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Searched refs:ANGLE_SET_BASE_VERTEX_UNIFORM (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.h465 #define ANGLE_SET_BASE_VERTEX_UNIFORM(cond) ANGLE_SET_BASE_VERTEX_UNIFORM_##cond macro
Drenderer_utils.cpp1034 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp528 ANGLE_SET_BASE_VERTEX_UNIFORM(hasBaseVertex)(baseVertices[drawID]); \