setStorage()
1099 ANGLE_CHECK_GL_MATH(contextGL, in setStorage()
1163 ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computeCompressedImageSize( in setStorage()
2044 ANGLE_CHECK_GL_MATH(contextGL, in initializeContents()
[all …]
Drenderergl_utils.cpp2597 ANGLE_CHECK_GL_MATH(contextGL, in ShouldApplyLastRowPaddingWorkaround()
2600 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, size.width, state.alignment, in ShouldApplyLastRowPaddingWorkaround()
2609 ANGLE_CHECK_GL_MATH(contextGL, checkedPixelBytes.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
2615 ANGLE_CHECK_GL_MATH(contextGL, checkedEndByte.IsValid()); in ShouldApplyLastRowPaddingWorkaround()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp223 ANGLE_CHECK_GL_MATH(contextD3D, in readPixels()
228 ANGLE_CHECK_GL_MATH(contextD3D, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack, in readPixels()
DVertexDataManager.cpp157 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); in computeOffset()
402 ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); in StoreStaticAttrib()
DTextureD3D.cpp812 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeRowPitch(formatInfo.type, image->getWidth(), in initializeContents()
3167 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeDepthPitch( in setImage()
3197 ANGLE_CHECK_GL_MATH(contextD3D, formatInfo.computeDepthPitch( in setSubImage()
3234 ANGLE_CHECK_GL_MATH( in setCompressedImage()
3263 ANGLE_CHECK_GL_MATH( in setCompressedSubImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DImage9.cpp491 ANGLE_CHECK_GL_MATH(context9, formatInfo.computeRowPitch(type, area.width, unpack.alignment, in loadData()
525 ANGLE_CHECK_GL_MATH( in loadCompressedData()
529 ANGLE_CHECK_GL_MATH( in loadCompressedData()
/third_party/skia/third_party/externals/angle2/src/common/
Dangleutils.h327 #define ANGLE_CHECK_GL_MATH(context, result) \ macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm1076 ANGLE_CHECK_GL_MATH(contextMtl, binding.getOffset() <= std::numeric_limits<uint32_t>::max());
1077 ANGLE_CHECK_GL_MATH(contextMtl, newBufferOffset <= std::numeric_limits<uint32_t>::max());
1078 ANGLE_CHECK_GL_MATH(contextMtl, numVertices <= std::numeric_limits<uint32_t>::max());
DTextureMtl.mm1708 ANGLE_CHECK_GL_MATH(contextMtl, formatInfo.computeRowPitch(type, area.width, unpack.alignment,
1710 ANGLE_CHECK_GL_MATH(
1713 ANGLE_CHECK_GL_MATH(contextMtl,
1802 ANGLE_CHECK_GL_MATH(contextMtl, internalFormat.computeRowPitch(
DFrameBufferMtl.mm238 ANGLE_CHECK_GL_MATH(contextMtl,
242 ANGLE_CHECK_GL_MATH(contextMtl, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp880 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0); in ComputeStartVertex()
887 ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max()); in ComputeStartVertex()