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Searched refs:ANGLE_HR_UNREACHABLE (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp187 ANGLE_HR_UNREACHABLE(this); in drawArraysInstancedBaseInstance()
207 ANGLE_HR_UNREACHABLE(this); in drawElementsBaseVertex()
229 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertex()
242 ANGLE_HR_UNREACHABLE(this); in drawElementsInstancedBaseVertexBaseInstance()
266 ANGLE_HR_UNREACHABLE(this); in drawRangeElementsBaseVertex()
274 ANGLE_HR_UNREACHABLE(this); in drawArraysIndirect()
283 ANGLE_HR_UNREACHABLE(this); in drawElementsIndirect()
358 ANGLE_HR_UNREACHABLE(this); in multiDrawArraysInstancedBaseInstance()
373 ANGLE_HR_UNREACHABLE(this); in multiDrawElementsInstancedBaseVertexBaseInstance()
474 ANGLE_HR_UNREACHABLE(this); in dispatchCompute()
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DBuffer9.cpp115 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in map()
125 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in mapRange()
131 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in unmap()
137 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in markTransformFeedbackUsage()
DFramebuffer9.cpp39 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in discard()
47 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidate()
56 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in invalidateSub()
403 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in getSamplePosition()
DTextureStorage9.cpp103 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in setData()
332 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in findRenderTarget()
365 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmap()
DQuery9.cpp71 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in queryCounter()
DRenderer9.cpp974 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in fastCopyBufferToTexture()
1683 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in drawIndexedPoints()
2491 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage3D()
2504 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyImage2DArray()
2540 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in copyCompressedTexture()
2660 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
2689 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
2857 ANGLE_HR_UNREACHABLE(GetImplAs<Context9>(context)); in generateMipmapUsingD3D()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DTextureD3D.cpp173 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorage()
184 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageMultisample()
199 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setStorageExternalMemory()
439 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setImageExternal()
587 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in ensureRenderTarget()
1742 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2101 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in bindTexImage()
2107 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in releaseTexImage()
2477 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in setEGLImageTarget()
2593 ANGLE_HR_UNREACHABLE(GetImplAs<ContextD3D>(context)); in copyImage()
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DRendererD3D.h116 #define ANGLE_HR_UNREACHABLE(context) \ macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp842 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in ensureDropStencilTexture()
1731 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in findRenderTarget()
1741 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getRenderTarget()
1779 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1789 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1796 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleTexture()
1805 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleRenderTarget()
1844 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createSRVForImage()
1854 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in createUAVForImage()
1920 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getMippedResource()
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DBlit11.cpp1696 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleShader()
DRenderer11.cpp3054 ANGLE_HR_UNREACHABLE(context); in loadExecutable()
3086 ANGLE_HR_UNREACHABLE(context); in compileToExecutable()
DBlit11Helper_autogen.inc1570 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context));