Searched refs:ANGLE_ENABLED (Results 1 – 6 of 6) sorted by relevance
13 #define ANGLE_ENABLED 1 macro22 # define ANGLE_D3D9EX ANGLE_ENABLED29 # define ANGLE_VSYNC ANGLE_ENABLED34 # define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED40 # define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_ENABLED52 # define ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION ANGLE_ENABLED58 # define ANGLE_STD_ASYNC_WORKERS ANGLE_ENABLED
15 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED) || (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)79 #if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)216 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED)322 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED) in Create()329 #if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED) in Create()
53 #if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED in LinkValidateUniforms()
1872 #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED in loadBinary()
21 #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED306 #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED in compileToBinary()
220 if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && in initialize()2323 #if ANGLE_D3D9EX == ANGLE_ENABLED in isRemovedDeviceResettable()