Home
last modified time | relevance | path

Searched refs:ANGLE_ENABLED (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dfeatures.h13 #define ANGLE_ENABLED 1 macro
22 # define ANGLE_D3D9EX ANGLE_ENABLED
29 # define ANGLE_VSYNC ANGLE_ENABLED
34 # define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED
40 # define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_ENABLED
52 # define ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION ANGLE_ENABLED
58 # define ANGLE_STD_ASYNC_WORKERS ANGLE_ENABLED
DWorkerThread.cpp15 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED) || (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
79 #if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
216 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED)
322 #if (ANGLE_DELEGATE_WORKERS == ANGLE_ENABLED) in Create()
329 #if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED) in Create()
DProgramLinkedResources.cpp53 #if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED in LinkValidateUniforms()
DProgram.cpp1872 #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED in loadBinary()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DHLSLCompiler.cpp21 #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
306 #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED in compileToBinary()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp220 if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && in initialize()
2323 #if ANGLE_D3D9EX == ANGLE_ENABLED in isRemovedDeviceResettable()